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need help (not chest spawning or any thing like that
ok i started to make a costum library arcutarium u know the guild demon door stuff like a bandit tent, a fountain, a torch, i need help with cordinates thou can some one plz help me ive gotten this far i just need a little help plz im not really good at math all i want is a shop keep from snow spire and that sofia chick from the bordello to marry i want her to live in the bandit tent with bed and the shop dude use the arena shop thing as his shop the shop has to be in front of the entrance u know? i hope to make it my crib lol im going to add a house my self but not yet so its my place Version 2; XXXSectionStart NULL; NewThing Object; Player 4; UID 18446741874686297052; DefinitionType "OBJECT_SILVERKEY_CHEST_10"; ScriptName TenKeyChest; ScriptData "NULL"; ThingGamePersistent TRUE; ThingLevelPersistent TRUE; StartCTCPhysicsStandard; PositionX 40.078613; PositionY 22.092041; PositionZ 5.0; RHSetForwardX 0.0; RHSetForwardY 0.999994; RHSetForwardZ 0.0; RHSetUpX 0.0; RHSetUpY 0.0; RHSetUpZ 0.999994; EndCTCPhysicsStandard; StartCTCTargeted; Targetable TRUE; EndCTCTargeted; StartCTCEditor; EndCTCEditor; StartCTCChest; ContainerContents[0] "OBJECT_PIERCING_AUGMENTATION"; ContainerContents[1] "OBJECT_IRON_ODACHI"; ContainerContents[2] "OBJECT_STEEL_ODACHI"; ContainerContents[3] "OBJECT_OBSIDIAN_ODACHI"; ContainerContents[4] "OBJECT_MASTER_ODACHI"; ContainerContents[5] "OBJECT_STAFF_IRON"; ContainerContents[6] "OBJECT_STAFF_STEEL"; ContainerContents[7] "OBJECT_STAFF_OBSIDIAN"; ContainerContents[8] "OBJECT_STAFF_MASTER"; ContainerContents[9] "OBJECT_TANTO_IRON"; ContainerContents[10] "OBJECT_TANTO_STEEL"; ContainerContents[11] "OBJECT_TANTO_OBSIDIAN"; ContainerContents[12] "OBJECT_TANTO_MASTER"; ContainerContents[13] "OBJECT_HERO_SHIRT_ARMOUR_NOPADS"; ContainerContents[14] "OBJECT_EVIL_POTION"; ContainerContents[15] "OBJECT_GOOD_POTION"; ContainerContents[16] "OBJECT_HYPNOSIS_POTION"; ContainerContents[17] "OBJECT_HERO_BOOTS_JACK"; ContainerContents[18] "OBJECT_HERO_SHIRT_JACK"; ContainerContents[19] "OBJECT_HERO_TROUSERS_JACK"; ContainerContents[20] "OBJECT_POLEARM_BEHEMOTH"; ContainerContents[21] "OBJECT_EVIL_POTION"; ContainerContents[22] "OBJECT_GOOD_POTION"; ContainerContents[23] "OBJECT_HYPNOSIS_POTION"; ContainerContents[24] "OBJECT_EVIL_POTION"; ContainerContents[25] "OBJECT_GOOD_POTION"; ContainerContents[26] "OBJECT_HYPNOSIS_POTION"; ContainerContents[27] "OBJECT_SWORD_OF_AEONS"; ContainerContents[28] "OBJECT_SWORD_OF_AEONS_GOOD_01"; ContainerContents[29] "OBJECT_HERO_HELMET_NECROMANCER"; ContainerContents[30] "OBJECT_HERO_TROUSERS_WILLROBE_EVIL"; ContainerContents[31] "OBJECT_HERO_SHIRT_BANDITCAMP"; ContainerContents[32] "OBJECT_HERO_GLOVES_WILLROBE_EVIL"