Fable: The Lost Chapters Mod Scene - RDF feed
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Ok folks, here's the NewItemPack v2.5 It's the same as v2, but has the patch included, and it's all merged into a single fmp! Enjoy. Important This should work fine, I've tested it on a clean install several times, no errors. As I've tested this on a clean install, I can't guarantee how this works on files that have been modded - although I think it'll work. However: should you get any errors while loading this mod in Fable Explorer, don't save, but exit and try again. About the mod SCREENSHOT -> This mod can be used no matter if you have or have not used the FreeRoam App. -> This mod adds a trader to the lookoutpoint who can sell you the new items. You find him where you find the silver key. -> The mod also has a chest included with 4 items in it. I had to do this because else the game would crash. However; you can only open the chest with a special key - which the trader can sell you. -> If you want to be able to undo the mod: make backups! HOW TO: How To if you HAVE NOT used the FreeRoam App: 1. Make backups of your gamefiles (c:\Program Files\Microsof tGames\Fable the Lost Chapters\data\) 2. Start Fable Explorer 3. Click 'File' and 'Load FMP' 4. Select the NewItemPack_V2-5.fmp 5. Wait about a minute for FE to load the mod 6. Click 'Actions' and 'Save Mods and run Fable' 7. Wait for Fable to start How To if you HAVE used the FreeRoam App: 1. Make backups of your gamefiles (c:\Program Files\Microsof tGames\Fable the Lost Chapters\data\) 2. Drop the LookOutPoint.tng in the Data\Levels\FinalAlbion\ folder 3. Start Fable Explorer 4. Click 'File' and 'Load FMP' 5. Select the NewItemPack_V2-5.fmp 6. Wait about a minute for FE to load the mod 7. Click 'Actions' and 'Save Mods and run Fable' 8. Wait for Fable to start Also take note on what DarkenedSoul told us: DarkenedSoul wrote on Sat, 28 February 2009 14:57 But i think it's worth putting in the first post that it will take a LOOOOOONG time to load onto Fable Explorer. Tell them FE isn't crashing, it's just loading. Moreso when you click Save Mods and Run Fable. CREDITS and INDEX CLOTHING: # BlindFold, by Bluetooth and OldBoy # Balverine Hat, by Bluetooth and OldBoy # Buetooth Suits (wip), by Bluetooth # JoB Outfit(BETA), by crazybunny # Fire Assassin Hat, by Bluetooth # Darth Nihilus Mask, by Bluetooth # Seperated Assassin Mask, by Bluetooth WEAPONS: # Amber Weapon Pack, by Marcopolo # Beer Tankard, by OldBoy # Torch, by OldBoy # Chair, by OldBoy # Bottle, by OldBoy # Summoner Blade, by Marcopolo # Dawnfang, by Marcopolo # Burka Bata, by Tsuyu # GunBlade, by fable24man # Duskfang, by Marcopolo # Staff Set, by Sean_S # Avalanche, by Marcopolo # Nerveshatter, by Marcopolo # Keshire Sickle, by Bluetooth # Kukri Knife, by OldBoy # Keshire Katana, by Bluetooth # OldBoy's Broken Sword, by OldBoy # Bluetooth Arquebus, by Bluetooth # Keshire Gnarled Mace, by Bluetooth and OldBoy # Madness Axe, by Marcopolo # Madness Longsword, by Marcopolo MISCELLANEOUS: #Larger Inventory Mod, by the2ndbestman # Staff Animations, by Bluetooth # Sellable Stick, by Bluetooth # Scripted Shopkeeper, by Bluetooth and Sean_S Thanks: Bluetooth and Silverback: For pointing out the fableexplorer.exe -fc 1.fmp 2.fmp out.fmp Hunter: For Fable Explorer and time&patience @ IRC Silverback: For the ShadowNet build JohnDoe: For being JohnDoe Pe Ell: For FableTLCmod.com
You have surpassed yourself again. You are a true fable modder. *Downloads*
DarkenedSoul wrote on Sat, 28 February 2009 14:28 You have surpassed yourself again. You are a true fable modder. *Downloads* Thanks and please let us know if it works as it should. I was only able to test this on one system, so...
OldBoy wrote on Sat, 28 February 2009 05:32 DarkenedSoul wrote on Sat, 28 February 2009 14:28 You have surpassed yourself again. You are a true fable modder. *Downloads* Thanks and please let us know if it works as it should. I was only able to test this on one system, so... It works beautifully for me
But i think it's worth putting in the first post that it will take a LOOOOOONG time to load onto Fable Explorer. Tell them FE isn't crashing, it's just loading. Moreso when you click Save Mods and Run Fable.
DarkenedSoul wrote on Sat, 28 February 2009 14:57 But i think it's worth putting in the first post that it will take a LOOOOOONG time to load onto Fable Explorer. Tell them FE isn't crashing, it's just loading. Moreso when you click Save Mods and Run Fable. You're probably right. Done and done.
