Fable: The Lost Chapters Mod Scene - RDF feed
Fast Uncompromising Discussions. FUDforum will get your users talking.
Changed: Set time to 9999999 seconds per level. Set Starting Creature to Standing Rock Troll Set the RGB color to fully alpha'd. The purple outline is controlled elsewhere. I didn't really spend very much time checking out how aggressive the troll was.
Stupid non-ranked creatures were given the hornet brain by default... This corrects the Ice Troll Summoned Brain.
Nice, but has anyone figured out how to 'Double Summon' yet. I mean pressing Summon and having 2 creatures pop up instead of 1.
Dark_Al'Thor wrote on Wed, 12 July 2006 02:12 Nice, but has anyone figured out how to 'Double Summon' yet. I mean pressing Summon and having 2 creatures pop up instead of 1. I'm looking at special abilities right now. Feel free to help out by changing the numbers of the unknowns.
Havnt Been in for a while, got me a copy of oblivion(kicks ass) but when I finish some mods for that ill get back to my army of summons project.
Do you know where xactly to find the creature that you can summon? Also I'll mess with some unkowns and see what happens.
I'm sorry to bug you but i am new to this. Where do i make these changes, i know to go to fable explorer 4 but when i choose open i can't find it even though i save it on there. If i manage to get it on there what file do i go to to change the the set time and summon creature
Giott wrote on Sat, 21 October 2006 13:44 If i manage to get it on there what file do i go to to change the the set time and summon creature Open FE4, In the game.bin, it should be SPECIAL_ABILITIES_SUMMON_SPELL_DEF. Then open 7354 - SPECIAL_ABILITIES_SUMMON_SPELL_DEF_INSTANCE. From there you should be able to change the summon duration per level and change the summoned creature. That is of course, if I'm right. Never altered it myself, though hope it helps somehow.
Thank you very much venox you were a big help
this is verry nice but i made CREATURE_SUMMONER_01 my default monster but what do i have to change to keep that monster so he wont change in an other
make him his own csummonabledef because currently that creature uses the same one as all thje creatures that were not originally intended to be summoned then set the rank to some high # like 200000 or something
hey how would i go about adding a csummonabledef i know where they are i just cant figure out how to add one
darylb wrote on Tue, 07 November 2006 13:35 hey how would i go about adding a csummonabledef i know where they are i just cant figure out how to add one Export a SummonDef as a template. Right Click Game.bin, Add new entry. For the data use the template you extracted. name = anything type = CSummonableDef
hi im new in modding and i tryed to understand what i have to do to make CREATURE_SUMMONER_01 as my only summonable monster but i still dont know how i must do it. im new in modding for fable so can someone please make the file for me
cool i assume all i have to do now is point the is summonable part of the creature to the new entry i made? and kabaru this will change your start summon to the summoner it doesnt look all blue and gostly because of an old mod i installed just load it in fable explorer just realised the summoner may change into another creature upon killing it not sure i will change it if so
I'm new at modding too, so can u give me the full ruun through, like step by step pwetty please
i want to know how to make CREATURE_SUMMONER_02 as my only summonable creature
if you read through this thread carefully it tells you...
HOW exactly do you change the starting creature i went ot the game.bin and the 7834 summon thing so waht do i do from there
[moderator]=I need to grow up.... [chaos]=nuh uh
Well thats a nice way to write a reply to a question.
yeah, that IS a nice way to answer a question...not.
I guess i should have capitalised something to show sarcasm..
first you find the summon spell. then you find the entry that decides what creature you summon to begin with. you then replace that with your desired creatures ID VOILA! you now summon whatever it was you wanted! easy huh?
Okay people, excuse my (partial) bad language. I feel like a f**king idiot... I did not have the latest .xml for fableexplorer4 I apologize for my ignorance and (newbieness).
Thanks, it is a really cool mod, as it not only gives you a troll summon, but has the summon time is nearly unlimited. So, as I am new to modding, I also wanted to something similar. I just could not figure out on how to increase the creature summon time. Could someone help me with this by at least telling me what to do. Thanks!
pragon977 wrote on Tue, 31 January 2017 11:51 Thanks, it is a really cool mod, as it not only gives you a troll summon, but has the summon time is nearly unlimited. So, as I am new to modding, I also wanted to something similar. I just could not figure out on how to increase the creature summon time. Could someone help me with this by at least telling me what to do. Thanks! It should be one of the CDef values in "SPECIAL_ABILITIES_SUMMON_SPELL_DEF_INSTANCE". You'll see SecondsPerLevel, try increasing that, then leveling it up in-game. But save the original "SPECIAL_ABILITIES_SUMMON_SPELL_DEF_INSTANCE" to an fmp as backup before you change anything. If you need help, PM me