Fable: The Lost Chapters Mod Scene - RDF feed
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items: The Harvester - Redone (Not a big mod)
items: Re: The Harvester - Redone (Not a big mod)

The Harvester - Redone (Not a big mod)
type: item
description: EDIT: Screenshots added! I recently hacked and found a very good crossbow called The Harvester. It works fine, and so i decided ti put it in the game! Simply enough, this is what i did: • Made the chest at Twinblades Tent that of a 20 Silver Key Chest • This chest holds The Harvester • The description has been edited to fit a bandit weapon. For those who are new to modding, you need to have used FreeRoam for this to work! Instructions: Toggle Spoiler 1. Go to the program files in your computer, then Microsoft Games, then Fable The Lost Chapters, Data, Levels, FinalAlbion folder (This may be different depending on where you decided to put the program files) 2. Find the file in FinalAlbion called BanditCampBoss.tng and replace it with the file attached. Notice please that if you want to change it back you must back up your BanditCampBoss.tng. Otherwise you must reinstall. Although this is a very minor mod that makes hardly any difference, so this shouldn't be necessary 3. Once done, open your version of Fable Explorer. 4. Open the FMP file attached. 5. Save Mods and Run Fable And the chest will be there. I will add screenies later if need be Weapon Description: The weapon used by Ripper, the original Bandit King. Before he died, he didn't trust the next Bandit King, now named Twinblade. So in illness he locked this in a silver key chest. Knowing only someone worthy would then be able to use this to strike fear, and bolts, into unsuspecting victims. This well made crossbow can easilly kill any human in one. Screenshots: Chest: Toggle Spoiler Content Toggle Spoiler And the weapon i'm wielding in screenie 2 is called The Keshire Sickle. Want it? Search for it It's a great mod by crazybunny and bluetooth.
creator: Noctus
date: 2008-11-02T16:26:00-00:00

Re: The Harvester - Redone (Not a big mod)
type: item
description: DarkenedSoul wrote on Sun, 02 November 2008 10:26 I will add screenies later if need be It need be.
creator: JohnDoe
date: 2008-11-02T17:34:15-00:00

Re: The Harvester - Redone (Not a big mod)
type: item
description: Screenies added. Tell me what you think.
creator: Noctus
date: 2008-11-03T18:50:42-00:00

Re: The Harvester - Redone (Not a big mod)
type: item
description: Other than the description text, what other edits did you make to the Harvester? I was disappointed when I first found out that the repeater crossbows didn't have much significant improvement or drawback compared to the other crossbows.
creator: JohnDoe
date: 2008-11-03T19:08:37-00:00

Re: The Harvester - Redone (Not a big mod)
type: item
description: I didn't edit the weapon itself, i thought it was fine as it was. But i'm open to suggestions I'm still not a very advanced modder. But i'll try my best. Is there a way to make it not need charging? I guess thats what they started with the pumpcrossbows but never actually got round to doing.
creator: Noctus
date: 2008-11-03T22:23:39-00:00

Re: The Harvester - Redone (Not a big mod)
type: item
description: DarkenedSoul wrote on Mon, 03 November 2008 16:23 Is there a way to make it not need charging? Not to my knowledge, no. There are some things you could do though. You can make the minimum damage high enough to kill anything, still needs to be held back long enough to penetrate, otherwise arrows/bolts will just bounce off of the target. You can make the shot explosive, the bolts bounce off the target, but the explosion will still deal damage. The alternative is finding the variable that determines how long you need to hold the bow back to penetrate.
creator: JohnDoe
date: 2008-11-03T23:07:02-00:00

Re: The Harvester - Redone (Not a big mod)
type: item
description: Do you know where theres a tutorial to make the minimal damage much higher? Or do you know? I wanted the weapon to be realistic, like all the other legendary weapons. Not a godlike damage weapon. So explosions isn't a great idea for me. I will try to find that variable.
creator: Noctus
date: 2008-11-04T12:32:35-00:00

Re: The Harvester - Redone (Not a big mod)
type: item
description: Minimal meaning splash damage or something like it?
creator: The New Fabled Ravrn
date: 2008-12-17T02:08:11-00:00

Re: The Harvester - Redone (Not a big mod)
type: item
description: So basically i can tap the button and 5 bolts come out doing about 75 damage each or something.
creator: Noctus
date: 2008-12-17T10:36:01-00:00

Re: The Harvester - Redone (Not a big mod)
type: item
description: i forgot is the harvester in the game originally, or a mod I havent played fable for a while lol
creator: balverine man
date: 2009-03-20T05:06:10-00:00

Re: The Harvester - Redone (Not a big mod)
type: item
description: balverine man wrote on Fri, 20 March 2009 00:06 i forgot is the harvester in the game originally, or a mod I havent played fable for a while lol It's in the game but is unused.
creator: JohnDoe
date: 2009-03-20T05:11:22-00:00

Re: The Harvester - Redone (Not a big mod)
type: item
creator: anujgamer343
date: 2009-03-29T19:27:58-00:00

Re: The Harvester - Redone (Not a big mod)
type: item
description: anujgamer343 wrote on Sun, 29 March 2009 12:27 lol isnt this already in the game? OBJECT_LEGENDARY_PUMPCROSSBOW im using it now Yes, But I gave it a place in the game with a new title and description.
creator: Noctus
date: 2009-03-29T20:02:24-00:00

Re: The Harvester - Redone (Not a big mod)
type: item
creator: anujgamer343
date: 2009-03-31T06:18:41-00:00

Re: The Harvester - Redone (Not a big mod)
type: item
description: anujgamer343 wrote on Mon, 30 March 2009 23:18 hmm, you could easily add harvestor to your inventory using ShadowNet Of course you could, but I gave it a story and a place ingame. anujgamer343 wrote on Mon, 30 March 2009 23:18 but i guess some people will need a chest to make the game more "real" No one here should need it but it's far better than modding FE for it.
creator: Noctus
date: 2009-03-31T16:16:00-00:00