Fable: The Lost Chapters Mod Scene - RDF feed
type: channel
description: Fast Uncompromising Discussions. FUDforum will get your users talking.
items: Fable: The New World
items: Re: Fable: The New World

Fable: The New World
type: item
description: The once was a man named The Craftsman. Many said he was insane... he saw visions of the past, of the future, and of alternate realities. He then made the things he saw in his visions. However, the people of Albion did not accept him. So he stashed away his treasure all over Albion in hidden chests with special hidden keys, leaving only a single key and clue as to their whereabouts. He then took to the seas, sailing for a land known as Tamriel! Many have since followed him, but there is no way to know if any of them made it to Tamriel, as nobody is even sure where it is. Will you take up the hunt for The Craftsman's treasure? Fable: The New World contains many level edits, new weapons, a few new foods, and a really cool decked out picnic area with a tower. Over 24 hours of work spread thinly over roughly two-and-a-half years, this mod is something that I am proud of, but could have done better. I am just happy I'm finally labeling it FINISHED! Special thanks to: Baystone for his incredible tool, Chocolate Box Pe Ell for hosting the fable site chaos for Fable: Conquest concepts JohnDoe for his support and incredible dedication to the site And many other Fable modders who made this mod possible. I could mention everybody, but I wouldn't know where to draw the line and I'd add too many names to the credits list. I also used music from artists online, though I cannot remember any artists specifically except for Vinterriket, so thanks to those cool musicians as well. And without further a-do... DOWNLOAD - 1.67 GB 7z Uncompressed CAUTION: Very large download. I recommend downloading overnight. *** Moderator's Notes *** READ THIS Because of how this mod is packed, it will only work on the English version of the game. You must have a clean install, if you're using any other mods, there can be problems. Because this mod does a lot of work with the regions, many of the quests won't work right. This mod is provided as-is and is as finished as it will get. Anyone may go ahead a…
creator: morerunes
date: 2010-08-13T07:53:44-00:00

Re: Fable: The New World
type: item
description: Congratulations on the completion. I will try it out in the next couple of days.
creator: jwc2200
date: 2010-08-13T08:37:39-00:00

Re: Fable: The New World
type: item
description: Awesome! can't wait to try it. I would download it now if you had it up, although I wouldn't be able to play it right away anyways as it's currently 2 am here.
creator: nicomon
date: 2010-08-13T09:20:04-00:00

Re: Fable: The New World
type: item
description: Yeah, I realized after making the post that I forgot to take out all the testing teleporters and chests *facepalm* -edit- It's up now! Enjoy!
creator: morerunes
date: 2010-08-13T13:55:29-00:00

Re: Fable: The New World
type: item
description: I assume it does, but I'm asking just in case, Does this need a clean install to work?
creator: nicomon
date: 2010-08-13T17:37:47-00:00

Re: Fable: The New World
type: item
description: Epic! But there will surely be people waiting in line because of your site crashing.
creator: Combatcorv
date: 2010-08-13T18:17:16-00:00

Re: Fable: The New World
type: item
description: i will be lurkin till i finally get around to putting Fable back on my comp, after that i will gladly download this and fiddle around with it. question though, in addition to also wondering for sure whether we need a clean install, will other mods work should we implement them afterward? of course will have to check to see all the new content before I go putting something in, just in case you already have it, but there are a few mods I've further modded for personal use that I might want still.
creator: Dorian Saignren
date: 2010-08-13T21:19:55-00:00

Re: Fable: The New World
type: item
description: morerunes wrote on Fri, 13 August 2010 06:55 -edit- It's up now! Enjoy! It appears to still not work...
creator: nicomon
date: 2010-08-13T21:57:06-00:00

Re: Fable: The New World
type: item
description: I don't think you need a clean install, you'll need a new game though. As for the link not working, I fixed it now. Sorry about that.
creator: morerunes
date: 2010-08-13T23:36:58-00:00

Re: Fable: The New World
type: item
description: Hooray!!!! Downloading NOW! I can't wait to see what's in it. Bug Report: Orchard farm quest is impossible due to both entrances being blocked.
creator: nicomon
date: 2010-08-13T23:45:55-00:00

Re: Fable: The New World
type: item
description: Both entrances blocked? Why would that happen? I guess we'll just have to kill the doors I just installed Windows 7 though, so it's going to take a while for me to get to fixing bugs
creator: morerunes
date: 2010-08-14T04:02:28-00:00

Re: Fable: The New World
type: item
description: I think it's because the quest doesn't register as started, which I forgot to mention. (Sorry if it sounds like I'm pestering you, I'm just trying to help )
creator: nicomon
date: 2010-08-14T04:22:38-00:00