I'm in your post :3 Good job on this, it's great!
Fun with my own mod
I was just about to fix that post in a reply, and you fixed it already XD Lol, Bottled by Jack of Blades.
Hm somehow the beertankard model doesn't show ingame on my pc. It doesn't crash, and can be used as a weapon - but the model doesn't show. Might be my graphics card (or the lack of it...) Is that just me?
The Gun Blade <gun mode> isn't N the package is it? Cause that would B the shiznit. Oh yeah, will this work if I already have an earlier version of the package?
No it isn't in there. and I dno't know what version you use, but this is the same as v2, only easier to apply. And I also don't know wether this will install over v1, you'll have to try.
love the pack.......except for one thing.....im really not digging the polearm holding mod....i was wondering if anyone can tell me what i need to pull from the game files via FE in order for me to hold polearms as two handed swords again.....
Look at the class, type, and animation group of a typical two-handed weapon's CWeaponDef, then copy the values over to the polearm's CWeaponDef. Then switch the CCarryableDef to that of a typical two-handed weapon, should be enough to take care of it.
I get an error message when I try to open the fmp in FE: I have taken off aging morph as well as the jog (replaced with walk). Is that the 'corruption'?
Close FE. Reopen FE. Try loading the mod again. You can also shut down any other working process, minimizing the things your computer is doing so that it can focus solely on FE and applying the edits. Try, try, try again. Edit: Nabster wrote on Fri, 06 March 2009 21:14 I have taken off aging morph as well as the jog (replaced with walk). Is that the 'corruption'? Maybe. This is best used on a clean file set.
Thanks, I open and closed unsuccessfully about 3 or 4 times, but now there hasn't been an error message, and it seems like it's loading the fmp, so everything should be working correctly. Thanks for the lightning-quick reply, Nabster
I hope i can get this to work properly. i've been having item trouble latly. but the sales man never loads up in lookout point. do i have to of already had the key? and im using cbox to install free roam, do the mods count this as a version of free roam or should i use the non freeroam version? Do i have to spawn this added stuff? i'll prolly try a few more times different variants tho.
Scudreloaded wrote on Wed, 18 March 2009 13:05 I hope i can get this to work properly. i've been having item trouble latly. but the sales man never loads up in lookout point. do i have to of already had the key? and im using cbox to install free roam, do the mods count this as a version of free roam or should i use the non freeroam version? Do i have to spawn this added stuff? i'll prolly try a few more times different variants tho. Copy the TNG into FinalAlbion, then press compatability files and copy it there too.
oh dear. well i went into the folder looking for the compatibility files header ( i have seen it up there before) its supposed to be right up there above name. but its not anymore i did a fresh install. (not a backup copy thing) and its still not there... . im gunna do some searching tho but help maybe
Scudreloaded wrote on Wed, 18 March 2009 15:31 oh dear. well i went into the folder looking for the compatibility files header ( i have seen it up there before) its supposed to be right up there above name. but its not anymore i did a fresh install. (not a backup copy thing) and its still not there... . im gunna do some searching tho but help maybe It's BELOW the file directory. And strange, it should be there. Vista is such a b****. =/
i know its supposed to be there.. it was at one time but ive had to re-install numerous times its gone now.even on a fresh install ...yeah now that ive gotten into modding and file replacement and such i hate vista...some of my old stuff dont work at all but atleast now i can get fable to run .last night it would just crash
Scudreloaded wrote on Wed, 18 March 2009 16:53 i know its supposed to be there.. it was at one time but ive had to re-install numerous times its gone now.even on a fresh install ...yeah now that ive gotten into modding and file replacement and such i hate vista...some of my old stuff dont work at all but atleast now i can get fable to run .last night it would just crash Take ownership of your files again. Thats what makes Compatability Files come up.
no such luck does it matter if i use the free roam app or c box to add the free roamness i'm pretty sure my file path/contents are correct C:\Program Files (x86)\Microsoft Games\Fable - The Lost Chapters\data\Levels\FinalAlbion
Scudreloaded wrote on Wed, 18 March 2009 17:07 no such luck does it matter if i use the free roam app or c box to add the free roamness i'm pretty sure my file path/contents are correct C:\Program Files (x86)\Microsoft Games\Fable - The Lost Chapters\data\Levels\FinalAlbion {x86)?
DarkenedSoul wrote on Wed, 18 March 2009 19:10 {x86)? He's on a 64 bit machine. 32 bit apps and 64 bit apps are separated, so they have their own Program Files folder.
Nabster wrote on Fri, 06 March 2009 19:14 I get an error message when I try to open the fmp in FE: I have taken off aging morph as well as the jog (replaced with walk). Is that the 'corruption'? I am getting the same error I have tried over 50 times to load the fmp closing out FE each time still to no avail. I am lost what should I do ?