; ContainerContents[33] "OBJECT_HERO_BOOTS_ARMOUR_EVIL"; ContainerContents[34] "OBJECT_WILLRINGS_EVIL"; ContainerContents[35] "OBJECT_WILLRINGS_NEUTRAL"; ContainerContents[36] "OBJECT_WILLRINGS_GOOD"; ContainerContents[37] "OBJECT_HERO_HUNTER_SHIRT"; ContainerContents[38] "OBJECT_SISTERARMOR"; ContainerContents[39] "OBJECT_GLADIATOR_LEGGINGS"; ContainerContents[40] "OBJECT_GLADIATOR_BOOTS"; ContainerContents[41] "OBJECT_GLADIATOR_SHIRT"; ContainerContents[42] "OBJECT_ALT_GLADIATOR_SHIRT"; ChestOpen FALSE; EndCTCChest; Health 1.0; EndThing; NewThing Object; Player 4; UID 18446741874686297552; DefinitionType "OBJECT_BS_NORTH_FOUNTAIN_01"; ScriptName NULL; ScriptData "NULL"; ThingGamePersistent FALSE; ThingLevelPersistent FALSE; StartCTCPhysicsStandard; PositionX 42.628906; PositionY 22.949463; PositionZ 4.87516; RHSetForwardX 0.0; RHSetForwardY -0.999994; RHSetForwardZ 0.0; RHSetUpX 0.0; RHSetUpY 0.0; RHSetUpZ 0.999994; EndCTCPhysicsStandard; StartCTCEditor; EndCTCEditor; Health 1.0; EndThing; NewThing Building; Player 4; UID 18446741475432862436; DefinitionType "BUILDING_BANDIT_TENT_01A"; ScriptName NULL; ScriptData "NULL"; ThingGamePersistent FALSE; ThingLevelPersistent FALSE; StartCTCPhysicsStandard; PositionX 42.605957; PositionY 30.016357; PositionZ 4.850001; RHSetForwardX 0.0; RHSetForwardY -0.999994; RHSetForwardZ 0.0; RHSetUpX 0.0; RHSetUpY 0.0; RHSetUpZ 0.999994; EndCTCPhysicsStandard; StartCTCEditor; EndCTCEditor; StartCTCVillageMember; VillageUID 18446741475432862436; EndCTCVillageMember; StartCTCBuyableHouse; WifeLivingHere 0; OwnedByPlayer FALSE; IsScripted FALSE; Rented FALSE; DayNextRentIsDue 2147483647; CurrentDressLevel 0; VirtualMoneyBags 0; EndCTCBuyableHouse; Health 15000.0; EndThing; NewThing Object; Player 4; UID 18446741587586675672; DefinitionType "OBJECT_BANDIT_BED_02"; CreateTC "CTCOwnedEntity"; ScriptName NULL; ScriptData "NULL"; ThingGamePersistent FALSE; ThingLevelPersistent FALSE; StartCTCPhysicsStandard; PositionX 42.605957; PositionY 30.016357; PositionZ 4.850001; RHSetForwardX 0.0; RHSetForwardY -0.999994; RHSetForwardZ 0.0; RHSetUpX 0.0; RHSetUpY 0.0; RHSetUpZ 0.999994; EndCTCPhysicsStandard; StartCTCTargeted; Targetable FALSE; EndCTCTargeted; StartCTCActionUseBed; UseableByHero FALSE; OwnedByHero FALSE; EndCTCActionUseBed; StartCTCEditor; EndCTCEditor; StartCTCOwnedEntity; SwitchableNavigationTCAdded FALSE; VersionNumber 1; OwnerUID 18446741587586675672; EndCTCOwnedEntity; Health 1.0; EndThing; NewThing Thing; Player 4; UID 18446741874686296120; DefinitionType "PARTICLE_EMITTER_PLACEABLE"; ScriptName NULL; ScriptData "NULL"; ThingGamePersistent FALSE; ThingLevelPersistent FALSE; StartCTCPhysicsStandard; PositionX 30.904785; PositionY 33.879883; PositionZ 4.2; RHSetForwardX -0.406754; RHSetForwardY -0.913531; RHSetForwardZ 