Fable: The Lost Chapters Mod Scene - RDF feed
type: channel
description: Fast Uncompromising Discussions. FUDforum will get your users talking.
items: Ashenvale (Formerly Marcoville)
items: Re: mods in progress
items: Re: New Village Mod: MarcoVille!
items: Re: no its not called marcoville :P
items: Re: Ashenvale sister city to oakvale (It's really Marcoville!)

Ashenvale (Formerly Marcoville)
type: item
description: okay probably should have changed this first post a while ago this is the thread for my new town called ashenvale or as bluetooth has named it, marcoville there is a base story for the town on the second page somewhere the main concept for this town is based on the original bowerstone, the center of the town is circular and there are now multiple layers of different heights so if anyone has some questions or suggestions to make this mod better feel free to say them
creator: Marcopolo
date: 2006-01-29T22:45:59-00:00

Re: mods in progress
type: item
description: here are some pics of my upcoming town mod
creator: Marcopolo
date: 2006-02-04T21:55:35-00:00

Re: mods in progress
type: item
description: i have no idea how to put more than one fils so here is another also if you have any ideas please tell me ive got a few but i need more
creator: Marcopolo
date: 2006-02-04T22:00:05-00:00

Re: mods in progress
type: item
description: This isn't one I'm working on, and I don't know if it can be done, because I think it requires a whole new code, but I have this idea. Is it possible to create a pool of water, much like the one on the front of the box, the depicts the future? The code would look back on the decisions you've made in the game, and what your current alignment is, and your current skills and abilities, and would show a movie of what you might be doing in the long run? I know this requires a lot of hard work, and I don't know if it could even be done, but I think it would be a great addition to the game. I don't think this can done until we break the hardcoded stuff, but.... I apologize if this expands beyond the thread a little bit, and I break off topic.
creator: Draykose
date: 2006-02-07T23:57:35-00:00

Re: mods in progress
type: item
description: hey i need a small amount of help for my town mod does anyone know off hand what the texture file for the blasted tree is
creator: Marcopolo
date: 2006-02-09T02:10:06-00:00

Re: mods in progress
type: item
description: I believe the textures with the IDs of 3802 through 3809 are the ones the blasted tree uses. Sort through them to find what you're looking for. Also, out of curiousity, what area are is it that you are putting this in?
creator: LostInGeneral
date: 2006-02-09T02:48:04-00:00

Re: mods in progress
type: item
description: thanks i found the textures after i asked but thanks anyway the area is the chamber of fate i just shifted all of the storyelements and the dome and pretty much everything that is originally in the frescodome tng up to 300 that is i added a three before that z for everything and everything still works as it should edit: umm i am having trouble getting the environment to change in creature hub i studied the albion environment change mod and i did the same thing but it just wont change its just the damn bright and sunny
creator: Marcopolo
date: 2006-02-09T07:01:49-00:00

Re: mods in progress
type: item
description: so far its not going to be evil only uber most of the buildings still need doors and markers for population spawning and the buyable house signs and i will release it when its done but dont expect anything that soon might do a beta if you have any other ideas please say them im always open to new ideas
creator: Marcopolo
date: 2006-02-10T20:25:26-00:00

Re: mods in progress
type: item
description: i might make an evil town later but this one is NOT going to be evil but i am making a graveyard to tie into a sort of miniquest and thatll be pretty evil as well as the quest (sort of) yeah so convince me with PMs not here but if you have any ideas then please post them here
creator: Marcopolo
date: 2006-02-11T03:20:14-00:00

Re: mods in progress
type: item
description: You're asking too much. Level textures are in the STB, which is way over the head of your average modder. I still have quite a bit of difficulty with it.
creator: LostInGeneral
date: 2006-02-11T05:48:56-00:00

Re: mods in progress
type: item
description: Mostly all you talked about was changing the textures. And also the landscape, and that's LEV which (in terms of difficulty to edit and understand) is also probably above Marco. As far as music, I think you could probably change that without much difficulty.
creator: LostInGeneral
date: 2006-02-11T06:00:46-00:00