Re: Fable: The New World
type: item
description: Will this work on the original xbox? i have a modded xbox 1 and i was wondering if this would work if i was to ftp this mod to the fable tlc game folder on my hdd?
creator: xXBlaxkXhaosXx
date: 2010-08-14T06:47:18-00:00

Re: Fable: The New World
type: item
description: xXBlaxkXhaosXx wrote on Sat, 14 August 2010 08:47 Will this work on the original xbox? i have a modded xbox 1 and i was wondering if this would work if i was to ftp this mod to the fable tlc game folder on my hdd? No.
creator: OldBoy
date: 2010-08-14T07:11:16-00:00

Re: Fable: The New World
type: item
description: wow OldBoy, aside from the quote that's gotta be the shortest post I've seen in a long time lol! and im sorry xXBlaxkXhaosXx but I'd have to agree with him on this. you'd be better off getting Fable TLC for the computer anyway, the interface is better, the mods are better, and (if you're on a laptop) you can take it anywhere you go!
creator: Dorian Saignren
date: 2010-08-14T11:19:03-00:00

Re: Fable: The New World
type: item
description: Dorian Saignren wrote on Sat, 14 August 2010 04:19 wow OldBoy, aside from the quote that's gotta be the shortest post I've seen in a long time lol! and im sorry xXBlaxkXhaosXx but I'd have to agree with him on this. you'd be better off getting Fable TLC for the computer anyway, the interface is better, the mods are better, and (if you're on a laptop) you can take it anywhere you go! I see, well what a shame, i could get fable for the pc but im not much of a pc gamer, not because i dont like it but because i hate playing with a keyboard. Thanks for answering my question
creator: xXBlaxkXhaosXx
date: 2010-08-14T20:58:23-00:00

Re: Fable: The New World
type: item
description: you could try getting a controller for the computer. sure, youll have to use the keyboard occasionally, but i have a ps2 style controller by logitech and a madcatz xbox 360 controller I use for computer gaminf
creator: Dorian Saignren
date: 2010-08-14T21:12:51-00:00

Re: Fable: The New World
type: item
description: I noticed a thing over the guild entrance. Looked like a special silver key. Is it used for the chests like the one in Archons Tower or the one on the Oakvale shores? How do you get up there? -EDIT- The door is in the bar. It's a craft key. Found another in the demon door. Interesting!
creator: Combatcorv
date: 2010-08-14T22:12:33-00:00

Re: Fable: The New World
type: item
description: Awesome, i cant wait to try it im sure that all the Fable TLC comunity was waiting for this moment
creator: jp_b46
date: 2010-08-15T01:01:17-00:00

Re: Fable: The New World
type: item
description: Well, crapnugget-juggler. The quest probably didn't start because the levels are connected. I don't even know what to do to fix that
creator: morerunes
date: 2010-08-15T03:21:59-00:00

Re: Fable: The New World
type: item
description: morerunes wrote on Sat, 14 August 2010 20:21 Well, crapnugget-juggler. The quest probably didn't start because the levels are connected. I don't even know what to do to fix that Maybe relink the areas so that the Orchard Farm is the main area that everything is connected to, instead of lookout point?
creator: nicomon
date: 2010-08-15T07:33:50-00:00

Re: Fable: The New World
type: item
description: Or you could just seperate Orchard Farm from Point Lookout.
creator: Combatcorv
date: 2010-08-15T12:13:55-00:00

Re: Fable: The New World
type: item
description: Combatcorv wrote on Sun, 15 August 2010 07:13 Or you could just seperate Orchard Farm from Point Lookout. At the cost of flow
creator: morerunes
date: 2010-08-15T14:22:39-00:00

Re: Fable: The New World
type: item
description: maybe implement some sort of checkpoint that you can talk to to manually start it and would take down the barrier?
creator: Dorian Saignren
date: 2010-08-15T19:18:46-00:00

Re: Fable: The New World
type: item
description: Dorian Saignren wrote on Sun, 15 August 2010 14:18 maybe implement some sort of checkpoint that you can talk to to manually start it and would take down the barrier? These kinds of posts hurt my eyes. And brain.
creator: JohnDoe
date: 2010-08-15T19:50:33-00:00

Re: Fable: The New World
type: item
description: Stranger wrote on Sun, 15 August 2010 15:50 Dorian Saignren wrote on Sun, 15 August 2010 14:18 maybe implement some sort of checkpoint that you can talk to to manually start it and would take down the barrier? These kinds of posts hurt my eyes. And brain. well sorry i was only making a suggestion. instead of walking in to start the quest like it usually works, make it a checkpoint one (like talking to an NPC, or something) this way morerunes can keep the flow of the game and fix the quest still
creator: Dorian Saignren
date: 2010-08-15T20:04:06-00:00

