Fable: The Lost Chapters Mod Scene - RDF feed
Fast Uncompromising Discussions. FUDforum will get your users talking.
Click HERE for easy installer Here it is! I might need to work out a few kinks, but it is done! I haven't done everything I had hoped, but I resorted to the original plan and took out all the unnecessary things. I didn't take out everything, but a lot of things are gone. Here is an outdated preview, but I'll have pics soon enough. I put the buildings back. If there are any errors tell me. I will put up an fmp soon, but for now you need to have used freeroam. Happy enjoying scenery! p.s. Greatwood looks incredible, but I haven't seen anything after the banditpath. Greatwood I stretched the camera for a bigger view in these pics here is the video Feel free to use this mod as a base for any mod you make you can use the provided FinalAlbion.wld to connect some of the regions, but I haven't tested this, so be careful UPDATE! Now has a Fable: Bare FMP for people who haven't used the freeroam app. You'll need 7zip to get at the fmp though. you can get 7zip here props to Chaos and Searyan for the idea of an installer. the zip contains tng's, the 7z contains an fmp When you're done, paste the tng files from the fix_darkened_soul.7z file over the ones from this mod, to fix a bug with orchard farm.
Nice, can you post a Screen Shot of GW once you get the chance?
oh, yeah, gonna be in the video, and I'll throw in some screenshots here too.
woot camera edits ftw looks pretty good
thanks! edit: uploaded a vid
Awesome. This will be good for developing other bigger mods if you let it be.
what do you mean? let people use it for their mods?
It's good for projects with connected regions. All this would be worth while to me if I could properly edit the NPC navigation.
just posted on the first post
freaking sweet mod morerunes, plus that sig is kick ass
YEAH! Thanks for the killer feedback, have to change my sig though, I made it go all the way around now
UPDATE added easy installer to first post
Jesus christ in a crucible! I just speant a couple of hours enjoying the "natural beauty" of albion. This is truly a beautiful mod, and a favorite of mine, hands down
wow! thanks! glad you enjoy it
I feel like I should get some form of credit for being the originator of this idea. Sean_s should get some form of credit as well. He was the one who came up with the idea of making an installer. I'm not trying to sound like a dick.
yeah, I guess you're right, but where should I credit you guys? in the installer itself?
In this topic. PS - if your looking into recreating this, you should probably edit NPC navigation.
I hope Baystone will have that fixed in Chocolate box.
yeah, but what did chaos mean about re-creating this?
Perhaps fiishing the region connections, making the npc navigation a little more upredictable, such as some more adventurous traders might wak off the beaten path a bit. Same with the bandits, cretures, and other crap like that. Maybe also adding a little variety to flora and fauna based on region and region climate. Possibly different personalities based on region and weather. Things like that are probably what he means by "Recreating" the mod. I can do precisely none of this, but if the ideas are used, please give credit for the creativity. feel free to pm me ore email me @ theflamealchemist@yahoo.com if you need any more ideas for mods.
Just watched vid looks awsome downloading now!
WOW morerunes. i just recently got TLC actually after playing fable too much on xbox cause i liked the idea of mods. and ive downloaded just about all of them lol but yours truelly makes the game a whole lot funner!!! but i do have an idea what about new maps for each zone. and what about moving the exit area arches back farther to make the zone feel even larger?
that's a great idea! also, I was considering making new map styles, like moving around the entrance and exit
yea, also some things i noticed is that not only does it take ALL the fencing out but it also takes out some decorations which slightly make the game looks funny such as the training melee arena. another idea is maybe making the exiting path larger so you can run just in any direction and hit a loading screen to the next area? that would be better than haveing to go back and run down the road to go to the next area. and if you think people could get confused about which way goes where you could add that to your custom maps! =] i also agree with (i think it was chaos) about changing the NPC navigation if thats possible im not sure im new to modding if your still interested in adding to this mod i think i cant mess around with it and get new ideas =]
1. you can't change npc navigation yet 2. I can't make it so you can run in any random direction to exit, although that's not a bad idea, I might come back to that later 3. I know it takes out decorations, but wasn't that part of the point? to un-clog fable?
sry to keep posting on this topic morerunes but i was playing through some of the starting missions and the quest "protect orchard farm" has a bug with fable:bare installed. the bandits steal all 3 crates before they even run to them so the quest is automatically failed
dang, y'know, I probably accidentally deleted the crates. Thanks for telling me, I'll get on that
Hey morerunes when I use 7zip it says that the file can't be opened as archive, what can I do to fix that?