Re: mods in progress
type: item
description: Of course Microsoft Word can't read it. When did you get the impression it was a text file? bluetooth - don't abuse the size.
creator: LostInGeneral
date: 2006-02-11T06:19:58-00:00

Re: mods in progress
type: item
description: The level mesh and the level textures are seperate. The grass and trees are also part of the STB. None of this can be easily editted. And you can't swap them due to the way their stored.
creator: Keshire
date: 2006-02-11T06:23:12-00:00

Re: mods in progress
type: item
description: ...I edited that back to normal right before you edited it. So it was edited twice. It's because I was on a different forum where I used that format of posting, which would make it small there but enormous here. The STB and LEVs are odd files. If you really felt like devoting the time to it you probably could, but it would take painstaking effort and time on your part.
creator: LostInGeneral
date: 2006-02-11T09:03:22-00:00

Re: mods in progress
type: item
description: LostInGeneral wrote on Sat, 11 February 2006 03:03 The STB and LEVs are odd files. If you really felt like devoting the time to it you probably could, but it would take painstaking effort and time on your part. I think not. No casual forum goer here could possibly decompress the files. And thats assuming they figured out the compression. We never released a stand alone app for decompression. It's built into FE.
creator: Keshire
date: 2006-02-11T09:09:44-00:00

Re: mods in progress
type: item
description: i need help ive figured everything else out but the shadows in the town im making arent appearing and i know that things are supposed to have self shadowing do you know any reason why it might be screwed is it defined by some camera point scripted spline or something nvm i figured it out, the chamber of fate was never made to be a town so they got lazy and didnt put shadows in also the stupid doors dont appear
creator: Marcopolo
date: 2006-02-13T06:01:02-00:00

Re: mods in progress
type: item
description: are doors supposed to automatically spawn with the building or do you have to postiton them
creator: Marcopolo
date: 2006-02-23T02:19:58-00:00

Re: mods in progress
type: item
description: They have to be added.
creator: LostInGeneral
date: 2006-02-23T05:14:50-00:00

Re: mods in progress
type: item
description: ey, i have a idea for your mod maybe you could make an kinda arena or something in the centre of the town
creator: archons soul
date: 2006-02-23T20:19:05-00:00

Re: mods in progress
type: item
description: the only problem with having an arena is that is wouldnt fit and im not going to reposition the buildings anymore but good idea got any more
creator: Marcopolo
date: 2006-02-23T21:42:48-00:00

Re: mods in progress
type: item
description: Hi, i'm italian, i don't understand something. U have create new houses and replace with the old ones? What'is possible to do in fable at the moment? In wich sense can i create new quests? Why don't we do a important TOPIC where it's written what is possible to do at the moment. tnx and excuseme^^
creator: Siroh
date: 2006-02-28T08:41:35-00:00

Re: mods in progress
type: item
description: Quote: U have create new houses and replace with the old ones? At the moment it is not publically possible to create entirely new models. What you see in the pictures in this thread are buildings that already exist in the game. Quote: In wich sense can i create new quests?] It is not currently possible to create entirely new quests and integrate them into the game. Quote: What'is possible to do in fable at the moment? Quote: Why don't we do a important TOPIC where it's written what is possible to do at the moment A read through of the forum will explain what can and cannot be done at the moment. A what can be done thread is not considered necessary due to the existence of the "search" button at the top of each page.
creator: Satan
date: 2006-03-02T18:33:19-00:00

Re: mods in progress
type: item
description: hey lost do you know off hand what the marker for the door is called ?
creator: Marcopolo
date: 2006-03-03T05:26:15-00:00

Re: mods in progress
type: item
description: heres some more screens of my mod attempt
creator: Marcopolo
date: 2006-03-04T20:05:34-00:00

