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Here's a guide to add a weapon to your inventory using ONLY Fable Explorer. Since a lot of people don't understand tng's or the FreeRoam app thought this can be handy. Also this makes it easy to add new weapons to your inventory without having to spawn them. You can use this method for meelee and ranged weapons. This is how you do it: Make a backup of your game.bin (fable/data/compiled defs/) 1. Start Fable Explorer (get it here). 2. Look for CREATURE in the scrollbar to your left. 3. Double-click CREATURE and scroll down until you find CREATURE_HERO (it's number 1470) and double-click it. 4. In the new window click on the [+] in the left panel and scroll down until you find Weapon 1 and click on it. 5. Now put the object ID of the weapon you want to add to your inventory. (In the case of Sword of Aeons it's 5526.) 6. Click 'Apply Changes' in the CREATURE_HERO window. 7. Then, in the top bar in Fable Explorer, click 'Actions' and 'Save mods and run Fable' 8. Wait till Fable starts. Weapon ID's: You can find the ID numbers of the weapons under OBJECT in the game.bin (it's in the same list as CREATURE from step 2). Under OBJECT they are somewhere near the end (numbers 5474 - 5628). Now under Weapon 1 there's also Weapon 2 and Weapon 3. You can use the same method from Weapon 1 for Weapon 2, but Weapon 3 doesn't work. Also you can repeat this proces, but you have to save after every time you change the weapon's ID's, or the weapons will disappear. Have fun.
Good idea. I'm sure this will be of help to a good few people. Stickied. Sticky sticky sticky !
DO weapons like Thunders sword and brier Rose's sword work?
hey when i did this the sword just went to the ground and when i picked it up and went to my invi tory it wasnt there
this guide is super i give it 100/5 lol
Awesome guide worked really well for me I used it to get one of Twinblade's swords, gonna download the dual weild mod and see if I can use both of Twinblade's P.S. When I use Print Screen to take a screenshot, where is it saved?
HOW! can someone give me some IDs i want twinblades weapons and others PLEASE tell me alot!
SEARCH Open up Fable Explorer and look in the OBJECT section. No one's going to list things just for you.
Fabletlcmods wrote on Sun, 22 April 2007 20:10 HOW! can someone give me some IDs i want twinblades weapons and others PLEASE tell me alot! OldBoy wrote on Thu, 22 March 2007 14:45 Weapon ID's: You can find the ID numbers of the weapons under OBJECT in the game.bin (it's in the same list as CREATURE from step 2). Under OBJECT they are somewhere near the end (numbers 5474 - 5628).
awsome guide ... i might have over done it .. just a bit ... how do i remove wpn from my inventory (i'v tried myself and serched)
what about for weapons that i downloaded? how do i find those id's?
Aznar Thrul wrote on Sun, 15 July 2007 04:03 what about for weapons that i downloaded? how do i find those id's? They'll be more in the top of the OBJECT list, with ID's higher then 14760
hey hodge podge, when u use print screen it goes to the clipboard (where things u used copy on go) so just open up like photoshop or Microsoft word and paste
But does this apply to all your characters? or can you select a specific profile?
HodgePodge wrote on Sun, 15 April 2007 18:20 Awesome guide worked really well for me I used it to get one of Twinblade's swords, gonna download the dual weild mod and see if I can use both of Twinblade's P.S. When I use Print Screen to take a screenshot, where is it saved? it goes to your clipboard. open up something like paint or photoshop and just click paste.
The changes are made to the hero creature and as such it affects all profiles that use it.
does anyone no if the bow of skorm has a different title in Fable Explorer, cuz ive looked and cant find it
chicoine666 wrote on Wed, 08 August 2007 15:40 does anyone no if the bow of skorm has a different title in Fable Explorer, cuz ive looked and cant find it 5514 - OBJECT_LEGENDARY_LONGBOW -------------- Swords: Iron - Iron Steel - Steel Ebony - Obsidian Crystal - Master Legendary - Legendary Sword Of Aeons - Sword Of Aeons Sword Of Aeons Good 01 - Avo’s Tear Bows: Yew - Yew Oak - Oak Ebony - Ebony Crystal - Master Legendary - Legendary Legendary Longbow - Skorm’s Bow EDIT: Added Some Info.
when i do this it never works i got the singing sword mod but when i put the id in it neverin my inventory i have 69 weapons and 10 ranged weapons but i used somthing to make my inventory bigger it still wont show up can some one help pls what im trying to say is it onlyworks if i dont have any weapon equiped so is there a way to unequip the weapons i have on
Very helpfull but whats the sword of avos weapon id?
