Fable: The Lost Chapters Mod Scene - RDF feed
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description: Fast Uncompromising Discussions. FUDforum will get your users talking.
items: Fable: The New World [WIP Topic - Release in Packages]
items: Re: Fable: The New World

Fable: The New World [WIP Topic - Release in Packages]
type: item
description: What do you get when you combine Fable: 41, Fable: New Consumables, and a whole lot of weapons? You get exactly what Fable: Bare should have been in the first place. I will post random screenshots as I get more done, but you're gonna have to wait for the mod to be finished for the full experience. Team: morerunes New Objects Tons of new food Some new forms of alcohol Some new drinks A lot of new weapons Some first aid stuff New Plot Long ago, in the land of Albion, there was a man known as The Craftsman. He made all sorts of things, especially weapons. The legend goes that he had visions, and he liked to make the things he saw in those visions. Nobody knows whether this is true, but then again, not much is known about him anyways. He made an incredible set of weapons, and some clothing. He also made strange foods, and even stranger potions, but after some time, he said he was leaving Albion. He said that he was going to a land known as Tamriel, and that he would never be back. Nobody knows where this "Tamriel" is, but many sailors have gone searching for this place, and never come back. He made a special chest, known as the Craft Box, that needed special keys called Craft Keys, and hid the chest and keys all over Albion. The only thing left of them, is a single key that Archon had found, and a clue that was with the key. It is currently unknown what the clue means, and heros have been trying to find the treasure for centuries. Many have gone insane down the path of The Craftsman's treasure. Will you choose to take up this quest for treasure? Or will you ignore it, and leave behind the ultimate stash? other features new splash screen new startup videos A more complete world Progress Done | In Progress | Haven't Started creature_hub edit Region Connection/Filler TNG Edits New Weapon Creation New foods/drinks creation Other Map Edits First aid creation Treasure of Albion CREDITS morerunes - most content Alia - Fable: 41 and GWP concepts BayStone - Chocolate Box and lis…
creator: morerunes
date: 2008-03-27T03:05:43-00:00

Re: Fable: The New World
type: item
description: Go to the WLD. Example: RegionName "CreatureHub"; NewDisplayName "Purgatory";
creator: chaos
date: 2008-03-27T04:16:44-00:00

Re: Fable: The New World
type: item
description: I tried that, except I made it "" instead of "creature_hub" and no change was made, maybe it just needs to have something else there to work, I'll try that. Thanks
creator: morerunes
date: 2008-03-27T17:06:07-00:00

Re: Fable: The New World
type: item
description: Just create a new text entry in fe and tell the wld to use that as the regions name
creator: James Butts
date: 2008-04-02T05:20:13-00:00

Re: Fable: The New World
type: item
description: How did I miss this thread? Anyway, in the .WLD there's something called "NewDisplayName" as chaos mentioned, except it ties to a text.big entry, and as James Butts said you can make a new text entry, though I'd recommend editing the existing text entry to whatever you want (conserve entries!). If you want to get detailed, check out the REGION entries. You should be able to find region descriptions for the regions that appear on the world map.
creator: JohnDoe
date: 2008-04-02T05:41:28-00:00

Re: Fable: The New World
type: item
description: JohnDoe wrote on Tue, 01 April 2008 21:41 How did I miss this thread? Anyway, in the .WLD there's something called "NewDisplayName" as chaos mentioned, except it ties to a text.big entry, and as James Butts said you can make a new text entry, though I'd recommend editing the existing text entry to whatever you want (conserve entries!). If you want to get detailed, check out the REGION entries. You should be able to find region descriptions for the regions that appear on the world map. I'm just to lazy and don't want to search threw all of the text entries to rename an area so I save time by creating a new text entry
creator: James Butts
date: 2008-04-02T05:44:56-00:00

Re: Fable: The New World
type: item
description: James Butts wrote on Wed, 02 April 2008 00:44 I'm just to lazy and don't want to search threw all of the text entries to rename an area so I save time by creating a new text entry It's people like you killing the e-zone layers.
creator: JohnDoe
date: 2008-04-02T05:46:41-00:00

Re: Fable: The New World
type: item
description: Really now everyone? You don't need to make new text entries. It's just like editing grave stones, just right out what you want to be displayed in between the quotes. You most likely haven't messed with your user.ini yet if it doesn't work. I'm talking about changing TRUE to FALSE or whatever it was.
creator: chaos
date: 2008-04-03T02:11:58-00:00