Disciple wrote on Mon, 23 March 2009 18:33 I am getting the same error I have tried over 50 times to load the fmp closing out FE each time still to no avail. I am lost what should I do ? There's something that I do, on occasion. When I get that error and there is no problem with the mod (this mod is just fine), I load the mod again (without having first closed FE). The second time I do not get the error. I then check to make sure there are new entries where there are supposed to be new entries, and resume as if the error never happened. While it may not be necessary to load the mod again (most, if not all, of the contents of the mod are written despite the error), I like to be sure. I would keep this to myself because I'm afraid of people misinterpreting it, downloading broken mods, loading them twice and bitching to me that it doesn't work, but let's see what happens.
I get the same error and even your method didn't help... loaded it twice and it gave me the error again please help me... oooh... even worse happened... now I installed the Fable Setup Path Editor and Fable Explorer won't even run now anything you can suggest? tryed with chocolate box, works fine... but fable won't start when I try to load my game it loads and in the end exits the game
Gio #12484; wrote on Tue, 24 March 2009 07:05 I get the same error and even your method didn't help... loaded it twice and it gave me the error again please help me... Then I guess you're out of luck. Too bad. Gio #12484; wrote on Tue, 24 March 2009 07:05 oooh... even worse happened... now I installed the Fable Setup Path Editor and Fable Explorer won't even run now anything you can suggest? tryed with chocolate box, works fine... but fable won't start when I try to load my game it loads and in the end exits the game Search and read, or is that too much to ask? Or is playing with things without having any idea as to what they do a hobby of yours?
I reinstalled the Pack after I installed the Free Roam App, and I must have gotten that error message 30 times. But eventually, it did work. I opened FE, got the error message, and then I would either close and try again, or do as John and simply continue. In the end it did work, but I'd still like to know why this happens.
I've looked into this and can't find any way to solve this problem. Whenever I go to run fable from FE I get stuck at C:\Program Files\Microsoft Games\Fable - The Lost Chapters\data\graphics and it wont go any farther, any idea how to solve this?
Codyisrad1 wrote on Tue, 14 April 2009 19:12 I've looked into this and can't find any way to solve this problem. Whenever I go to run fable from FE I get stuck at C:\Program Files\Microsoft Games\Fable - The Lost Chapters\data\graphics and it wont go any farther, any idea how to solve this? I didn't get a word of that WHen you run fable, do you get an error? Printscreen it and paste it here in .jpg image format. If not, be more specific. What exactly are you doing?
I am getting the exact same error. I know you're adamant about it not being the fault of your mod, but it doesn't happenw ith anything else. Plus your "Then I guess you're out of luck. Too bad." was extremely rude. I've tried opening it repeatedly, closing and reopening FE, absolutely nothing will work.
Simify wrote on Sun, 19 April 2009 02:05 I am getting the exact same error. Try the silly workarounds that I mentioned: load the mod repeatedly until no error is given and check some of the new model entries to see if they're there; or or load the mod and if you get the error, restart FE and try again, repeat until it works. If that doesn't work then feel free to try your own workarounds. If you come up with a better one, let us know. Side-note: This mod was made in ShadowNet FE, but should work with any build of FE that loads FMPs. If you want to try it for the hell of it, grab ShadowNet and see if that makes a difference (and it shouldn't, just saying you could try it anyway). Simify wrote on Sun, 19 April 2009 02:05 I know you're adamant about it not being the fault of your mod, but it doesn't happenw ith anything else. The attempted to write to protected memory error? That happens with tons of things, especially anything that has to do with models. This mod deals in a lot of models, so it is very likely to toss that error. We're adamant about it not being the fault of the mod because OldBoy has tested it, I've used it without even a problem, and it works for others. Don't get me wrong, I'm not saying that this is some typical user error deal and that it's your fault somehow, I'm just saying it isn't the mod, it works for others, and that the error happens sometimes and we have workarounds that you should try. Simify wrote on Sun, 19 April 2009 02:05 Plus your "Then I guess you're out of luck. Too bad." was extremely rude. If it is perceived as rude, the reader is negatively reading into it something that isn't there. My statement is 100% true. If absolutely nothing works, then he is out of luck, and it's too bad, because this is a great mod. Simify wrote on Sun, 19 April 2009 02:05 I've tried opening it repeatedly, closing and reopening FE, absolutely nothing will work. Lacking a better and more appropriate way to say it, I guess you're out of luck, too bad.
