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Giant Weapon Pack: Discussion & Suggestions
Comments, Questions welcome here ^^ Ailia
Re: Giant Weapon Pack: Discussion & Suggestions
Don't know if you're aware of this, but at some parts of the game the Katana (Master Odachi) sort of hovers over the character and when you sheathe the blade it goes through the Hero's leg. I've had this happen twice so far, both after cutscenes. The first was when the hero was stopped from chopping Twin Blade's head off by his sister, the 2nd was as I entered the arena. That aside, the weapons look incredible. Thumbs way up on this one, thanks for sharing.
Not too sure what to do about the Odachi problem as its positioning can be effected by the armor you are wearing making positioning it perfectly near impossible, but I will try to improve on it in the next version. This seems to happen alot with larger weapons ^^
It's a pretty cool effect though, reminds me a bit of the "dancing sword" from Mahou Senshi Riui. Strangely enough you have a similar nickname to one of the characters in the show, Aira. She's the one with the connection to that sword as well.
Effect? not too sure what you mean by that. Hope to have a Legendary version of the other 2 new weapon classes by next release since I already did the staff, had a feeling the Odachi would be pretty popular, thouugh the texture needs abit of work ^^
Those textures are very good, can't even tell it's not an original weapon. If it was up to me I'd replace it with the original katana, that one looks more like a Tanto if anything. Oh and by the way, I meant the glitched hovering effect over the hero. Once again, kickass mod here.
Origionally I planned to replace the Katana with a slightly smaller version of this but Drifter suggested I make this a seperate weapon, seems to work out better this way. Im still considering making a Wakizashi to replace the stock fable katana aswell as a set of kataka as the odachi is abit on the long side. Hopefully kesh can get the belt slot to work so that we can sheathe these things properly ^^
Awesome Pack Ailia Downloading it before my browser even showed the pics
H've a problem ... this message
here is a pic and if u would make me a buster sword that would be great and just ask and iv got alot of ideas thx
and heres some pics of the buster sword
are u goin to make a weapons at guild shopV4.1.fmp for the GIANT WEAPON PACK V4Beta2.fmp ???
This error is generally from not using a clean fable install like I said in the directions And no, ive got no intention of doing a guildshop def for this version, there will be one released with V4Final though. The old one will work, it just will not let you buy the weapons I added since last version, you still have to spawn those yourself.
a okay thank's
thx
could u make a sword and armor like this?...thx
Fairly sure I remember saying Im taking a short break from mass producing weapons to experiment with Fable abit more ^^
*Marcopolo beats fable24man to within an inch of his life for suggesting that pure evil out of proportion ugly as sin ff7 fanboy sword* sorry i have a bit of a thing against ff7 fan people and especially those dumb looking swords actually mainly just the stupid swords
Been browsing the site for a while now, looking for mods, and thought up one weapon type, a scythe maybe, possibly using the pick ax animations or the staff anim. Somethings like this maybe, or a bigger handle part http://www.goldenyaoihuggle.com/Casey/images/Duo_Glory_Scyth e.jpg
my friend wanted the weopons beat him lol
A question about a weapon..mainly the rasor's edge 1. Was it in the first file in the weaopons pack (v4)? (If yes to #1) 2.Do i have to spawn it myself? 3.Or does it replace another model?
tyson there is already a scythe in the game so if there was going to be one made it would use it's animations not the ones from the pickaxe
There is? I haven't seen or heard of one
Razors edge is only in the V4Beta2 and yes you have to sapwn it yourself, V4Beta2 comes with no support since I released it out of request only.
Tyson wrote on Tue, 11 July 2006 16:27 There is? I haven't seen or heard of one OBJECT_RIVAL_HERO_SCYTHE_WEAPON
someone should make Arthas's armor and sword...that'd be awesome...
One thing i have noticed is the master battlestaff's(dont know about other ones) partical effects are sideways, not on the weapon. The weapon is great, just that thing annoys the crap out of me. Any way to fix it?
i feel really stupid but whatever. how do you get the weapons to show i already downloaded Fable explorer and the weapon FMP now what do i need to do? Plz help ive tryed seaching for the directions on how to do it but alot of the how to's are confusing the stuff out of me. plzzz can someone help?
Look in this thread for a start. You have to spawn the weapons yourself, in a chest or something like that. Info on how to do that is found in the scripting section.
b444555, could have sworn I fixed that in V4Beta2 ^^
Oh..I havent instaled it yet. I will just wiat until it is done and compabible with v1. I can just use another weapon.
ok so ive gone around now and people are telling me to just use the FMP on FE and start a new game. I did that and have yet to see anything new. Are you suppost to find them in a chest some where or buy them in a surtan shop or what? can someone plz anwser this Question PLZ
whats going on, i tried it and it just shows the old weapons that it always has and i even started a new game so what am i doing wrong????????????????????????????? i want to use the KeyBlade so badly can someone help me PLZZZZZZZZ. Kingdom Hearts is one of my favorite games and i want to use it so badly.
