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All Armor/Clothing, Weapons, and Tattoos/Hairstyles chests.
Alright, due to a lot of people asking for chests with clothes, weapons, and all that crap, I made 'em, no more asking (Hopefully). All Clothing and Weapons (Except Frying Pan and Orkon's Club, since you can only carry up to 55 weapons) Also includes all Bows, including the Repeater Bows. Spawns in Lookout Point. All Hairstyle and Tattoo Cards. Spawns in the Picnic Area Okay, everybody! Due to high demand, I'm posting up an explanation on how to spawn the actual things. Steps: 1.) Download Fable Tool. 2.)Download the two TNGs. 3.)Open up Fable Tool, and load up FinalAlbion.WAD 4.)Where it says LookOutPoint.tng right click and click on Import, then look for the LookOutPointGood.tng and upload it, do the same with the PicnicArea.tng 5.)Click on Finalize Import, and save it as FinalAlbion2. 6.)Go to whever you installed Fable on the computer (Usually C:/Program Files/Microsoft/Fable The Lost Chapters). And go to the data folder and then to the levels folder. 7.)Once you're there back up your ORIGINAL FinalAlbion.wad (Move it to another folder or something, you can delete it but don't come whining to me if you deleted it and want it back, to I recommend backing it up) 8.)After you back up your ORIGINAL FinalAlbion.WAD, rename FinalAlbion2 to FinalAlbion. 9.)Boot up the game and enjoy the chests.
Re: All Armor/Clothing, Weapons, and Tattoos/Hairstyles chests.
Nice one, hope it stops people asking. Now if you'll excuse me, time to drown in strong coffee.
Tevian wrote on Thu, 13 October 2005 14:13 Alright, due to a lot of people asking for chests with clothes, weapons, and all that crap, I made 'em, no more asking (Hopefully). All Clothing and Weapons (Except Frying Pan and Orkon's Club, since you can only carry up to 55 weapons) Also includes all Bows, including the Repeater Bows. Spawns in Lookout Point. All Hairstyle and Tattoo Cards. Spawns in the Picnic Area Tevian, I just looked into the lookoutpoint tng and you have 2 chest in there that have the same cordnets.
RaidZone wrote on Sat, 15 October 2005 08:16 Tevian wrote on Thu, 13 October 2005 14:13 Alright, due to a lot of people asking for chests with clothes, weapons, and all that crap, I made 'em, no more asking (Hopefully). All Clothing and Weapons (Except Frying Pan and Orkon's Club, since you can only carry up to 55 weapons) Also includes all Bows, including the Repeater Bows. Spawns in Lookout Point. All Hairstyle and Tattoo Cards. Spawns in the Picnic Area Tevian, I just looked into the lookoutpoint tng and you have 2 chest in there that have the same cordnets. Which makes it one.
can someone tell me how to install this?
As I have already told you, Look at the "FreeRoam App" Thread and you should understand how to install it.
Thanks for the advise Luke, but I'm new to this. I'm still really lost. I can't get the .wad file open or extract anything. I'm not even sure what programs to use.
Well if you would take a look at it! The application you use to extract everything IS the FreeRoam app. Read all the posts in that topic and you will certainly understand. And well, if you don't I will have lost all faith in the knowledge of this world.
We really need a topic to explain all this clearly to noobs.
xDarkMaster wrote on Sat, 15 October 2005 21:58 Yes we do Look up... Or scroll up... >_>
:: saves the URL of this thread in order to spout it to n00bs everywhere ::
MegaworM wrote on Sat, 15 October 2005 22:01 :: saves the URL of this thread in order to spout it to n00bs everywhere :: Good.
Re: All Armor/Clothing, Weapons, and Tattoos/Hairstyles chests. NOW WITH EXPLANATION ON HOW TO SPAWN
That's awesome Tevian, and it really explained everything to me, means a lot, too, great job! P.S: I was wondering if you could create a chest with only the in-game weapons/clothing/items available for the main character (not the NPC's weapons and such) if that's not already done, of course.