It doesn't hurt to check for yourself. I believe the number is 5528 for Avo's Tear.
whats the avengers weapon id? (i will not be able to get 30 syllver keys cus i had a quest called habbe cave witch has a syllver key in it and a demon door and a syllver key chest the demon door and syllver key chest are no los but the key is i can not get it cus it whas one of my active quests when i reached the part in the story were it got rid of all my active quests so sense i had that quest as an active quest i will nevver be able to get 30 keys) so it would realy help if someone could tell me the weapon id for the avenger
You double posted, that's edit button neglect! For shame... Jokes aside, and on to the answer, look for yourself. You're there in FE, just take a look at the objects section in the game.bin. Weapon IDs range from 5474 to 5629. And as for the 'ramblomatic' explanation bit, maybe you should consider learning how to spawn chests with everything you want all at one time, like silver keys, or better, the Avenger.
i didnt know you could spong chests so srry about the long explanation i normaly dont go on forums so i m kinda noo to this ummmm........... how exzacly do i spong chests?
HodgePodge wrote on Mon, 16 April 2007 00:20 Awesome guide worked really well for me I used it to get one of Twinblade's swords, gonna download the dual weild mod and see if I can use both of Twinblade's P.S. When I use Print Screen to take a screenshot, where is it saved? Go to My Documents, My Games, Fable, Photojournal then open the file with the name of the character you got pictures on.
I just joined the site. Just got Fable: Lost Chapters. Just got Fable Explorer. But what I don't understand, while scanning topics and replies, why people are having such a hard time. I just got the sword of aeons(sp?) and I havn't even bought my sister he present yet...great work on the info.
"why are people having a hard time?" Good question, many answers, here are some I can think of. 1. Some people only kind of know how to use their computers, just really enough to play games and browse the internet. They find out that they can mod their favorite game and check it out. Since they have little computer know-how, simple stuff confuses them. After this, they either ask questions, try to figure it out themselves, give up right away, or get their geek friend/relative to do it. 2. They're total idiots .
Satan wrote on Sun, 22 April 2007 11:55 SEARCH Open up Fable Explorer and look in the OBJECT section. No one's going to list things just for you. I couldn't find Twinblades sword is it the bandit king's?
It's good to keep in mind that objects in the game aren't always labeled such in FE. Still, common sense can help you figure it out. Here's how that works: Twinblade is also known as the Bandit King, so things marked "bandit_king" or "BK" or "twinblade" could all very likely have to do with the same thing. If you still have doubts, try it, if it doesn't work, then you know that you've got the wrong thing and should try something else.
Thanks I think I got it
Sean_s wrote on Sun, 25 November 2007 21:50 "why are people having a hard time?" Good question, many answers, here are some I can think of. 1. Some people only kind of know how to use their computers, just really enough to play games and browse the internet. They find out that they can mod their favorite game and check it out. Since they have little computer know-how, simple stuff confuses them. After this, they either ask questions, try to figure it out themselves, give up right away, or get their geek friend/relative to do it. 2. They're total idiots . lmfao i think i fall under number two. i did what was said at the top but i think im missing something. im assuming im supposed to click export and export to the GAME.BIN file, but my game fails to load when i do that. i get as far as the loading screen after i choose my saved game.
Theres no mention of 'export' in the guide, so I wonder where you think you should 'export' something...
Mike Hawk wrote on Sun, 04 May 2008 22:06 Sean_s wrote on Sun, 25 November 2007 21:50 "why are people having a hard time?" Good question, many answers, here are some I can think of. 1. Some people only kind of know how to use their computers, just really enough to play games and browse the internet. They find out that they can mod their favorite game and check it out. Since they have little computer know-how, simple stuff confuses them. After this, they either ask questions, try to figure it out themselves, give up right away, or get their geek friend/relative to do it. 2. They're total idiots . lmfao i think i fall under number two. i did what was said at the top but i think im missing something. im assuming im supposed to click export and export to the GAME.BIN file, but my game fails to load when i do that. i get as far as the loading screen after i choose my saved game. I'm not the guy that normally flames but....are you blind?? If you follow the instructions correctly you should end up with the wanted item.
