Fable: The Lost Chapters Mod Scene - RDF feed
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Re: Help w/ Cbox!!!!
http://fabletlcmod.com/forum/index.phpindex.php?t=rview&goto=71841&th=10288#msg_71841
If you're using a modern machine, then you might need the x64 bit version of the exe file. If you're using the steam version, then you might need to edit the config.ini file so that it picks up your game's file directory.]]>Avarice2022-09-16T04:51:55-00:00Re: Jack's voice
http://fabletlcmod.com/forum/index.phpindex.php?t=rview&goto=71840&th=7180#msg_71840
I made a mod for this recently. All you need is the ScriptDialogue.lug files from the Xbox version of the game, which is an archive that is responsible for all of the audio dialogue files. Turns out they can just easily be replaced since they are the exact same format.
Bare in mind that this will also replace Briar Roses dialogue in Bowerstone (they forgot to change the voice actor for that part of the game).]]>Avarice2022-09-16T04:39:22-00:00Re: Cutscene Editing Guide
http://fabletlcmod.com/forum/index.phpindex.php?t=rview&goto=71838&th=11114#msg_71838
I am currently using ChocolateBox because I find it much more convenient to edit the cutscene scripts with, plus you can obviously edit the markers and NPCs that are available on a region. The scripts themselves can be found in Script.bin, there should be a one specifically for cutscenes called CCutsceneDef. If I am not mistaken, I believe this is how some people here managed to create the "Balverine Transformation mod" which uses the cutscene for the Silver Key that is stuck in a rock in Darkwood Lake.
Hello and welcome to the Cutscene Editing Guide. I have recently started editing all of the cutscenes that are available in Fable: The Lost Chapters and thought that this information might be helpful to anyone else who wants to do Cutscene Editing for this game!
Scripting Legend
These are all of the things you need to know about the following scripts, before you make any changes with them. It is possible for you to insert whatever you want in these spots based on how you want a command to function.
For example: [BINARY] lets you choose either TRUE or FALSE in that location. [CREATURE] allows you to choose any creature name that you can find in the game files, etc.
[ANIMATION] = The name of an animation in the game files.
[$COMMAND] = A scripted command that had been pre-assigned by the developers.
[NEGATIVE] = A negative number or value is required (example: -1).
[CREATURE] = The name of a Creature in the game files.
[FOREVER] = Just need to write the word "forever" or "FOREVER" which is useful for forcing something to perform an action.
[NOTHING] = Just need to write the word "nothing" or "NOTHING" which will force the NPC to not focus on a [ACTOR].
[DEFAULT] = Just need to write the word "DEFAULT", most likely an alternative to [BINARY]s.
[MARKER] = The Script Name of a Basic Marker that can be found in a specific map.
[BINARY] = Needs to be set to "TRUE" or "FALSE".
[SPLINE] = The Script Name of a Camera Spline or Basic Marker that can be found in a specific map.
[OBJECT] = The name of an object in the game files.
[EFFECT] = The name of an effect in the game files.
[SCRIPT] = The name of a script in the game files, often used for scripted mode.
[COMBAT] = The name of a combat type, like "Melee", "Ranged" or "Magic".
[MUSIC] = The name of a music file in the game.
[ACTOR] = The name of an actor that was created.
[SOUND] = The name of a sound file in the game.
[THEME] = The name of a Region's Environment Theme in the game files.
[LIMBO] = Just need to write the word "LIMBO", this will make everyone on a map temporarily invisible.
[MERO] = Just need to write the word "mero", its purpose is unknown.
[NAME] = Just need to write the word "NAME", its purpose is unknown.
[DATA] = Just need to write the word "DATA", its purpose is unknown, but it is tied to the DataSpeak command.
[NULL] = Just need to write the letters "NULL", presumably an alternative to [FLOAT] or [MARKER]s.
[XMV] = The name of an .xmv video file in the game.
[MAX] = Just need to write the word "MAX", useful for setting a value to its maximum without writing the actual number.
[FOO] = Just need to write the letters "FOO", presumably an alternative to [BINARY]s.
Scripting Commands
These are all of the commands that are present in cutscenes that the game uses, which means they are all the known commands that you can use for a cutscene. It's possible that there could be more of them, but there's currently no evidence to support this.
Disclaimer
If anyone can think of any commands or information that I might have missed then please let me know!]]>Avarice2022-06-10T19:51:03-00:00Re: Has anyone looked at the Anniversary Edition?
http://fabletlcmod.com/forum/index.phpindex.php?t=rview&goto=71826&th=10271#msg_71826
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]]>sharonjjk992021-06-15T09:24:55-00:00Re: Help w/ Cbox!!!!
http://fabletlcmod.com/forum/index.phpindex.php?t=rview&goto=71825&th=10288#msg_71825
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]]>sharonjjk992021-06-15T09:23:41-00:00Re: Jack's voice
http://fabletlcmod.com/forum/index.phpindex.php?t=rview&goto=71824&th=7180#msg_71824
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http://fabletlcmod.com/forum/index.phpindex.php?t=rview&goto=71823&th=10292#msg_71823
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