Fable: The Lost Chapters Mod Scene - RDF feed
Fast Uncompromising Discussions. FUDforum will get your users talking.
So you say: "A mask, huh? yeah... Go home, noob." This may be sound stupid, there's alredy the Jack of Blade's mask mod. running on the forums, but I'm fan of Bleach (manga and anime [japanese comic and cartoon], but specially anime) and I was thinking about make the Ichigo's Hollow Mask. And you say: "What in the name of Skorm is that?" Starring: Ichigo Kurosaki [EEcheegoh koorOhsakee] (big letter marks accent) In Bleach, Human, 15 (yeeaaaaaaah) years old, Substitute Shinigami [SheeneegAmi] (God of Death, the one that carries souls to the Heavens). And now you ask about the mask. Well, Ichigo have some... special powers... [SPOILER AHEAD] Vizard Powers, which are from Hollow, souls that have turned in something like a devil and lives in a parallel dimension (not the heaven, not the hell, it's a "hollow world") called "Hueco Mundo" [ooEhkoh mOOndoh] spanish for "Hollow World". And so, a Shinigami with Hollow powers is called a Vizard [END OF SPOILERS] End of Spoilers... Now... You want to see the Hollow Mask that Ichigo wears sometimes. THIS IS THE ICHIGO'S HOLLOW MASK Now, after I explained this (I'm sure that at least 3 persons knew that info) here's the idea, make a new object, based on the Jack of Blades Mask that you can wear if you want when you end the game. Same structure, but I will make the .bmp file for the texture. So I want to know if there's some "uber" who can help me out with this. And for What I understand, there's an alredy done hollow mask objetc here but I'm not sure if that works, because it's an old thread. And I repeat: I CAN MAKE A TEXTURE FOR THAT WITH PHOTOSHOP AND THE ACTUAL J.o.B. MASK!!! (well, that's new info xD)
The mask model has been done. Someone could texture it, someone could throw it in the game. Both are relatively easy things to do. Here.
I can texture, but i think he wants the mask, but whatever. Kill two birds with one stone right? (I don't think that's an appropriate analogy )
Thank you, JohnDow for the info. n_n If a Moderator reads this, please close and/or delete this topic.
can someone with 3ds max make a texture map for it, if they can i will try to skin it. **EDIT** and a direct x file since my 3ds trial ran out.
I could probably texture it, but not right this second
morerunes, if you can try to texture it, make it white with some shadows, I'll make experiments if I can get the grog's model into a mesh entry.
Someone has textured the mask (although it's not the greastest). It has 19 pages, maybe morerunes can help (he psoted on it), and search this exactly. "Screenshots [BroadBand Only]" Good luck
Ravrn, that's a retexture for the Jack of Blade's Mask. I want to make a new object and apply a good quality texture. There's an alredy done .obj model (Grog McGee), but I don't know how to import it to the Fable Explorer in order to experiment with textures.
Omega Meckberg wrote on Sat, 14 June 2008 06:13 There's an alredy done .obj model (Grog McGee), but I don't know how to import it to the Fable Explorer in order to experiment with textures. Heh, to make new clothing, you'd have to export a head clothing item, like a hat/helmet/mask, import both the new model and the exported model, rig the bones, delete the original Fable model, set up the hierarchy, export, copy the mesh frame from the .x file opened in notepad, go to the exported Fable file, delete any mesh frames in it and paste, save, import into FE. Have fun.
I never had to do the copy - paste thing before, but maybe I need to do that for my creature and some other clothes. Sometimes it seems to work just by exporting
JohnDoe wrote on Sat, 14 June 2008 10:43 Heh, to make new clothing, you'd have to export a head clothing item, like a hat/helmet/mask, import both the new model and the exported model, rig the bones, delete the original Fable model, set up the hierarchy, export, copy the mesh frame from the .x file opened in notepad, go to the exported Fable file, delete any mesh frames in it and paste, save, import into FE. Have fun. No no no, What I'd say is that I don't know how to put the .obj model into a graphics.big entry ._.UUU (and I did not understand your steps.
Omega Meckberg wrote on Sat, 14 June 2008 11:04 No no no, What I'd say is that I don't know how to put the .obj model into a graphics.big entry ._.UUU (and I did not understand your steps. That's just the thing, you can't import that type of model in the graphics.big. It needs to be an .x model, then it needs proper hierarchy, and even then, it's just a static model. For it to be a clothing item, it has to be set up like existing clothing models, like a hat/helmet/mask.
I know, but I don't know how to convert the .obj into an .x
You would need a modeling app like 3DS capable of importing such a model, it can then be exported as .x, but not before also importing an exported model from the graphics.big using FE to set up the new model properly. Edit: Didn't see this before. morerunes wrote on Sat, 14 June 2008 10:30 I never had to do the copy - paste thing before, but maybe I need to do that for my creature and some other clothes. Sometimes it seems to work just by exporting BlueTooth has mentioned that there are some skeletal problems. I wouldn't expect it to be necessary for things of a smaller extent, but for something like a new creature I would definitely give anything a try.
Omega Meckberg wrote on Sat, 14 June 2008 19:25 I know, but I don't know how to convert the .obj into an .x Obj as in Wavefront? That's coming to CBox pretty soon.
morerunes wrote on Tue, 17 June 2008 18:32 really!?! you mean we won't need 3ds? No. It's meant for the Blender's Wavefront exporter. Should work with SketchUp too. It has its limitations though. It cannot do skinning for example. Also object hierarchies are not going to be in the first version. So, basically just single meshes for the first version.
By the way peeps, uh, i mean, fable modders...Morerunes has a, don't know about comeplete, but most or a few of these objects done, or ready to be imported. Sorry Morerunes .