A question on whats in the V2 pack. Does it include the weapons from the v1 pack, some of them, or none at all?
As far as I am aware the V2 pack includes all the items from the first pack and more.
I have been fiddeling with the weapons at the guild shop mod and gwp v2,and found out it still works to some extent. Most of the v1 weapons still work, the only exception being the will rings, which caused my game to freaze when i tried to equip them. As for v2 pack weapons, i had to spawn them manualy. Some of them had a few glitches, but i expected that v2 being a beta version. I had a question too, any one know how to remove partical effects from weapons? Like some of the weapons in the GWP have some effects like avo's touch, archmages staff and skorm's tear. Oh, i also made a new keblade texture if any one cares, the model stretches it..a lot .. but i looks more like a fable weapon than before and is more than 4 colors.
to get rid of the effects go to the caugmentation def of the weapon and set the effects id's to 0
sorry, i phrased that wrong.. i ment the special effects, not the augmentation ones. Like the archmages staff in gwp v2 beta, it hase this fireball effect on the ends, i want to know if i can get rid of that.
yeah the effects were done by hijacking the augmentation effects so yeah
You know Nightmare's sword? (Soul Calibur)That would be cool. Maybe you could use another animation from an eye to do stuff.Also, what happened to the Singing Sword Blue was working on?
my bad http://webtech.tstc.edu/students/salgadoj/1311project/pictur es/souledge.jpg
um do you know chaos requested soul edge could you try soul calibur too
that blue sword is cool but the red one is evil because it reminds me of that stupid looking buster sword
The pic that I posted of nightmare's sword looks better. And I hate ff fans and the game. no offense... The soul calibur sword would be cool.
ff fand = not bad unless the go all over every friggin forum saying "lol make me buster sword plz!!!!!"
Howa bout a lightsaber!!! :lol: :lol: :lol: :lol: AHAHAHAHHAHAHA
For Christ's sake will you drop the Star Wars crap. If you want to play Star Wars, or Oblivion as Marco said, then play them. And if you want a lightsabre in Fable, make one yourself, it really isn't that hard, especially with the shape of a lightsabre, however you will be unable to make it retract so I wouldnt bother.
I was joking! i was actually surprised no one had requested it, as it would go with darth maul, but i do NOT want to play fable with a lightaber, i thought it was clear i was joking!I would like a cool elf bow, but i can make it myself, when i do, want me to post it?
For all your Star Wars gaming needs. www.moviebattles.com
lol, that's where you hang out isnt it blue
Marcopolo wrote on Wed, 09 August 2006 23:18 lol, that's where you hang out isnt it blue http://www.moviebattles.com/credits_currentteam
yeppers
ok i really want this mod. but for some reason whene i load it into fable explorer nothing hapens like ill open i or "unsip" it into fable explorer but in game nothin happens are the wepons suposed to be at the guild somwere or do i spawn the m myself cayse if i have to do that i have no clue how to chastopher nelson reynolds
Well,are you using the "Weaponsinguildshop.fmp". THe GWP V2 beta can work with the mod to put weapons in the guild shop, just not any new ones and a few v1 weapons will glitch. If you are using the V1 final,it shoudl work, no problems. Just folow the directions, weapon pack 1st, then the "in the shop"mod.(or just spawn them in a chest or something)
thsanx its workin now chastopher
it always helps to use the search button
some guy requested Cloud's buster sword of FF7, but I wouldn't do that, because a lot of games like tes and such always make a mod to have the buster sword. the same person requested the gun sword, well, this could be good, but then you need to have it function as sword and ranged at the same time, so don't do it, bewuase in fable 2 their will be guns to shoot instead of bows. I think a great sword would be Anduril, the sword that cut of the ring of saurons hand in LOTR. you could also make an axe like the one gimli has or such a fine elven bow. for the moment, I'm thinking of other weapons, and in the meanwhile, I'll go try some mods I just downloaded included GWP.
Are you talking about broken Anduril or fixed. because your talking of the broken one theres already a broken sword that looks similar to it.
FuzzyLumpkins wrote on Tue, 29 August 2006 14:48 Are you talking about broken Anduril or fixed. because your talking of the broken one theres already a broken sword that looks similar to it. I mean someone could make a miniquest to collect the pieces of the sword, then go to a weapon trader and let him reforg the pieces into Anduril, not broken!
you cant really make proper quets yet, really only sign/clue quests. plus i'm not so shure if the reforging thinf is possible either
Marcopolo wrote on Wed, 30 August 2006 01:50 you cant really make proper quets yet, really only sign/clue quests. plus i'm not so shure if the reforging thinf is possible either well, you could make something like the treasure clues, but instead make it weapon pieces, and when you go to some weapon trader or so, or a specific person, if you have all the peices, he gives you the sword or so??
i still dont know if that's possible, it may be ask blue he'd probably know
It could probally be done through a cutscene.