Reaper wrote on Sat, 15 October 2005 23:47 That's awesome Tevian, and it really explained everything to me, means a lot, too, great job! P.S: I was wondering if you could create a chest with only the in-game weapons/clothing/items available for the main character (not the NPC's weapons and such) if that's not already done, of course. Well, those are all the weapons and clothing, what I would need to do is just add to any of the chests at least three of each potions/food, and other unused stuff, like Lady Grey's House Deeds, etc... And you're very welcome.
Fable tool isn't working for me. First it give me an error message saying the NTVDM processor found a non autorized instruction and ask me to close or ignore. If I ignore nothing happen. I closed the file, and now I can't delete it, it say it's in use. I have windows xp, any idea what the problem could be? Thanks!
Your upload of Fable Tools is missing required .dlls Fable Tools does not allow directory export. You must export all files by hand if you want to rid of the .wad If you are fine with having .wad than have at it. There is also wadtest app written by Bigfreak if I remember correctly. It allows directory export and single file import into .wad You can also use freeroam app to directory export all the same. Pretty sure these bases have been covered. Almost to the point that licking cardboard sounds better than replying.
Silverback wrote on Wed, 19 October 2005 23:52 Almost to the point that licking cardboard sounds better than replying. *tears another notch out of the many cardboard boxes I have next to me...*
Silverback wrote on Thu, 20 October 2005 00:52 Your upload of Fable Tools is missing required .dlls Fable Tools does not allow directory export. You must export all files by hand if you want to rid of the .wad If you are fine with having .wad than have at it. There is also wadtest app written by Bigfreak if I remember correctly. It allows directory export and single file import into .wad You can also use freeroam app to directory export all the same. Pretty sure these bases have been covered. Almost to the point that licking cardboard sounds better than replying. Thanks, any idea what dlls I'm missing?
You can't export from a WAD file while Fable is running. Make sure you're not trying to do that.
I'm not, I can't even open or delete the program, much less try to make it running.
This is only Fable Tool I still have. It is unreleased beta. Author: Fatum http://rapidshare.de/files/5961897/Fable_Tools_0.75_Ex.zip.h tml Here is the wadtest app. Author: BigFreak http://rapidshare.de/files/6542188/wadTest.rar.html FreeRoam App http://fabletlcmod.com/forum/index.php?t=msg&th=29&s tart=0&
Ah, so that's the DLL I was missing... thanks! About the mod, I noticed that in the picnic area there are two chests, one that contain tattoos/haircut, but the second one has weapons in it. Did it happen to anyone else?
nevermind got it fixed
They're only 9 haircuts?
Very easy tutorial, thanks a lot. Enjoying all the weapons and costumes.
Quote: Steps: 1.) Download Fable Tool. 2.)Download the two TNGs. 3.)Open up Fable Tool, and load up FinalAlbion.WAD 4.)Where it says LookOutPoint.tng right click and click on Import, then look for the LookOutPointGood.tng and upload it, do the same with the PicnicArea.tng 5.)Click on Finalize Import, and save it as FinalAlbion2. 6.)Go to whever you installed Fable on the computer (Usually C:/Program Files/Microsoft/Fable The Lost Chapters). And go to the data folder and then to the levels folder. 7.)Once you're there back up your ORIGINAL FinalAlbion.wad (Move it to another folder or something, you can delete it but don't come whining to me if you deleted it and want it back, to I recommend backing it up) 8.)After you back up your ORIGINAL FinalAlbion.WAD, rename FinalAlbion2 to FinalAlbion. 9.)Boot up the game and enjoy the chests. OR... Download Free Roam App from the utilities section. File|Open - FinalAlbion.wad Click TNG, and Level's (Patched) Click RIP - rip to C://Program Files/Microsoft Games/Fable/data folder Dump any and all new tng scripts into the Final Albion folder. in userst.ini set UseCompiledWAD to False. Enjoy...