Re: Fable: The New World
type: item
description: Good luck Morerunes, you need help... let me know and I'll do everything I can.
creator: ShadowX630
date: 2008-04-03T11:31:03-00:00

Re: Fable: The New World
type: item
description: thanks, actually, I could use help tng editing. Tell me if you are interested. (this goes for anybody with decent (not beginner, because I'm doing serious stuff) tng editing skills. I'll be completely re-doing tng files. In other words, scrap the original and start fresh for the most part in many of the tng files)
creator: morerunes
date: 2008-04-04T19:55:16-00:00

Re: Fable: The New World
type: item
description: UPDATE
creator: morerunes
date: 2008-04-12T18:45:41-00:00

Re: Fable: The New World
type: item
description: What % would you say you are into this mod? Looking great and the list of new things seems cool. Keep it up and don't let this one die!
creator: lctdmf
date: 2008-04-12T20:19:46-00:00

Re: Fable: The New World
type: item
description: thanks, I would say that I'm about 1% finished, because I haven't had too much time to work on it, but it's going up fast, as I've done about 3 weapons today alone
creator: morerunes
date: 2008-04-12T20:21:17-00:00

Re: Fable: The New World
type: item
description: wow, seems like it's going to be a giant conversion. I think you should post a "to do" list and a "done" list it would also help for your own organization as well as keeping this thread nice and clean from spam asking how far you are into the mod. Just an idea
creator: lctdmf
date: 2008-04-12T20:23:36-00:00

Re: Fable: The New World
type: item
description: that is a good idea, I think I'll do that, thanks
creator: morerunes
date: 2008-04-12T20:24:45-00:00

Re: Fable: The New World
type: item
description: Sorry, I've been away, Morerunes. But if you don't mind, I would like to join your team. I will do whatever I can, entries, textures... anything really besides modeling.
creator: ShadowX630
date: 2008-04-12T21:12:12-00:00

Re: Fable: The New World
type: item
description: sounds good, I'll throw you into the team list, and send you a pm to get you started, and thanks for joining
creator: morerunes
date: 2008-04-12T22:09:08-00:00

Re: Fable: The New World
type: item
description: lctdmf wrote on Sat, 12 April 2008 21:23 I think you should post a "to do" list and a "done" list it would also help for your own organization as well as keeping this thread nice and clean from spam asking how far you are into the mod. If you think that keeps a mod thread clean of that sort of spam you're very wrong.
creator: Satan
date: 2008-04-12T22:17:22-00:00

Re: Fable: The New World
type: item
description: How, people will see the progress list, and if that's what they were going to ask about they wouldn't have to because it would be right there.
creator: lctdmf
date: 2008-04-12T22:32:55-00:00

Re: Fable: The New World
type: item
description: Yea but some people are too stupid to do that they ask questions then look.
creator: James Butts
date: 2008-04-12T23:12:21-00:00

Re: Fable: The New World
type: item
description: It will still happen. Trust me, I know that of which I speak.
creator: Satan
date: 2008-04-13T00:58:56-00:00

Re: Fable: The New World
type: item
description: Fable: The New World has been delayed, but I'm working on it again
creator: morerunes
date: 2008-04-30T18:09:52-00:00

Re: Fable: The New World
type: item
description: FIRST POST UPDATED
creator: morerunes
date: 2008-06-05T03:23:39-00:00

Re: Fable: The New World
type: item
description: wow this should be good...like reeeeeeeeeeeeeeaaaaaaaaaaaaaaaaaaallllllllllllllllllyyyyyyyy yyyy good. Can i please suggest something: it'll be cool if you could include jack of blades somehow and create some new heroes as well and also try too keep the areas in the same map place but change them around COMPLETELY so that its a whooooooooooole new game............ooooooooooh i just got the best idea: call this mod: FABLE and the legend of the craftsman's treasure..........oooooooh i looooooooooooooooooooove this! what u think?
creator: FableDude
date: 2008-06-06T00:08:10-00:00

Re: Fable: The New World
type: item
description: well, the idea of changing the maps I was already planning on doing, but I am limited to where npcs want to go do you mean Fable: The Legend of the Craftsman's Treasure could be the title of the mod? and all of the old heros are still there, because it still has the old plotline and stuff, just with some more plot but thanks for the enthusiasm ^_^
creator: morerunes
date: 2008-06-06T00:42:26-00:00

