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Everybody Loves a Balvarine! ...well they could.
Okay, here's the deal. I've been messing around with Balvarines alot lately since I discovered the Balvarine Transform mod. Since I can't seem to make MY Balvarine invunerable(Although I've made all the NPC Balvarines literally immortal, lol) I've decided to mess around in FACTION. We'll, I've practically put FACTION_MONSTERS on the friends list of Villagers and FACTION_VILLAGERS on the friends list of Monsters. The same with every other friendly FACTION. Well, what did I get? ...Nothing. Absolutely not a thing has changed. People and gaurds still attack me, I still have only the option to attack them, and all other monsters still attack poor 'ol villagers and traders turning them to dog meat. X,x What might I be doing wrong here? I'd like to hear from the person who made this Balvarine Mod. Why can I not modify a single darn thing about this Balvarine I transform in to?? Any way. Help would be appreciated.
Re: Everybody Loves a Balvarine! ...well they could.
I think the balverine mod makes a new balverine creature entry... did you try looking for it/in it?
morerunes wrote on Wed, 04 May 2011 05:01 I think the balverine mod makes a new balverine creature entry... did you try looking for it/in it? Yes, I have tried. But I haven't found a single thing. Any idea what to look for, where to look?
It would be under creatures, look for an abnormally large ID number
morerunes wrote on Thu, 26 May 2011 21:07 It would be under creatures, look for an abnormally large ID number Found it! Thank you, mate! Now, only issue I have is that now that I've edited everything, he won't stop walking on his own. Weird. [edit] The walking issue seems to be linked to changing CHitLocationsDef 8902 to 9113, which is the value used to make you un-hittable.