Fable: The Lost Chapters Mod Scene - RDF feed
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Concept Discussion
http://fabletlcmod.com/forum/index.phpindex.php?t=rview&goto=29205&th=3508#msg_29205
Increase the difficulty to the harder side of hard.
Fix the wealth issues.
Make weapons of different categories actually useful.
Customize drops, eg, swords from sword wielding bandits etc.
And a numerous other things that I'm not going to bother to list right now since this is not really the point of the thread here.
So the question is should I start a WIP thread? I'm not particularly far in it's construction - it's about 50% done up to escort the traders through darkwood.
So should I wait till I have something more concrete or not?]]>Grog_McGee2007-09-26T04:14:06-00:00Re: Concept Discussion
http://fabletlcmod.com/forum/index.phpindex.php?t=rview&goto=29681&th=3508#msg_29681
Marcopolo2007-09-28T16:27:21-00:00Re: Concept Discussion
http://fabletlcmod.com/forum/index.phpindex.php?t=rview&goto=29683&th=3508#msg_29683
Marcopolo wrote on Fri, 28 September 2007 18:27
might as well, 50% done is quite alot
He already made it...]]>OldBoy2007-09-28T16:33:40-00:00Re: Concept Discussion
http://fabletlcmod.com/forum/index.phpindex.php?t=rview&goto=29684&th=3508#msg_29684
Marcopolo2007-09-28T16:48:37-00:00Re: Concept Discussion
http://fabletlcmod.com/forum/index.phpindex.php?t=rview&goto=29691&th=3508#msg_29691
Marcopolo wrote on Fri, 28 September 2007 12:27
might as well, 50% done is quite alot
Not to clutter this but only 50% done from Oakvale childhood to Escort the Dark wood traders to barrowfields. I suppose it could be said to be a lot but really it's overall game values, not specific little things.]]>Grog_McGee2007-09-28T18:59:57-00:00