Re: mods in progress
type: item
description: thanks hey if anyone has any ideas for the town dont be shy if you wanted to see some of your ideas brought to life but didnt really know how then here you go. i dont guarantee that any will get in but if theyre good in my opinion then i dont see why they wouldnt. any town name suggestions too also any ideas to make it more project ego like if youve seen any of the concepts/screens of old towns then you know what im talking about okay you can do evil ones too
creator: Marcopolo
date: 2006-03-05T00:30:46-00:00

Re: mods in progress
type: item
description: more screens the pics up at the top are outdated it doesnt look exactly like that now
creator: Marcopolo
date: 2006-03-15T03:56:05-00:00

Re: mods in progress
type: item
description: Sure are taking advantage of those bowerstone walls.
creator: Keshire
date: 2006-03-15T04:51:48-00:00

Re: mods in progress
type: item
description: actually i think there are less im my town than in bowerstone i only have them around the perimeter
creator: Marcopolo
date: 2006-03-15T04:53:15-00:00

Re: mods in progress
type: item
description: marcopolo wrote on Tue, 14 March 2006 22:53 actually i think there are less im my town than in bowerstone i only have them around the perimeter Very True. But the base bowerstone has no way to get on top of them for walking.
creator: Keshire
date: 2006-03-15T04:55:11-00:00

Re: mods in progress
type: item
description: im gonna makeup for the whiteness maybe dense forest the original one had kinda walkways on top of the walls im trying to bring that back a bit blue im gonna kill you for naming it marcoville
creator: Marcopolo
date: 2006-03-15T04:57:20-00:00

Re: New Village Mod: MarcoVille!
type: item
description: Looks good marco. Few things I've been wondering... does the perimeter wall element still exist? I haven't found it. The one with the walking surface? If not we need to recreate it. Oh, another point, I think you could even walk inside the wall at some point when they were developing this. To me, that is very cool indeed. And about walking on the wall, the idea propably was that you would need to go through some building to walk on it.
creator: BayStone
date: 2006-03-15T06:59:20-00:00

Re: New Village Mod: MarcoVille!
type: item
description: BayStone wrote on Wed, 15 March 2006 00:59 Looks good marco. Few things I've been wondering... does the perimeter wall element still exist? I haven't found it. The one with the walking surface? If not we need to recreate it. Oh, another point, I think you could even walk inside the wall at some point when they were developing this. To me, that is very cool indeed. And about walking on the wall, the idea propably was that you would need to go through some building to walk on it. Some have collision some don't. Also some have interior models some don't. They seperated a lot of the interior models from the exterior so they could mix and match I'm guessing. Either way. The collision models are seperate models using the tagged model format, instead of the compiled.
creator: Keshire
date: 2006-03-15T07:03:51-00:00

Re: New Village Mod: MarcoVille!
type: item
description: BlueTooth wrote on Wed, 15 March 2006 09:03 BayStone wrote on Wed, 15 March 2006 00:59 Looks good marco. Few things I've been wondering... does the perimeter wall element still exist? I haven't found it. The one with the walking surface? If not we need to recreate it. Oh, another point, I think you could even walk inside the wall at some point when they were developing this. To me, that is very cool indeed. And about walking on the wall, the idea propably was that you would need to go through some building to walk on it. Some have collision some don't. Also some have interior models some don't. They seperated a lot of the interior models from the exterior so they could mix and match I'm guessing. Either way. The collision models are seperate models using the tagged model format, instead of the compiled. I assume now you refer to that recreation comment? Marco I'd really like to see the top view of this.How about a tng shot?
creator: BayStone
date: 2006-03-15T07:31:16-00:00

Re: New Village Mod: MarcoVille!
type: item
description: you got it i goit a reallt good one a while ago but im not sure if it is outdated or not also i looked through all of graphics.big and unless those perim walls have been added they dont exist, unfortunately
creator: Marcopolo
date: 2006-03-15T18:25:01-00:00

