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Import meshs into 3d max
http://fabletlcmod.com/forum/index.phpindex.php?t=rview&goto=58579&th=7918#msg_58579
]]>Temich2010-07-16T14:05:31-00:00Re: Import meshs into 3d max
http://fabletlcmod.com/forum/index.phpindex.php?t=rview&goto=58580&th=7918#msg_58580
http://www.maxplugins.de/r6_files/mofo/Xporter_119.zip
And use Pandasoft to export
http://www.andytather.co.uk/Panda/directxmax.aspx]]>morerunes2010-07-16T14:12:01-00:00Re: Import meshs into 3d max
http://fabletlcmod.com/forum/index.phpindex.php?t=rview&goto=58581&th=7918#msg_58581
Temich2010-07-16T14:16:24-00:00Re: Import meshs into 3d max
http://fabletlcmod.com/forum/index.phpindex.php?t=rview&goto=58592&th=7918#msg_58592
xporter should be available for most versions.
Plus there's also kwxport. But I haven't tried that one.
http://www.kwxport.org/
]]>Keshire2010-07-16T18:34:49-00:00Re: Import meshs into 3d max
http://fabletlcmod.com/forum/index.phpindex.php?t=rview&goto=58595&th=7918#msg_58595
Keshire wrote on Fri, 16 July 2010 13:34
What Max Version?
xporter should be available for most versions.
Plus there's also kwxport. But I haven't tried that one.
I have. While it was a long time ago and they may have improved things since, I have had some bad experiences with kwxport, including (but not limited to) complete distortion of the imported mesh, wonky normals, no skinweights or helpers or hierarchy, UVW coords were seemingly wiped, various other small issues.
But again, long, long time ago, things might be different now.]]>JohnDoe2010-07-16T19:33:49-00:00