Fable: The Lost Chapters Mod Scene - RDF feed
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items: New Item Pack v2
items: Re: NewItemPackV2 final version

New Item Pack v2
type: item
description: Newer version of this mod available here Ok folks, here's the final version of NewItemPackV2. Edit: Also download the Patch that's attached -> it adds 3 missing weapons. Currently for the trader version only. Note 1 This should work fine, I've tested it on a clean install several times, no errors. As I've tested this on a clean install, I can't guarantee how this works on files that have been modded - although I think it'll work. Note 2 Of course failure to read the readme.txt is not my problem - so read it! It's important because I had to split the fmp into 3 seperate ones, and you have to load them in the correct order. Note 3 However: should you get any errors while loading this mod in Fable Explorer, don't save, but exit and try again. Note 4 This mod was supposed to be a lot larger. I had about an extra 15 weapons, 7 expressions, 5 clothing pieces and 10 potions included in this mod. It was all fixed up and ready to go. However, Fable Explorer didn't like the 8 mb fmp. It just didn't want to do load it. Stuff that I left out -> Morerunes new potions, by morerunes -> Guildmaster suit, by crazybunny -> Express yourself, by Silverback -> Giant Weapon Pack V5, by Ailia ->Chaos new potions, by chaos -> The Puke Expression, by Marcopolo -> The Pray Expression, by Satan About the mod -> Both mods can be used no matter if you have or have not used the FreeRoam App. -> Readme with instructions is included in the zip-file. -> 'NewItemPackv2_Trader' Adds a Trader to the game who can sell you the new items. -> 'NewItemPackv2_Chest' Adds a chest to the game with all the new items in it. -> I've changed the location of the trader/chest to the lookoutpoint, see picture below. New Location -> The trader version has a chest included with 4 items in it. I had to do this because else the game would crash. However; you can only open the chest with a special key - which the trader can sell you. Special Key -> If you want to be able to undo the mod: make backups! CREDITS and INDEX: …
creator: OldBoy
date: 2007-10-11T20:36:02-00:00

Re: NewItemPackV2 final version
type: item
description: this mod works great.
creator: Nicdude
date: 2007-10-11T20:48:16-00:00

Re: NewItemPackV2 final version
type: item
description: Works perfect for me
creator: sepheroth479
date: 2007-10-11T22:09:47-00:00

Re: NewItemPackV2 final version
type: item
description: sepheroth479 wrote on Fri, 12 October 2007 00:09 Works perfect for me Nice to hear it does!
creator: OldBoy
date: 2007-10-11T22:30:25-00:00

Re: NewItemPackV2 final version
type: item
description: Mine's modded and works fine. The old version made it crash.
creator: Nesdude
date: 2007-10-11T23:22:09-00:00

Re: NewItemPackV2 final version
type: item
description: Nesdude wrote on Fri, 12 October 2007 01:22 Mine's modded and works fine. The old version made it crash. So this version does work? If so, please change your first reply, or people will be scared of using this mod...
creator: OldBoy
date: 2007-10-11T23:28:05-00:00

Re: NewItemPackV2 final version
type: item
description: I'll just add to it and say it loaded fine for me to.
creator: Sean_s
date: 2007-10-11T23:40:50-00:00

Re: NewItemPackV2 final version
type: item
description: unfortunatly dosnt work for me everytime i click "save mods and run fable" FE just freezes. the mod loads but when i load them FE wont open Fable btw incase your wondering i did try a clean install
creator: Astaroth
date: 2007-10-12T18:23:43-00:00

Re: NewItemPackV2 final version
type: item
description: hehe very funny i got the beta to work but this one isnt working for me oh well i guess i lose out on 2 weapons
creator: NEOCHIKEN
date: 2007-10-12T19:10:29-00:00

Re: NewItemPackV2 final version
type: item
description: Astaroth wrote on Fri, 12 October 2007 14:23 unfortunatly dosnt work for me everytime i click "save mods and run fable" FE just freezes. the mod loads but when i load them FE wont open Fable btw incase your wondering i did try a clean install It's a large mod, so it takes a long time for FE to make the changes to the Fable files. Just wait a little while and it'll get done eventually, it just seems everything is freezing up but in reality it's working. So just wait.
creator: Sean_s
date: 2007-10-12T19:57:23-00:00