Re: New Village Mod: MarcoVille!
type: item
description: theres a bit thats cut off but thats most of it
creator: Marcopolo
date: 2006-03-16T00:19:45-00:00

Re: New Village Mod: MarcoVille!
type: item
description: heh you want one from underneath too
creator: Marcopolo
date: 2006-03-17T04:26:31-00:00

Re: New Village Mod: MarcoVille!
type: item
description: dude, this is freakin sweet! PLEASE!! keep up the good work!
creator: best_ninja
date: 2006-04-01T19:00:00-00:00

Re: New Village Mod: MarcoVille!
type: item
description: i got to admit that is nasty. i got a few idea though. add like a lake within a forest like one of the original concepts and then have the forest go a little deeper and then change the skys like it does when your close to the bronze gate to red and have the gallows tree in the middle with graves all around it and a few dig spots. that would be nasty. maybe take one of the towers from dragon cliff and add a chest at the top or when you get there a gate like the one at archons folly pops up at the bottom and like 300 minions and a dragon appear and you have to defeat them all to save the town. maybe have scythe walk around and have fields of flowers and parks with benches and stuff. great work though i hope you make the gallows tree or the dragon cliff tower idea to work. keep it up!!!
creator: slayer-reaper6
date: 2006-04-20T16:40:25-00:00

Re: New Village Mod: MarcoVille!
type: item
description: umm yeah not possible to make lakes/folige until the stb is cracked also ive put a hold on my town for now and im focusing more on the bs rebuild for fable harsh i might post a beta when i get around to it
creator: Marcopolo
date: 2006-04-20T16:52:12-00:00

Re: New Village Mod: MarcoVille!
type: item
description: does anyone want a beta a very crude beta?
creator: Marcopolo
date: 2006-04-29T03:37:24-00:00

Re: no its not called marcoville :P
type: item
description: You know I always do Mark..Talk to me on MSN sometime or just give me it...
creator: Heinami
date: 2006-04-29T13:40:54-00:00

Re: no its not called marcoville :P
type: item
description: i wish im on the xbox version of tlc. your town is genius i hope you make many more towns and post the progress for us to see. the beta is probably for pc so i think i may pic up a pc version ive seen alot of cool mods for it.
creator: slayer-reaper6
date: 2006-04-29T14:52:36-00:00

Re: no its not called marcoville :P
type: item
description: is there anyway to change what the exteriors on the buildings look like? cuz if so you should make some of the houses look dark and old kingdomish. like towers off of them and dark brick. i think that would look nasty. change charactures so like the bard is the better bard and if theres like a grave keeper scythe or a town of bandits. i think there are many ways you can do stuff on that just keep doing what your doing!
creator: slayer-reaper6
date: 2006-05-03T11:56:16-00:00

Re: no its not called marcoville :P
type: item
description: sory i dont think thats possible until we can model new buildings unfortunately if i just over lapped stuff ten it would obviously have clipping problems i might be able to change some colours if i felt like it you could try it yourself just look throught the textures file and changed the building's skin
creator: Marcopolo
date: 2006-05-04T01:21:46-00:00

Re: no its not called marcoville :P
type: item
description: i havent started modding yet im only 15 and im looking for a job to fund my modding. i just think making it look like what we think the old kingdom would look like would be nasty. i have always wanted too see the kingdom of archon the ruins look nasty and i hope they make an old kingdom version.
creator: slayer-reaper6
date: 2006-05-04T15:34:13-00:00

Re: no its not called marcoville :P
type: item
description: As far as Xbox compatibility goes, this kind of mod would work as the files required are the same as on the PC once you have a decompiled WAD. Other mods are not usable cross-platform, at least not easily .
creator: Satan
date: 2006-05-05T12:51:48-00:00

Re: no its not called marcoville :P
type: item
description: could you make a tatooist that sells custom tattos not just the ones that you make up but a whole new range of them?Also could you make a bloke who chases a chicken around the area?
creator: Darkstorm
date: 2006-05-05T21:14:25-00:00