I would imagine that the archive is corrupt, try downloading it again.
Brambleclaw wrote on Tue, 18 March 2008 18:51 Hey morerunes when I use 7zip it says that the file can't be opened as archive, what can I do to fix that? I downloaded and extracted both archives with 7Zip without a problem. Check to see if your downloaded files match this: Fable Bare.zip - 1,218,375 bytes Fable Bare.7z - 5,882,347 bytes Either way, what download manager are you using? If you don't know what I'm talking about, I mean something like Fresh Download, I used it back in the days before high-speed internet, though I wouldn't recommend it to anyone. If you're not using such a download manager, what browser are you using? Like Internet Explorer, Firefox, Opera, etc. I ask because whatever it is you're using to download is missing a piece or is fudging up the data.
My Download Manager is fine and I'm using Internet Explorer, but it worked fine when I downloaded it again like Satan (one of the all knowing overlords of these forums)said.
hey now uve got an fmp do i just load it in fable explorer and it will be done?
only if you haven't used freeroam, but yes
Just played through a little bit with fable: bare and I found a problem.. When doing the "protect orchard farm" quest, it says you fail the quest right away because the boxes are removed.
crud, sorry about that, if you want to wait for fable the new world though I'll make sure that doesn't happen. For now you could try using the tng from the original game to counter that, and later I might post a patch
I'll wait for the new world, thx
no problem, actually, progress is slow, so I'll work harder, and try to recruit some tng modders to help. It seems most of the modders here have left though, here soon I may be the only one left, besides John Doe and Satan Not to worry though, *name removed to protect pm's from flooding in* has something cooking up that will eventually save the site To make a long story short, I'm going to work harder to get that mod going
basically just debugging, for some reason I get some random crashes going into "The Land of Many Lands", (aka. Creature Hub)
plenty, you can't even recognize it anymore
You're going to have to do the evil side of the quest where you steal them, you will beat the quest right when you walk in. I found a bug though, when I get done with the trader escort quest to take the traders to barrow fields, I walk into Oakvale and the game freezes. Can someone help me with this?
thanks, I'm actually working on an update
Ok, and also I'm kind of new to mods, I just started yesterday. I was wondering how you make "back ups" and also I tried getting Jack of Blade's eyes but when I put in the number for his eyes to CREATURE_HERO's eyes, my eyes got all big and were cross eyed. So I modded it again and now I have no eyes. Can you please teach me how to swap eyes and change to other characters clothes and hair and weapons?
most of this can be found by searching the forum, or in the link in my signature
Ok I'm starting to get the hang of it. I found out it wasn't Fable Bare that freezed my game, ever since I played without mods Oakvale worked fine, but now when I do mods, for some reason it freezes everytime I go to Oakvale so now I can't continue the story any help?
if you read, I said I only changed the camera in the screenshots to show more, it isn't supposed to change your camera what other mods did you use?
Ok I have done bare one time and took it off because I thought it caused the problem, then I got extra weapons for "weapon 1" and "weapon 2" in FE. Then I put Jack of Blades ID in my Heroes ID so I became Jack. Then my sword was between my feet going into my "stuff". So then I modded the sword sheathe to all be in "RIGHT HAND" so I never put my sword away, that fixed that problem. I have also messed with eyes, and made my eyes huge and even had no eyes, now I have Jack's eyes. I do not know what caused it to freeze Oakvale but this really sucks, I cant even go past the 3rd story quest since Oakvale wont work I would really appreaciate it if you could some how, connect Barrow Fields and Oakvale together?
... what's the problem with the way it is?
What happens is im in Barrow Fields, I walk into the entrance for Oakvale, the little spinny thing at the bottom right of the screen to show its loading takes forever. And when it disappears all I see is a black screen that says Oakvale under it in white writing.
no, but it's easy to do if you're interested make sure that you have Chocolate Box, then go to game.bin, and scroll down to CAMERA_MODE>>CAMERA>>PC_FAR [870] open it, go to FOV, and turn the number up a little, and go to dolly length, and turn the number up a little, then go to File>>Save and save over game.bin, when it's done close the window and start fable to test it
nope, sorry please note that this mod has several bugs
ahh i know it!!! thanks anyway!! hey!! i have another question!! i was thinking to change the hero textures with the textures of link(zelda Twilight princess) i have ALL the textures of the game, how can i do it?