Re: NewItemPackV2 final version
type: item
description: finally got it to work and this time MY GAME DOESNT CRASH EVERY HALF HOUR!
creator: NEOCHIKEN
date: 2007-10-13T00:06:03-00:00

Re: NewItemPackV2 final version
type: item
description: sweet! glad you figured it out.
creator: morerunes
date: 2007-10-13T01:13:44-00:00

Re: NewItemPackV2 final version
type: item
description: Awesome mod. Fable crashes every time I go to 'sell' and put my cursor over Assassin Bandana, though.
creator: sgtd34d
date: 2007-11-18T10:52:14-00:00

Re: NewItemPackV2 final version
type: item
description: sgtd34d wrote on Sun, 18 November 2007 11:52 Awesome mod. Fable crashes every time I go to 'sell' and put my cursor over Assassin Bandana, though. Didn't test selling the items... Guess you'll have to go around it in the menu Thanks for letting me/other members know though
creator: OldBoy
date: 2007-11-18T15:41:19-00:00

Re: NewItemPackV2 final version
type: item
description: All hail the Fable master, OldBoy
creator: CJRoute88
date: 2007-11-19T15:15:50-00:00

Re: NewItemPackV2 final version
type: item
description: Fable just locks up entirely whenever I enter the hero's guild for some reason when I have these mods. Happened with ver.1 as well. I don't know why, but my copy of fable, these mods, and the hero's guild just aren't getting along at all. System locks up so bad, I have to cold reboot the machine manually. My entire computer becomes non-responsive because of it. And to answer the easy and obvious; yes, I have added these mods only when the files were freshly installed with no previous mod history. (Waits for no helpful response.)
creator: Moddex
date: 2007-11-30T01:35:29-00:00

Re: NewItemPackV2 final version
type: item
description: That's pretty nasty. And no, I'm not able to give you a helpfull response. My computer broke down a month ago (a short circuit in my laptop, there was smoke coming from it ), and now I work on an old laptop (p4 2ghz, 256mb memory, 32mb graphics card) - and Fable refuses to run on it. Strange though, over 900 downloads, and you're the first to report this problem...
creator: OldBoy
date: 2007-11-30T10:24:07-00:00

Re: NewItemPackV2 final version
type: item
description: could be not enough processing power edit: probably not though, if that was the case it would just slow down a whole lot
creator: morerunes
date: 2007-11-30T12:22:49-00:00

Re: NewItemPackV2 final version
type: item
description: It's the crappy graphics card.
creator: OldBoy
date: 2007-11-30T12:31:47-00:00

Re: NewItemPackV2 final version
type: item
description: I meant the crashing
creator: morerunes
date: 2007-11-30T12:33:59-00:00

Re: NewItemPackV2 final version
type: item
description: It may be my computer itself though. HP cheated me when they sent me a 2005 computer. Gave me a machine with no functioning graphics card so I've had to run on an onboard media card from 2002 and just 504MB of SDRAM. (It was originally suppose to be 512, but I think the parts are aging...)
creator: Moddex
date: 2007-12-02T14:17:12-00:00

Re: NewItemPackV2 final version
type: item
description: wow! You really got ripped off then!
creator: morerunes
date: 2007-12-02T16:01:10-00:00

Re: NewItemPackV2 final version
type: item
description: But could this really be why it's not working for me? I mean, I've seen people run Fable TLC like it's a joke on even cruddier machines. It just doesn't add up. Oh well regardless, I can't run Fable with the mods built in. Oh and another curious thing. When I try to add the chest, I get this error message saying the files are protected memory or some such nonsense and they can't be edited.
creator: Moddex
date: 2007-12-03T04:08:28-00:00

Re: NewItemPackV2 final version
type: item
description: that could be your problem then, but the people who have terrible looking screenshots only have bad video cards
creator: morerunes
date: 2007-12-03T04:10:25-00:00

