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Assistance? Please?
http://fabletlcmod.com/forum/index.phpindex.php?t=rview&goto=14259&th=1548#msg_14259
I am a Newb (not a noob, mind you ) and I'm tring to get my hands on bluetooth's Seperate Assassin Mask. I've opened both of the .fmp's in FE.
But basically I'm sitting here scratching my head wondering how I'm supposed to get this thing in game and on my character's face.
If anyone can write some step-by-step, or just throw a usefull tip at me, I'd greatly appreciate it.
THank you Very Much!
-Austin]]>Nitsua2006-11-12T18:46:13-00:00Re: Assistance? Please?
http://fabletlcmod.com/forum/index.phpindex.php?t=rview&goto=14266&th=1548#msg_14266
Here is a short-guide I prepared earlier:
- Assuming you have it, open Albion Explorer.
- Double click 'LookoutPoint' on the left column.
- Click 'World Editor'.
- Right-Click 'LookoutPoint' and press 'Wizard'.
- 'Section= NULL', 'Template= Normal Treasure Chest'.
- Generate a Unique Identifier (UID) and press 'Okay'.
You have now create a simple chest containing the default 'Sword of Aeons'.
- Expand 'LookoutPoint' by pressing the + icon.
- Expand 'NULL' and scroll down the list until you find 'Object [OBJECT_CHEST_OPENABLE]. Reposition it somewhere near the fountain for now.
- In the box with the coordinates and other mumbo-jumbo, look for 'ContainerContents[0] "OBJECT_SWORD_OF_AEONS";'
- Assuming you have already imported .fmps to your archives using FE, open it and find the 'OBJECT' menu. Look for the object you want to spawn and copy its name.
- Got to Albion Explorer and change "OBJECT_SWORD_OF_AEONS" to "OBJECT_WEAPON_YOU_WISH_TO_ADD"
Before asking further questions, use the search button - There are many tutorials on this.
]]>Augmented-Pickaxe2006-11-12T23:45:12-00:00Re: Assistance? Please?
http://fabletlcmod.com/forum/index.phpindex.php?t=rview&goto=14295&th=1548#msg_14295
Ill be sure to check out the search box, sorry i didnt before. ]]>Nitsua2006-11-13T03:56:12-00:00Re: Assistance? Please?
http://fabletlcmod.com/forum/index.phpindex.php?t=rview&goto=14330&th=1548#msg_14330
Augmented-Pickaxe2006-11-13T22:57:29-00:00Re: Assistance? Please?
http://fabletlcmod.com/forum/index.phpindex.php?t=rview&goto=18433&th=1548#msg_18433
Greetz Stenniewj]]>Stenniewj2007-04-20T16:18:22-00:00Re: Assistance? Please?
http://fabletlcmod.com/forum/index.phpindex.php?t=rview&goto=18506&th=1548#msg_18506
ofcourse areas that are empty dont have them sinve there are no objects to represent...]]>Marcopolo2007-04-23T19:22:51-00:00