0.0; RHSetUpX 0.000446; RHSetUpY -0.000199; RHSetUpZ 0.999994; EndCTCPhysicsStandard; StartCTCEditor; EndCTCEditor; StartCTCDParticleEmitter; IndependantObject TRUE; ParticleTypeName "BUTTERFLY"; EndCTCDParticleEmitter; EndThing; NewThing Thing; Player 4; UID 18446741874686296120; DefinitionType "PARTICLE_EMITTER_PLACEABLE"; ScriptName NULL; ScriptData "NULL"; ThingGamePersistent FALSE; ThingLevelPersistent FALSE; StartCTCPhysicsStandard; PositionX 30.904785; PositionY 33.879883; PositionZ 4.2; RHSetForwardX -0.406754; RHSetForwardY -0.913531; RHSetForwardZ 0.0; RHSetUpX 0.000446; RHSetUpY -0.000199; RHSetUpZ 0.999994; EndCTCPhysicsStandard; StartCTCEditor; EndCTCEditor; StartCTCDParticleEmitter; IndependantObject TRUE; ParticleTypeName "BUTTERFLY"; EndCTCDParticleEmitter; EndThing; NewThing Thing; Player 4; UID 18446741874686296117; DefinitionType "PARTICLE_EMITTER_PLACEABLE"; ScriptName NULL; ScriptData "NULL"; ThingGamePersistent FALSE; ThingLevelPersistent FALSE; StartCTCPhysicsStandard; PositionX 21.075684; PositionY 32.313721; PositionZ 3.4; RHSetForwardX 0.0; RHSetForwardY 0.999994; RHSetForwardZ 0.0; RHSetUpX 0.0; RHSetUpY 0.0; RHSetUpZ 0.999994; EndCTCPhysicsStandard; StartCTCEditor; EndCTCEditor; StartCTCDParticleEmitter; IndependantObject TRUE; ParticleTypeName "BUTTERFLY_BLUE"; EndCTCDParticleEmitter; EndThing; NewThing Marker; Player 4; UID 18446741874686296116; DefinitionType "MARKER_LIGHT"; ScriptName NULL; ScriptData "NULL"; ThingGamePersistent FALSE; ThingLevelPersistent FALSE; StartCTCPhysicsStandard; PositionX 40.852051; PositionY 28.281982; PositionZ 9.799996; RHSetForwardX 0.0; RHSetForwardY 0.999994; RHSetForwardZ 0.0; RHSetUpX 0.0; RHSetUpY 0.0; RHSetUpZ 0.999994; EndCTCPhysicsStandard; StartCTCEditor; EndCTCEditor; StartCTCLight; Active TRUE; Overridden TRUE; Colour CRGBColour(75,75,75,255); InnerRadius 4.0; OuterRadius 8.0; Flicker 0.0; Inverted FALSE; EndCTCLight; Health 1.0; EndThing; NewThing Thing; Player 4; UID 18446741874686296098; DefinitionType "PARTICLE_EMITTER_PLACEABLE"; ScriptName NULL; ScriptData "NULL"; ThingGamePersistent FALSE; ThingLevelPersistent FALSE; StartCTCPhysicsStandard; PositionX 40.22168; PositionY 22.185303; PositionZ 5.0; RHSetForwardX 0.0; RHSetForwardY 0.999994; RHSetForwardZ 0.0; RHSetUpX 0.0; RHSetUpY 0.0; RHSetUpZ 0.999994; EndCTCPhysicsStandard; StartCTCEditor; EndCTCEditor; StartCTCDParticleEmitter; IndependantObject TRUE; ParticleTypeName "SUNBEAMS"; EndCTCDParticleEmitter; EndThing; NewThing Marker; Player 4; UID 18446741874686296097; DefinitionType "MARKER_LIGHT"; ScriptName NULL; ScriptData "NULL"; ThingGamePersistent FALSE; ThingLevelPersistent FALSE; StartCTCPhysicsStandard; PositionX 40.113281; PositionY 21.98877; PositionZ 7.599998; RHSetForwardX 0.0; RHSetForwardY 0.999994; RHSetForwardZ 0.0; RHSetUpX 