Fable: The Lost Chapters Mod Scene - RDF feed
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okay so i have made thins balverine hero using silver's cappearancemodifierdef so that he uses the proper anims instead of the hero's cs vid moved to main post: http://www.youtube.com/watch?v=IJvEi9xeEvU update: the cs is working obviously, and now i'm working on hijacking another quest for the transform back i've fixed the run/walk problem and now i'm working on the other required cutscenes for this to work well i'm at the point where i could release just the mod by itself withuot the quest but i dont think i will yet
looks good, but when do you think will oyu release this mod? or together with fable ahj /harsh?
It'll be released on the 12th of wait till it's ready.
http://www.youtube.com/watch?v=IJvEi9xeEvU woot a video this is an early version of the transformation cutscene and shows some of the fighting
Looking nice so far, but is the transformation permanent (using just game play)? if not how would the transformation back work (Consenting this may be more than you care to do) time based if possible or another trigger?
currently it is permanent until yuo activate the cutscene again and instead of watching it pressing escape, this runs a shorter cutscene then you are back to normal
Which program didi u use to film the video?
Nice!
i used fraps http://www.fraps.com/download.php
OH MAN i knew this was possible not the way i envisioned it (bezerk moding) but damn brilliant is it possible to triger the cutscene using an expression? that would allow you to transform anywhere i guess
t'was originally going to be a berserk thing then decided it was easier and better to do it this way
man this mod looks cool and yes people wait till its finished till then stop asking when it is being released
lol. now your opinion has changed i might consider releasing a version that doesnt have the quest and stuff
That sounds like an excellent idea for keeping the excited and impatient "fans" ( ) at bay. Note: Nice to see you told the folks down at the official site too.
I read the above posts. And I think it would be a great idea to release some sort of early version of the mod. Impatient fans (including myself ) would love an early version of the mod. Take your time as I'm sure your busy with other mods.
Breba wrote on Sat, 28 April 2007 18:48 I read the above posts. And I think it would be a great idea to release some sort of early version of the mod. Impatient fans (including myself ) would love an early version of the mod. Take your time as I'm sure your busy with other mods. I think he's totally right I also think there are a lot of people that want an early version of this awesome mod. Keep up the good work
Look here: http://forums.projectego.net/balverine-hero-mod-2575/ If anything goes wrong, you are on your own...
no the balverine can't teleport and won't move if he's in the teleporter.
the beta and the finished mod are by marcopolo. marcopolo is still working on it.
Personnaly it would be more interresting if the Hero transforme into a White Balverine. Because White Balverines are more powerfull men then avarage that are cursed with the balverin curse. And in the futur an "Armored" Balverine skin would be great,you know just a shoulderpad ,a belt wiht a tabard and some chaines around his arms^^ Like the Werewolf's in the comics Requiem,Vampires Knight(its an frenche comic an the original title is Reqeuiem,Chevalier Vampire)
less than that i think it's almost done really, just gotta get the cutscene back off of someone since i lost it... the rest shouldn't be hard to rebuild, the actual creature took me about an hour and i can get the cappearancedef again easily enough so yeah i'd say another few weeks sorry to everyone for the delay
No problem, can't wait for the modd
lol i guess...i wonder if my comp could run it....well thnx any way
Minimum system requirements To play Fable: The Lost Chapters, your computer must meet or exceed the following minimum system requirements: • One of the following Microsoft Windows XP operating systems: Microsoft Windows XP Home Edition Microsoft Windows XP Professional Microsoft Windows XP Media Center Edition • A computer that has a 1.4 gigahertz (GHz) equivalent or higher processor. • Microsoft DirectX 9.0 or a later version of Microsoft DirectX. Microsoft DirectX 9.0c is installed by Fable: The Lost Chapters. (Also available here.) • 256 megabytes (MB) of system RAM. • 3 gigabytes (GB) of available hard disk space. • 32x speed or faster CD-ROM drive. • 64 MB shader-capable video card. • A sound card and either a set of speakers or a set of headphones are required for audio. • A Microsoft Mouse or compatible pointing device.