Hi Guys, this is my first post, but i am reading the forum for past three days, i tried modding few things as well that all are working, but i am unable to add a weapon to my inventory. as suggested in this post, I have taken the weapon id of Skorms bow(Legendary Crytal Longbow), and replaced weapon 2 ID in creature_hero, with it, but still when i save changes and run fable through FE, I can't find the skorms bow in my inventory though in FE it shows taht my weapon Id for Weapon2 has been changed. Could someone please let me know what am I doing worng. Thanks
Weapons 1 and 2 are for swords. Weapon 3 (if it's still called that, not sure) is for ranged weapons. Put your bow in the third weapon slot and see if that works.
thanks John will try that
HI John, I tried changing the weaponid of weapon 3 but for no use, I can't get the skorm's bow in my inventory
I'm not john, but weapon 3 doesn't seem to do anything, just put it it weapon 1 or 2 good luck!
That's quite odd then, I've never done this myself (not with this method, anyway), but I could have sworn I've seen someone post instructions for ranged weapons in weapon 3, oh well. If neither 1/2 or 3 work, then I don't know what to tell you besides spawn it in a chest.
JohnDoe wrote on Thu, 29 May 2008 14:22 That's quite odd then, I've never done this myself (not with this method, anyway), but I could have sworn I've seen someone post instructions for ranged weapons in weapon 3, oh well. If neither 1/2 or 3 work, then I don't know what to tell you besides spawn it in a chest. If I remember this correct, slot 3 is used to give npc's ranged weapons.
That is correct, I guess I just assumed that this is how it is done for the Hero some time back. My bad.
Illidan wrote on Fri, 22 June 2007 06:08 awsome guide ... i might have over done it .. just a bit ... how do i remove wpn from my inventory (i'v tried myself and serched) Yeah it happened to me to. Help Plz
Well why not. You could do any of the following, ordered by amount of effort involved: sell the weapon; or if the weapon can't be sold: modify a CShopDef to make the previously mentioned possible; change the weapon into a different one of your choosing; load a profile from before you purchased the weapon; start a new profile; and my least favorite thing to see on the forums: delete everything Fable-related, toss your saves, uninstall completely and then reinstall. Have fun.
Any weapons go in weapons 1 or 2. That means ranged aswell. Which npc's specifically get stuff from weapons 3?
All NPCs use Weapon 3 for ranged weapons. The only character that this doesn't apply to is the Hero. Whether or not the ranged weapons will be used is a different matter.
Can downloaded weapons be added in this manner?
ok look i no this is realy simple but... when i try to add mods in e.g j.o.b top and another custom cross bow the game comes up with an error but it dissapears to soon for me to read and can you add a code and then apply changes and then add a different weapon at the same time before i start the game or do i start the game then come and add different weapons (Please don't hurt me i'm new to modding fable:tlc and have some problems)(not mental)
RaZinBran wrote on Fri, 27 March 2009 14:39 does this work for armor too? No. It will crash your game. Use chest spawning.
i tried spawning a chest but the chest wont show up.
Then you're doing it wrong. And this isn't the forum for asking how to do it right, just so you know.
how do you get more weopon things cuz atm it says 'weapon1' 'weapon2' and 'weapan3' how do you get mroe than 3
zainraza wrote on Fri, 17 April 2009 23:20 how do you get more weopon things cuz atm it says 'weapon1' 'weapon2' and 'weapan3' how do you get mroe than 3 1. Spawn a chest (Best/Quickest/Most recommended way) 2. The noob way: 1. Put the weapon in Weapon 1 that you want 2. Apply changes: Save and run fable 3. Load account 4. Save game 5. Exit game 6. Go back to weapon 1, change appropriately 7. Apply changes save and run fable 8. Load account, save game 9. Exit fable Keep repeating.
HY all. i am speak wrong in english,and i never moded anithing. 1.when i run fable explorer "CREATURE" whorld whas novhere. 2.did nostro's shield mod is can used like this? Sorry but iam downloaded fable explorel but the world what i needed was nowhere. weri sorri for all you.
Oh and an other thing: the "SAWE MODS AND RUN FABLE BUTTON"nowhere to.
I'm gonna do this once. 1: CREATURE 2: Yes. Edit And another thing: Don't double post! Your English might be bad, and that's fine: but there's an edit button on every post you make. Use it. And read the tutorial again to find that button.
Here is picture abaut my problem [Moderators note] Don't post .bmp's!!!
deszka wrote on Fri, 28 August 2009 21:29 Here is picture abaut my problem [Moderators note] Don't post .bmp's!!! It's in a zip file. Extract it with winzip or 7zip. If you don't understand this, don't start modding cause you're not ready for it.