Re: no its not called marcoville :P
type: item
description: im not so sure if the chicken is possible but i can and probably will put the tatooist in
creator: Marcopolo
date: 2006-05-06T00:03:23-00:00

Re: no its not called marcoville :P
type: item
description: there would have to be like a track for the chicken chaser to follow so im not sure if that would work. a town of heros and assasins!
creator: slayer-reaper6
date: 2006-05-06T15:52:07-00:00

Re: no its not called marcoville :P
type: item
description: ok just thought i might mention that it might be a while before i release anything or for that matter anything finished for the town because my attention is currently focused on the bowerstone rebuild for fable harsh
creator: Marcopolo
date: 2006-05-06T23:16:03-00:00

Re: no its not called marcoville :P
type: item
description: ok marco needs help my harddrive caught fire and i lost everything, does anyone i send this to still have it and could still give it back to me?
creator: Marcopolo
date: 2006-11-17T07:54:13-00:00

Re: no its not called marcoville :P
type: item
description: heh sorry for the triple post but thanks to oldboy i have my town back i've decided on a new name and the framework of a new story the new name is ashenvale, it is oakvale's twin city. the storyt will be somewhere anong the lines of: there were two brother architects that built the major cities of albion, they were always competing to be the best so one day they agreed on a competition, they were to buils two twin cities in their own styles, one brother had built bowerstone and the other had stuck more to the smaller villages and was therefore not well known. the older of the two brothers who had designed bowerstone built the town ashenvale and the younger brother built oakvale... i havent thought of any more story for the town but if anyone wants to do a littel story or soemthing with the above as a base idea then i'd be happy to put it in my mod and give the appropriate credit. so here's calling short story writers hope some of the people who wrote the jack of blades ones appear out of the woodwork again, those were some good stories. Marcopolo
creator: Marcopolo
date: 2006-11-17T22:05:04-00:00

Re: Ashenvale sister city to oakvale (It's really Marcoville!)
type: item
description: hi yeah can i please have a download for it if possable
creator: sniperdesign
date: 2006-12-09T04:02:59-00:00

Re: Ashenvale sister city to oakvale (It's really Marcoville!)
type: item
description: it's really not that finished yet, i may release a beta soon but it needs a bit of fishishing before people with no knowledge of the town well be able to find the secrets and stuff
creator: Marcopolo
date: 2006-12-10T22:25:15-00:00

Re: Ashenvale sister city to oakvale (It's really Marcoville!)
type: item
description: yes thanks please when you finish can you give me a download please
creator: sniperdesign
date: 2006-12-11T20:41:38-00:00

Re: Ashenvale sister city to oakvale (It's really Marcoville!)
type: item
description: SniperDesign yes thanks please when you finish can you give me a download please Marco is busy with real life as well as this mod and has only recently recieved his new hard drive so I wouldn't expect anything too soon. When he is ready to release the beta or a final release it will be put up here for everyone and not supplied to individual people who request links.
creator: Satan
date: 2006-12-11T23:16:20-00:00

Re: Ashenvale sister city to oakvale (It's really Marcoville!)
type: item
description: yeah, what he said...
creator: Marcopolo
date: 2006-12-12T01:03:35-00:00

Re: Ashenvale sister city to oakvale (It's really Marcoville!)
type: item
description: sorry
creator: sniperdesign
date: 2006-12-12T03:44:07-00:00

Re: Ashenvale sister city to oakvale (It's really Marcoville!)
type: item
description: ive got a suggestion. just to add to the effect of the game, add some plants *i dont really remeber what section in graffics they are under*. but it would make the area alot preaty and make it meld better with the rest of albion. just a thought though.
creator: victim_of_a_beutiful_life
date: 2006-12-16T00:52:14-00:00