It'll be finished when it's finished. You people seriously need to learn some patience. If I see too many more "when's it gonna be ready", "release it pleaz" or similar I might start on a deleting spree.
most peoples patience only lasts a few hours so when you tell then just to wait once and thyen a month or so later to wait some more they get frustrated
If they aren't prepared to wait for someone who's giving their time for nothing then they don't deserve the result.
satan you find new ways of inspiring me with words of wisdom
i know i can wait forever and a day for somethin but thats not whats in question. what can i do to help out is the real question that everyone should be asking instead of whens it gonna be done.
I agree with Satan. I mean I can't wait for the mod either, but stop rushing Marcopolo. So instead of asking him when its gonna be ready or to hurry up, be patient and stop being a pain.
wow... i've been watching the progress of this mod really kewl... can't wait till it comes out... ur workin on a couple projects at once tho...isn't that hard?
sorry bout the sudden lack of any news my new psu is faulty so i havent had a computer for about 2 weeks now, currently i'm using my school's comps i havent made any more progress but i got all the stuff backed up so once i get up and running agin i will release a standalone version and later a version with the new quest
yeah but it will also need a tng and maybe a cs if i cant get fe to merge them correctly, i was having some trouble with that
If your FinalAlbion file is extracted, then you just replace the original tng file with the one provided.
also if it isnt then i will incluse a second fmp with the tng included in it because fe can merge tng fmps into the unextractged wad file
Ive been followin this mod for awhile, and it sounds like its coming along greatly. Keep up the great work marco!
Will you be able to willing transform back and forth?And also can you make one with a White Balverine?
Dang....it would be awsome if like you became the only person who has managed full control over the power of the Balverine and like while in Balverine form...Balverines become friends reguardless if you attack them or not so like you could control them.
balverines do become frendlies when you transform, sorry for the persistent delay still dont have my friggin computer back i may do a white balv thing later once i make more cs's for the quest i'm stealing you can change back but it's not very clean, kinda cruddy cs and the way to activate it is to use the esc option.
Dude that will pwn! (Images the ability to transform into a White Balverine and back at will...then imagins attacking towns with legions of balverines)
i dunno if i can make frendlies follow you through region boundaries so maybe not but if i can make bodyguards that work correctly as balverines then you can do that
I just read through this and it looks really cool, could you make it so howling could be an expression to call upon your balverine minions?
Heh, I like your progress so far. This is a favourite on my wait list... Also some small suggestions, you may ignore them if such things where to annoy you. Might it be a good idea to have it as a second berserk anyway? It would make sence for it to work close to how the berserk does. For example, it's there for a limited time so you don't stay a balverine forever. With higher levels come more power (Thinking that you could start out as a regular small balverine and every level would make you a bit bigger til you get to the highest level as a pale balverine) Or would it be possible to change it so when the hero transforms back he is nude (as in in his underwear). As it would look a bit more cooler since the balverine isn't really fully dressed. Don't need to listen to any of what I said, this is merely an idea that I thought you may consider if you please. Never the less, I will still love this mod. Unless you totaly remove the ability to become a balverine D=
Hey I'm having trouble with the fmp you posted on projectego. I downloaded it, exported it in creature_hero, applied changes, save mods and run fable, but it didn't work. Please tell me if I'm doing something wrong.
Then I was given some wrong directions on projectego. Well thank you, I'll try it now.
Ugh, when I load the package, I waited like 5 min.s and it messed up FE. When you said "wait a minute" what did you mean?
Well after I loaded the mod package, i waited for awhile. Then when I tried to press "save mods and run fable" the top of the screen said that FE wasn't responding.
It can take some time for FE to make the necessary changes for a mod. It all depends on how much/what is changed and how powerful the machine you're using is.
Well I'm going out for in a bit. I'll be gone for four hours and I'll give it that much time. When I get back and if it doesn't work, then I guess I can't use the fmp.
