Fable: The Lost Chapters Mod Scene - RDF feed
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items: divine wrath
items: Re: divine wrath

divine wrath
type: item
description: does anyone know where i can edit the texture for divine wrath? i cant find it in fe
creator: tyscifi
date: 2011-06-26T03:52:02-00:00

Re: divine wrath
type: item
description: Try searching it in Cbox. Or ShadowNet FE
creator: OogaBoogaBooga
date: 2011-06-26T04:04:26-00:00

Re: divine wrath
type: item
description: i did do that
creator: tyscifi
date: 2011-06-26T04:23:47-00:00

Re: divine wrath
type: item
description: Only difference between FE and Shadownet is that Shadownet has a search function and can properly pack script.bin edits in FMPs. Search for "particles\texture\" in textures.big, that will take you to textures used in effects. Should be three, one for fury, one for wrath, and an unused one presumably to be used with a neutral version of the spell. Perhaps it was meant to be dynamic based on alignment but was never put in place because it would have required changing up their entire spell system.
creator: JohnDoe
date: 2011-06-26T06:02:19-00:00

Re: divine wrath
type: item
description: apparently it was good circle and evil circle edit ugh they have alpha so i will have to have to learn to work with that, but this will help a lot thank you john doe
creator: tyscifi
date: 2011-06-26T15:09:01-00:00

Re: divine wrath
type: item
description: tyscifi wrote on Sun, 26 June 2011 10:09 ugh they have alpha so i will have to have to learn to work with that, but this will help a lot thank you john doe DXT1-Alpha:0; DXT3-Alpha:1. Import as DXT3, alpha will automatically switch to 1 (the same is true if you import as DXT1). You can edit alpha textures in almost any modern image editor these days. Obviously not MSPaint.
creator: JohnDoe
date: 2011-06-26T15:29:32-00:00

Re: divine wrath
type: item
description: yah, i wasnt sure if alpha affected the whole image or just part of it, well i will try and see. pretty sure it is whole thing though, cause i noticed that the nerveshatter had to texxtures, probably cause one didnt use aplha
creator: tyscifi
date: 2011-06-26T15:59:13-00:00

Re: divine wrath
type: item
description: It had two textures because there were two different submeshes and marco didn't feel like making one texture with a piece of alpha and the rest not, it's a whole lot easier. Alpha only affects part of the image. You can use gimp's colorify tool to get it into whatever coloring you want, and it ignores the alpha.
creator: asmcint
date: 2011-06-26T16:05:28-00:00

Re: divine wrath
type: item
description: ugh, i edited the good symbol texture and fe yet it still glows blue and you can barely tell what i was going for, is there another texture i have to edit, i did make the image larger
creator: tyscifi
date: 2011-06-26T17:54:34-00:00

Re: divine wrath
type: item
description: tyscifi wrote on Sun, 26 June 2011 13:54 i did make the image larger There's your problem. Scale the image back down to its original dimensions, then try again.
creator: asmcint
date: 2011-06-26T18:42:24-00:00

Re: divine wrath
type: item
description: Hardly. The problem is the effects themselves. You can turn the texture green and the effect will still glow blue, because that's what it does. Editing the effects will be necessary to get the desired result.
creator: JohnDoe
date: 2011-06-26T20:04:04-00:00

Re: divine wrath
type: item
description: ok, i have never actually looked into the effects big or bin whatever it is, i hope i can just tone it down a bit
creator: tyscifi
date: 2011-06-26T20:06:32-00:00