Tevian's way was a lot easier to follow especially for someone like me who has never modded a game before. But i'm making my own chests about 10 minutes later after reading his info and going through his tng's seeing how the coding works.
sorry LostInGeneral but my native language the french and im not pretty good in english my game crash when I try to go in the look out point
thank you very much for this I like my SOA now here comes the problem I choose the good bit where you throw the sword back in and now I've lost my fav. sword so I wanted to make a chest in lookout point that has it in I've got the tools and stuff and I made this NewThing Object; Player 4; UID 18446741874686297328; DefinitionType "OBJECT_CHEST_OPENABLE"; ScriptName NULL; ScriptData "NULL"; ThingGamePersistent FALSE; ThingLevelPersistent FALSE; StartCTCPhysicsStandard; PositionX 84.141661; PositionY 73.860687; PositionZ 40.0; RHSetForwardX -0.927155; RHSetForwardY 0.374618; RHSetForwardZ 0.0; RHSetUpX -0.000289; RHSetUpY -0.000716; RHSetUpZ 0.999994; EndCTCPhysicsStandard; StartCTCTargeted; Targetable TRUE; EndCTCTargeted; StartCTCEditor; EndCTCEditor; StartCTCChest; ContainerContents[0] "OBJECT_SWORD_OF_AEONS"; ChestOpen FALSE; EndCTCChest; Health 1.0; EndThing; I think I've done it right but I'm not sure because I'm new at this stuff the chest doesn't appear I am using that same tng file u made I'm just adding a bit too it So ummmm can you tell me what I'm doing wrong or at least direct me to something like a tutorial to tng's any help would be appreciated sorry if I'm being annoying....
erm... when i click finalize import doesnt happen nothing !
zerokitchen wrote on Sun, 30 October 2005 08:34 erm... when i click finalize import doesnt happen nothing ! that's good not happening nothing means something is happening
Tiger Sun wrote on Fri, 28 October 2005 14:32 thank you very much for this I like my SOA now here comes the problem I choose the good bit where you throw the sword back in and now I've lost my fav. sword so I wanted to make a chest in lookout point that has it in I've got the tools and stuff and I made this NewThing Object; Player 4; UID 18446741874686297328; DefinitionType "OBJECT_CHEST_OPENABLE"; ScriptName NULL; ScriptData "NULL"; ThingGamePersistent FALSE; ThingLevelPersistent FALSE; StartCTCPhysicsStandard; PositionX 84.141661; PositionY 73.860687; PositionZ 40.0; RHSetForwardX -0.927155; RHSetForwardY 0.374618; RHSetForwardZ 0.0; RHSetUpX -0.000289; RHSetUpY -0.000716; RHSetUpZ 0.999994; EndCTCPhysicsStandard; StartCTCTargeted; Targetable TRUE; EndCTCTargeted; StartCTCEditor; EndCTCEditor; StartCTCChest; ContainerContents[0] "OBJECT_SWORD_OF_AEONS"; ChestOpen FALSE; EndCTCChest; Health 1.0; EndThing; I think I've done it right but I'm not sure because I'm new at this stuff the chest doesn't appear I am using that same tng file u made I'm just adding a bit too it So ummmm can you tell me what I'm doing wrong or at least direct me to something like a tutorial to tng's any help would be appreciated sorry if I'm being annoying.... You can only create the chest somewhere you haven't visited yet, so try replacing it with whats in a demon door somewhere.
tech wrote on Tue, 08 November 2005 06:12 Tiger Sun wrote on Fri, 28 October 2005 14:32 thank you very much for this I like my SOA now here comes the problem I choose the good bit where you throw the sword back in and now I've lost my fav. sword so I wanted to make a chest in lookout point that has it in I've got the tools and stuff and I made this NewThing Object; Player 4; UID 18446741874686297328; DefinitionType "OBJECT_CHEST_OPENABLE"; ScriptName NULL; ScriptData "NULL"; ThingGamePersistent FALSE; ThingLevelPersistent FALSE; StartCTCPhysicsStandard; PositionX 84.141661; PositionY 73.860687; PositionZ 40.0; RHSetForwardX -0.927155; RHSetForwardY 0.374618; RHSetForwardZ 0.0; RHSetUpX -0.000289; RHSetUpY -0.000716; RHSetUpZ 0.999994; EndCTCPhysicsStandard; StartCTCTargeted; Targetable TRUE; EndCTCTargeted; StartCTCEditor; EndCTCEditor; StartCTCChest; ContainerContents[0] "OBJECT_SWORD_OF_AEONS"; ChestOpen FALSE; EndCTCChest; Health 1.0; EndThing; I think I've done it right but I'm not sure because I'm new at this stuff the chest doesn't appear I am using that same tng file u made I'm just adding a bit too it So ummmm can you tell me what I'm doing wrong or at least direct me to something like a tutorial to tng's any help would be appreciated sorry if I'm being annoying.... You can only create the chest somewhere you haven't visited yet, so try replacing it with whats in a demon door somewhere. You don't have to put a weapon in a chest. You can change the name of another object with the one from the sword of aeons.