Re: Fable: The New World
type: item
description: Dorian Saignren wrote on Sun, 15 August 2010 21:04 Stranger wrote on Sun, 15 August 2010 15:50 Dorian Saignren wrote on Sun, 15 August 2010 14:18 maybe implement some sort of checkpoint that you can talk to to manually start it and would take down the barrier? These kinds of posts hurt my eyes. And brain. well sorry i was only making a suggestion. instead of walking in to start the quest like it usually works, make it a checkpoint one (like talking to an NPC, or something) this way morerunes can keep the flow of the game and fix the quest still I think he meant the fact you keep using lowercase for every word. Please learn how to type properly. It also annoys me when people keep using lower case. This is a forum, not a phone.
creator: Garagorn
date: 2010-08-16T16:06:39-00:00

Re: Fable: The New World
type: item
description: Garagorn wrote on Mon, 16 August 2010 11:06 I think he meant the fact you keep using lowercase for every word. Please learn how to type properly. It also annoys me when people keep using lower case. This is a forum, not a phone. No. I meant the fact that we have very little control of how quests are started. What he's talking about is off the table. The quest starts when the Hero walks into Orchard Farm, the cutscene is called and that's that. We can't just throw an NPC in a map that isn't in the Orchard Farm region and make it such that talking to the NPC starts the quest. While I like the concept, it's not something we can do.
creator: JohnDoe
date: 2010-08-16T16:30:00-00:00

Re: Fable: The New World
type: item
description: Well, I'm no expert in the field of modding, hell, I'm barely beginning. I was just putting out a suggestion in case noone else thought of it yet. And as for me using lowercase, I'm sorry but one of my hands was in a damn cast, not to mention I often use my phone to reply to forums because I'm not at home 24/7. So bugger off!
creator: Dorian Saignren
date: 2010-08-16T18:10:16-00:00

Re: Fable: The New World
type: item
description: Dorian Saignren wrote on Mon, 16 August 2010 13:10 And as for me using lowercase, I'm sorry but one of my hands was in a damn cast, not to mention I often use my phone to reply to forums because I'm not at home 24/7. So bugger off! Still better than every single youtube video commenter
creator: morerunes
date: 2010-08-16T18:19:33-00:00

Re: Fable: The New World
type: item
description: morerunes wrote on Mon, 16 August 2010 14:19 Still better than every single youtube video commenter True that
creator: Dorian Saignren
date: 2010-08-16T21:06:57-00:00

Re: Fable: The New World
type: item
description: my computer doesnt really wanna download it with ie and it keeps stopping the installation on its own so im wondering if you can make it downloadable with a torrent so some people dont have this problem by the way realllly nice mod there cant wait to play it
creator: wess49
date: 2010-08-19T05:25:25-00:00

Re: Fable: The New World
type: item
description: i also found that teleporting so far is a bit of a drag (possibly add a few points? also guild portal dosent work wich could affect what happens right before you go chasing jack) and im not sure at this point because i cant get past the farm but idk maybe u have it figured out with teleporting main thing right now is fix the orchard farm bug!!! other than that i think this mod is EXTREMELY IMPRESSIVE adds a whole new feel to the game great job
creator: kevannelson
date: 2010-08-19T07:25:40-00:00

Re: Fable: The New World
type: item
description: kevannelson wrote on Thu, 19 August 2010 02:25 (possibly add a few points? also guild portal dosent work wich could affect what happens right before you go chasing jack) No and no. One cullis gate per region. Quest controls teleporting during the EOW sequence, guild seal doesn't affect that.
creator: JohnDoe
date: 2010-08-19T09:04:26-00:00

Re: Fable: The New World
type: item
description: Stranger wrote on Thu, 19 August 2010 02:04 guild seal doesn't affect that. i meant that the portal at the guild not the seal it dosent work well at least not for me if i want to quickly get to the guild i need to go to bowerstone and then walk from there
creator: kevannelson
date: 2010-08-19T17:40:31-00:00

Re: Fable: The New World
type: item
description: i downloaded it and it works except at the beginning when you a kid in the guild i cant get into the guild woods theres no entrance.. i already tried using freeroam but it doesnt work with the new world thingy.. do u need freeroam for this? sorry about my bad grammar and spelling
creator: wess49
date: 2010-08-20T06:06:23-00:00

