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Child Bones [message #42586] Sat, 14 June 2008 12:30 Go to next message
The New Fabled Ravrn
Messages: 500
Registered: April 2008
Can someone swap the hero's bones (the teen hero, and adult) with
the child's bones please? Or could you tell me how?

If this requires a 3-D program (blender, etc.) then i can't do it,
i don't have any and i suck at modeling. Could you still do it?

Any help would be great, thanks.


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Re: Child Bones [message #42588 is a reply to message #42586] Sat, 14 June 2008 12:55 Go to previous messageGo to next message
Raziel is currently offline  Raziel
Messages: 109
Registered: May 2008
ok i'll give you a tutorial:
open CREATURE and find CREATURE_HERO(1470) and open it.
now click on the CREATURE next to the + and look for CHeroMorphDef and click 'Links to[GameBINEntryID]:'
now click the + on the left side and click on the + next to hero morph and open BoneConfigList.
now you'll see different names and ID's for example:
(int)Bone Config 360192

Links to (namesBinOffset): hero_tall.bncfg

now search for hero_teen_set and paste the (int) Bone Config ID from hero_teen_set over all Bone Config ID's.
now you should always be as small as the hero as a child.
Re: Child Bones [message #42590 is a reply to message #42586] Sat, 14 June 2008 12:57 Go to previous messageGo to next message
JohnDoe is currently offline  JohnDoe
Messages: 3007
Registered: October 2007

Retired
I like mine better.

One thing you can do is edit the Hero's *.bncfg files in such a way that they all have the child's bones. This way, it doesn't matter if he's maxed out or lacking in any attribute (evil, good, skill, will, strong, weak, fat, berserk, nothing at all, whatever) he will always have the child's bones.

The other way to do this is to go to the Hero's CHeroMorphDef and delete the skeletal morphing entries, go back to the main CREATURE entry and add a CSkeletalMorphDef in the CDefs, use the same entry number the child hero uses (which links to the child hero's bones), and add a CTCSkeletalMorph in the components array.
Re: Child Bones [message #42592 is a reply to message #42586] Sat, 14 June 2008 13:09 Go to previous messageGo to next message
The New Fabled Ravrn
Messages: 500
Registered: April 2008
JohnDoe, i like yours better too, at least the first one. Raziel
took the time to help me, and post a wee little tutorial too.

Plus, if you make/find a tutorial for me, that opens tons of "your the kind of members that waste this forum's space", or how about the classical "i fail to beat it into your brain, you don't know anything". Very Happy

How about it?

[EDIT]Raziel, does that mean the teen's bones are the child, or was that by mistake? And to find them, is it the same way?


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[Updated on: Sat, 14 June 2008 13:13]

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Re: Child Bones [message #42594 is a reply to message #42586] Sat, 14 June 2008 13:22 Go to previous messageGo to next message
The New Fabled Ravrn
Messages: 500
Registered: April 2008
Okay this is comepletely screwed up, well not really, but...

Raziel, the child doesn't has a bone list in it's hermorph stuff.
I Clicked on "add" and i think it actaually added a new bone list.
What do i do now?

JohnDoe, how do i edit the bones or re-size them, whatever your
first suggestion was so that the Hero has everything still. Like
tatoos, hair, you know the drill...right?


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Re: Child Bones [message #42595 is a reply to message #42594] Sat, 14 June 2008 13:24 Go to previous messageGo to next message
JohnDoe is currently offline  JohnDoe
Messages: 3007
Registered: October 2007

Retired
The New Fabled Ravrn wrote on Sat, 14 June 2008 15:22

JohnDoe, how do i edit the bones or re-size them, whatever your first suggestion was so that the Hero has everything still. Like tatoos, hair, you know the drill...right?
Edit: Sorry, having a preference of the second suggestion, I gave advice for that one.

You're not even editing the CHeroMorphDef. You're going to go to your bones folder:
..\data\Bones
and you're going to open up hero_young_set.bncfg, copy the contents, then you're going to open up the other hero .bncfg files:
hero_berserk.bncfg
hero_fat.bncfg
hero_strong.bncfg
hero_tall.bncfg
hero_teen_set.bncfg
hero_weak.bncfg

*hero_strong_tall.bncfg isn't used.

