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Reproducing the hero.
http://fabletlcmod.com/forum/index.phpindex.php?t=rview&goto=67437&th=9394#msg_67437
What I'd ultimately like to achieve is to have several different types of new heroes, all using the player hero mesh but taking advantage of different combat animations and styles. Make some evil, make some good, give them different stats, give them varying armor options via CCreatureDef and some tricky mesh work, unique swords and bows/crossbows, maybe shields and sheathes and quivers too. And maybe some magic. Magic is good.
Since the CCreatureDef only allows for replacing of head, torso and leg meshes, I went and combined a few torso and glove armor pieces as well as trouser and boot pairs. And because I want the head to be either covered in a helmet or horns I combined those as well, just haven't put together the CCreatureDefs yet because I'm not sure how to go about the rest of the binary stuff.
I've tried making a new creature with all of the hero's properties, using bandits or rival heroes to fill in some gaps here and there. This only produces a crash. Any tips would be most appreciated.]]>Lenop2012-10-12T10:19:41-00:00Re: Reproducing the hero.
http://fabletlcmod.com/forum/index.phpindex.php?t=rview&goto=67438&th=9394#msg_67438
nicomon2012-10-12T23:19:27-00:00Re: Reproducing the hero.
http://fabletlcmod.com/forum/index.phpindex.php?t=rview&goto=67439&th=9394#msg_67439
this. It's quite different from what I'm hoping to accomplish, however it can very easily be adapted into what I want. A very big help, thank you nicomon. ]]>Lenop2012-10-13T00:32:35-00:00