I´m getting the same error, wich says that the memory is corrupt and protective, etc etc. I'm pretty sure it's not my fault, because I have used multiple mods before. hmm though that might be the problem. I don't use freeroam, because it crashes whenever I press 'Rip' ah well, I hope you'll be able to figure out what's the dealio with the mod. You can't honoustly be saying that it's working 100% if there are multiple people complaining. (no offence for the creators of the mod, you're all awesome. )
Hoekzema wrote on Mon, 11 May 2009 10:57 I´m getting the same error, wich says that the memory is corrupt and protective, etc etc. I'm pretty sure it's not my fault, because I have used multiple mods before. Bingo. Use this in a clean set o' files. Hoekzema wrote on Mon, 11 May 2009 10:57 I don't use freeroam, because it crashes whenever I press 'Rip' No, Thats impatience. It's not crashing, it's working. Just leave it for a couple of minutes and I promise you it will work. Hoekzema wrote on Mon, 11 May 2009 10:57 You can't honoustly be saying that it's working 100% if there are multiple people complaining. (no offence for the creators of the mod, you're all awesome. ) Of course we can. He said use it on a clean set of files, and you didn't.
Well Freeroam still isn't working. http://fabletlcmod.com/forum/index.php?t=msg&goto=51220& amp;#msg_51220
Hoekzema wrote on Mon, 11 May 2009 10:57 You can't honoustly be saying that it's working 100% if there are multiple people complaining. (no offence for the creators of the mod, you're all awesome. ) Nope I used my (clean) backup files, but still the same error.
Hoekzema wrote on Mon, 11 May 2009 11:42 Well Freeroam still isn't working. http://fabletlcmod.com/forum/index.php?t=msg&goto=51220& amp; amp;#msg_51220 You could have told me in the first place it wasn't crashing, but an error was popping up I think this may help. http://www.microsoft.com/downloads/details.aspx?FamilyId=333 325FD-AE52-4E35-B531-508D977D32A6
Hoekzema wrote on Mon, 11 May 2009 19:57 I´m getting the same error, wich says that the memory is corrupt and protective, etc etc. I'm pretty sure it's not my fault, because I have used multiple mods before. hmm though that might be the problem. I don't use freeroam, because it crashes whenever I press 'Rip' ah well, I hope you'll be able to figure out what's the dealio with the mod. You can't honoustly be saying that it's working 100% if there are multiple people complaining. (no offence for the creators of the mod, you're all awesome. ) First off: welcome fellow dutchman. How often did you try to load the mod? Sometimes you just get lucky... As for the memory problem; it has to do with how FE handles the files, specially the .big files (models/textures/text). But there is no salvation for he who gets the error, other then pure luck. Also; I didn't state that it works 100%. I said that it should work fine, not that it would. I am aware of it's problems, unfortunately it's not user error. Mocht je nog vragen hebben; stuur maar een pm [edit] As for freeroam crashing; you probably used mods that changed the finalalbion.wad, after doing so freeroam won't do it's job anymore. You'll have to return to a clean, unmodded finalalbion.wad for freeroam to work.
hi could u send me the downloads like the activeX 9 and the dotnet thingy 2.0 if so tyvm it would be very appreciated if you could tell me exactly how to do it i id just be happy enough to know youve read this ty.
redvader wrote on Tue, 09 June 2009 15:42 hi could u send me the downloads like the activeX 9 and the dotnet thingy 2.0 if so tyvm it would be very appreciated if you could tell me exactly how to do it i id just be happy enough to know youve read this ty. DirectX and .NET Framework. The prerequisites can be acquired from Microsoft.com, and are linked to in almost every tool thread that instructs you to get them. If you are using FableExplorer, you will do well with just .NET Framework 3.5 SP1, the latest available Framework. DirectX 9.0c is installed when you install the game if you don't already have it, and it alone will satisfy the DirectX requirement for FableExplorer. But if for whatever reason you don't have it, and I wouldn't put it past the current crop, you can get it here. If you are using ChocolateBox, you will additionally need the DirectX Runtimes (alternative web-based installer) and the MVC++ 2005 SP1. Again, links to these are provided in the threads that instruct you to get them, especially the tool threads. These resources alone will not load the mod, you will need either FableExplorer or ChocolateBox. If you have problems with FE, you can try the newer unofficial versions such as this one that includes search functionality or these that support various other functionality. If none of those work, you can try the outdated installer version. If you have problems with ChocolateBox, you should try the newer unofficial versions like this one and this one that each have fixes for various bugs and glitches in the current official version. This will be my only time doing this for you, but do not be fooled, you shouldn't rely on us to do everything for you because doing so will lead to a bad user experience here. Welcome to the site.
OldBoy wrote on Tue, 09 June 2009 19:37 Jeez. John, I can't find the words... I do it in the hopes that the post is read not only now, but by others who search (if anyone in the world still does that anymore).
It gives me an error about corrupt memory...
unluckyones wrote on Thu, 11 June 2009 18:03 It gives me an error about corrupt memory... I've mentioned this at least four times now. JohnDoe wrote on Sun, 19 April 2009 03:21 Try the silly workarounds that I mentioned: load the mod repeatedly until no error is given and check some of the new model entries to see if they're there; or load the mod and if you get the error, restart FE and try again, repeat until it works.