Re: Ashenvale sister city to oakvale (It's really Marcoville!)
type: item
description: yeah i got an idea that you could use the clock at lady greys house and make a clock tower in the middle of town like a huge one.
creator: slayer-reaper6
date: 2006-12-16T01:44:22-00:00

Re: Ashenvale sister city to oakvale (It's really Marcoville!)
type: item
description: I really wish I had noticed this before. It's awesome. I'm wondering though. How exactly do you make a new town like this? Through Gmax/3ds Max? EDIT: Also, how did you take the birds-eye view screenshot?
creator: TruYuri
date: 2006-12-17T04:52:16-00:00

Re: Ashenvale sister city to oakvale (It's really Marcoville!)
type: item
description: this is really a really cool idea, im glad some ones doing it! i hope the beta is coming out soon, i want to be able to go into the town...and another i dea, is why not make shops? you could put stuff from all over into the game....you could change items and make them into stuff like swords people have made, and sell those...if you get what im talking about, lol.
creator: kamahl
date: 2006-12-19T18:30:48-00:00

Re: Ashenvale sister city to oakvale (It's really Marcoville!)
type: item
description: well this is an beautifull town and all but you need alot of more plantlife
creator: Narok
date: 2006-12-21T01:59:55-00:00

Re: Ashenvale sister city to oakvale (It's really Marcoville!)
type: item
description: i got 1 word for you. tower
creator: slayer-reaper6
date: 2006-12-22T21:36:46-00:00

Re: Ashenvale sister city to oakvale (It's really Marcoville!)
type: item
description: 1. most plantlife besides some large trees is controlled through the stb so i can therefore not add bushes and crud 2. there is no good tower model 3. i just friggin rule at tng editing , no 3ds, plus i dont think you can make a town the import it with 3ds 4.there are shops 5. i masde a teleporter to go waaaay pbove the city then looked down and took a screenshot wheeeeee....
creator: Marcopolo
date: 2006-12-27T21:14:55-00:00

Re: Ashenvale sister city to oakvale (It's really Marcoville!)
type: item
description: Marcopolo wrote on Wed, 27 December 2006 13:14 3. i just friggin rule at tng editing , no 3ds, plus i dont think you can make a town the import it with 3ds Getting a little cocky?
creator: chaos
date: 2006-12-27T21:35:13-00:00

Re: Ashenvale sister city to oakvale (It's really Marcoville!)
type: item
description: try using mazes tower just make it larger or lady greys tower and move the clock up
creator: slayer-reaper6
date: 2006-12-28T01:37:15-00:00

Re: Ashenvale sister city to oakvale (It's really Marcoville!)
type: item
description: hellz ya! nah it's too big the area i have to work with is really very small i was originally planning on putting in mazes tower but a) wouldnt fit in B) too massive
creator: Marcopolo
date: 2006-12-29T08:45:16-00:00

Re: Ashenvale sister city to oakvale (It's really Marcoville!)
type: item
description: Marcopolo wrote on Fri, 29 December 2006 08:45 i was originally planning on putting in mazes tower but a) wouldnt fit in B) too massive C) Putting it there would most likely make it suck more than an industrial grade vacuum set to "super-suck".
creator: Satan
date: 2006-12-29T14:29:51-00:00

Re: Ashenvale sister city to oakvale (It's really Marcoville!)
type: item
description: Why don't you put it in the chamber of fate thats where i ripped some stuff that i didn't like and i put another bandit camp but bigger.
creator: sniperdesign
date: 2006-12-29T22:05:48-00:00

Re: Ashenvale sister city to oakvale (It's really Marcoville!)
type: item
description: no the camber of fate already kicks ass may be empty but it's cool
creator: Marcopolo
date: 2006-12-30T06:38:57-00:00

Re: Ashenvale sister city to oakvale (It's really Marcoville!)
type: item
description: Where is the town gonna be anyway? How will we get there?
creator: mister-squid
date: 2006-12-30T16:28:26-00:00