Re: Fable: The New World
type: item
description: wess49 wrote on Fri, 20 August 2010 01:06 i cant get into the guild woods theres no entrance.. Keep walking towards the Woods and you will come to the beetles. There is no gate to there, it is now part of the Guild.
creator: jwc2200
date: 2010-08-20T06:13:53-00:00

Re: Fable: The New World
type: item
description: yeah, he linked the areas so there aren't loading sequences between areas
creator: Dorian Saignren
date: 2010-08-20T06:21:49-00:00

Re: Fable: The New World
type: item
description: I know he did thatbut i still cant get passed it.
creator: wess49
date: 2010-08-20T06:23:57-00:00

Re: Fable: The New World
type: item
description: Well, try what jwc said, apparently other people got past it, otherwise they wouldn't have found the Orchard Farm bug
creator: Dorian Saignren
date: 2010-08-20T06:53:31-00:00

Re: Fable: The New World
type: item
description: i did do what he said i cant get past to the beetles it wont let me
creator: wess49
date: 2010-08-20T06:54:48-00:00

Re: Fable: The New World
type: item
description: maby you got some corrupted data, idk. keep trying. noone else reported that as a bug yet. hell, it might be something in what you did. *shrug* maby try starting a new game or something?
creator: Dorian Saignren
date: 2010-08-20T06:56:32-00:00

Re: Fable: The New World
type: item
description: I have already reinstalled both a million times and i started new games, i dont have corrupted data because they were both clean installs
creator: wess49
date: 2010-08-20T06:58:44-00:00

Re: Fable: The New World
type: item
description: i meant corrupted data from the download.
creator: Dorian Saignren
date: 2010-08-20T07:00:20-00:00

Re: Fable: The New World
type: item
description: well there is no signs that it is corrupted from when i downloaded it
creator: wess49
date: 2010-08-20T07:02:54-00:00

Re: Fable: The New World
type: item
description: that doesn't mean anything. if it was a bug in the mod everyone would be reporting it. whatever it is it's on your end somehow
creator: Dorian Saignren
date: 2010-08-20T07:08:27-00:00

Re: Fable: The New World
type: item
description: hm well i dont know how do i report it?
creator: wess49
date: 2010-08-20T07:13:16-00:00

Re: Fable: The New World
type: item
description: you already did. by posting here with your problem you reported you had a bug, but until morerunes gets online he won't know. i have no idea what it might be, but so far you're the only person to report such a bug, so somehow you must have hit something (with a sequence of events and commands accidentally entered into the game, hell, could be the order in which you did the other quests) noone else did yet. or, it's something to do with your computer, your software, or user error. keep trying until morerunes makes his appearance and consults your issue. if you fix it swing back and let everyone know, just in case someone else happens to have the same problem or it does happen to be something to do with your computer, software, or user error.
creator: Dorian Saignren
date: 2010-08-20T07:30:17-00:00

Re: Fable: The New World
type: item
description: will tng editting with FE and notepad still be possible? and will the tng files that i editted/made with original fable be compatible with TNW? {Babbling begin}seeing as the largest part of albion is in one piece i dont see how it wud work but i think it may be similar to lookoutpoint.tng and guildexterior.tng both being loaded together but effecting different parts of the same "section" of albion{Babbling end} Editted to hopefully be easier to read
creator: charrzarr
date: 2010-08-20T20:43:43-00:00

Re: Fable: The New World
type: item
description: hm well i sure hope he replies soonbecause my internets gunna be cut off soon and i wont be able to use the internet for a while til i can pay the internet bill
creator: wess49
date: 2010-08-20T21:15:21-00:00

Re: Fable: The New World
type: item
description: wess49 wrote on Fri, 20 August 2010 01:54 i did do what he said i cant get past to the beetles it wont let me Sounds like the installer failed to get rid of your wad file. Check the Levels folder for FinalAlbion.wad and delete it if it's there
creator: morerunes
date: 2010-08-22T03:52:45-00:00

Re: Fable: The New World
type: item
description: morerunes wrote on Sat, 21 August 2010 23:52 wess49 wrote on Fri, 20 August 2010 01:54 i did do what he said i cant get past to the beetles it wont let me Sounds like the installer failed to get rid of your wad file. Check the Levels folder for FinalAlbion.wad and delete it if it's there There is one called _FinalAlbion.wad it has an underscore before it i noticed but there is no FinalAlbion.wad i have no idea why i cant get past.
creator: wess49
date: 2010-08-22T23:24:29-00:00

Re: Fable: The New World
type: item
description: hmm... is there a gtg file?
creator: morerunes
date: 2010-08-23T02:44:29-00:00