Re: NewItemPackV2 final version
type: item
description: If the files are protected memory, they may be read-only. If that's the case, all you have to do is right-click your Fable folder, click properties, then click the read-only box.
creator: JohnDoe
date: 2007-12-03T04:13:53-00:00

Re: NewItemPackV2 final version
type: item
description: That's the thing that vexes me though. I've checked all of the files and as I would suspect, none were under write protection, like they should be. It sounds to me like a type of glitch perhaps in FE or something. After all, FE is great, but there's no such thing as a flawless program.
creator: Moddex
date: 2007-12-03T04:22:54-00:00

Re: NewItemPackV2 final version
type: item
description: FE is anything but flawless, but it gets the job done, and I am glad it exists, otherwise everyone would need a hex editor
creator: morerunes
date: 2007-12-03T04:24:28-00:00

Re: NewItemPackV2 final version
type: item
description: Praise FE. Heck, I simply can't read hex. Oh well, I'll just have to learn to live with my problems.
creator: Moddex
date: 2007-12-03T04:33:04-00:00

Re: NewItemPackV2 final version
type: item
description: make sure you are running only one copy of FE, not running fable, and no other program is using the files. If all else fails, restart your computer and try again also you could try the fable registry editor maybe your files arent being found.
creator: morerunes
date: 2007-12-03T04:37:14-00:00

Re: NewItemPackV2 final version
type: item
description: Hi, I just downloaded and installed the new item pack v2 final version and everything is peachy with one exception, the trader is missing. I checked the files with FE and the trader seems to have been installed(there is a new entry in the creature section), but he does not seem to spawn. The chest is unlocked and contains all the items. I actually changed some of the values already to my general level of play. I was just wondering if the fact that I have several mods running and well as having changed some stuff already have affected the install. I have the weapon and clothing chest mod which is in the same cell. Could this have affected it? Thanks.
creator: pchefkent
date: 2007-12-26T13:59:32-00:00

Re: NewItemPackV2 final version
type: item
description: Seems to me you've installed the chest version - which doesn't actually spawn the trader (although it does contain game.bin entry for it). Because if you would've installed the trader version, the chest would be locked... If you do want the trader version, you can do two things: 1. Try to load the trader version over the chest version, but FE probabaly will throw an error at you, but you can try anyway (don't save if you get an error!) 2. But back the original game files, and install the trader version.
creator: OldBoy
date: 2007-12-26T14:33:49-00:00

Re: NewItemPackV2 final version
type: item
description: Hello again, I decided to keep the chest version to avoid screwing up my files since I have a bad habit of not backing up my game files. Not a good idea I know, I had to reload some of the games that I moded in the past like morrowind and oblivion. Maybe its time I did so. I noticed though that the Gnarled Mace is missing, is it only with the trader? Also any tip on how to back up my game files specifically for Fable. If this post does not belong here please let me know. Thanks
creator: pchefkent
date: 2007-12-27T04:32:06-00:00

Re: NewItemPackV2 final version
type: item
description: good mod i like the blindfold
creator: Starkiller
date: 2008-11-17T22:51:04-00:00

Re: NewItemPackV2 final version
type: item
description: This topic is almost a year old pls don't ressurect it to say something stupid like "cool" or "good mod i like the blindfold " and it's just about too late to add relevant info too Let me R.I.P.
creator: NEOCHIKEN
date: 2008-11-18T19:45:22-00:00

Re: NewItemPackV2 final version
type: item
description: Ok im resurrecting this post by a way that maybe you will be angry >"> so i used FE to install this mod. Problem is, i cannot find the ID numbers for these items...maybe im a noob i heard that the object numbers will be above 14700 or something is there a possible way to find the numbers? I searched through FE and could not find anything over 9000 edit: wait i actually found them....they are scattered all over objectDef..
creator: padfoota
date: 2008-11-24T11:08:00-00:00

Re: NewItemPackV2 final version
type: item
description: i found the keshire katana at 14857 at CActionUseDef but thats just action...
creator: padfoota
date: 2008-11-24T11:25:14-00:00