I wasn't going to read every post... sorry... I got it to work though... I just kept trying over and over again and it worked... but now whenever I use a shop trainer to let me buy a Jack of Blades Mask... it crashes...
i have run into a problem on this mod and am wandring about it... the only part of thunder's armor that works is the helmet...i think it is a problem with the shop...if i even hover the cursor over a piece of thunder's armor in the shop my game crashes...the rest works great and the mod is really cool(i love the beer mug...walking around randomly swinging it around after my charr is drunk )
Grr! Could u help i always get an error when i try loading this mod package, and i hear its really good so could some1 helps me? *** Please read the whole thread and don't ask questions that have already been answered. - JohnDoe ***
Sorry but I've tried continously loading the mod, no luck rstarting it and trying agan, no luck Either my luck is down or something is wrong with my computer I think downloading the wanted items will be better.
sword master wrote on Fri, 26 June 2009 04:17 Sorry but I've tried continously loading the mod, no luck rstarting it and trying agan, no luck Either my luck is down or something is wrong with my computer I think downloading the wanted items will be better. Whats happening exactly?
that was the best thing i have ever downloaded from this site keep up the great work.
DarkenedSoul wrote on Sat, 27 June 2009 05:46 sword master wrote on Fri, 26 June 2009 04:17 Sorry but I've tried continously loading the mod, no luck rstarting it and trying agan, no luck Either my luck is down or something is wrong with my computer I think downloading the wanted items will be better. Whats happening exactly? Well it keeps coming up with the "attempted to read or write protected memory" thing I've downloaded the items I wanted individualy and I want to spawn them in my invantory instead of spawning a chest for them that is to complicated for me.
sword master wrote on Thu, 02 July 2009 01:59 Well it keeps coming up with the "attempted to read or write protected memory" thing I've said this too many damn times now JohnDoe wrote on Fri, 06 March 2009 21:16 Close FE. Reopen FE. Try loading the mod again. You can also shut down any other working process, minimizing the things your computer is doing so that it can focus solely on FE and applying the edits. Try, try, try again. Edit: Nabster wrote on Fri, 06 March 2009 21:14 I have taken off aging morph as well as the jog (replaced with walk). Is that the 'corruption'? Maybe. This is best used on a clean file set. JohnDoe wrote on Mon, 23 March 2009 18:45 Disciple wrote on Mon, 23 March 2009 18:33 I am getting the same error I have tried over 50 times to load the fmp closing out FE each time still to no avail. I am lost what should I do ? There's something that I do, on occasion. When I get that error and there is no problem with the mod (this mod is just fine), I load the mod again (without having first closed FE). The second time I do not get the error. I then check to make sure there are new entries where there are supposed to be new entries, and resume as if the error never happened. While it may not be necessary to load the mod again (most, if not all, of the contents of the mod are written despite the error), I like to be sure. I would keep this to myself because I'm afraid of people misinterpreting it, downloading broken mods, loading them twice and bitching to me that it doesn't work, but let's see what happens. JohnDoe wrote on Tue, 24 March 2009 08:00 Gio #12484; wrote on Tue, 24 March 2009 07:05 I get the same error and even your method didn't help... loaded it twice and it gave me the error again please help me... Then I guess you're out of luck. Too bad. Gio #12484; wrote on Tue, 24 March 2009 07:05 oooh... even worse happened... now I installed the Fable Setup Path Editor and Fable Explorer won't even run now anything you can suggest? tryed with chocolate box, works fine... but fable won't start when I try to load my game it loads and in the end exits the game Search and read, or is that too much to ask? Or is playing with things without having any idea as to what they do a hobby of yours? JohnDoe wrote on Sun, 19 April 2009 03:21 Simify wrote on Sun, 19 April 2009 02:05 I am getting the exact same error. Try the silly workarounds that I mentioned: load the mod repeatedly until no error is given and check some of the new model entries to see if they're there; or or load the mod and if you get the error, restart FE and try again, repeat until it works. If that doesn't work then feel free to try your own workarounds. If you come up with a better one, let us know. Side-note: This mod was made in ShadowNet FE, but should work with any build of FE that loads FMPs. If you want to try it for the hell of it, grab ShadowNet and see if that makes a difference (and it shouldn't, just saying you could try it anyway). Simify wrote on Sun, 19 April 2009 02:05 I know you're adamant about it not being the fault of your mod, but it doesn't happenw ith anything else. The attempted to write to protected memory error? That happens with tons of things, especially anything that has to do with models. This mod deals in a lot of models, so it is very likely to toss that error. We're adamant about it not being the fault of the mod because OldBoy has tested it, I've used it without even a problem, and