I cant wait to try this mod when it comes out XD....but atm I cant play Fable:tlc cause it wont upload from my disks
Yup it didn't work. I guess I can't use the fmp.
i dont have a working computer so no not really... probably about a week after i get up and running again which will hopefully be soonish sorry about kinda dissapearing
will u definately be able to transform back and forth i just want to clarify it?
yeah you can but not at the same transformation doodle because so far each one only works once
But so apparantly was yours. I have no faith in canadian built computers.
ok i finally got my comp back and will most likely be releasing this mod sometime later this week, so the wait is probably finally over, maybe...
Great! Been waiting for this mod for a long time. Will this be hard to load on FE like the fmp was or will the mod be easier?
Marcopolo wrote on Sat, 01 September 2007 15:20 ok i finally got my comp back and will most likely be releasing this mod sometime later this week, so the wait is probably finally over, maybe... OMG really? Lol, its about time, you should ask for a little cash back on the deal they gave you.
lol, well it should be easy, the only hard part is going to be applying the cutscene but if you follow the instructuions on the cutscene editor properly you should be fine
woohoo this is great! i can now maybe try to make my movie good job for finishing it.
it's not done yet, i gotta rebuil the whole creature since i lost that when vista fucked up my hdd, everything else is pretty much ready to go though
oh thts annoying oh well glad to hear its working again.
I've got a feeling this is never going to be completed!
quit bitching, i said by then end of this week and i meant it so dont get your knickers in a knot
Marcopolo wrote on Tue, 04 September 2007 13:19 dont get your knickers in a knot ........ okay then...
darn you with your lack of knowledge about British colloquialisms
I knew, but obviously not shadow
ok got the anims almost rebuilt, instead of kicking corpses the balv starts gnawing on them once i got the anims perfect i'm going onto the creature then then cutscne, which is practically done but could use some touch ups
Quote: dont get your knickers in a knot I hate having knotted knickers.
by poplar demand: The new face of evil
nice picture, i want to play this
who here prefers the white balv over the normal one?
you could do both I like the regular if my vote counts
yea i like the reg. one better but it needs to as big as the wight balv. New idea!what if you used the snowy balv. like in Necropolis!
i might use that in a later iteration of the mod like once i add a quest line to it, but for the moment i wanna release the base mod for all the people who just wanna play it and dont really care much for story also i am happy to inform you that now your strength and such effects the appearance of the balverine, stronger/tougher = buffer looking balverine aswell as upgrading your "skill" makes him faster and such still refuses to sneak though, doubt many people will care much.
probly not as long as the effect still works
lol well he kinda freezes and slides... but most of the time sneak is useless anyway ***ADDED BALVERINE COLOUR PREFERENCE POLL TO FIRST POST***
true i dont think alot of people go all ninja sneak in the game ...one more thing i justed watched the vid and is there a way to cut down on the roaring/growling when you run/walk?
what's wrong with the growling? also you can have that or no sound at all your choice those sounds arent editable, you could always just turn down your volume?
try turning down voices or sound effects
test post
nice work! voted for white, because its more special. but maybe you could make brown the basic colour and then an extra quest were you could unlock the white colour
omg i'm soo surprised it properly posted tat gif XD it's 5 megabytes yeah i was thinkning of doing that but at the moment i am going to release the standalone version for all the people who just wanna play it then i have some time to develop the quest
woohooo looks nearly done then i guess just to ask are u going to release a white balverine version?
Wait and see. You guys are so impatient it's pathetic.
Balverinehowl, scroll up and read. He said he is going to release the normal balverine version for the people that just want to play it and he will release the white balverine quest later.
just for a heads up Quote: woot random lucky chance update! the balv can now use magic http://img204.imageshack.us/my.php?image=98200740202amff6.jp g but to make it fair you have to re-buy all the spells thats what i i seen one the other fourm
i made these mod in ten minutes
yep, i was gonna post it here but i didnt wanna double post i will most likely release it later today ive been having some trouble with the fmps not importing properly, like it breaks the linking between things also i am just releasing a white balv version today if anyone expresses and interest for a brown balv version i will upload an fmp for that also later on i will release another version which will include a questline and such
his is probaly way better done then mine so ya ill download it whenj it comes out
well yours is probably worth trying out in the meantime