Fable: The Lost Chapters Mod Scene - RDF feed
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Made a new weapon in 3ds max 9, but textures wont apply ingame
I made the mesh, imported a katana, linked all the helpers, unwrapped the uvw and used texporter to make a template for textures. I created a new weapon entry, new mesh and a new texture entry for my weapon, and in CBox everything shows up correctly: I have a paddle-like weapon with a dark (marine) blue texture. Ingame it shows up as pretty much a realistic colour (it's light beige/brown). Why doesn't the texture apply? I import it as DXT1 and set the alpha to 0. EDIT: I even tried just linking another texture in the mesh, and it still doesn't apply in-game. Why is this happening? Is there something I'm not doing in the mesh properties?