Re: NewItemPackV2 final version
type: item
description: You'll find them all at the TOP of OBJECTS. Near the top. After the troll_gem is where all your mods will be.
creator: Noctus
date: 2008-11-24T13:32:15-00:00

Re: NewItemPackV2 final version
type: item
description: I think I'm the only one that can't pass through FE...that damn warning box always pops up when I save FE and run fable
creator: Delibirate
date: 2008-11-28T07:40:26-00:00

Re: NewItemPackV2 final version
type: item
description: Which one? For this one, just click OK after you've closed Fable to have FE regain control of the archives. This isn't an error. It is expected and it doesn't mean that something is wrong. For this one, learn to deal with it or get a No-CD exe. This isn't an error. It is expected and it doesn't mean that something is wrong. For this one, put the disc in the drive or get a No-CD exe. Be sure to write "moron" on your forehead as well, note that if you're using a mirror to do this, it will need to look backwards in the mirror, and note that using a permanent marker has the best effect. For this one, put the disc in the drive or get a No-CD exe. For this one, just know that your computer sucks, and either deal with the message or turn it off by ticking the "Don't show me this warning again" box, or ideally get a better computer. For this one, just know that somewhere, you screwed up when you last played and it crashed or you killed the process, and you can either fix what you screwed up or get very familiar with seeing this, or just turn it off by ticking the "Don't show me this warning again" box. For this one, just know that at least one of your files is missing, or is in the wrong place, or is completely fubar'd, and you should put everything where it belongs and make sure it's all syntactically correct. If you have another prompt that's interrupting your gaming experience, please, for the love of a higher power, share it. I want to see what kind of user errors are happening these days.
creator: JohnDoe
date: 2008-11-28T08:25:41-00:00

Re: NewItemPackV2 final version
type: item
description: I don't really know how to print screen, theres a print screen button in my keyboard but it doesn't seem to do anything but make my mouse blink so I'll just type it Microsoft.NET Framework Unhandled exception has occurred in your application. If you click Continue, the application will ignore this error and attempt to continue if you click Quit the application will close immediately. Access to the path 'C:\Program Files\Microsoft Games\Fable\data\graphics\graphics.big' is denied I click continue and tried to save the mods and played fable but it shows up again but changes 'C:\Program Files\Microsoft Games\Fable\data\graphics\graphics.big' to 'C:\Program Files\Microsoft Games\Fable\data\graphics\textures.big' Did the same thing again and this time it showed 'C:\Program Files\Microsoft Games\Fable\data\lang\English\text.big' I finally got fable working, but theres no traders at lookout point or any chest. Maybe it's cause I downloaded fable bare, it wont let me spawn anything with fable bare on and the only way I know how to disable fable bare is to take out the finalalbion.wad file from my levels folder :\ or I could've put the lookout point.tng in the wrong place I put it in the levels folder.
creator: Delibirate
date: 2008-11-28T21:07:43-00:00

Re: NewItemPackV2 final version
type: item
description: Vista issue. This is the part where I say mean and derogatory things about you, but I'm not in the mood to do this. Just pretend to be offended and we'll call it a day.
creator: JohnDoe
date: 2008-11-28T21:11:23-00:00

Re: NewItemPackV2 final version
type: item
description: lol thanks it worked
creator: Delibirate
date: 2008-11-29T08:17:19-00:00

Re: NewItemPackV2 final version
type: item
description: I got the same problem Delibirate had, and I read JohnDoes Vista thing but I dont get it. How does this have to do with permission? Im not smart when it comes to this whole modding thing so spare me the rant on why are people like me so stupid? I just dont understand the jargon. I dont even know how to put a picture on this post so Im putting it on the attatchment. Can some one help me? I just dont get how to fix it. also how would I "clean" the fable explorer from othe stuff I saved? do i just have to download FE again?
creator: Super Zebra
date: 2008-11-29T14:42:22-00:00