it works for others. Don't get me wrong, I'm not saying that this is some typical user error deal and that it's your fault somehow, I'm just saying it isn't the mod, it works for others, and that the error happens sometimes and we have workarounds that you should try. Simify wrote on Sun, 19 April 2009 02:05 Plus your "Then I guess you're out of luck. Too bad." was extremely rude. If it is perceived as rude, the reader is negatively reading into it something that isn't there. My statement is 100% true. If absolutely nothing works, then he is out of luck, and it's too bad, because this is a great mod. Simify wrote on Sun, 19 April 2009 02:05 I've tried opening it repeatedly, closing and reopening FE, absolutely nothing will work. Lacking a better and more appropriate way to say it, I guess you're out of luck, too bad. JohnDoe wrote on Thu, 11 June 2009 18:51 unluckyones wrote on Thu, 11 June 2009 18:03 It gives me an error about corrupt memory... I've mentioned this at least four times now. JohnDoe wrote on Sun, 19 April 2009 03:21 Try the silly workarounds that I mentioned: load the mod repeatedly until no error is given and check some of the new model entries to see if they're there; or load the mod and if you get the error, restart FE and try again, repeat until it works. redvader wrote on Wed, 24 June 2009 20:19 Grr! Could u help i always get an error when i try loading this mod package, and i hear its really good so could some1 helps me? *** Please read the whole thread and don't ask questions that have already been answered. - JohnDoe *** I will delete any future posts in this thread regarding that specific error. I won't tolerate it anymore. sword master wrote on Thu, 02 July 2009 01:59 I've downloaded the items I wanted individualy and I want to spawn them in my invantory We have guides for that. Like this one. And this one. That's why they're both stickied and are in fact at the very top of the Definition Editing board. You don't even need to use search for that one, they're stickied. sword master wrote on Thu, 02 July 2009 01:59 instead of spawning a chest for them that is to complicated for me. And that's a stickied guide too. Just do it. You learn as you go, it starts making sense once you get to actually doing it. I'm tired of you lazy people. Read the whole damn thread and please search for help rather than asking for help; trust me, whatever it is, you won't be the first to ask.
Thanks but I've already solved the problem I put them in a chest that already existed in the game. *** And that's in my sticky too goddammit. - JohnDoe *** Edit: whats the name for a normal chest? *** And that too is in my sticky. READ DAMMIT READ. - JohnDoe *** 2nd Edit: Hahaha I got it working now but I put some clothing in the chest and well they didn't appear, The blind fold was one of them.
Hi. For some reason when I installed this, I had an odd problem. I had none of the above issues, it seemed to work fine. After a while however, I began to notice odd little changes... Some items have their names completely switched around! For example my guild top with hood is named "Maze's Robe" and my staffs from the mod are named all kinds of things, one being some kind of hammer. Is there something I did wrong here, and can I reverse it? (I put back my game.bin, but I'm assuming it's the text.big, which I don't have a backup of). Thanks. Edit: My bad I did have a backup text.big file, but how can I install this without messing up the names of everything :s
I make two new weapons (I used models in graphics.big). Can I add this in NewItemPack...3.0?
Torionel wrote on Mon, 03 August 2009 21:24 I make two new weapons (I used models in graphics.big). Can I add this in NewItemPack...3.0? I'm not sure what you mean. You want to make newitempack 3.0? Or you want me to add them to it, if en when I'll make it.
OldBoy wrote on Tue, 04 August 2009 11:48 I'm not sure what you mean. You want to make newitempack 3.0? Or you want me to add them to it, if en when I'll make it. Oh, english lang, this kill me)) What you tell me? I want to add new weapon to this mod. 2.5, 3.0...it only figures...
Hey OldBoy, JohnDoe gave me permission to repost the fmp for Bluetooth's Arquebus and asked me to let people who link to it know about the new thread. So here it is: http://fabletlcmod.com/forum/index.php?t=msg&goto=53508& amp;#msg_53508
I have had the same problems as the other people, but I'm not too concerned, as item pack v2 works fine for me, and that will be fine. But why is it 7mb? You said its pretty much same as v2 yet v2 is only 4mb?
jwc2200 wrote on Mon, 10 August 2009 22:40 Hey OldBoy, JohnDoe gave me permission to repost the fmp for Bluetooth's Arquebus and asked me to let people who link to it know about the new thread. So here it is: http://fabletlcmod.com/forum/index.php?t=msg&goto=53508& amp; amp; amp;#msg_53508 Fixed it. nathangibbs wrote on Tue, 11 August 2009 00:08 I have had the same problems as the other people, but I'm not too concerned, as item pack v2 works fine for me, and that will be fine. But why is it 7mb? You said its pretty much same as v2 yet v2 is only 4mb? Pretty sure v2 was zipped, it was better that way as it came in four pieces. This version is not zipped, so it is larger. ShadowNet FE has functionality to compress FMPs on creation for smaller file sizes, but doing so would make it so that older versions of FE and CBox would not be able to use the FMP.