Love the mod! It works for, like, everything (; I forgot to make a backup of the game.bin file tho, and now I can't load my savegame anymore >< The last thing I did was adding the Platinum Helm and the Demonic Helm, and I think that's where the problem is ;o Could anyone help me out? Thanks
Kazay wrote on Wed, 25 November 2009 10:27 Love the mod! It works for, like, everything (; I forgot to make a backup of the game.bin file tho, and now I can't load my savegame anymore >< The last thing I did was adding the Platinum Helm and the Demonic Helm, and I think that's where the problem is ;o Could anyone help me out? Thanks Jeez. I stated 'make a backup' at the start of the tutorial in bold. Don't know how much more clear I can be about this. Let's just say it's important to do so because everyone who starts modding will screw something up someday. I still do every now and then. Anyway; you've got a lot of options to fix your problem. 1. Get a clean Game.bin of the game disc[s] (best option I think, since you can also make a backup now!) 2. Just get rid of the last items you put in the Weapon fields in the CREATURE_HERO entry, and try to load the save again. 3. Load a restore mod like the one found here, but I wouldn't recommend this option since you are trusting on the work of someone else to fix your problem. But it is an option so...
nicomon wrote on Thu, 10 December 2009 22:21 Actually I think he has Windows 7. The issue, and its solution, is forward compatible.
Yeah, I know, my fault. Thanks for helping me out anyway [:
Hi I'm new here, and I started modding Fable by adding weapons like crazy. I started by adding items the hero isn't supposed to get. (ie enemy's weapons) Then I started downloading objects from the upload section of this site and began adding the neat things people created into my game, and it was working just fine for a while. Every time I added stuff from this site, I downloaded the fmp from here, started up Fable Explorer, would go to File--->Load Fable Mod Package--->then go through the creature-hero-weapon1 and weapon 2 slots (not weapon3 I read that) and I'd find the ID's for the OBJECTS that were the new weapons I downloaded, apply, then save mods&run Fable, check out the new weapons in my inventory, then save and quit, and lather, rinse, and repeat. Up until then I was having no troubles, no crashing, and I was downloading cool weapons and adding them two at a time with the weapon1 and weapon2 slots. Then I starting having problems. I tried loading both the Behemoth_polearm and Soul Reaver weapons that people uploaded, and now whenever I run fable (with or without adding new mods) when ever I go to my inventory screen, and click on Weapons, Fable crashes. (completely, it ends the Fable.exe) So I just want to know---is there a limit to how many weapons you can hold? Or did I screw something else up? Help?
It sounds like one of the weapons you just added is a messed up. Put in your latest error free modded back-up files. If you don't have those files backed-up, you should have. Try comparing the Weapon ID in the Weapon 1+2 slots to the Weapon ID in Objects to be sure they match, if you put the wrong number I would think it would crash at that point. If that doesn't do it you may need to restore the original game files. My sig has a link to info on how to find those files on the disks and where to put them. Before doing anything, wait a bit to see if someone has an answer that involves those particular weapons having had trouble in the past, there may be a fix. Do what I said if you don't get that kind of help.
I had a feeling that a bad custom weapon was the fault of it. After re-installing Fable more times than I care to post, I whittled it down to the weapons. Unfortunately, the power to remove the registries of the weapon OBJECTS from the fmp's that I've uploaded unto Fable Explorer has eluded me. Another odd thing---I made a back up of a lot of important files such as .BIG files as well as .BIN files. Even if I Copy and paste the back up game.bin back into where it goes, my Fable is still messed up. Even after I uninstall and reinstall Fable Explorer, it still withholds the memory of all the FMP's it took in, so the bad registry still exists and now my Fable game will crash in the middle of loading when a save is selected to resume play, or it crashes when I open my Weapons window in my inventory. All this trouble is having the unfortunate side effect of turning me off to Fable modding and just playing the game normally. (which sucks because I love hacking through my favorite games and taking them apart and screwing with them)
From my new to modding fable thread: OldBoy wrote # You can also reinstall the game. Uninstall Fable, and check if there are any files left behind here: C:\Program Files\Microsoft Games\Fable - The Lost Chapters\ [if you installed to a different directory check there of course] If there are any files, delete them before making a fresh install.