tech wrote on Tue, 08 November 2005 15:12 You can only create the chest somewhere you haven't visited yet No, you can add items, but not remove or replace them. Ice Cube wrote on Tue, 08 November 2005 16:48 You don't have to put a weapon in a chest. You can change the name of another object with the one from the sword of aeons. That only works if you didn't visit the area before the save-point you're playing from. You can also put this in the lookoutpoint: Quote: Player 4; UID 99944674187468936296999; DefinitionType "OBJECT_SWORD_OF_AEONS"; ScriptName NULL; ScriptData "NULL"; ThingGamePersistent FALSE; ThingLevelPersistent FALSE; StartCTCPhysicsStandard; PositionX 83.0; PositionY 80.0; PositionZ 40.0; RHSetForwardX 0.0; RHSetForwardY 0.0; RHSetForwardZ 0.0; RHSetUpX 0.0; RHSetUpY 0.0; RHSetUpZ 0.0; EndCTCPhysicsStandard; StartCTCTargeted; Targetable TRUE; EndCTCTargeted; StartCTCInventoryItem; InventoryUID 0; EndCTCInventoryItem; StartCTCEditor; EndCTCEditor; StartCTCStockItem; ForSale FALSE; Stealable TRUE; Price 450; EndCTCStockItem; StartCTCObjectAugmentations; SavedInGame TRUE; AugmentationDefNames[0] "OBJECT_HEALTH_AUGMENTATION"; AugmentationDefNames[1] "OBJECT_EXPERIENCE_AUGMENTATION"; AugmentationDefNames[2] "OBJECT_MANA_AUGMENTATION"; AugmentationDefNames[3] "OBJECT_SHARPENING_AUGMENTATION"; AugmentationDefNames[4] "OBJECT_SILVER_AUGMENTATION"; EndCTCObjectAugmentations; Health 1.0; EndThing; The sword should be at the foot of the pointing statue. You can put in any augmentations you like.
[quote title=OldBoy wrote on Tue, 08 November 2005 13:29] tech wrote on Tue, 08 November 2005 15:12 You can only create the chest somewhere you haven't visited yet No, you can add items, but not remove or replace them. Ice Cube wrote on Tue, 08 November 2005 16:48 You don't have to put a weapon in a chest. You can change the name of another object with the one from the sword of aeons. Quote: That only works if you didn't visit the area before the save-point you're playing from. If you change the UID it will work. I tried with the original fable to change the apple in the picnic area with the sword of aeons and it works. I did this after i killed JoB.
that's the same as adding a new object, cause the uid is stored in your save.
Very useful stuff for new modders. Good job.
hey good stuffz man i love it hey dude can some one make it so you can hold like um 200 weapons thx oooh and i got some pics for people who like pics!!!! whoops i had the wrong pic before sorry try these
hey people who dont get it learn to follow directions if your not completley retarded you might just know how to read(retards!!) im a noob and i did it in about a minute its not hard if you read it
You can't make it so you can hold that many weapons. It's hardcoded.
LostInGeneral wrote on Tue, 22 November 2005 16:21 You can't make it so you can hold that many weapons. It's hardcoded. you are quite the fucking critic arent you hey im new
How many times have I warned you about your language skills, anth. You need to hold back. I don't know how many times i've said that we have children on the boards here.
Anth, I'm trying to help you, but you're being such a jackass it's very difficult to stay nice about it.
anth is banned for a month. And if killa gets uppity I'm going to ban him too since they could be the same person.
