Fable: The Lost Chapters Mod Scene - RDF feed
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items: Chocolate Box Won't Save NavData [Doesnt Matter Delete Please]
items: Re: Chocolate Box Won't Save NavData

Chocolate Box Won't Save NavData [Doesnt Matter Delete Please]
type: item
description: Problems in the title. If I can provide anymore infomation Please tell me, My Chocolatebox.ini Toggle Spoiler [Settings] FableRegistry = Software\Microsoft\Microsoft Games\Fable\1.0 ;MyPath = G:\Program Files\Microsoft Games\Fable - The Lost Chapters StartupFile = data\startup.xml DefinitionsFile = data\def.xml TNGDefinitionsFile = data\tngdefinitions.xml UIDFile = data\uids.txt SaveLEV = true ModPackages = true NavModeOn = true [Files] World = data\levels\FinalAlbion.WLD Levels = data\levels\FinalAlbion.WAD Textures = data\graphics\pc\textures.big FrontEndTextures = data\graphics\pc\frontend.big Graphics = data\graphics\graphics.big Names = data\CompiledDefs\names.bin Objects = data\CompiledDefs\game.bin STB = data\levels\FinalAlbion_RT.STB Text = data\lang\English\text.big Scripts = data\CompiledDefs\script.bin [Banks] Text = TEXT_ENGLISH_MAIN Textures = GBANK_MAIN_PC GUITextures = GBANK_GUI_PC FrontEndTextures = GBANK_FRONT_END_PC Graphics = MBANK_ALLMESHES [Resolution] Width = 800 Height = 600 [TreeView] FullNames = true Anything wrong with that? Also Is there any fixes for this problem? I did use search. [But not effectively, If anyone else finds anything about this.] Another question [To anyone who knows] Is there any Line that can be ignored on a script On other games anything on the line with // on it is ignored, is this function used with.tngs? [Something I'll probably test later] Thanks for the help when it comes.
creator: IDontKnow
date: 2010-10-25T20:34:48-00:00

Re: Chocolate Box Won't Save NavData
type: item
description: Looks like I'm out of luck. BayStone Wrote The problem is how the navigation data is saved. We're (or maybe just me) missing some key piece of information. From what I can gather it may be related to map size 'cause it seems to work better with square maps. Anyone Know of any Good Hex Editors?
creator: IDontKnow
date: 2010-10-25T23:59:11-00:00

Re: Chocolate Box Won't Save NavData
type: item
description: Please don't double post, there's an edit button on the bottom-right of each of your posts for that. Google can help you find a hex editor quite easily.
creator: nicomon
date: 2010-10-26T00:12:29-00:00

Re: Chocolate Box Won't Save NavData
type: item
description: I assume there's a Guide in the wiki.
creator: IDontKnow
date: 2010-10-26T01:08:36-00:00

Re: Chocolate Box Won't Save NavData
type: item
description: IDontKnow wrote on Mon, 25 October 2010 20:08 I assume there's a Guide in the wiki. You'd assume wrong. ChocolateBox documentation is in the ChocolateBox thread. And that's it.
creator: JohnDoe
date: 2010-10-26T02:17:17-00:00

Re: Chocolate Box Won't Save NavData
type: item
description: I meant about Hex editing and about file formats like .lev, .stb Sorry for the confusion, Even though it was basic it helps alot. /me wondering if the devs were stoned while making fable.
creator: IDontKnow
date: 2010-10-26T02:19:25-00:00

Re: Chocolate Box Won't Save NavData
type: item
description: IDontKnow wrote on Mon, 25 October 2010 21:19 I meant about Hex editing and about file formats like .lev, .stb Sorry for the confusion, Even though it was basic it helps alot. For editing navdata? That's not something you'd want to do in a hex editor, nor is it something you could do in a practical manner. For such a job, you really need a tool. The information in the wiki is meant for tool developers.
creator: JohnDoe
date: 2010-10-26T03:44:45-00:00

Re: Chocolate Box Won't Save NavData
type: item
description: I know, I thought I might as well go in to hex, I like learning. And I have the time to learn.
creator: IDontKnow
date: 2010-10-26T12:49:39-00:00