Re: Fable: The New World
type: item
description: morunes i was wondering if you had found a solution to the orchard farm glitch...
creator: kevannelson
date: 2010-08-23T07:40:27-00:00

Re: Fable: The New World
type: item
description: morerunes wrote on Sun, 22 August 2010 22:44 hmm... is there a gtg file? Heres a list of all the files in my levels folder _FinalAlbion.wad _FinalAlbion.bwd _FinalAlbion.gtg creature_hub.lev creaturehub.tng FinalAlbion.qst FinalAlbion.wld FinalAlbion_RT.stb GlobalQuests.qst then theres the FinalAlbion Folder of course. every file is typed exactly like that.
creator: wess49
date: 2010-08-23T08:14:44-00:00

Re: Fable: The New World
type: item
description: wess49 wrote on Mon, 23 August 2010 03:14 _FinalAlbion.gtg Here's your problem. Rename it, get rid of the underscore. Unless that's the backup of the GTG and it's supposed to be there and the GTG that's supposed to be there isn't... Either way, strange that no one else has this issue. (Or do they? I didn't read the thread very well.)
creator: JohnDoe
date: 2010-08-23T09:19:22-00:00

Re: Fable: The New World
type: item
description: Stranger wrote on Mon, 23 August 2010 05:19 wess49 wrote on Mon, 23 August 2010 03:14 _FinalAlbion.gtg Here's your problem. Rename it, get rid of the underscore. Unless that's the backup of the GTG and it's supposed to be there and the GTG that's supposed to be there isn't... Either way, strange that no one else has this issue. (Or do they? I didn't read the thread very well.) Nope that didn't fix the problem, but thank you.
creator: wess49
date: 2010-08-23T10:01:39-00:00

Re: Fable: The New World
type: item
description: can't download it... broken link
creator: DanPrada
date: 2010-08-23T11:09:56-00:00

Re: Fable: The New World
type: item
description: It is not 'broken', read what the page says: I apologize, morerunes.com is currently under construction, so you may have some problems. Come back another time.
creator: jwc2200
date: 2010-08-23T12:36:59-00:00

Re: Fable: The New World
type: item
description: Yeah, my hosting provider asked me to take down some files and I accidentally killed FTNW as well, so it'll be back up soon. I'll let you know. As for your travelling bug, I don't know what to tell you. Orchard farm is going to have to be disconnected from the lookout point along with the fisherman's place, as both cause bugs. I'll get to that here soon and upload a new version for you guys, sorry. -edit- And yeah, the files with the underscores are supposed to be like that, they are backup files.
creator: morerunes
date: 2010-08-23T18:52:21-00:00

Re: Fable: The New World
type: item
description: Any idea on when it will be back up? I will also host it if need be.
creator: AntonRasputin
date: 2010-08-24T10:34:05-00:00

Re: Fable: The New World
type: item
description: I Hope Orchard farm get fixed soon. I reinstalled and will check if any other quests gets bugged. But have anyone else lost all the roaming traders? That should be fixed as well. Otherwise a great mod! Edit I have found some new bugs: Traders in the protect traders quest won't follow you through where there used to be a checkpoint after the exploding mushrooms in darkwood. The bandit toll post lacks the bandits.
creator: Runarsg
date: 2010-08-24T17:28:50-00:00

Re: Fable: The New World
type: item
description: Runarsg wrote on Tue, 24 August 2010 12:28 Traders in the protect traders quest won't follow you through where there used to be a checkpoint after the exploding mushrooms in darkwood. The bandit toll post lacks the bandits. More region things. Traders are supposed to stop at the camp, but there's no camp region. And the bandit toll quest activates upon entering the bandit toll region, but there isn't one.
creator: JohnDoe
date: 2010-08-24T21:39:16-00:00

Re: Fable: The New World
type: item
description: i want to download it.. please repair the link faster. i saw videos on youtube and i love yor picnic area and the creature hub
creator: DanPrada
date: 2010-08-28T21:18:28-00:00

Re: Fable: The New World
type: item
description: Reuploaded! Try downloading again. Still haven't fixed bugs though
creator: morerunes
date: 2010-08-29T14:04:00-00:00

Re: Fable: The New World
type: item
description: cant make the orchard farm quest please fix that
creator: DanPrada
date: 2010-08-31T20:10:01-00:00

Re: Fable: The New World
type: item
description: Sorry, the bugs are here to stay. 90% of the reason I made this mod was to connect regions, and I really don't want to work on the mod anymore. I'm trying to move to Oblivion modding, and while I'll still be around the forum, I don't really want to do much more modding here. I don't even have Fable installed right now. If someone else wants to contribute to this mod, add to it, then contact me and I will tell you how to do it, and I'll let someone else take the reigns.
creator: morerunes
date: 2010-08-31T20:40:46-00:00