Yes, I did do this each time, starting over from new game every time as well. >__< The Fable Explorer seems to keep a record of the FMP's it's absorbed (for a lack of better word) and it reintroduces the bad custom weapon (I assume only one of them are bad to my Fable files each time I try to apply mods. (game.bin is where the stuff goes i believe?) So what I wanna do --- make Fable Explorer stop fucking my game sideways. D: I tried reinstalling it but for some reason it still remembers the old FMP's. I need to cockblock FE here...
All FE does is apply the fmp file to the game files. If they remain after an install you did not read: OldBoy wrote # You can also reinstall the game. Uninstall Fable, and check if there are any files left behind here: C:\Program Files\Microsoft Games\Fable - The Lost Chapters\ [if you installed to a different directory check there of course] If there are any files, delete them before making a fresh install.
But I did all that. And by the way, I whittled it down and discovered the bad seed--- The "Sword Of Ages" custom weapon. The FMP is deleted from my computer, I've uninstalled, cleaned out, reinstalled both Fable TLC and Fable Explorer. D: Fable Explorer just hangs on to all the FMP's I've loaded in the past.
:I I don't know what else to tell you. Despite my best efforts, every time I open Fable Explorer, scroll down to OBJECTS, click the [+], Scroll down, and sure enough there everything is, sitting in 14765-14787 note: I don't care about all the other objects on there loaded through individual .FMP's I just want the Sword Of Ages registry gone. I should have read the whole thread for that weapon, seems more people than I have had problems with crashing on that one. I was just all "OOHH ANOTHER COOL WEAPON" like a giddy schoolgirl. screengrab of my FE
Then you have 2 separate installations of Fable.
I am using Windows 7, but I have no idea if that is making any difference. I have both the original copy, and ISO files that can be used with Daemon tools to install it, and there's only one installation. And copying over a fresh game.bin has no effect, the information must be pre-pulled from the game.bin into somewhere else, similar to the trickiness of chest hijacking. The problem is the Sword Of Ages A few of it's (int)InheritedEntryID's overlap with other existing custom weapons, and changing those numbers doesn't work for some reason. (I tried to change them to the registry ID for itself, but FE says that number isn't associated with anything after that) All I wanna do is remove the Sword Of Ages from Fable Explorer. If I uninstall Fable, clean out my C:\Program Files\Microsoft Games\Fable - The Lost Chapters\ then reinstall Fable, and play, it works 100% peachy keen. When I so much as open FE, and close out of it, (without applying or saving mods, just open FE, then exit out) In between loading a save file, and auto saving before playing, it crashes.
How do you spawn mod sowrd's and clothing in the game fable?/. Sorry but I don't even know how,I'm a noob Just started this site last night plzzz help me.
DarkMike182 wrote on Wed, 17 February 2010 02:28 How do you spawn mod sowrd's and clothing in the game fable?/. Sorry but I don't even know how,I'm a noob Just started this site last night plzzz help me. We have a tutorial section. Please think and look around before asking questions. There's a sticky there that says 'new to modding fable?', Start there.
I just joined the website so I could ask this one question, I am new to modding fable as I waited until I beat the game (yesterday) to look up modding, I was able to put Skorms Bow in my inventory using the weapon 1 slot and I downloaded and added the Master Sword weapon, don't remember name of person who made it but it is on this site. Anyway I went to add the master sword in using weapon slot 2 but FE freezes and the weapon therefore won't add. Do I have to use weapon slot 1 and if I do will it take Skorms Bow out of my inventory? If I have to do it by spawning it in a chest where might I find a tutorial on that,. If thats a dumb question I apologize as the tutuorial would probably be in the tutorials part of the site.
halofreak99099 wrote on Wed, 25 May 2011 21:57 would probably be in the tutorials part of the site. It is. And clearly the problem is a failed mod of your longsword, and if it isn't then you screwed up and put in the wrong ID number. -.- Just load your backup of the game.bin into your fable folder and try again.Directory to put it in:C:\Program Files\Microsoft Games\Fable:The Lost Chapters\Data\Compileddefs. Don't have backups? Learn how to get them off your discs here
Wait so after adding the weapon to Fable Explorer I am supposed to replace a different sword with that ID, I didn't know that, I'll go try that.
can you add a modded wep to inv with this mod? and when does the weapon spawn if you followed the guide? (when you play the game)
Yes, you can. As soon as you load your save. Oh, and don't double post.
can someone help me? when i add a weapon i can´t move just roll forward and what is the number for skorms bow ? please help me
Skorm's Bow ID is 5541. The SEARCH at the topbar of FE usually helps find the ID's easier I find. I simply typed LONGBOW, and scrolled until I found the closest description of it.