Fable: The Lost Chapters Mod Scene - RDF feed
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Mac Debug Symbols
http://fabletlcmod.com/forum/index.phpindex.php?t=rview&goto=71721&th=11080#msg_71721
https://i.imgur.com/LrerHwK.png
BTW - the dev console cannot be rendered - the function immediately exits and has no code. Really depressing tidbit there.
EDIT: Whoops, wrong advanced forum. Meant to put this in TLC advanced.]]>blastedt2019-03-04T22:59:58-00:00Re: Unreal Editing Tools
http://fabletlcmod.com/forum/index.phpindex.php?t=rview&goto=71496&th=10952#msg_71496
asmcint2016-08-31T03:14:38-00:00Re: Unreal Editing Tools
http://fabletlcmod.com/forum/index.phpindex.php?t=rview&goto=71488&th=10952#msg_71488
lawofzero2016-08-29T21:59:09-00:00Re: Unreal Editing Tools
http://fabletlcmod.com/forum/index.phpindex.php?t=rview&goto=71485&th=10952#msg_71485
My knowledge of how code works is very limited, so you may be able to work something out with the tools you mention. Either way thanks for posting those links to Unreal tools, I will have a look and see if I can mod my old Unreal games.]]>jwc22002016-08-29T21:16:55-00:00Unreal Editing Tools
http://fabletlcmod.com/forum/index.phpindex.php?t=rview&goto=71464&th=10952#msg_71464
Files within 'WellingtonGame\CookedPC' can be edited using information from this Hex editing UPK files Tutorial
The main tool for viewing the contents of UPK and U files is UE Explorer and there are also some necessary extra tools.
Files in CookedPC need to first be decompressed with the Unreal Package Decompressor tool (they can also be completely extracted with the Extractor tool). Once you have a decompressed it can be viewed with UE Explorer.
I've been questioning whether trying to mod this Anniversary edition is even worth it but for those interested, here is something else to play around with.
Life has other plans for me at the moment so I can't make any promises but I hope to make some UI tweaks with this method, such as removing the 'autosave' startup screen and speeding up/removing that annoying book opening animation everytime you start up the game.]]>lawofzero2016-08-28T12:55:47-00:00Re: Fable Explorer
http://fabletlcmod.com/forum/index.phpindex.php?t=rview&goto=70991&th=10464#msg_70991
Blackbird V wrote on Wed, 17 June 2015 14:19
I've tried doing all of this several times, and each time I crash loading into the game.
Probably a simple mistake in the tng. Upload it and I'll take a look at it.]]>Sparrow2015-06-18T03:46:00-00:00Re: Fable Explorer
http://fabletlcmod.com/forum/index.phpindex.php?t=rview&goto=70990&th=10464#msg_70990
I have edited the demon door file and added that chest, I renamed FinalAlbion.wad, I edited the .ini file to false and extraced the final albion file.
Thing is I think I messed up on extracting the FinalAlbion, so err... help with that bit would be appreciated.]]>Blackbird V2015-06-17T18:19:37-00:00Re: Fable Explorer
http://fabletlcmod.com/forum/index.phpindex.php?t=rview&goto=70971&th=10464#msg_70971
Sparrow2015-06-02T05:18:40-00:00Re: Def
http://fabletlcmod.com/forum/index.phpindex.php?t=rview&goto=70961&th=10642#msg_70961
Maybe you need this.]]>Sparrow2015-05-20T13:58:49-00:00Def
http://fabletlcmod.com/forum/index.phpindex.php?t=rview&goto=70924&th=10642#msg_70924
I got some things to work, I'm wondering -- any way we can edit definitions right now? e.g weapons in bowerstone or FablePain ??]]>blaheiei2015-04-24T19:45:36-00:00