Fable: The Lost Chapters Mod Scene - RDF feed
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description: Fast Uncompromising Discussions. FUDforum will get your users talking.
items: Permanent Summon
items: Re: Permanent Summon

Permanent Summon
type: item
description: Changed: Set time to 9999999 seconds per level. Set Starting Creature to Standing Rock Troll Set the RGB color to fully alpha'd. The purple outline is controlled elsewhere. I didn't really spend very much time checking out how aggressive the troll was.
creator: Keshire
date: 2006-07-11T06:35:06-00:00

Re: Permanent Summon
type: item
description: Stupid non-ranked creatures were given the hornet brain by default... This corrects the Ice Troll Summoned Brain.
creator: Keshire
date: 2006-07-11T07:09:34-00:00

Re: Permanent Summon
type: item
description: Nice, but has anyone figured out how to 'Double Summon' yet. I mean pressing Summon and having 2 creatures pop up instead of 1.
creator: Dark_Al'Thor
date: 2006-07-12T07:12:35-00:00

Re: Permanent Summon
type: item
description: Dark_Al'Thor wrote on Wed, 12 July 2006 02:12 Nice, but has anyone figured out how to 'Double Summon' yet. I mean pressing Summon and having 2 creatures pop up instead of 1. I'm looking at special abilities right now. Feel free to help out by changing the numbers of the unknowns.
creator: Keshire
date: 2006-07-12T07:42:06-00:00

Re: Permanent Summon
type: item
description: Havnt Been in for a while, got me a copy of oblivion(kicks ass) but when I finish some mods for that ill get back to my army of summons project.
creator: Dark_Al'Thor
date: 2006-07-21T06:41:30-00:00

Re: Permanent Summon
type: item
description: Do you know where xactly to find the creature that you can summon? Also I'll mess with some unkowns and see what happens.
creator: chaos
date: 2006-07-28T18:12:36-00:00

Re: Permanent Summon
type: item
description: I'm sorry to bug you but i am new to this. Where do i make these changes, i know to go to fable explorer 4 but when i choose open i can't find it even though i save it on there. If i manage to get it on there what file do i go to to change the the set time and summon creature
creator: Giott
date: 2006-10-21T20:44:52-00:00

Re: Permanent Summon
type: item
description: Giott wrote on Sat, 21 October 2006 13:44 If i manage to get it on there what file do i go to to change the the set time and summon creature Open FE4, In the game.bin, it should be SPECIAL_ABILITIES_SUMMON_SPELL_DEF. Then open 7354 - SPECIAL_ABILITIES_SUMMON_SPELL_DEF_INSTANCE. From there you should be able to change the summon duration per level and change the summoned creature. That is of course, if I'm right. Never altered it myself, though hope it helps somehow.
creator: Venox
date: 2006-10-21T21:59:34-00:00

Re: Permanent Summon
type: item
description: Thank you very much venox you were a big help
creator: Giott
date: 2006-10-21T23:26:36-00:00

Re: Permanent Summon
type: item
description: this is verry nice but i made CREATURE_SUMMONER_01 my default monster but what do i have to change to keep that monster so he wont change in an other
creator: rondebol
date: 2006-10-28T16:13:21-00:00

Re: Permanent Summon
type: item
description: make him his own csummonabledef because currently that creature uses the same one as all thje creatures that were not originally intended to be summoned then set the rank to some high # like 200000 or something
creator: Marcopolo
date: 2006-11-06T05:46:19-00:00

Re: Permanent Summon
type: item
description: hey how would i go about adding a csummonabledef i know where they are i just cant figure out how to add one
creator: darylb
date: 2006-11-07T19:35:41-00:00

Re: Permanent Summon
type: item
description: darylb wrote on Tue, 07 November 2006 13:35 hey how would i go about adding a csummonabledef i know where they are i just cant figure out how to add one Export a SummonDef as a template. Right Click Game.bin, Add new entry. For the data use the template you extracted. name = anything type = CSummonableDef
creator: Keshire
date: 2006-11-08T04:41:54-00:00