And in each file you will paste over the contents with the bone configurations from the hero_young_set.bncfg.

[Updated on: Sat, 14 June 2008 13:29]

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Re: Child Bones [message #42596 is a reply to message #42586] Sat, 14 June 2008 13:32 Go to previous messageGo to next message
The New Fabled Ravrn
Messages: 500
Registered: April 2008
That would make the child the size of the hero adult wouldn't it?
I want it the other way around.

What do i use to open it with?


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[Updated on: Sat, 14 June 2008 13:34]

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Re: Child Bones [message #42597 is a reply to message #42596] Sat, 14 June 2008 13:35 Go to previous messageGo to next message
JohnDoe is currently offline  JohnDoe
Messages: 3007
Registered: October 2007

Retired
The New Fabled Ravrn wrote on Sat, 14 June 2008 15:32

That would make the child the size of the hero adult wouldn't it?
No, that'd make the adult hero the size of the child.
The New Fabled Ravrn wrote on Sat, 14 June 2008 15:32

What do i use to open it with?
Notepad. It's just a text file.
Re: Child Bones [message #42598 is a reply to message #42586] Sat, 14 June 2008 13:38 Go to previous messageGo to next message
The New Fabled Ravrn
Messages: 500
Registered: April 2008
So here's what i do?

1.Open all the bone files
2.Copy the child file over ALL of the hero's
3.Save it
4.Load it (is FE explorer needed, guess not)
5.Done?


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Re: Child Bones [message #42599 is a reply to message #42598] Sat, 14 June 2008 13:39 Go to previous messageGo to next message
JohnDoe is currently offline  JohnDoe
Messages: 3007
Registered: October 2007

Retired
The New Fabled Ravrn wrote on Sat, 14 June 2008 15:38

So here's what i do?

1.Open all the bone files
2.Copy the child file over ALL of the hero's
3.Save it
4.Load it (is FE explorer needed, guess not)
5.Done?
Yes, and no FE is not needed. People have been editing bone configurations before FE was even made.
Re: Child Bones [message #42600 is a reply to message #42586] Sat, 14 June 2008 13:40 Go to previous messageGo to next message
The New Fabled Ravrn
Messages: 500
Registered: April 2008
Actually, it messed up.





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[Updated on: Sat, 14 June 2008 13:59]

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Re: Child Bones [message #42603 is a reply to message #42586] Sat, 14 June 2008 14:00 Go to previous messageGo to next message
The New Fabled Ravrn
Messages: 500
Registered: April 2008


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Re: Child Bones [message #42604 is a reply to message #42586] Sat, 14 June 2008 14:02 Go to previous messageGo to next message
The New Fabled Ravrn
Messages: 500
Registered: April 2008


Sorry about posts. Wouldn't let me have more than 1 pic on a post.


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Re: Child Bones [message #42608 is a reply to message #42604] Sat, 14 June 2008 14:20 Go to previous messageGo to next message
JohnDoe is currently offline  JohnDoe
Messages: 3007
Registered: October 2007

Retired
The New Fabled Ravrn wrote on Sat, 14 June 2008 15:40

Actually, it messed up.
I expected this, and yea, that actually looks about right. I suppose you could scrap the bone methods altogether and just scale all of the models for the Hero to roughly 0.5, but that wouldn't be the same. So, to be honest I've no clue what you should do, but morerunes knows more about the bones than I do, perhaps he can help.
The New Fabled Ravrn wrote on Sat, 14 June 2008 16:02

Sorry about posts. Wouldn't let me have more than 1 pic on a post.
That's why you find a host like Image Shack or Photobucket to host the files... you can use the [img][/img] tags in the exact same way, the difference is that it's all in one post and it's not on forum space. That's a win/win.
Re: Child Bones [message #42609 is a reply to message #42586] Sat, 14 June 2008 14:22 Go to previous messageGo to next message
The New Fabled Ravrn
Messages: 500
Registered: April 2008
Pictures:It started out fine, i went back to delete the downloadable
files viewable to you guys, and then only 1 per post.