Re: Fable: The New World
type: item
description: no prob i like big projects like this so if u need ANY help at ALL PLEASE TELL me I'll be here(now i have to go so I'll post tomorrow june 6)......can i join.....pleeeeeeeeeeeeeeeeeeeeeeeeeeeese (its my first time an all doing a mod so i would like to help) (tell me tommorow)
creator: FableDude
date: 2008-06-06T01:47:29-00:00

Re: Fable: The New World
type: item
description: well, honestly there isn't much you could do I would gladly let you help, but the only thing I can think of is some new objects do you know how to make new objects? (the answer can wait if you need to go)
creator: morerunes
date: 2008-06-06T01:50:07-00:00

Re: Fable: The New World
type: item
description: i can try(ok maybey its not a good idea to join) i'll just give support by thinking about some ideas and telling u guys and keep this post happy
creator: FableDude
date: 2008-06-06T21:26:10-00:00

Re: Fable: The New World
type: item
description: http://youtube.com/watch?v=WKy-A4ELsEA
creator: morerunes
date: 2008-06-08T22:12:38-00:00

Re: Fable: The New World
type: item
description: uuuummmmmmmm oooooooookkkkkkeeeeeeeyyyyyyy that was kinda u know........yeah. i would change the letters and not put in the star wars kinda style.(the voice is excellent though)
creator: FableDude
date: 2008-06-08T23:50:26-00:00

Re: Fable: The New World
type: item
description: thanks, yeah, I need to change some of the text anyway
creator: morerunes
date: 2008-06-09T03:31:25-00:00

Re: Fable: The New World
type: item
description: either way the overall idea of that was good too.
creator: FableDude
date: 2008-06-09T18:34:12-00:00

Re: Fable: The New World
type: item
description: UPDATE
creator: morerunes
date: 2008-07-14T16:05:54-00:00

Re: Fable: The New World
type: item
description: I can't wait for this! GOOD LUCK!!!
creator: Futsu-Nushi-No-Kami
date: 2008-07-27T22:33:45-00:00

Re: Fable: The New World
type: item
description: Nice job, if you want some help to test, i'm here
creator: Sasuke210
date: 2008-10-03T15:27:47-00:00

Re: Fable: The New World
type: item
description: alright, but that won't be for a while
creator: morerunes
date: 2008-10-03T23:26:21-00:00

Re: Fable: The New World
type: item
description: i have a new/new idea, maybe you can let the boy already begin the game when its 18, and then he made a wooden sword, like the one in the first post, and then the oakvale rage happens, and you can fight to them, of course you lose, and maze takes you to the guild. there you get a 5 year long training and then you can just play the game. I dont know if this is possible but i think its a great idea ..
date: 2008-10-04T08:39:26-00:00

Re: Fable: The New World
type: item
description: That's possible. Let's rework this idea some, for continuity. I wouldn't use the age of 18, as I would imagine that an 18 years young boy aspiring to be a warrior wouldn't settle for a toy sword. The Hero fighting thing would have to be in a cutscene, I'd advise that the wooden sword be removed from the Hero at the end of this cutscene, as the Hero will get another weapon at the Guild. At the Guild, rather than the Hero get a stick, he gets a training sword, pretty much a blunt longsword made of wood (can be done with a retexture). Continue from there. I actually like the idea of changing the beginning. The sequence is very familiar to any modder, so the more different it is, the better the first impressions of the mod. As for this particular idea, I wouldn't say that I don't like it, just that it lacks too much. Don't get me wrong, any change is good, but that alone isn't enough to warrant the effort involved. Expanded = good.
creator: JohnDoe
date: 2008-10-04T09:40:08-00:00

Re: Fable: The New World
type: item
description: Ye ok, but i dont see a little boy with a toy sword fighting a bandit, and, if your city is full of bandits, and they are running to you, and you look beside you and there is a wooden stock, im shure you pick it up .. right ? so maybe he finds that sword on the ground by a child that died, idk.
date: 2008-10-04T10:52:12-00:00

Re: Fable: The New World
type: item
description: that's a great idea, I'll think about implementing that
creator: morerunes
date: 2008-10-04T14:39:42-00:00

Re: Fable: The New World
type: item
description: old Granny's Cleaver: new Granny's Cleaver: just a taste of what's to come
creator: morerunes
date: 2008-10-26T02:07:55-00:00