Re: Permanent Summon
type: item
description: hi im new in modding and i tryed to understand what i have to do to make CREATURE_SUMMONER_01 as my only summonable monster but i still dont know how i must do it. im new in modding for fable so can someone please make the file for me
creator: Kabaru
date: 2006-11-09T18:01:20-00:00

Re: Permanent Summon
type: item
description: cool i assume all i have to do now is point the is summonable part of the creature to the new entry i made? and kabaru this will change your start summon to the summoner it doesnt look all blue and gostly because of an old mod i installed just load it in fable explorer just realised the summoner may change into another creature upon killing it not sure i will change it if so
creator: darylb
date: 2006-11-10T16:17:57-00:00

Re: Permanent Summon
type: item
description: I'm new at modding too, so can u give me the full ruun through, like step by step pwetty please
creator: teamlopez7
date: 2006-11-15T02:45:24-00:00

Re: Permanent Summon
type: item
description: Can I make my summon stay out forever?
creator: Sephiroxas
date: 2006-12-31T03:17:56-00:00

Re: Permanent Summon
type: item
description: i want to know how to make CREATURE_SUMMONER_02 as my only summonable creature
creator: jesse_n
date: 2006-12-31T03:28:59-00:00

Re: Permanent Summon
type: item
description: if you read through this thread carefully it tells you...
creator: Archangel
date: 2006-12-31T09:41:17-00:00

Re: Permanent Summon
type: item
description: HOW exactly do you change the starting creature i went ot the game.bin and the 7834 summon thing so waht do i do from there
creator: Gunzasaurusn00b
date: 2007-01-01T01:41:31-00:00

Re: Permanent Summon
type: item
description: [moderator]=I need to grow up.... [chaos]=nuh uh
creator: chaos
date: 2007-01-01T01:45:16-00:00

Re: Permanent Summon
type: item
description: Well thats a nice way to write a reply to a question.
creator: Gunzasaurusn00b
date: 2007-01-01T01:57:12-00:00

Re: Permanent Summon
type: item
description: yeah, that IS a nice way to answer a question...not.
creator: jesse_n
date: 2007-01-01T01:58:35-00:00

Re: Permanent Summon
type: item
description: I guess i should have capitalised something to show sarcasm..
creator: Gunzasaurusn00b
date: 2007-01-01T01:59:59-00:00

Re: Permanent Summon
type: item
description: first you find the summon spell. then you find the entry that decides what creature you summon to begin with. you then replace that with your desired creatures ID VOILA! you now summon whatever it was you wanted! easy huh?
creator: Archangel
date: 2007-01-01T02:09:51-00:00

Re: Permanent Summon
type: item
description: Okay people, excuse my (partial) bad language. I feel like a f**king idiot... I did not have the latest .xml for fableexplorer4 I apologize for my ignorance and (newbieness).
creator: Gunzasaurusn00b
date: 2007-01-01T02:15:19-00:00

Re: Permanent Summon
type: item
description: Thanks, it is a really cool mod, as it not only gives you a troll summon, but has the summon time is nearly unlimited. So, as I am new to modding, I also wanted to something similar. I just could not figure out on how to increase the creature summon time. Could someone help me with this by at least telling me what to do. Thanks!
creator: pragon977
date: 2017-01-31T16:51:48-00:00

Re: Permanent Summon
type: item
description: pragon977 wrote on Tue, 31 January 2017 11:51 Thanks, it is a really cool mod, as it not only gives you a troll summon, but has the summon time is nearly unlimited. So, as I am new to modding, I also wanted to something similar. I just could not figure out on how to increase the creature summon time. Could someone help me with this by at least telling me what to do. Thanks! It should be one of the CDef values in "SPECIAL_ABILITIES_SUMMON_SPELL_DEF_INSTANCE". You'll see SecondsPerLevel, try increasing that, then leveling it up in-game. But save the original "SPECIAL_ABILITIES_SUMMON_SPELL_DEF_INSTANCE" to an fmp as backup before you change anything. If you need help, PM me
creator: Sparrow
date: 2017-02-02T20:29:07-00:00