Re: Fable: The New World
type: item
description: Tis a pity, it would have been nice to see how the rest of the game goes, but with everyone stuck at orchard farm that isn't gonna happen. I'd hate to see that work go to waste like that.
creator: Dorian Saignren
date: 2010-08-31T20:54:49-00:00

Re: Fable: The New World
type: item
description: There is another thing that happened to me. When I got to the orchard farm quest I choosed to protect it (dunno if this makes any difference but I'm just pointing it out) and the doors that were next to the guards were openned and I got in. The crates were there obviously, the cutscene that started the quest didn't show up, the house was with the doors locked and it even didn't appear the choice to interact with it. Then I explored some more of it and killed the bandits with lightning and I noticed that they could pass through the "thing" next to them and then I leaved. The next time I got there both entrances were blocked. In a resume, I liked what I was seeing but ,sorry morerunes, I uninstalled it. There was this bugs that were really annoying and I could not follow the clue due to the bordello being blocked. There was too the first time that I got in the Creature Hub in Bowerstone but then the second time that I got in the game crashed. I also liked the idea of the wooden sword and the bandit in the raid but that was pointless (you even lose the sword). The idea of the portals around Old Archon's Tower when you falled you go to the Picnic Area was well-thoughted. In overall this mod could be much better I think.
creator: grovyle
date: 2010-09-01T21:42:48-00:00

Re: Fable: The New World
type: item
description: I finally could try it, i must say i liked it, but i was a victim of the farm thing too... anyway, this is a great work, and i remember someone told me that you can disable the storyline, so people could do that adn just focus on finding the craftman's stuff PS: sorry for my english, i havent used it on a long time
creator: jp_b46
date: 2010-09-02T18:33:48-00:00

Re: Fable: The New World
type: item
description: i dont know why but the mod doesnt work on my pc i ve reinstalled fable now for three or four times and every time i install the mod, my game dont want to start. windows says that the program doesnt work anymore well im playing on windows 7 ultimate 64 bit and fable never crashed in the 20 hours i've been playing it. coult someone be so friendly and help me with my problem?? edit: well i've found the solution. I bought me an english version of fable tlc yesterday. and now it works. so the mod does not work with the german version of fable
creator: Grassbowle
date: 2010-09-03T16:06:17-00:00

Re: Fable: The New World
type: item
description: Grassbowle wrote on Fri, 03 September 2010 11:06 edit: well i've found the solution. I bought me an english version of fable tlc yesterday. and now it works. so the mod does not work with the german version of fable Sorry about that, I'll put up a notice on the main post -edit- Guess I was beaten to it
creator: morerunes
date: 2010-09-04T13:55:27-00:00

Re: Fable: The New World
type: item
description: because of the orchard's farm quest bug.. isnt is possible to edit all the quests so that they all start at the lookout point?? its just a question because i dont have much experience with mods and such things greets grassbowle
creator: Grassbowle
date: 2010-09-04T16:52:41-00:00

Re: Fable: The New World
type: item
description: how do I uninstall this mod?
creator: syxadriaz
date: 2010-09-08T06:00:27-00:00

Re: Fable: The New World
type: item
description: reinstall the game.. this could be an idea
creator: Grassbowle
date: 2010-09-08T15:31:36-00:00

Re: Fable: The New World
type: item
description: Grassbowle wrote on Wed, 08 September 2010 11:31 reinstall the game.. this could be an idea And next time make backups. (Though really I have no room to talk about that because I ALWAYS forget to make backups.)
creator: asmcint
date: 2010-09-11T22:04:10-00:00

Re: Fable: The New World
type: item
description: Warning: this message contains 2 of the craft weapon's in the package and may be a spoiler to some of you. I managed to open 5 of the six craft chest's but the 1 at the top of the archon's tower crashe's my game.(I think it's something wrong with the thrasher great sword because that's where it crashe's) P.S. I'm new here. EDIT: Also when I attack with the gravity hammer my game crashe's. 2ND EDIT: The thrasher greatsword is definitely busted. I tried viewing the mesh but it gives an error and crashe's FE.
creator: silverdeathgod
date: 2010-09-13T00:57:57-00:00

Re: Fable: The New World
type: item
description: How did you get through the bandit gates?
creator: mrdaniiel
date: 2010-09-22T00:19:09-00:00

