Fable: The Lost Chapters Mod Scene - RDF feed
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Pick Pocket given during Cutscene
http://fabletlcmod.com/forum/index.phpindex.php?t=rview&goto=12027&th=1345#msg_12027
You'll need to adjust the pickpocket timing or download one that already mods it or this is practically useless.]]>Keshire2006-08-29T07:15:40-00:00Re: Pick Pocket given during Cutscene
http://fabletlcmod.com/forum/index.phpindex.php?t=rview&goto=12033&th=1345#msg_12033
but why not just include a mod to make it useful?]]>Marcopolo2006-08-29T08:30:52-00:00Re: Pick Pocket given during Cutscene
http://fabletlcmod.com/forum/index.phpindex.php?t=rview&goto=12035&th=1345#msg_12035
Marcopolo wrote on Tue, 29 August 2006 03:30
dude, that's sweet.
but why not just include a mod to make it useful?
Because I'm lazy and a quick search will find one.]]>Keshire2006-08-29T08:42:08-00:00Re: Pick Pocket given during Cutscene
http://fabletlcmod.com/forum/index.phpindex.php?t=rview&goto=12036&th=1345#msg_12036
blue, i think you just stemmed about 10 threads in the future asking about how to edit the pickpocked expression.
"where do i change the numbers in the fmp?" ]]>Marcopolo2006-08-29T08:54:49-00:00Re: Pick Pocket given during Cutscene
http://fabletlcmod.com/forum/index.phpindex.php?t=rview&goto=12606&th=1345#msg_12606
It seems broken now. Did you change the ID maybe? I used this ID "OBJECT_EXPRESSION_PICKPOCKET"; This worked before, I had made a cheat chest a long time ago that had it included, and it worked then, and thats the ID I used in that mod...
Before anyone ask, I started a new game, and yes I used the freeroam app, yes I did right, yes all my other installed mods work..
Btw, since the last time I visited you guys have made a lot of progress, I really like the addition of the mod packages.. I remember back when we had to make our own mods, and manually install them ourselves.. heh.. Fun times..
Anyways good job with all the mods, and tools.. I am using and really liking them all..
Peace..]]>EternalNoob2006-09-16T19:11:55-00:00Re: Pick Pocket given during Cutscene
http://fabletlcmod.com/forum/index.phpindex.php?t=rview&goto=12622&th=1345#msg_12622
Anyways, I got it to work partly, I had to use the dummy to add it via a chest...
So I am assuming its not working because you did the same thing, you used OBJECT_EXPRESSION_PICKPOCKT, instead of OBJECT_EXPRESSION_PICKPOCKET_DUMMY,.. Or maybe you have to use both, not sure I added them both and it worked, and I am too lazy to test it,...
So how would I go about fixing this, I have no clue what you edited to add it from a cutscene..
Peace..]]>EternalNoob2006-09-17T07:26:41-00:00Re: Pick Pocket given during Cutscene
http://fabletlcmod.com/forum/index.phpindex.php?t=rview&goto=22204&th=1345#msg_22204
Daeymon2007-07-21T14:06:25-00:00Re: Pick Pocket given during Cutscene
http://fabletlcmod.com/forum/index.phpindex.php?t=rview&goto=22207&th=1345#msg_22207
Daeymon wrote on Sat, 21 July 2007 09:06
You've made a mistake with the FMP of this mod. It adds the CCutsceneDef of the Bowerstone Intro to game.bin where in fact it should make the changes to script.bin. Thought I should mention it.
Thats strange. Open scripts.bin before applying the mod. That may fix the issue.]]>Keshire2007-07-21T16:13:56-00:00Re: Pick Pocket given during Cutscene
http://fabletlcmod.com/forum/index.phpindex.php?t=rview&goto=22208&th=1345#msg_22208
Edit:
Seems the error is in Fable Explorer. I tried creating an FMP myself from script.bin and it states it's a game.bin entry. Doesn't help loading the fmp while you have script.bin currently on screen. Strange.]]>Daeymon2007-07-21T16:17:22-00:00Re: Pick Pocket given during Cutscene
http://fabletlcmod.com/forum/index.phpindex.php?t=rview&goto=22878&th=1345#msg_22878
Daeymon wrote on Sat, 21 July 2007 11:17
Though I am looking into modding it so you obtain the expression through one of the Guile levels instead.
Thats hardcoded. All stat based expressions are done within the exe, strangely.]]>Keshire2007-07-30T03:13:27-00:00