Re: NewItemPackV2 final version
type: item
description: Super Zebra wrote on Sat, 29 November 2008 08:42 I got the same problem Delibirate had, and I read JohnDoes Vista thing but I dont get it. How does this have to do with permission? What don't you get? And it has to do with permission because access is being denied, you don't have permission, making it a permissions issue. Super Zebra wrote on Sat, 29 November 2008 08:42 Can some one help me? I just dont get how to fix it. Tell us what you're having difficulty with. In the end, you help yourself by giving us information and following the given advice. If you don't understand the given advice, give more information detailing what you don't understand. Super Zebra wrote on Sat, 29 November 2008 08:42 also how would I "clean" the fable explorer from othe stuff I saved? do i just have to download FE again? What exactly do you mean by this?
creator: JohnDoe
date: 2008-11-29T19:59:42-00:00

Re: NewItemPackV2 final version
type: item
description: If you mean wipe off your mods, uninstalling and using FE again will do nothing. Replace the modded files with the backups you probably didn't make.
creator: Noctus
date: 2008-11-29T22:56:33-00:00

Re: NewItemPackV2 final version
type: item
description: ok so what i dont understand is how to give it permission. Im just stuck at that point where it gives me the message Microsoft.NET Framework Unhandled exception has occurred in your application. If you click Continue, the application will ignore this error and attempt to continue if you click Quit the application will close immediately. Access to the path 'C:\Program Files\Microsoft Games\Fable\data\graphics\graphics.big' is denied i click continue and nothing happens. the message just goes away and nothing happens. then i press save mods and run fable again then it gives me about textures is denied. keeps on going denying everything. and then nothing. i tried opening your links in the Vista Issue link, and the webpages did not open. both of them ended up saying page can not be displayed. So yeah. I just want to know how to give permission. also yeah, i didnt back it up. i didnt know how to back it up. i just click save mods and run fable adn thats it. so theres no way to reverse that? oh well.
creator: Super Zebra
date: 2008-11-30T13:12:10-00:00

Re: NewItemPackV2 final version
type: item
description: You didn't know how to back it up?!? Click Copy Paste somewhere else Done And what were you doing when you got that error? What exactly were you changing?
creator: Noctus
date: 2008-11-30T16:18:28-00:00

Re: NewItemPackV2 final version
type: item
description: I didnt change anything, Ok heres what I did. Ive had FE from before, so i just downloaded the NewItemPackv2chest, then i opened FE, load fable mod package, lookoutpoint.fmp, 1.fmp, 2.fmp, 3.fmp. then when i click "save mods and run fable" instead of the message that says to press ok when i finish playing fable, it says the message. and thats where im getting "denied". now i just need to find out how to give it permission to run fable with the mod? im guessing? i dont know that much. ive told you all i know.
creator: Super Zebra
date: 2008-11-30T21:53:38-00:00

Re: NewItemPackV2 final version
type: item
description: Super Zebra wrote on Sun, 30 November 2008 15:53 then when i click "save mods and run fable" instead of the message that says to press ok when i finish playing fable, it says the message. and thats where im getting "denied". And then I said "Vista issue", and then you click it and read, or tell me specifically what it is that you don't understand. We've been down this road already.
creator: JohnDoe
date: 2008-12-01T03:21:34-00:00

Re: NewItemPackV2 final version
type: item
description: lol yeah and then i said that the links in that page wouldnt open to the page. the links for the different methods. so i dont know what the methods are if i cant read them, thats what im asking, how do i give it permission? damn. i feel stupid, i just read it over again, and i ddint see the other method under the links. the one to just run as administrator. it worked, thanks bro. you can award me noob of the year if you want.
creator: Super Zebra
date: 2008-12-01T21:22:14-00:00

Re: NewItemPackV2 final version
type: item
description: Somehow when i try to load 2.fmp FE says something about an exception. Can someone help me please?
creator: LACP
date: 2008-12-29T09:21:41-00:00

Re: NewItemPackV2 final version
type: item
description: LACP wrote on Mon, 29 December 2008 01:21 Somehow when i try to load 2.fmp FE says something about an exception. Can someone help me please? I got this error. You could try loading it on Chocolate Box Or, install it on a fresh install. Replace your modded gamefiles with the backups you might not have made but should have made.
creator: Noctus
date: 2008-12-29T13:22:34-00:00