Re: Fable: The New World
type: item
description: Thats AWESOME! i haven't checked it yet.. but it looks GREAT!! say.. the game have to be original? i mean.. not cracked? also.. i can install it on ongoing savegame? do we have to start a new game? Thanks Roy
creator: Barina
date: 2010-09-22T05:09:10-00:00

Re: Fable: The New World
type: item
description: Read the 1st post for answers to most of your questions. As for the part about the game being cracked, if yours is then nothing on this site will work for you.
creator: jwc2200
date: 2010-09-22T06:15:17-00:00

Re: Fable: The New World
type: item
description: Barina wrote on Wed, 22 September 2010 00:09 Thats AWESOME! i haven't checked it yet.. but it looks GREAT!! say.. the game have to be original? i mean.. not cracked? also.. i can install it on ongoing savegame? do we have to start a new game? Thanks Roy The game has to be in English. You have to start a new game. In fact, you should really only use this on a clean install of Fable. And if by cracked you mean you use the no-cd exe, that's fine. However, if you mean "cracked" as in you're using a bootleg copy of Fable, things will still work for you, but you'll find your site browsing experience to be affected for the worse.
creator: JohnDoe
date: 2010-09-22T06:32:52-00:00

Re: Fable: The New World
type: item
description: Thanks! yea just the no-cd exe.. im gonna try this now if im not coming back soon you should know why
creator: Barina
date: 2010-09-23T02:56:19-00:00

Re: Fable: The New World
type: item
description: Well, I guess I should apologize. Everything I said this mod would be is wrong and it's broken and bad. So I'm going to try and forget about this mod. I just wish I'd delivered, I feel like I've wasted a lot of people's time. The only way this mod is even playable is when you disable gameflow. Anyway, that's my recommendation. Disable gameflow. Or just don't get this mod. The only reason to get it is the new weapons.
creator: morerunes
date: 2010-09-26T15:04:59-00:00

Re: Fable: The New World
type: item
description: now dont go giving up now...im sure with alittle work it can be fixed...i would even be willin to give what little help i can just to see it completed. its a great idea and mod it just needs a bit of work(as with any large-scale mod for almost any game)
creator: charrzarr
date: 2010-09-27T22:56:12-00:00

Re: Fable: The New World
type: item
description: If you can fix the orchard farm glitch, I'd be happy to do what I can to test it all.
creator: asmcint
date: 2010-09-27T22:58:51-00:00

Re: Fable: The New World
type: item
description: charrzarr wrote on Mon, 27 September 2010 17:56 now dont go giving up now...im sure with alittle work it can be fixed...i would even be willin to give what little help i can just to see it completed. its a great idea and mod it just needs a bit of work(as with any large-scale mod for almost any game) asmcint wrote on Mon, 27 September 2010 17:58 If you can fix the orchard farm glitch, I'd be happy to do what I can to test it all. The issue is the changing of regions. Quests are tied to specific regions, and as this mod consolidates a number of them, regions are removed. With removed regions, some quests don't work. Not really a fixable issue without nullifying the point of the mod... except... Well, if anyone is interested in checking this out, I would recommend looking at the quest card objects. Open their CQuestCardDefs. There should be a region listed. Perhaps changing which region is listed would be a fix. Maybe. A good start would be the Orchard Farm quest, just to see if it works. Might require new profiles/saves.
creator: JohnDoe
date: 2010-09-27T23:49:17-00:00

Re: Fable: The New World
type: item
description: Why not just seperate Orchard Farm from other regions? Connected regions doesn't make that much of a difference. And Orchard Farm's connector doesn't have anything vital along it.
creator: Garagorn
date: 2010-09-29T12:57:53-00:00

Re: Fable: The New World
type: item
description: Garagorn wrote on Wed, 29 September 2010 07:57 Why not just seperate Orchard Farm from other regions? Connected regions doesn't make that much of a difference. And Orchard Farm's connector doesn't have anything vital along it. Okay. But then you may as well restore the original WLD, and depending on how morerunes set this up, that might be far from ideal.
creator: JohnDoe
date: 2010-09-29T13:30:53-00:00

Re: Fable: The New World
type: item
description: I guess so. Well, I'm just gonna give up on this mod then. I'm not exactly a pro modder so I can't fix it. Can somebody pm me if the mod gets fixed please?
creator: Garagorn
date: 2010-09-29T15:12:30-00:00

Re: Fable: The New World
type: item
description: This is a great mod but i found a way past the orcherd farm quest. I played the game till i completed the quest, tele to heros guild then saved and exit installed the mod and used my same game file and was able to do the darkwood quest with the traders but now i cant get them to follow me when i let the third trader follow me and i cant finish it unless i bring them with me to barrow fields p.s. (spoiler) love the corn cob bow and chicken bow in the second crafters chest
creator: insanecola
date: 2010-09-30T03:59:20-00:00