Re: Fable: The New World
type: item
description: Looks good and used. Not so much a fan of weapons that look like they came straight out of the Sword Buyer's Digest. May look good with a bit of blood splatter to give it that crazy lady look. morerunes wrote on Sun, 26 October 2008 00:28 the blade texture is actually a photo of a cleaver I own =p Perfect!
creator: JohnDoe
date: 2008-10-26T04:01:46-00:00

Re: Fable: The New World
type: item
description: alright, thanks for the feedback the blade texture is actually a photo of a cleaver I own =p
creator: morerunes
date: 2008-10-26T05:28:12-00:00

Re: Fable: The New World
type: item
description: Alright, I am now ready for people to help me out, if there are people that are good with tng editing. Just toss me a pm, and I'll send you the files and what to do with them and stuff.
creator: morerunes
date: 2008-12-03T22:36:41-00:00

Re: Fable: The New World
type: item
description: I think this will be a great mod but i dont think the hero actully should find a "real" weapon in the beggining of the game. Instead let him find something like the ordenary stick
creator: lalala
date: 2009-01-30T18:37:21-00:00

Re: Fable: The New World
type: item
description: what are you talking about? he gets a toy sword
creator: morerunes
date: 2009-01-31T02:43:48-00:00

Re: Fable: The New World
type: item
description: maybe the begining Hero should just Throw rocks and use brass knuckles or something. TO MORERUNES: ordinarily it is a stick you have a mod pack downloaded that makes it a toy sword. P.S. YAY ETHOL!!!
creator: NEOCHIKEN
date: 2009-02-06T14:54:58-00:00

Re: Fable: The New World
type: item
description: I say keep the sword and let those who don't want it be able to sell it. Personaly I wouldn't mind taking jack down with a kid's toy weapon.
creator: GameGeeks
date: 2009-02-06T16:00:46-00:00

Re: Fable: The New World
type: item
description: @NEOCHICKIN - I know, I'm still talking about this mod. Not only did I make the mod that gave you the toy sword instead of the stick, but I am going to include that mod in this mod
creator: morerunes
date: 2009-02-07T00:30:05-00:00

Re: Fable: The New World
type: item
description: Check it out, that's all of Greatwood.
creator: morerunes
date: 2009-04-18T04:04:05-00:00

Re: Fable: The New World
type: item
description: Eeek! The opposite of small loading times!!
creator: The New Fabled Ravrn
date: 2009-04-18T19:35:01-00:00

Re: Fable: The New World
type: item
description: Actually, it's not really that much more than before. Before, most of those maps were set to SeesMap in the WLD, so it was still loading them before, just not all the npc's and creatures. It really doesn't bump up the load times that much.
creator: morerunes
date: 2009-04-19T04:33:12-00:00

Re: Fable: The New World
type: item
description: Then await release
creator: The New Fabled Ravrn
date: 2009-04-19T10:11:24-00:00

Re: Fable: The New World
type: item
description: Public Beta: I wanted to show people what I mean by connected regions, with nice connected areas. I haven't finished greatwood by any means, but it's pretty close to what I want it to be in the end. Since I know none of you are going to read the readme, no matter what I name it, here are the instructions: How to Use - READ IT! 1. Start with a fresh installation of Fable - The Lost Chapters for pc. This requires you to delete the Fable - The Lost Chapters folder from your file system, and then uninstall the game, and then install the game again. Deleting the folder first is completely necessary, or the uninstallation will not work properly if you have done any modifications at all. 2. Either start up Chocolate Box and let it "fix your modding environment", or use freeroam and make sure tng and Lev (Unpatched) are both checked (not Lev (Patched)). 3. Copy the provided data folder and userst.ini files, and paste them into your Fable - The Lost Chapters folder, and when it asks you to overwrite, click "yes". 4. Open the Levels folder within the data folder (on your copy of Fable, not the provided data folder), and rename FinalAlbion.gtg and FinalAlbion.bwd to something else, such as BACKUP_FinalAlbion.gtg and BACKUP_FinalAlbion.bwd 5. Using Fable Explorer (preferably Shadownet version), load the plants.fmp file, then save and run fable. 6. Enjoy the new Greatwood! You can download it here. Also, on a side note, I highly recommend my Sprinting Hero mod for this, because there is a significant amount of walking to do. --EDIT-- On second thought, DON'T replace user.ini, that will only disable gameflow. Sorry about that. In the case that you already accidentally did so, open up user.ini and get rid of the two slashes before ActivateQuest("Gameflow");
creator: morerunes
date: 2009-04-19T16:35:25-00:00