Re: NewItemPackV2 final version
type: item
description: As Darkenedsoul states; try on a clean install. I recently tested this mod again, because of the errors reported. It worked fine on a clean install, no errors.
creator: OldBoy
date: 2008-12-29T14:34:00-00:00

Re: NewItemPackV2 final version
type: item
description: Sooo, just gotta download 'em both? Trader 'n' chest, right? Alrighty.
creator: TagManDK
date: 2009-01-03T18:11:15-00:00

Re: NewItemPackV2 final version
type: item
description: TagManDK wrote on Sat, 03 January 2009 12:11 Sooo, just gotta download 'em both? Trader 'n' chest, right? Alrighty. No, one or the other. Pick which one you want.
creator: JohnDoe
date: 2009-01-03T18:58:14-00:00

Re: NewItemPackV2 final version
type: item
description: Oh, well then it's a good thing I only installed one of 'em. Thanks for the heads up anyway.
creator: TagManDK
date: 2009-01-03T19:57:32-00:00

Re: NewItemPackV2 final version
type: item
description: Wait so where is the trader and chest? The picture doesn't really show where it is. =/ Where is it on the map and stuff?
creator: Micayne
date: 2009-01-04T06:58:51-00:00

Re: NewItemPackV2 final version
type: item
description: Micayne wrote on Sun, 04 January 2009 00:58 Wait so where is the trader and chest? The picture doesn't really show where it is. =/ Where is it on the map and stuff? OldBoy wrote on Thu, 11 October 2007 15:36 Note 2 Of course failure to read the readme.txt is not my problem - so read it! OldBoy's readme.txt says 15. Now go to the LookoutPoint - where the silver key was there will be a trader... 16. To open the chest - buy the key from the trader
creator: JohnDoe
date: 2009-01-04T09:55:57-00:00

Re: NewItemPackV2 final version
type: item
creator: OldBoy
date: 2009-01-04T12:26:38-00:00

Re: NewItemPackV2 final version
type: item
description: Umm how do i get the silver key if I haven't gotten it yet? =[ I started a new game, and now I can't get to it.
creator: Micayne
date: 2009-01-04T19:29:27-00:00

Re: NewItemPackV2 final version
type: item
description: Micayne wrote on Sun, 04 January 2009 11:29 Umm how do i get the silver key if I haven't gotten it yet? =[ I started a new game, and now I can't get to it. You could always spawn one Stick a silver key in the chest.
creator: Noctus
date: 2009-01-04T20:12:17-00:00

Re: NewItemPackV2 final version
type: item
description: ermm how do i do that?
creator: Micayne
date: 2009-01-04T20:14:15-00:00

Re: NewItemPackV2 final version
type: item
description: Micayne wrote on Sun, 04 January 2009 20:29 Umm how do i get the silver key if I haven't gotten it yet? =[ I started a new game, and now I can't get to it. You mean the 'special' key? You can buy it from the trader. If you mean the silver key that's in that location, just spawn one, or find another somewhere else.
creator: OldBoy
date: 2009-01-04T20:21:33-00:00

Re: NewItemPackV2 final version
type: item
description: Micayne wrote on Sun, 04 January 2009 12:14 ermm how do i do that? You could have easilly found this yourself by searching.
creator: Noctus
date: 2009-01-04T20:22:37-00:00

