Fable: The Lost Chapters Mod Scene - RDF feed
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items: DirectX Import
items: Re: DirectX Import

DirectX Import
type: item
description: Is there a directx importer for 3ds max 9 or 3ds max 2010? I know there is one for 9 because crazybunny had it. I have searched for hours trying to find it but I can't! Someone please help me. Why does it have to be so hard? All I see is export, export, export, export, EXPORT!
creator: Sparrow
date: 2013-06-10T04:19:22-00:00

Re: DirectX Import
type: item
description: Here you go. Let me know if it works... A link for every version you need: http://mofo.pns.to/wibs/?cmd=file_download&id=78 (MAX2013) http://mofo.pns.to/wibs/?cmd=file_download&id=77 (MAX2012) http://mofo.pns.to/wibs/?cmd=file_download&id=58 (MAX2010) http://mofo.pns.to/wibs/?cmd=file_download&id=32 (MAX9/2008/2009) http://mofo.pns.to/wibs/?cmd=file_download&id=31 (MAX9/2008) http://mofo.pns.to/wibs/?cmd=file_download&id=28 (MAX9) http://mofo.pns.to/wibs/?cmd=file_download&id=27 (MAX6-8) http://mofo.pns.to/wibs/?cmd=file_download&id=20 (MAX5-8) http://mofo.pns.to/wibs/?cmd=file_download&id=19 (MAX5-8)
creator: Zyreq
date: 2013-06-10T05:41:36-00:00

Re: DirectX Import
type: item
description: Holy shiz! Where did you find that? Thanks so much! It works for 3ds max 9. I haven't tried it for 2010 yet. Thanks!!!
creator: Sparrow
date: 2013-06-10T05:50:37-00:00

Re: DirectX Import
type: item
description: Here, http://mofo.pns.to/ i had to dig for that site xD. Hopefully, you come out with some good mods. I'll be looking up rigging tutorials, i'll let you know how that goes.
creator: Zyreq
date: 2013-06-10T05:53:51-00:00

Re: DirectX Import
type: item
description: Now when I export the skinweighted master chief helm, it comes out like this xof 0303txt 0032 template SkinWeights { <6f0d123b-bad2-4167-a0d0-80224f25fabb> STRING transformNodeName; DWORD nWeights; array DWORD vertexIndices[nWeights]; array FLOAT weights[nWeights]; Matrix4x4 matrixOffset; } template XSkinMeshHeader { <3cf169ce-ff7c-44ab-93c0-f78f62d172e2> WORD nMaxSkinWeightsPerVertex; WORD nMaxSkinWeightsPerFace; WORD nBones; } AnimTicksPerSecond { 4800; } Where did the mesh go?
creator: Sparrow
date: 2013-06-10T06:00:24-00:00

Re: DirectX Import
type: item
description: Did you export with panda?
creator: Zyreq
date: 2013-06-10T06:01:37-00:00

Re: DirectX Import
type: item
description: Okay now I exported as panda and it won't import into fable explorer. I believe I skinweighted it correctly.
creator: Sparrow
date: 2013-06-10T06:20:29-00:00

Re: DirectX Import
type: item
description: With some different export settings, I get the following error upon importing in fable explorer:
creator: Sparrow
date: 2013-06-10T06:41:37-00:00

Re: DirectX Import
type: item
description: The new .x file is attached below. I just deleted the animations from it, not sure if that helped. (I believe it's a tttriple posttt)
creator: Sparrow
date: 2013-06-10T06:43:55-00:00