Re: Fable: The New World
type: item
description: I still can't wander out of the orginal Lookout Point area, but the bench and fences are there, and some arch. There's an invisable wall, I;m still copy over the user.ini and delete those slashes. If this works, maybe change it?
creator: The New Fabled Ravrn
date: 2009-04-19T19:00:00-00:00

Re: Fable: The New World
type: item
description: If there's still an invisible wall, then you're doing something wrong. I've done several tests. Make sure you've used freeroam correctly and stuff, and that you overwrote the wld with the one provided
creator: morerunes
date: 2009-04-19T19:27:17-00:00

Re: Fable: The New World
type: item
description: I used Cbox, for one thing, but anyway. Just overwrite the .wld? It should do the trick? Nothing else?
creator: The New Fabled Ravrn
date: 2009-04-19T19:29:26-00:00

Re: Fable: The New World
type: item
description: just follow the directions that I posted, and it should work. I would use Fable Explorer to load plants.fmp, because CBox doesn't load all fmp's correctly. --edit-- In other news, I just finished connecting darkwood together. The broken bridge in greatwood lake will be a shortcut to darkwood I think, or maybe I'll get more complicated and do what John suggested and have it be buyable, then have it be a shortcut to barrow fields.
creator: morerunes
date: 2009-04-19T21:13:42-00:00

Re: Fable: The New World
type: item
description: Progress Update - Map Connection ____________________________________ I have finished all of the connecting maps, which turns out to be less than I had hoped for. Turns out the northern wastes, Witchwood, and Gibbet Woods just aren't built to be connected. They're pretty separated. The paths in Witchwood don't connect, so it'd be pointless to try and connect them. Same with Gibbet Woods. I did however connect most of Darkwood, and most of Greatwood all together though; I'm more than pleased with the results of those maps. This means I am going to move on to editing the map content/making stuff/working on the Treasure of Albion. The maps aren't going to be hugely different, I'm just going to move some chests and stuff, make you look. Make some new digging spots, new fishing spots, and most importantly, a better Treasure of Albion (assuming it's possible). Yay! Sadly, after all this time, I still haven't gotten a whole ton done, but on the other hand, I got really good at connecting regions efficiently, but sadly, I don't need to anymore, so that skill will pretty much be outdated. Whatever. -- Edit -- On a side note, I would estimate this bumps me up to about 50% done. Don't worry, I'm bug testing the crap out of this, and I won't let it get messy.
creator: morerunes
date: 2009-04-21T03:23:01-00:00

Re: Fable: The New World
type: item
description: just a little feedback on the beta. whenever you leave the guild the fisherman quest will activate and you are transported to the middle of greatwood.
creator: driftking7050
date: 2009-04-21T12:02:48-00:00

Re: Fable: The New World
type: item
description: That might be you, I tried this with just leaving the guild, not starting Wasp Menace. Try it on a new file, see it if works.
creator: The New Fabled Ravrn
date: 2009-04-21T12:09:35-00:00

Re: Fable: The New World
type: item
description: No, I think he's right. Some quests start when a certain map loads and based on other conditions. If both conditions are there, then both quests will start. In my opinion, that's not a big deal, but I'll see what other people think.
creator: morerunes
date: 2009-04-21T20:47:17-00:00

Re: Fable: The New World
type: item
description: yeah no big deal just sending feedback on the beta. if it gets more problematic it can probably be easily stopped through the quest script/file.
creator: driftking7050
date: 2009-04-22T01:45:37-00:00

Re: Fable: The New World
type: item
description: well from what i can see you're working really hard on this runes keep up the good work and i cant wait for the final version
creator: NEOCHIKEN
date: 2009-04-24T14:01:27-00:00

Re: Fable: The New World
type: item
description: Thank you, and I am ^_^
creator: morerunes
date: 2009-04-24T21:01:38-00:00

Re: Fable: The New World
type: item
description: What are you going to call the cross between Avo's Tear and the Sword of Aeons?
creator: nicomon
date: 2009-05-01T18:40:57-00:00

Re: Fable: The New World
type: item
description: Avo's Scorn
creator: morerunes
date: 2009-05-01T19:59:22-00:00

