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Glowing Sword
http://fabletlcmod.com/forum/index.phpindex.php?t=rview&goto=50615&th=6310#msg_50615
Glow Sword
Not much, just glow to 100, very bright, works best at night
]]>The New Fabled Ravrn2009-04-10T03:19:19-00:00Re: Glowing Sword
http://fabletlcmod.com/forum/index.phpindex.php?t=rview&goto=50931&th=6310#msg_50931
driftking70502009-04-26T00:44:23-00:00Re: Glowing Sword
http://fabletlcmod.com/forum/index.phpindex.php?t=rview&goto=50936&th=6310#msg_50936
The New Fabled Ravrn2009-04-26T02:32:14-00:00Re: Glowing Sword
http://fabletlcmod.com/forum/index.phpindex.php?t=rview&goto=56499&th=6310#msg_56499
jefthereaper2010-03-20T22:21:00-00:00Re: Glowing Sword
http://fabletlcmod.com/forum/index.phpindex.php?t=rview&goto=56516&th=6310#msg_56516
jefthereaper wrote on Sat, 20 March 2010 17:21
sorry if i sound dum but wher can i find the experience pedstal texture
The experience pedestal texture can be found by looking in the material tab of the experience pedestal mesh, which can be found by using CBox or Shadownet to search for it in Graphics.big
Quote:
it is one of those pic that jou can change in paint, richt?
Please rephrase, you can change any 'picture' in MSPaint if that is what you mean.
]]>morerunes2010-03-22T01:02:32-00:00Re: Glowing Sword
http://fabletlcmod.com/forum/index.phpindex.php?t=rview&goto=56529&th=6310#msg_56529
Lord Mandarin2010-03-23T02:40:55-00:00Re: Glowing Sword
http://fabletlcmod.com/forum/index.phpindex.php?t=rview&goto=56532&th=6310#msg_56532
. i ment for exempel if i want a weapon to glow, can i go to those grafics and export it in a map and then inport it in a weapon? (the paint example was just to make clear or it was a picture that is changeble, sorry)
but i alreddy found out its not a pic, i need to now how i use it on a sword please. do i use experience pedestal 01 or phisics? do i export and inport the sub header, or entry data or do i have to to somthing else? (just so i dont screw up.) sorry i just go on asking, but i realy want to be able to do this ]]>jefthereaper2010-03-23T17:46:03-00:00