Re: Fable: The New World
type: item
description: insanecola wrote on Wed, 29 September 2010 22:59 This is a great mod but i found a way past the orcherd farm quest. I played the game till i completed the quest, tele to heros guild then saved and exit installed the mod and used my same game file and was able to do the darkwood quest with the traders but now i cant get them to follow me when i let the third trader follow me and i cant finish it unless i bring them with me to barrow fields p.s. (spoiler) love the corn cob bow and chicken bow in the second crafters chest It's the same issue, they need to stop at Darkwood Camp and presumably there is no Darkwood Camp region anymore.
creator: JohnDoe
date: 2010-09-30T04:03:17-00:00

Re: Fable: The New World
type: item
description: Since a way has been found around the O/F quest, I can offer a way around the Darkwood Escort problem. The way I do this quest sometimes is to get all 3 traders to follow me in Darkwood Entrance, then use a manual teleporter to get us all to Barrow Fields, bypassing all the other Darkwood regions. If someone wants to try this, put the attached script in the Darkwood.tng file. It will add a signpost that takes you to B/F, it is near where you get the first 2 traders to follow you. As long as Darkwood and Barrow Fields are separate regions it should work.
creator: jwc2200
date: 2010-09-30T04:34:56-00:00

Re: Fable: The New World
type: item
description: after reading the last few posts on here i did my first backflip in nearly 6 years...perhaps with some jerry-rigged solutions already in order morerunes might be more willing to work on a better fix
creator: charrzarr
date: 2010-09-30T21:07:46-00:00

Re: Fable: The New World
type: item
description: that darkwood file work great and everthing ran fine. i just finished twinblade quest and was able to do the hobb killing quest. Ill let you guys know if thers anything else wrong. Also can anyone tell me were the third crafters chest is i found all the others
creator: insanecola
date: 2010-09-30T23:34:24-00:00

Re: Fable: The New World
type: item
description: silverdeathgod wrote on Sun, 12 September 2010 20:57 I managed to open 5 of the six craft chest's but the 1 at the top of the archon's tower crashe's my game.(I think it's something wrong with the thrasher great sword because that's where it crashe's) ... 2ND EDIT: The thrasher greatsword is definitely busted. I tried viewing the mesh but it gives an error and crashe's FE. if it is just the thrasher greatsword then it might be possible to just get it as a standalone mod and place the one u put in on its own inside the chest...or at least that is what i wud try
creator: charrzarr
date: 2010-10-01T21:10:40-00:00

Re: Fable: The New World
type: item
description: its cool!!! wow its very good game
creator: lostandfound
date: 2010-10-05T17:53:38-00:00

Re: Fable: The New World
type: item
description: To answer insanecola's question, when your about to enter the gateway to oakvale through barrow fields turn right go up the hill and down the other side and the chest should be behind a few trees.
creator: silverdeathgod
date: 2010-10-12T04:14:40-00:00

Re: Fable: The New World
type: item
description: Y'know, there is a very simple fix which blends ideas together. Okay, just as an example to start with. To find the crafters chest in Oakvale, you go through a portal that puts you in the 'Childhood' Oakvale region. Right? Well. What if there was a portal in the Orchard Farm area which would take you to 'Orchard Farm' as a separate region? At least that way you don't have to split everything up again and the quests will still function as they should. Seeing as how Orchard Farm quests starts when you enter the region, having a portal in that area which could take you to the isolated instance would fix the problem. Anyone think they could do what was done with the darkwood.tng for the orchard farm?
creator: Madkill
date: 2010-10-16T19:28:51-00:00

Re: Fable: The New World
type: item
description: not sure if thats possible but if somehow it is it wud be a cool idea...it wud be cool to actually allow the player to be able to choose when to start quests like that
creator: charrzarr
date: 2010-10-17T23:49:51-00:00

Re: Fable: The New World
type: item
description: It was done with the Oakvale area, the chest which requires 4 craftmans keys is just the Oakvale are from the protagonists childhood. For quests like orchard farm, doing the same should be a snitch. A small bug with this mod is the lack of baddies on the long stretches or area you travel on, there must be a limit/range because you can go through all of darkwood and you'll only have encounters at the nearest point of entry. Not that its a problem, its actually quite nice (especially since the speed of the adult version of the protagonist was increased so much so he runs a lot faster.
creator: Madkill
date: 2010-10-23T23:54:20-00:00