DarkKira wrote on Wed, 02 July 2008 09:26 ahh i know it!!! thanks anyway!! hey!! i have another question!! i was thinking to change the hero textures with the textures of link(zelda Twilight princess) i have ALL the textures of the game, how can i do it? You don't, unless you want to remap the textures of all of the models. Even then, porting textures on that kind of scale is pushing the fair use limits by a long shot. And even then, those textures suck in comparison. Stretching them out for use in Fable will make them look like butt.
ohh! well!! thanks for your help anyways i was thinking it can works! but its ok ................. im going to commit suicide!!
well don't do that, there's always the option of making the texture yourself (yes, I know that was a joke)
morerunes wrote on Wed, 02 July 2008 07:45 well don't do that, there's always the option of making the texture yourself (yes, I know that was a joke) to late, i was dead 15 min. ago! anyway, about the textures... how can i do that? can i use the textures of Zelda?
you'd need to export different parts of the hero's texture, and paint over it yourself
ohh ok, well!!. next question, how i export or import textures? sorry, im quite the noob!!! thanks for your help!
In FE? All you have to do is change the name of the texture you want to copy, the hero and his stuff. Then find the "load" button and find you texture. Same things goes for exprting except you click "save as".
ok! i think i start to understand all this!!! thanks a lot pal!! i hope i can count on you if i have more questions!
hey does anyone hav a copy of the orchard farm.tng i cant find one and i need to do this quest. Thanks
a new update man???
nah, actually though, I should do this it would be wildly simple to do I think, with a batch file actually, I could even make it compatable with EVERY mod *I think* the basic idea would be to run a batch file that edits every single tng file in the FinalAlbion folder that replaces some objects with blank objects I think I may do that if people want me to
so?...... what are you waiting for? kidding, it would be great, finally master!
Wahou! AMAZING !!!!! I play since 3 weeks, didn't though i could have a so better game experience! Thanks a lot !!!! If you need help with anything, ask! I can't do a lot but if you explain, the boring part could be mine see ya !
Thanks! That could be the best feedback so far!
dude this mod is beyond awesome, albion looks great...but since I have my finalalbion.wad file back in levels it takes out all the things I put in the game with cbox, spawned enemies, teleporters, etc
which is going to be done first this or new world
The New World since I've already got the files ready, unless you really need these soon, in which case I can just back up the files and work on this.
naw just wondering I'm kinda an enthusiast of your work
I join with NEOCHICKEN on that one. Your work is perfect. Sure the Bare Release wasn't spot on perfect but there were only minor errors which were fixed in a few minutes max
I actually have to disagree with that, sorry Fable: Bare, while appears to have no bugs right now, is not nearly what I had wanted and imagined it to be. I got rid of a lot of rocks, making it look more 'bare' than I intended, and some things are there that should not be. The next release will hopefully be better though , and judging from the response from the first one, I think it'll be a hit Thanks though, I do appreciate it.
A hit indeed. Can't wait for the remake.
Um I when I get to the instaled program and when its loading it frezzes [im new]
When the instaling thing is ready to load it frezes [im new]
Do not double, triple, or any other number other than "1" post, unless it is COMPLETELY NECESSARY[/EXC POINT]. What's worse is that it's all the same thing. I haven't checked, but if this is an .fmp, it doesn't freeze, it's just really big. If it's not an .fmp, or you sat there for hours, try checking out the problem, or just tell us what the error says.
Hey I Instaled it at 100% but nothing happened.
Sorry for this dumb question but how do i install the tng files? Im new to the site but not to modding so im surprised I cant figure it out. Thanks.
BlowBack wrote on Tue, 27 July 2010 14:51 Sorry for this dumb question but how do i install the tng files? Im new to the site but not to modding so im surprised I cant figure it out. Thanks. You need to extrarct FinalAlbion.wad with CBox or Freeroam. And after you need to copy your tng's in directory where your fable installed-data-levels-finalalbion.