I used these modifications and I'll tell you what, they make the game a bit interesting... though I wouldn't use them in a SERIOUS run through Fable, it's still cool to screw around with. I added the files and then re-assembled the WAD file, opened the boex, save, exit the game, and replaced the modded files with the originals [Because my fiance' doesn't like to cheat] and I have all the go weapons and armor, and she' playing through. Hey, I have a question... is there anything in those files that would make EVERYBODY call you Jack of Blades? It's weird because people will be like "Almight, un-killable, Jack."... and that makes me want to kill them... ANYWAY. I'm a Fable Tattooist in training ^_^ ...but I LOVE those files Tevian ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ PS, I was wondering if there was a way to put anywhere beteen 50-900 of the 'Ages' Potions in a single box. Ages of Skill, Ages of Strength, and so on. If so, do you think you could run me through something like this *Is not a very good coder* True power comes from the EXP you ge tin game... and having that... *Thinks about it, and starts drooling all ove rhis key-board.* Thank ya' homie.
could someone post the script to spawn Briar Rose's sword?
There you go. Coordinates are for lookoutpoint, it should be in front of the pointing statue somewhere.
Am I reading this right? You can define the augs that go into the weapon when you spawn it?
ah okay thanks man and lol you read my mind thats where i had it spawn but it came up as a iron sword so ty
You can change the augs, yes. Max of five.
i get that error when trying to use the fable tool would it work if i used the free roam tool?
that helped, thanks did i not get the bereaver from the chest because i had too many things in my weapon inv? i had a minion sword, and i am thinking it took up the slot for the bereaver
If you have 55 (I think) melee weapons you cannot get any more.
55 melee is the max 20 or 22 is the max ranged
Great mod, thanks much for making it. I have one question, though. Is it possible to remove the chests after they have been opened? I tried copying the original finalalbion.wad file back over from the CD but it made no difference. Thanks much!
atomicsuperman wrote on Wed, 14 December 2005 14:50 Great mod, thanks much for making it. I have one question, though. Is it possible to remove the chests after they have been opened? I tried copying the original finalalbion.wad file back over from the CD but it made no difference. Thanks much! Pretty sure it is saved into your gamesave.
Ah, I thought as much. Thank you for the confirmation.
it is saved in the savegame file, that's how tester made Fable 1.01 and 1.02....
You can move object via coordinates. I remember when I patched Lookout Point on Tester's 1.01 and found a few of his teleport signs a bit off course. As for the gamesave holding the information. Yeah I know, I was looking at the damn game save entities when I typed that.
Quote: Download Free Roam App from the utilities section. File|Open - FinalAlbion.wad Click TNG, and Level's (Patched) Click RIP - rip to C://Program Files/Microsoft Games/Fable/data folder Dump any and all new tng scripts into the Final Albion folder. in userst.ini set UseCompiledWAD to False. where is userst.ini? i've done all the rest and the chest doesnt appear. i did a search and i couldnt find userst.ini. i dont know squat about modding and things like that, so treat me as an idiot
Look in root of Fable Folder. You should see the main .exe There is user.ini and a userst.ini right there
Now if you could just make another chest with Silver Keys in it, we'd be all set and like, "oh yeah, silver keys baby."
You know it doesn't take much effort for you to do that yourself.
It couldn't really be any easier, just add some extra lines and insert OBJECT_SILVER_KEY as the item. Everyone should be able to handle that.
how could you spawn all of the clues for the frying pan? want this thing so i can load it with mana augs for my mage
Spawn 6 OBJECT_TREASURE_CLUE_X (replace X with a number from 1-6) to get each clue.You could of course just save yourself time and spawn OBJECT_FRYING_PAN
LostInGeneral wrote on Thu, 08 December 2005 16:54 Try using this. i've got the same problem, and i dont know what i can use to open zlib1.dll
It's not supposed to be opened. It needs to be added to the folder your app is kept.
oh, ok. *starts digging grave* oh, pride, i knew you well! dude, wheres the tutorial for this thingy? ****** wait, i take that back..thanx
I followed the link on the first post and tried to download Fable Tool but got the following error message multiple times. "Fable_Tool[1].exe-Unable To Locate Component This application has failed to start because ZLIB.DLL was not found. Re-installing the application may fix this problem." I searched the forums for an explanation of what this means but couldn't find one. Will someone explain what this error message means, any likely reasons I got it, and how it can be fixed?