Re: Fable: The New World
type: item
description: how about they are the same damn sword with a different model+texture to begin with so the unfinished copy sounds like a good name
creator: NEOCHIKEN
date: 2009-05-07T18:58:48-00:00

Re: Fable: The New World
type: item
description: I have come to a point where I can make one of two choices: I can replace the Treasure of Albion and the clues with my own clues, chests, treasure, and locations, or I can make my series of chests, loot, and clues separate so the Treasure of Albion remains unchanged. Keep in mind that replacing the Treasure of Albion will require a bit more effort on my part, but shouldn't be too bad.
creator: morerunes
date: 2009-07-09T03:30:14-00:00

Re: Fable: The New World
type: item
description: You are doing so much to change the game, but I think a little more would be worth the effort. The current treasure, if I understand you, is lame. I assume you mean the frying pan and clues leading to it. I look forward to completion of this project, and appreciate all the effort you are putting into it.
creator: jwc2200
date: 2009-07-09T04:35:31-00:00

Re: Fable: The New World
type: item
description: Sounds good, replace wins
creator: morerunes
date: 2009-07-09T12:54:40-00:00

Re: Fable: The New World
type: item
description: The vote was a little bit one sided
creator: Noctus
date: 2009-07-09T16:30:32-00:00

Re: Fable: The New World
type: item
description: Makes me feel special.(I refuse to use a smilie, no matter how special I feel)
creator: jwc2200
date: 2009-07-09T16:56:18-00:00

Re: Fable: The New World
type: item
description: This is super awesome i cant wait for it to come out and i was wondering if it at all possible for you to make it so you can jump fences it would be really cool but if you cant its no big deal
creator: matt18201
date: 2009-07-30T07:43:33-00:00

Re: Fable: The New World
type: item
description: Thanks, but no, that's not possible
creator: morerunes
date: 2009-08-01T19:04:27-00:00

Re: Fable: The New World
type: item
description: matt18201 wrote on Thu, 30 July 2009 00:43 This is super awesome i cant wait for it to come out and i was wondering if it at all possible for you to make it so you can jump fences it would be really cool but if you cant its no big deal Someone has been playing Fable II a tad too much, methinks The general rule with modding Fable The Lost Chapters: What is in Fable II stays in Fable II. They're 2 different games made on 2 different consoles. Actual aspects of the game like vaulting etc. will not be possible to mod into Fable 1.
creator: Noctus
date: 2009-08-03T22:43:52-00:00

Re: Fable: The New World
type: item
description: OMG I CANT WAIT!!!!!!!!!!!! can you please give me an estimate as to when this may be finished?
creator: thugz411
date: 2009-08-28T19:57:49-00:00

Re: Fable: The New World
type: item
description: thugz411 wrote on Fri, 28 August 2009 14:57 OMG I CANT WAIT!!!!!!!!!!!! How I love hearing people say that ^^ I don't think I can give an estimate, because I keep working on it sporadically. While there isn't a ton of stuff left to do, it's really more about when I feel like working on it. For example, a few weeks ago, I made a ton of progress. I brought myself from about half way done to at least 3/4 done, except I haven't worked on it since then because I've been making a willy wonka outfit for Oblivion, but when I'm done with that (or perhaps earlier) I may go back to fable and make a bunch more progress. However, if you want a time estimate, I can at least say that I think it will be out within this school year, however don't hold me to that because I don't know for sure, it depends on how much homework I have. Also, here's some pictures of the wonka outfit I am making. Still gotta make a shirt, gloves, and cane.
creator: morerunes
date: 2009-08-29T15:12:02-00:00

Re: Fable: The New World
type: item
description: nice willy wonka stuff. haha! i can't wait either. can't wait for fable to spiced up to the extreme again!
creator: TkDj6
date: 2009-08-29T18:14:41-00:00

Re: Fable: The New World
type: item
description: Thanks for the feedback Morerunes! As for the mod maybe you guys can make the bridge in Greatwood Lake lead somewhere. BTW you guys are great modders!!!!
creator: thugz411
date: 2009-08-30T07:04:46-00:00

Re: Fable: The New World
type: item
description: I have only 1 litle question - where it`s done?
creator: DrVooDoo
date: 2009-10-01T19:13:22-00:00

Re: Fable: The New World
type: item
description: Where is what done?
creator: morerunes
date: 2009-10-01T21:34:08-00:00