0.0; RHSetUpY 0.0; RHSetUpZ 0.999994; EndCTCPhysicsStandard; StartCTCEditor; EndCTCEditor; StartCTCLight; Active TRUE; Overridden TRUE; Colour CRGBColour(30,80,30,255); InnerRadius 4.0; OuterRadius 6.0; Flicker 0.0; Inverted FALSE; EndCTCLight; Health 1.0; EndThing; NewThing Object; Player 4; UID 18446741874686296066; DefinitionType "OBJECT_DEMON_DOOR_01"; ScriptName NULL; ScriptData "NULL"; ThingGamePersistent TRUE; ThingLevelPersistent TRUE; StartCTCPhysicsStandard; PositionX 32.097656; PositionY 18.78833; PositionZ 5.0; RHSetForwardX 0.0; RHSetForwardY 0.999994; RHSetForwardZ 0.0; RHSetUpX 0.0; RHSetUpY 0.0; RHSetUpZ 0.999994; EndCTCPhysicsStandard; StartCTCEditor; EndCTCEditor; StartCTCDoor; Open TRUE; DoorTriggerType 1; EndCTCDoor; Health 1.0; EndThing; NewThing Holy Site; Player 4; UID 18446741874686296070; DefinitionType "HOLY_SITE_PLAYER_START"; ScriptName DD_HG; ScriptData "NULL"; ThingGamePersistent FALSE; ThingLevelPersistent FALSE; StartCTCPhysicsStandard; PositionX 31.479004; PositionY 21.953613; PositionZ 5.0; RHSetForwardX 0.0; RHSetForwardY 0.999994; RHSetForwardZ 0.0; RHSetUpX 0.0; RHSetUpY 0.0; RHSetUpZ 0.999994; EndCTCPhysicsStandard; StartCTCEditor; EndCTCEditor; Health 100.0; EndThing; NewThing Object; Player 4; UID 18446741874686296065; DefinitionType "OBJECT_DEMON_DOOR_WALL_01"; ScriptName NULL; ScriptData "NULL"; ThingGamePersistent FALSE; ThingLevelPersistent FALSE; StartCTCPhysicsStandard; PositionX 32.21582; PositionY 18.45166; PositionZ 5.0; RHSetForwardX 0.0; RHSetForwardY 0.999994; RHSetForwardZ 0.0; RHSetUpX 0.0; RHSetUpY 0.0; RHSetUpZ 0.999994; EndCTCPhysicsStandard; StartCTCEditor; EndCTCEditor; Health 1.0; EndThing; NewThing Thing; Player 4; UID 18446741874686296068; DefinitionType "REGION_ENTRANCE_POINT"; ScriptName NULL; ScriptData "NULL"; ThingGamePersistent FALSE; ThingLevelPersistent FALSE; StartCTCPhysicsStandard; PositionX 32.233398; PositionY 21.080811; PositionZ 5.0; RHSetForwardX 0.0; RHSetForwardY 0.999994; RHSetForwardZ 0.0; RHSetUpX 0.0; RHSetUpY 0.0; RHSetUpZ 0.999994; EndCTCPhysicsStandard; StartCTCEditor; EndCTCEditor; StartCTCDRegionEntrance; EndCTCDRegionEntrance; EndThing; NewThing Thing; Player 4; UID 18446741874686296069; DefinitionType "REGION_EXIT_POINT"; ScriptName NULL; ScriptData "NULL"; ThingGamePersistent FALSE; ThingLevelPersistent FALSE; StartCTCPhysicsStandard; PositionX 32.279297; PositionY 15.227295; PositionZ 5.0; RHSetForwardX 0.0; RHSetForwardY -0.999994; RHSetForwardZ 0.0; RHSetUpX 0.0; RHSetUpY 0.0; RHSetUpZ 0.999994; EndCTCPhysicsStandard; StartCTCEditor; EndCTCEditor; StartCTCDRegionExit; Active TRUE; Radius 3.0; MessageRadius 5.0; ReversedOnMiniMap FALSE; EntranceConnectedToUID 677350839756529533; EndCTCDRegionExit; EndThing; NewThing Marker; Player 4; UID 18446741874686296079; DefinitionType "MARKER_LIGHT"; ScriptName NULL; ScriptData "NULL"; ThingGamePersistent FALSE; ThingLevelPersistent FALSE; StartCTCPhysicsStandard; PositionX 36.73291; PositionY 27.635498; PositionZ 7.199998; RHSetForwardX 0.069756; RHSetForwardY 0.997558; RHSetForwardZ 0.0; RHSetUpX -0.000597; RHSetUpY 0.000042; RHSetUpZ 0.999994; EndCTCPhysicsStandard; StartCTCEditor; EndCTCEditor; StartCTCLight; Active TRUE; Overridden TRUE; Colour CRGBColour(150,80,0,255); InnerRadius 3.0; OuterRadius 4.0; Flicker 0.0; Inverted FALSE; EndCTCLight; Health 1.0; EndThing; NewThing Marker; Player 4; UID 18446741874686296080; DefinitionType "MARKER_LIGHT"; ScriptName NULL; ScriptData "NULL"; ThingGamePersistent FALSE; ThingLevelPersistent FALSE; StartCTCPhysicsStandard; PositionX 21.630371; PositionY 30.133057; PositionZ 6.399998; RHSetForwardX 0.0; RHSetForwardY 0.999994; RHSetForwardZ 0.0; RHSetUpX 0.0; RHSetUpY 0.0; RHSetUpZ 0.999994; EndCTCPhysicsStandard; StartCTCEditor; EndCTCEditor; StartCTCLight; Active TRUE; Overridden TRUE; Colour CRGBColour(255,255,255,255); InnerRadius 5.0; OuterRadius 8.0; Flicker 0.0; Inverted FALSE; EndCTCLight; Health 1.0; EndThing; NewThing Marker; Player 4; UID 18446741874686296081; DefinitionType "MARKER_LIGHT"; ScriptName NULL; ScriptData "NULL"; ThingGamePersistent FALSE; ThingLevelPersistent FALSE; StartCTCPhysicsStandard; PositionX 29.275879; PositionY 35.53125; PositionZ 6.599998; RHSetForwardX 0.0; RHSetForwardY 0.999994; RHSetForwardZ 0.0; RHSetUpX 0.0; RHSetUpY 0.0; RHSetUpZ 0.999994; EndCTCPhysicsStandard; StartCTCEditor; EndCTCEditor; StartCTCLight; Active TRUE; Overridden TRUE; Colour CRGBColour(255,255,255,255); InnerRadius 5.0; OuterRadius 8.0; Flicker 0.0; Inverted FALSE; EndCTCLight; Health 1.0; EndThing; NewThing Object; Player 4; UID 18446741874686305243; DefinitionType "OBJECT_BANDIT_RAG_TORCH_LIT"; ScriptName NULL; ScriptData "NULL"; ThingGamePersistent FALSE; ThingLevelPersistent FALSE; StartCTCPhysicsStandard; PositionX 24.833496; PositionY 21.242676; PositionZ 5.0; RHSetForwardX 0.939687; RHSetForwardY -0.342019; RHSetForwardZ 0.0; RHSetUpX 0.000334; RHSetUpY 0.000918; RHSetUpZ 0.999994; EndCTCPhysicsStandard; StartCTCEditor; EndCTCEditor; StartCTCLight; Active TRUE; Overridden FALSE; EndCTCLight; Health 1.0; EndThing; XXXSectionEnd;
Re: need help (not chest spawning or any thing like that
couldn't you just use AE? ( really cool looking though )
sry forgot about that program i am desenly good at tng editing i was thinking of remaking town and stuff like that do u think i should relese some stuff i like editing town and stuff.
sure, I would like to see them
cool i will relese some stuff how to add ppl to stuff thats the only thing i dont know how to do
NewThing AICreature there's a part about creature spawning in the wiki.