This has already been explained. You need the .dll. Put this in the same path as the application. http://fabletlcmod.com/forum/index.php?t=getfile&id=436& amp;
That's the most noobish thing I've heard in ages.. "What to open DLL's with"... Someone.... please blow up his computer, or atleast something that stops noobs from coming to the boards Quote by Satan: Quote: It's not supposed to be opened. It needs to be added to the folder your app is kept.
A DLL is an extension for a program. Your computer might have it installed, or it might not. If it doesn't, you'll get that message. If that's the case, download the file and put it in the same directory as the program, and it will function. You don't open the DLL file. You could, but there's no reason to, unless you're deliberately trying to make it not work.
dll = Dynamic Link Library. Contains the libraries used by other apps for inclusion within your own. zlib is the standard zip compression library. It's used when you want your app to compress or decompress .zip files. Or in the case of xbox .biz <-> .big
That's basically what I was saying, but that's a more technical explanation. Nobody expects you to start off an expert. That's why we tell you these things. But if you expect us to walk you through everything and be really nice in the process, you're terribly mistaken on what we're going to do. It's pretty much pure business 'round here.
when i try to run fable tool an error message appears that says :this application has failed to start because ZLIB1.DDLwas not found. reinstalling the application may fix this problem plz help me i know it probably says somewhere but i cannot find it
That question has been asked three times in this GODDAMN THREAD. READ IT. READ THE THREAD. Is it so hard to go back one damn page?!
How do i use the Scimitars and all the other stuff in the second chest of the Picnic?
My suggestion to all us new members? Don't post anything, sit back, read the threads, before you start askining ridiculos questions. Seriously, though, I'm starting to think this forum is like Runescape - populated by 8 year-olds, with a few smarter people.. But, thanks Tevian! This makes it alot easier for poeple who frequently restart the game, but don't like having to go threw great wood to get armor, again, thank you!
SORRY I WROTE THAT ON MY FIRST DAY WHEN I HAD NOT HAD A GOOD LOOK THROUGH THE DISCUSSIONS
also i know that this is a really n00bish question but what exactly does fable tool do?
I think it imports/exports data inside the FinalAlbion.wad (or, is that wld?) file, which contains all the information on what is contained in levels, etc.. I believe there is a file size limit (remember, the FinalAlbion file acts as another form of ZIP), though, which is why some people experience crashing. On the forums there is another tool called "Free Roam" which allows you to extract FinalAlbion, even so that you can walk off the pths in-game. If you're using free-roam, simply dump the TNG files into your FinalAlbion folder.
Fable Tools has since been rendered obsolete by Silver's Free Roam App and Fable Explorer. It's only use right now is to decompress the xbox .biz files to .big And even that will be moved over to Fable Explorer Eventually.
thanks i got the free roam i kind of guesstd that that is what it did after i got it working
Just a guestion.. cant anyone explain exactly how to do it to me?? im kinda new here (njuub )
You spawn the expressions in a chest, like everything else. Once you open the chest and get the expressions, you should hear the guildmaster babbling about you gaining enough renown for expression blahblah. Use those expressions like any other expression, they pop up in the expression window. As for the coordinates; If you dont have a program that can help, do it the Trial-and-Error way. Use existing coordinates, change them around a bit, load the game and look where it moved. Use your brain and calculate where it should go. Thats the way Im doing it. Sure, there are easier ways, but this one's enough for me. If all fails, replace a existing object with the chest, the apples in the Picnic area for example. By the way, Insult1-4 look all the same. Avenger wrote on Tue, 24 January 2006 21:47 Just a guestion.. cant anyone explain exactly how to do it to me?? im kinda new here (njuub ) Tevian really explained it well enough, even for newbies.
WOW thanks was really help and easy to use for a noobie like myself Cant believe some people cant get this to work when you gave such great info on how to get it to work.
nvm i figured it out and next tie i wil watch the thread more carefully
OBJECT_EXPRESSION_EVIL_LAUGH_DUMMY And the other expressions looking like this.
Red means you have to recompile the .wad file. But this process is obsolete since SilverBack released his FreeRoam App.
FreeRoam extracts the stuff and makes the .wad file obsolete. Rename/move the .wad file and edit the extracted TNG files. This will save you the annoying import/recompile process.
HEy guys im new to this, can any one tell me what and where to find FinalAlbion.Wad on my comp Or do i have to download it p.s. take pity on my i use dial up