Re: NewItemPackV2 final version
type: item
description: Does it count as that i used freeroam when i loaded it and TRIED to install it i got it into finalalbion.wad but it said that try selectin file next time again so i deleted it.. so do i have to install this mod by moving it to finalalbion.wad now? I had EXACTLY same thing everything you said happend as well for me.. I tried taking ownership but it did not work i wonder why Ah, since i disabled my vista UAC i was able to finally load mods.. however i found fast few bugs on this mod.. i dont know is this just for me but when i wear jack of blades torso or mazes robes they dont show, another one was that if you buy all clothings from the mod trader and go into bowerstone north weapon trader and klick sell and go to headslot and move your mouse over the mod items it crashes the game.. but most annoying is that i cant see jack of blades torso or mazes robes. and btw, this is not so bad but well, also when i wear thunders torso there is small spot at characters back that shows right throught it. Nothing else.. But well this mod is great! i dont much care about small bugs when there is such awesome weapons Sorry for posting so many in row, but i have problem probably caused by this mod.. i loaded the conquer mod but i just deleted it because i wanted back to normal fable, then i had to use back up files and even reinstall i dont know reason then i started the game and well when i reinstalled i saved my saved games and the game keeps crashing everytime i load world on my save.. the saved character has all items from this mod pack. v2 and i quess it is crashing this.. I know i know, i shouldnt install conquer when i have the another mods on the game but well now i know that and i have to solve this too.. can someone help ? ** Quad-post merged. Use the edit button next time. - JohnDoe **
creator: Stuge
date: 2009-01-20T15:48:52-00:00

Re: NewItemPackV2 final version
type: item
description: Stuge wrote on Tue, 20 January 2009 09:48 Does it count as that i used freeroam when i loaded it and TRIED to install it i got it into finalalbion.wad but it said that try selectin file next time again so i deleted it.. so do i have to install this mod by moving it to finalalbion.wad now? Deleted what? Moved what? In FreeRoam, the error "Try selecting a file next time." means that you did not select a file. You need to select the FinalAlbion.wad file when using FreeRoam. Stuge wrote on Tue, 20 January 2009 09:48 I had EXACTLY same thing everything you said happend as well for me.. I tried taking ownership but it did not work i wonder why Run the apps as an admin. Stuge wrote on Tue, 20 January 2009 09:48 Ah, since i disabled my vista UAC i was able to finally load mods.. however i found fast few bugs on this mod.. i dont know is this just for me but when i wear jack of blades torso or mazes robes they dont show, another one was that if you buy all clothings from the mod trader and go into bowerstone north weapon trader and klick sell and go to headslot and move your mouse over the mod items it crashes the game.. but most annoying is that i cant see jack of blades torso or mazes robes. and btw, this is not so bad but well, also when i wear thunders torso there is small spot at characters back that shows right throught it. Nothing else.. It might be specific to this mod. There have been many complaints about that, but I didn't find these problems in the original mods. The problem is most likely the CAppearanceModifierDef. I'll take a look at it later and if I find any problems, I'll fix them, recompile the mod, send it to OldBoy for approval, then either he or I will throw it on the first post. First I want to do some research to see if anyone else with this problem can be linked to this mod, or if there's something else going on. Stuge wrote on Tue, 20 January 2009 09:48 But well this mod is great! i dont much care about small bugs when there is such awesome weapons …
creator: JohnDoe
date: 2009-01-20T21:31:09-00:00

Re: NewItemPackV2 final version
type: item
description: I did run the as admin, but well it didint work, i had to disable UAC as i said earlier.. Thanks for advice, its runnin now without problem.
creator: Stuge
date: 2009-01-21T13:52:15-00:00

Re: NewItemPackV2 final version
type: item
description: Wow, good job OldBoy! This has to be the best mod ive ever loaded onto my game!
creator: Noctus
date: 2009-01-22T15:22:53-00:00

Re: NewItemPackV2 final version
type: item
description: DarkenedSoul wrote on Thu, 22 January 2009 16:22 Wow, good job OldBoy! This has to be the best mod ive ever loaded onto my game! Thank you
creator: OldBoy
date: 2009-01-22T15:33:55-00:00

Re: NewItemPackV2 final version
type: item
description: Hmm, the Keshire Knarled Mace isn't in the game. Nor are the madness weapons.
creator: Noctus
date: 2009-01-29T01:13:05-00:00

Re: NewItemPackV2 final version
type: item
description: DarkenedSoul wrote on Thu, 29 January 2009 02:13 Hmm, the Keshire Knarled Mace isn't in the game. Nor are the madness weapons. Hm, I'll check the tng and fmp to see what's wrong, and if patching is possible. [edit] which version do you use? [edit2] You are correct. Funny that you're the first one to find out / mention it. I'll see if it's possible to make a patch. What probably will work, is loading the fmp's from the mods. [edit3] I've made a patch for the missing weapons. It's attached to the first post.
creator: OldBoy
date: 2009-01-29T10:12:59-00:00