Re: Fable: The New World
type: item
description: I have still a question. In beta versions connect only location graetwood or all? Such as witchwood or knothole glade? ps Forgive for errors, i`m from Russia.
creator: DrVooDoo
date: 2009-10-02T18:34:32-00:00

Re: Fable: The New World
type: item
description: The mod should be done within the next few months. The only areas connected are Greatwood and Darkwood, because it doesn't work right in other places.
creator: morerunes
date: 2009-10-02T19:38:24-00:00

Re: Fable: The New World
type: item
description: And that about this video. http://www.youtube.com/watch?v=0u9fW7ETV3k Apparently here all Albion is connected. It is your working out?
creator: DrVooDoo
date: 2009-10-03T14:01:20-00:00

Re: Fable: The New World
type: item
description: That's not all of Albion. Albion is much, much, much bigger. In the video description, it says that it's a modified Fable: Bare, that's one of morerunes' works available here.
creator: JohnDoe
date: 2009-10-03T14:57:36-00:00

Re: Fable: The New World
type: item
description: just another idea. at the start of the game instead of your sister's birthday. it is your birthday and you have to perform good deed to get a good present. you get a toy sword from your father, using the (i am a man of my word...) cutscene. then bandits attacked and you fight back where your father dies. the bandit cannot be killed by you and he knocks you over. the maze cutscene appears and strike the bandit and saves you. i think that would go very well.
creator: warischoy
date: 2009-10-03T21:25:27-00:00

Re: Fable: The New World
type: item
description: warischoy wrote on Sat, 03 October 2009 23:25 just another idea. at the start of the game instead of your sister's birthday. it is your birthday and you have to perform good deed to get a good present. you get a toy sword from your father, using the (i am a man of my word...) cutscene. then bandits attacked and you fight back where your father dies. the bandit cannot be killed by you and he knocks you over. the maze cutscene appears and strike the bandit and saves you. i think that would go very well. Skorms Fury wrote on Sat, 04 October 2008 10:39 i have a new/new idea, maybe you can let the boy already begin the game when its 18, and then he made a wooden sword, like the one in the first post, and then the oakvale rage happens, and you can fight to them, of course you lose, and maze takes you to the guild. there you get a 5 year long training and then you can just play the game. I dont know if this is possible but i think its a great idea .. Better idea if u ask me..
date: 2009-10-03T21:32:26-00:00

Re: Fable: The New World
type: item
description: warischoy wrote on Sat, 03 October 2009 16:25 just another idea. at the start of the game instead of your sister's birthday. it is your birthday and you have to perform good deed to get a good present. you get a toy sword from your father, using the (i am a man of my word...) cutscene. then bandits attacked and you fight back where your father dies. the bandit cannot be killed by you and he knocks you over. the maze cutscene appears and strike the bandit and saves you. i think that would go very well. No. It would require a different way to invoke that cutscene, and that can't be done. That and you would want a lot of the speech, cutscene and script bits removed, specifically the bits that imply that it is the sister's birthday. DeMoNiC wrote on Sat, 03 October 2009 16:32 Skorms Fury wrote on Sat, 04 October 2008 10:39 i have a new/new idea, maybe you can let the boy already begin the game when its 18, and then he made a wooden sword, like the one in the first post, and then the oakvale rage happens, and you can fight to them, of course you lose, and maze takes you to the guild. there you get a 5 year long training and then you can just play the game. I dont know if this is possible but i think its a great idea .. Better idea if u ask me.. Yea, you would say that, both of you are the same person after all.
creator: JohnDoe
date: 2009-10-04T03:44:07-00:00

Re: Fable: The New World
type: item
description: JohnDoe wrote on Sun, 04 October 2009 05:44 warischoy wrote on Sat, 03 October 2009 16:25 just another idea. at the start of the game instead of your sister's birthday. it is your birthday and you have to perform good deed to get a good present. you get a toy sword from your father, using the (i am a man of my word...) cutscene. then bandits attacked and you fight back where your father dies. the bandit cannot be killed by you and he knocks you over. the maze cutscene appears and strike the bandit and saves you. i think that would go very well. No. It would require a different way to invoke that cutscene, and that can't be done. That and you would want a lot of the speech, cutscene and script bits removed, specifically the bits that imply that it is the sister's birthday. DeMoNiC wrote on Sat, 03 October 2009 16:32 Skorms Fury wrote on Sat, 04 October 2008 10:39 i have a new/new idea, maybe you can let the boy already begin the game when its 18, and then he made a wooden sword, like the one in the first post, and then the oakvale rage happens, and you can fight to them, of course you lose, and maze takes you to the guild. there you get a 5 year long training and then you can just play the game. I dont know if this is possible but i think its a great idea .. Better idea if u ask me.. Yea, you would say that, both of you are the same person after all. Yes, i know, but i think my idea is better, not becauze its my idea, but i just think mines is better.
date: 2009-10-04T10:33:06-00:00