Re: Ashenvale sister city to oakvale (It's really Marcoville!)
type: item
description: Why does the mini map look like the mini map of the chamber of fate
creator: sniperdesign
date: 2006-12-31T08:24:13-00:00

Re: Ashenvale sister city to oakvale (It's really Marcoville!)
type: item
description: Because technically it "is" the chamber of fate.
creator: Satan
date: 2006-12-31T16:56:05-00:00

Re: Ashenvale sister city to oakvale (It's really Marcoville!)
type: item
description: as i've mentioned before i just took everything that was already there and added a 3 before the z coordinates i have finally started working on my town again and now some pictures!!! an homage to the original multi layered bowerstone
creator: Marcopolo
date: 2007-01-07T22:21:56-00:00

Re: Ashenvale sister city to oakvale (It's really Marcoville!)
type: item
description: and another
creator: Marcopolo
date: 2007-01-07T22:23:28-00:00

Re: Ashenvale sister city to oakvale (It's really Marcoville!)
type: item
description: Pretty cool stuff. Someones talented at TNG editing...
creator: Drifter
date: 2007-01-07T22:50:19-00:00

Re: Ashenvale sister city to oakvale (It's really Marcoville!)
type: item
description: yeah but i make up for it by being slow at bin stuff and i dont rush stuff just those two shots took me about 4 hours plus helps i added about 20 new icons to albion explorer
creator: Marcopolo
date: 2007-01-07T22:53:54-00:00

Reply to Marcoville!
type: item
description: Some pretty groovy stuff in that! Definitely can't want to see the final product!!
creator: Grant Hammerhoof
date: 2007-01-08T12:43:06-00:00

Re: Ashenvale sister city to oakvale (It's really Marcoville!)
type: item
description: I have a suggestion (if you're still open to them). Maybe you could make some trader guy who sells sticks! Maybe you could add some stick weapons ie. forked stick but... its just a suggestion
creator: lukaj
date: 2007-01-09T07:49:29-00:00

Re: Ashenvale sister city to oakvale (It's really Marcoville!)
type: item
description: A pretty poor one, but a sugestion none the less. I still think the idea I gave over IRC is the best
creator: Satan
date: 2007-01-09T14:22:02-00:00

Re: Ashenvale sister city to oakvale (It's really Marcoville!)
type: item
description: yeah, but i need more more muahahahahahahaha!
creator: Marcopolo
date: 2007-01-12T06:59:00-00:00

Re: Ashenville was Marcoville, now it's Ashenville not Marcoville...
type: item
description: This is very cool lookin. i have a question though. i am not sure if you answered this already but this town that your making, is it taking the place of the chamber of fate or are you just using the chamber of fate is just the area type you wanted to use.
creator: asianguy
date: 2007-01-14T00:35:11-00:00

Re: Ashenville was Marcoville, now it's Ashenville not Marcoville...
type: item
description: go up like 5 things and youll have your answer. and idea: you need a fucking flying bunny
creator: slayer-reaper6
date: 2007-01-14T03:34:33-00:00

Re: Ashenville was Marcoville, now it's Ashenville not Marcoville...
type: item
description: slayer-reaper6 wrote on Sat, 13 January 2007 19:34 go up like 5 things and youll have your answer. and idea: you need a fucking flying bunny cool thank you. hell ya what that guy said. a flying bunny would kick ass.
creator: asianguy
date: 2007-01-14T09:18:14-00:00

Re: Ashenville was Marcoville, now it's Ashenville not Marcoville...
type: item
description: That would just be ridiculous and strenuous, making no sense what so ever. Also...there is no model for a "flying bunny" so that would just be completely impossible.
creator: chaos
date: 2007-01-14T20:34:16-00:00

Re: Ashenville was Marcoville, now it's Ashenville not Marcoville...
type: item
description: chaos wrote on Sun, 14 January 2007 14:34 That would just be ridiculous and strenuous, making no sense what so ever. Also...there is no model for a "flying bunny" so that would just be completely impossible. So make one noob.
creator: Keshire
date: 2007-01-15T05:41:43-00:00

