Frame Scene-Root { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000;; } Frame MESH_BOW_YEW_01 { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000;; } Frame Mesh { FrameTransformMatrix { 0.000000,0.000000,-1.000000,0.000000, -1.000000,0.000000,0.000000,0.000000, 0.000000,1.000000,0.000000,0.000000, -0.080100,-4.245000,0.000000,1.000000;; } Mesh {... and so on and so forth, until reaching ...(mesh stuff) } } // End of XSkinMeshHeader } // End of the Object Mesh } // End of the Root Frame Frame Bow_bone_main { FrameTransformMatrix {...(continues)