I think I sort of know what you mean. Oh well, it doesn't matter that much to me, but I can't play Fable till tomorrow when I get disks back from my friend to reinstall....I screwed it up a bit It's amazing how 1 file around 700KB or something missing can stop the game running.
i loaded the weapons pack fmp then waited then click action save and run and get this message USE SPOILERS
Thank you for reading the stickies, oh wait. Read it, now.
JohnDoe wrote on Tue, 11 August 2009 00:54 Thank you for reading the stickies, oh wait. Read it, now. I think this is probably a better thread to link to. Not only does it link to your thread, but it explains the fundamentals and basics of modding on Vista.
I dont know if its just me but every time i try to load the fmp it just gives me a message saying "Attempted to read or write protected memory. This is often an indication that other memory is corrupt" Does any body know what the problem is or what i have to do to fix it?
mar789 wrote on Fri, 28 August 2009 21:54 I dont know if its just me but every time i try to load the fmp it just gives me a message saying "Attempted to read or write protected memory. This is often an indication that other memory is corrupt" Does any body know what the problem is or what i have to do to fix it? Read every post in a topic before you ask questions. This issue has been discussed before. This not only goes for this specific topic, but for all topics. I truly don't like to do this, since it disables any useful comments on this mod, but I'm locking this up. Thanks man. [edit] If anyone has something interesting or useful to say about this mod, feel free to pm me.
I got 2 pm's about the memory problems, maybe they can help someone: bearkill wrote on Tue, 08 September 2009 01:06 Hello, I am new to the Forum and today i downloaded the New item Pack v2.5 and just like most of everyone i had constantly gotten the message about it being corrupt. I have gotten this message before andi eventually i got others to work. This one did not work. i eventually got very mad and just let it be, but every time i loaded a fable explorer i tried it. After going through the long list of files looking for the jack of blades masks i got tired and downloaded the Shadow net build. Well I tried again and what do you know it loaded up and everything is working fine, so maybe its not working right on the regular build. Its just a theory. I just thought you should know my situation. I would have posted it on the thread, but you locked it. P.S. The pack is bomb SerianShadowstar wrote on Thu, 10 September 2009 01:24 Hey. I'm new to these forums, but after reading the description and the problems with it (the newitempack 2.5), and figuring through it myself, I discovered a work-around solution to the problem with the "Corrupt Files" error message. Rather than opening Fable Explorer, I opened the package instead, it gave me the usual message saying: "unindentified filetype" and when it gave me the option, I selected fable explorer as the default program to open .fmp files. As long as I opened the program by opening the file, it worked, without the error message, and the mods were installed after I clicked the "save and play" option. I still run a windows XP, so I don't know if it'll work with Vista that way, but hey, this may help. I'd have posted the solution myself, but as that particular topic was locked (for good reason, even I was getting annoyed by the repetition of people not reading what came before then, and then complaining about it). I'd love it if you were to post this (shortened of course) solution on the topic. Thanks.
Got a pm with a strange 'bug': Montu wrote on Tue, 17 November 2009 17:39 Before you ignore this, just know that I have read the entire thread and I have not seen this question answered. Everything works perfectly fine, however when I go to where the shop is all I see is the little shack/house thing. I dont see a chest or a merchant. What am I doing wrong? Strange, never heard of that happening before. The trader should stay near the shack, if I recall correct I gave him a custom BRAIN entry so that he wouldn't wander away. If I find some time I'll look into it.
Just wanted to say that I just loaded this mod again on clean unmodded gamefiles, and it worked fine, no errors. I ran it on a very basic laptop (dell vostro 1000) with vista installed (as an administrator with full rights of course). Also, the trader didn't wander of anytime during the game.
how am i supposed to get this too work on vista? i can already tell its a pain in the ass because i don't have freeroam app on here and only using FE and this is the error i'm getting when i do save mods and run fable : "Unhandled exception has occurred in your application. If you click Continue, the application will ignore this error and attempt to continue. If you click Quit, the application will close immediately. Access to the path 'C:\Program Files\Microsoft Games\ Fable - The Lost Chapters\data\graphics\graphics.big' is denied" sorry i cannot post a picture.
http://fabletlcmod.com/forum/index.php?t=msg&th=8110&amp ;amp ;amp ;start=0& http://fabletlcmod.com/forum/index.php?t=msg&th=7239&amp ;amp ;amp ;start=0& http://fabletlcmod.com/forum/index.php?t=msg&th=8110&amp ;amp ;amp ;start=0& http://www.tech-recipes.com/rx/2204/vista_how_to_take_owners hip_system_file/ http://www.howtogeek.com/howto/windows-vista/using-windows-v ista-compatibility-mode/ Correct me if I'm wrong. [In my opinion it answers his questions.][Delete This if it isnt needed.]
I think you hit the nail on the hammer myself. But I dont use vista so I cant be sure. One thing I DO know is that the epic necropost made by the person you responded to made my eyes burn.(Sorry if that comment in any way breaks the rules but hey, It kinda hurts my brain to see a necropost on a topic well over a year dead.