Re: Ashenville was Marcoville, now it's Ashenville not Marcoville...
type: item
creator: chaos
date: 2007-01-15T05:48:59-00:00

Re: Ashenvale (Formerly Marcoville)
type: item
description: haha omg you just got pwned and yeah if theres no flying bunnie make a fucking flying horse. flying horse flys around kicking people in the face. thats some scary shit
creator: slayer-reaper6
date: 2007-01-16T04:45:46-00:00

Re: Ashenvale (Formerly Marcoville)
type: item
description: Wow.... I think your missing the concept "noob". In-order to "make" a flying horse....You need to have the model. And unfortunately, something is wrong with making dynamic models. Therefore, you can only make a static model which wouldn't move in the game. Also it would need animations otherwise it would crash the game.
creator: chaos
date: 2007-01-16T05:31:59-00:00

Re: Ashenvale (Formerly Marcoville)
type: item
description: chaos wrote on Mon, 15 January 2007 23:31 Wow.... I think your missing the concept "noob". In-order to "make" a flying horse....You need to have the model. And unfortunately, something is wrong with making dynamic models. Therefore, you can only make a static model which wouldn't move in the game. Also it would need animations otherwise it would crash the game. Use the nymph skeleton.
creator: Keshire
date: 2007-01-16T05:43:37-00:00

Re: Ashenvale (Formerly Marcoville)
type: item
description: Oh yes, I'll be sure to do that since I am Marcopolo and all...
creator: chaos
date: 2007-01-16T06:28:49-00:00

Re: Ashenvale (Formerly Marcoville)
type: item
description: chaos wrote on Tue, 16 January 2007 00:28 Oh yes, I'll be sure to do that since I am Marcopolo and all... I'm just correcting your mis-information. You shouldn't state things as fact that you don't know. The only models YOU can't make are physics and dynamic cloth models. Everything else is fair game.
creator: Keshire
date: 2007-01-16T06:33:36-00:00

Re: Ashenvale (Formerly Marcoville)
type: item
description: i think instead of being negative nancy you give it a shot i would but im currently working on a mod myself. if you find some way to get it working then ill put it in my mod. personally i think i might work on making a large clock tower to put in the middle of a town. then i can go to the top and snipe people off
creator: slayer-reaper6
date: 2007-01-16T22:40:30-00:00

Re: Ashenvale (Formerly Marcoville)
type: item
description: you know that kinda reverse psychology doesnt works very well on most people
creator: Marcopolo
date: 2007-01-21T21:42:16-00:00

Re: Ashenvale (Formerly Marcoville)
type: item
description: no offence inttended but you'll never get it finished you keep arguing
creator: sniperdesign
date: 2007-01-21T21:57:35-00:00

Re: Ashenvale (Formerly Marcoville)
type: item
description: huh? i'm just informing him plus the few seconds it takes to post a response does not affect the towns completion at all
creator: Marcopolo
date: 2007-01-22T02:26:02-00:00

Re: Ashenvale (Formerly Marcoville)
type: item
description: thats right but i'm also judgeing by the 3 pages of replies
creator: sniperdesign
date: 2007-01-22T23:38:52-00:00

Re: Ashenvale (Formerly Marcoville)
type: item
description: still overall the 10 minutes i've spent posting in this thread does not affect the town one bit i just like to reply to peoples comments because it's polite if i disagree with someone i will say something it's stupid not to also the whole thing of me talking to myself on the first page is because a bunch of posts were deleted and your arguing with me over your point of view isnt helping the towns completion at all
creator: Marcopolo
date: 2007-01-23T00:32:57-00:00

Re: Ashenvale (Formerly Marcoville)
type: item
description: hahahahahahahaha nah i give up i won't argue anymore
creator: sniperdesign
date: 2007-01-23T00:44:09-00:00