yes but you need a quest to activate a cutscene... there in lies the problem
i have a sugestion for an armor and a new keyblade *Image cleared up, resized and reformated*
Keyblades are dumb. I hate those things.
final fantasy fanboys are dumb. i hate them
Keyblades aren't Final Fantasy are they ? They're from Kingdom Hearts or something. They still look wrong though.
i have a feeling they are somehow ff linked but i dunno ff is linked to KH and keyblades are KH therefore they are related
alright im gonna ask a kinda noobish question cause i have a head ach so ... do you have to use the weapons at guild shop with the GWP or is it if you use GWP you can't use weapons at guild shop? (i have the V4beta not V4deta2)
and one more question even with out the GWP would the weapons at the guild shop still work?
Well the weapons at the Guild shop fmp was designed to sell weapons from the GWP so I would imagine it would be pretty pointless to install it without having the GWP applied as it would essentially be no different than standard.
how do u get the left hand shield to work if u have to spawn it wats the code
bumpage (kinda) i only have one tiny little problem, for some reason the guild shop mod dosnt work, but it rather makes nothing available for purchase exept potions
i would love it to have a axe with a sun on the top. i dont know how to explain it i didnt find sth on google, so here is a picture i made: edit: and there is a problem, when i start a new game, i cant enter the guild. its always crashing after the scene with maze. ive loaded the GIANT WEAPON PACK V4Beta2.fmp first and then the Weapons at Guild ShopV4.1.fmp and the Guild Shop Patch 4.1-4.2.fmp. just in this order.
hi! uhm ok, maybe my first idea was not that good, but i have another one: the soulreaver from legacy of kain. this would be unbeliveble cool! thanks in advance!
Already a weapon in Hero's Jounrey if you paid any attention to it. Oh and it was funny because when I told Ailia about it he said he was planning on one
What about the Reqiuem that Siegfried uses in SC3? here is a link to the weapon http://www.answers.com/topic/siegfriedartwork-jpg
slashkamei wrote on Thu, 01 February 2007 19:59 What about the Reqiuem that Siegfried uses in SC3? here is a link to the weapon http://www.answers.com/topic/siegfriedartwork-jpg that would be kickass! its looking so long, i dont know if its possible to make a good looking long sword...
Kain wrote on Tue, 30 January 2007 04:16 i would love it to have a axe with a sun on the top. i dont know how to explain it i didnt find sth on google, so here is a picture i made: edit: and there is a problem, when i start a new game, i cant enter the guild. its always crashing after the scene with maze. ive loaded the GIANT WEAPON PACK V4Beta2.fmp first and then the Weapons at Guild ShopV4.1.fmp and the Guild Shop Patch 4.1-4.2.fmp. just in this order. i'm having this issue as well. Any one know what could fix it?
Very, very awesome stuff. Just...awesome. And that Bandit-Vest-Edit-With-No-Necklace-Or-Shoulder-Armor is just what I'd want!
It's always worth remembering that if you find a part of a mod that you like and would like to use without having to install the whole mod (e.g. if you only want a couple of weapons from a weapons mod), you can export all its parts into a seperate fmp which can be used just the same as normal.
i was wondering where i can download this mod from i havnt been able to find it anywhere
There's a thread for it in the mods section of the development area - here
I dont know if anyone else has this problem but my game crashes when i try to throw the halo
can you make a sword like that?
looks awesome, but it should be longer than this original
i found somthing interesting. i took the "ICHIGO_SWORD" and changed it's string from "SWORD" to "HEAVY_WEAPON" and changed the carry slot from right handed to both hands. (cuz i thought it would look cool) and it worked. but for some reason anyone and everyone who held a mele weapon dropped it, but walked around and fought as if they still had it. needless to say i used this to collect some neat nick-nacks and after i changed it back to normal no one dropped mele wepons anymore. im not sure if this glitch only works for me or not though, try it. ............................ On a less important note, i had another glitch come up every time there is a cutscene where the hero is veiwed from afar / at an angle i see the partical blade sticking out of his neck! lol
just want to know how your work is going on.
Ailia, i was wondering if you would mind allowing me to adapt and change your Master Odachi model, to look like Ichigo's Bankai. Thanks in advance =]
it looks really cool!! but it doesnt work 4 me! in FE i use: file>load FMP>GWP and then file>load FMP>weapons at guild shop then action>save mods and run fable but it doesnt work! the only bloody thing it did 2 me that now the only thing i can buy at the guild is potions! can som1 tell me how 2 fix this problem? (i use beta 4 v1 cuz v2 doesnt load at all 4 me)
A Cool, funny weapon you could put in the game would be a Light Saber, just for kicks...
i have a problem... the guildshop weapons mod isnt working it makes only potions available for purchase.... can som1 tell me how 2 solve wthis problem?
when are you going to release the unreleased stuff
The unreleased files will be released on the following date: The 22nd of stop asking and wait for Christ Sake.