How long does it take to load? I've been waiting for 30 minutes and it still hasn't loaded.
We'll do this flowchart style. Ctrl+Alt+Del, flip over to the processes tab, then find FableExplorer on the list of processes. -If it's using minimal CPU and memory, it either finished or hasn't started loading. --If it's finished, Actions|Save Mods and Run Fable, then facepalm at the missed step. --If it hasn't started loading yet, you either screwed up the File|Load Fable Mod Package bit or there is an error prompt that you're not seeing or ignoring. ---If you screwed up loading the FMP, do it right. ---If there's an error message, tell us what it says. -If the process is using a lot of CPU and memory and FableExplorer says Not Responding when you click in the FE window, it's still loading. FE cannot crash in this process so when it says Not Responding, it's just busy doing stuff.
Its been not responding for an hour and a half now. Its using 99 cpu and there isnt an error message
Josh96 wrote on Tue, 19 July 2011 18:03 Its been not responding for an hour and a half now. Its using 99 cpu and there isnt an error message Was your processor made in 1989? Because that would cause such a problem. The loading itself should not take that long, the recompiling after hitting Actions|Save Mods and Run Fable does take a significantly longer amount of time but still not that long unless your PC is just grossly inferior such that you cannot even run Fable. As that's obviously not the case (or if it is, you've got more than just a PC problem) I'm going to chalk this one up to there being an external issue going on that I can't help you with. Sorry.
I got this laptop last year.Is it because im using windows 7? I'm sorry i just went to chocolate box and i see the trader there but it never stopped so i closed it out and went to save mods and load fable after putting in a weapon and then he is there
since you people are cool and tend to help people with problems, i felt compelled to post this. i have this mod and a retexture of avo's tear. anyway when i navigate to sell>clothing>head in the trader menus my game crashes. any ideas? i already reinstalled and reinstalled the mod to no avail :/
Sounds like a texture for one of your headwear items has corrupted.
hmm, ill see what i can do about that oh and thanks for the quick reply
No worries. What did you have in your headgear inventory anyway?
the one that got corrupted was thunder's helmet from the new item pack. whenever you scroll over it the game crashes :/
There seems to be an issue with it so perhaps try installing this mod that will re-apply the texture? http://fabletlcmod.com/forum/index.php?t=msg&th=934& start=0&
i installed that to no avail :/ it still crashes when i scroll over it
All I can suggest is re-installing your game and installing your mods again (making sure to delete your Fable directories).
Idk if Ill get a response or not..I am very new to this thing. Anyway I have a problem. When I apply the mod,Using FE and using the fmp thing. I save,Everything works fine. Until I run Fable. WHen I attempt to go to Lookout Point it crashes. I tried all versions of this mod. I didnt use this on modded filed as Ive never modded Fable before but I did it exactly as i was told to so I dont know whats wrong.
You're doing something wrong. Show us exactly what you did when you installed this mod.
Nevermind I figured it out I think..Instead of Letting Fable load on its own after clicking save(Didnt realize it was supposed to automatically start the game) I would instead run the game manually....Sorry my mistake. I got it to work after a while
As am I,I have beaten this game I dont know how many times so I think its safe to assume Ive earned the right to use mods lol
i made a video of your mode and can i upload your great mod item pack.
Is it possible to add things to the traders inventory? If so i would soo prefer this to spawning
Yes it is. Simply go into the trader's CShopDef, find the shop contents, and add to them. Also, the last post here was in 2009. Check dates. They are in the upper right corner of every post for a reason, and it isn't to look pretty or fill space. Why the heck do you think you got nailed with the status, "Waker of Dead Threads"? Because every post you have made so far has been a bump of a dead thread. rules 7 and 8 of package section rules 7.Do NOT bump a dead thread unless you are adding useful information, bumps will be deleted and threads will be locked; 8.In regards to the previous rule - if you have a question on a mod but the author of the mod is inactive and the thread is dead, feel free to make a new thread concerning the mod on the General Mod Discussion board and make sure to provide the name and link to the mod you are discussing or you will be ignored. Seriously dude, what is so hard to understand about this? [/rant]
I know, been ages since last post, but I have a question....and since I'm pretty sure the author isn't dead. Sorry if I'm meant to make a new thread though, I wasn't entirely sure. In the first post, it says it has the larger inventory mod, but I saw another one around here, that has the other parts of the inventory included, basically an improved version. If use that, can I just put it over the one on here, or will it cause problems?
It should be fine, but load your preferred larger inventory mod afterwards. The larger inventory mod in the original post is only to compensate for all the extra weapons that will clog up the menu, as long as there is still space for the items, it should be fine. In theory, anyway.
Guess not much can go wrong, as long as I do backups first. I'd hate to have to reinstall mods, took me an hour to load this item pack without getting the corrupted memory error