Re: NewItemPackV2 final version
type: item
description: OldBoy wrote on Thu, 29 January 2009 02:12 DarkenedSoul wrote on Thu, 29 January 2009 02:13 Hmm, the Keshire Knarled Mace isn't in the game. Nor are the madness weapons. Hm, I'll check the tng and fmp to see what's wrong, and if patching is possible. [edit] which version do you use? [edit2] You are correct. Funny that you're the first one to find out / mention it. I'll see if it's possible to make a patch. What probably will work, is loading the fmp's from the mods. [edit3] I've made a patch for the missing weapons. It's attached to the first post. Excellent, thanks EDIT: On the tng you named it LooloutPoint. This would catch newbies out Lool
creator: Noctus
date: 2009-01-29T18:17:57-00:00

Re: NewItemPackV2 final version
type: item
description: I was in a hurry... lol fixed
creator: OldBoy
date: 2009-01-29T18:52:25-00:00

Re: NewItemPackV2 final version
type: item
description: OldBoy wrote on Thu, 29 January 2009 10:52 I was in a hurry... lol fixed Awesome work there, it works perfectly
creator: Noctus
date: 2009-01-29T19:13:09-00:00

Re: NewItemPackV2 final version
type: item
description: I tried it and I did the chest version yet I still got the trader version (just wanted to check the weapons out). Also textures for things like jack's shirt are missing. All I get is a bare chest. I'm also going to look for a way to tone down some of the weapon's power. Probaly won't put anything higher then the solus greatsword attack wise.
creator: GameGeeks
date: 2009-02-04T15:40:12-00:00

Re: NewItemPackV2 final version
type: item
description: GameGeeks wrote on Wed, 04 February 2009 07:40 I tried it and I did the chest version yet I still got the trader version (just wanted to check the weapons out). Also textures for things like jack's shirt are missing. All I get is a bare chest. I'm also going to look for a way to tone down some of the weapon's power. Probaly won't put anything higher then the solus greatsword attack wise. -_- It means your wearing a hat that isn't compatible with the shirt. Take it off and it will work.
creator: Noctus
date: 2009-02-04T16:16:32-00:00

Re: NewItemPackV2 final version
type: item
description: When I try to load 1.fmp I get "Attempted to read or write protected memory.This is often an indication that other memory is corrupt." Wuh?
creator: Colton
date: 2009-02-14T13:34:14-00:00

Re: NewItemPackV2 final version
type: item
description: Colton wrote on Sat, 14 February 2009 14:34 When I try to load 1.fmp I get "Attempted to read or write protected memory.This is often an indication that other memory is corrupt." Wuh? Did you use any other mods before this one? If so, that could be your problem. If not, I can't help you much. Try again is my only advice.
creator: OldBoy
date: 2009-02-14T15:41:55-00:00

Re: New Item Pack v2
type: item
description: Ok I got a problem: (I'm doin this on a clean install) when loading the .fmp it says this: "Attempted to read or write protected memory. This is an indication that other memory is corrupt." I've tried it several times and it still gives me the same error. I've also tried it on different computers. Please help, if you would. Thanks.
creator: tggrng123
date: 2010-01-11T00:29:13-00:00

Re: New Item Pack v2
type: item
description: 1. close fable explorer (or whatever your using) 2. reopen but this time right click and click on "run as administrator 3. load the fmp now. If this is not what is wrong clearly i didnt read you message properly
creator: Individual
date: 2010-01-11T01:02:34-00:00

Re: New Item Pack v2
type: item
description: I'm not on Vista... XP...
creator: tggrng123
date: 2010-01-11T06:37:43-00:00

Re: New Item Pack v2
type: item
description: Start off by using this one instead. Then, add salt to taste. Follow up with not posting in antiquated threads. Finish it off with me locking the thread and you have yourself a tasty treat.
creator: JohnDoe
date: 2010-01-11T06:55:57-00:00