Re: Fable: The New World
type: item
description: I don't think that 1-single man can desides what is best. and by the way it may be annoying to change the story all the time. Still, it is good that we are all trying to help out. I know that nobody here was just for mess things up. But when these argues emerges, it could easily mess up. Maybe a bit of the Topic but it seemed that it was needed. Meanwhile, I really think this is a huge project and I am really exited about it... This almost feels like a never released DLC for TLC. It is pretty amazing work done by morerunes. He, as many others in this forum could maybe one day work for Lionhead (if that would interest them) Have a nice life so far
creator: Combatcorv
date: 2009-10-04T10:48:12-00:00

Re: Fable: The New World
type: item
description: to johndoe. if it is not possible for the cutscenes to be redone or changed. another idea you could use the same father cutscene for the first two coins. but instead of a coin he gives you a wooden sword. just before the raid you could show it to your sister. when you reach your sister. instead of your sister saying( hope you remember my birthday and all that.) she saids (wait there is something wrong) bandit raid begins. you fight the bandit where the trader is. and then the bandits drive you be to your father. you forgot about the bandits and maze cutscene begins.
creator: warischoy
date: 2009-10-04T11:55:28-00:00

Re: Fable: The New World
type: item
description: Good ideas people, I'll definitely look more into messing with cutscenes
creator: morerunes
date: 2009-10-04T13:28:26-00:00

Re: Fable: The New World
type: item
description: warischoy wrote on Sun, 04 October 2009 06:55 if it is not possible for the cutscenes to be redone or changed. You missed it. It's possible, but there isn't a way to invoke the cutscenes at will. That is hardcoded and cannot be changed. The one exception is the darkwood silver key cutscene, which requires the Hero to strike the marker to invoke the cutscene. This method cannot be used for other cutscenes.
creator: JohnDoe
date: 2009-10-04T15:29:57-00:00

Re: Fable: The New World
type: item
description: Hi JohnDoe, i have some questions. How you could clean invisible walls between sites leadout which are between locations. I try to make the same as you, only with location Darkwood by editing of file FinalAlbion.wld and change of maps in ChocolateBox, but at passage of one location the hero refuses to go further, rests in чтото. Help please.
creator: DrVooDoo
date: 2010-01-03T20:42:15-00:00

Re: Fable: The New World
type: item
description: DrVooDoo - This is not my project. morerunes is the one behind The New World. The problem is that you used ChocolateBox to extract the LEVs and TNGs from the WAD. ChocolateBox does not patch the LEVs so that the Hero can walk anywhere in the maps. Either you can use ChocolateBox to manually edit the walkable areas on the maps or you can use FreeRoam to extract the LEVs and patch them.
creator: JohnDoe
date: 2010-01-03T21:48:27-00:00

Re: Fable: The New World
type: item
description: JohnDoe, I install this mod and i have some troybles. Such as at the picture. 1.46MB GIF removed. And this trouble i have when i connect darkwood.How delete invisible wall`s betwen leadouts maps? I must start a new game or not?
creator: DrVooDoo
date: 2010-01-04T15:56:24-00:00

Re: Fable: The New World
type: item
description: Your problem is that you are not editing the userst.ini UseCompiledWorldFiles from TRUE to FALSE.
creator: JohnDoe
date: 2010-01-04T20:27:45-00:00

Re: Fable: The New World
type: item
description: On another note, make sure you deleted renamed your FinalAlbion.gtg file.
creator: morerunes
date: 2010-01-04T21:56:24-00:00

Re: Fable: The New World
type: item
description: morerunes wrote on Mon, 04 January 2010 15:56 FinalAlbion.gtg I don't think that's necessary and I also wouldn't recommend it... you can instead just edit the userst.ini UseCompiledGlobalThings from TRUE to FALSE.
creator: JohnDoe
date: 2010-01-04T23:13:52-00:00