Bones:Can you post a mod that fixes them, well, makes them back to normal?


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Re: Child Bones [message #42610 is a reply to message #42609] Sat, 14 June 2008 14:25 Go to previous messageGo to next message
JohnDoe is currently offline  JohnDoe
Messages: 3007
Registered: October 2007

Retired
No, it's not something done with FE. They are individual files.
Don't ask us for them, you should already know that's against the rules.
You can grab clean .bncfg files off of your retail disc #1.
Re: Child Bones [message #42611 is a reply to message #42586] Sat, 14 June 2008 14:56 Go to previous messageGo to next message
The New Fabled Ravrn
Messages: 500
Registered: April 2008
So i have to re-install it?

Why can't you post a "modification fixer"


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[Updated on: Sat, 14 June 2008 14:56]

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Re: Child Bones [message #42613 is a reply to message #42611] Sat, 14 June 2008 15:05 Go to previous messageGo to next message
JohnDoe is currently offline  JohnDoe
Messages: 3007
Registered: October 2007

Retired
I didn't say "re-install." I never advise a reinstall, I usually say not to.

Insert your retail disc #1, browse the contents. Find the bones, they'll be *.bncfg. Copy them, browse back to your ..\data\Bones folder. Paste. Done.
Re: Child Bones [message #42618 is a reply to message #42611] Sat, 14 June 2008 16:51 Go to previous messageGo to next message
Satan
Messages: 1033
Registered: September 2005
Location: Hades

Administrator
The New Fabled Ravrn wrote on Sat, 14 June 2008 22:56

So i have to re-install it?

Why can't you post a "modification fixer"


because we'd have no way of knowing what was broken and so fixing one thing could break a dozen others.

If people arent willing to either make backups of files they're going to mess with or to get the discs out once in a while then thats their loss.


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There is nothing in the Void.
There is no point to it's being.
I wish there was a reason.
There is nothing in the Void,
But what we put there.
Re: Child Bones [message #42669 is a reply to message #42586] Sun, 15 June 2008 11:20 Go to previous messageGo to next message
The New Fabled Ravrn
Messages: 500
Registered: April 2008
1.If i copy over the hero's bones (excluding hero_ strong_tall and hero_teen) With an already existing bone file (the child's)
can i post it?

2.If i can, do i just select 1470-CREATURE_HERO and put it into an fmp?

Thanks for the help btw


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Re: Child Bones [message #42670 is a reply to message #42669] Sun, 15 June 2008 11:23 Go to previous messageGo to next message
JohnDoe is currently offline  JohnDoe
Messages: 3007
Registered: October 2007

Retired
You're missing a very important concept. Bone configuration files (*.bncfg files) are not edited by FE and cannot be put into an fmp.
Re: Child Bones [message #42672 is a reply to message #42586] Sun, 15 June 2008 11:47 Go to previous messageGo to next message
Raziel is currently offline  Raziel
Messages: 109
Registered: May 2008
you can find these files in C:/Program Files/Microsoft Games/Fable - The Lost Chapters/data/Bones
Re: Child Bones [message #42682 is a reply to message #42586] Sun, 15 June 2008 12:11 Go to previous messageGo to next message
The New Fabled Ravrn
Messages: 500
Registered: April 2008
What about Morerunes' GBP?

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Re: Child Bones [message #42683 is a reply to message #42586] Sun, 15 June 2008 12:14 Go to previous messageGo to next message
Raziel is currently offline  Raziel
Messages: 109
Registered: May 2008
you can download it here with this you can edit the bones however you want.
ps. morerunes did all berserk mods with this app.
Re: Child Bones [message #42685 is a reply to message #42586] Sun, 15 June 2008 12:20 Go to previous message
The New Fabled Ravrn
Messages: 500
Registered: April 2008
Thanks Raziel.

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[Updated on: Sun, 15 June 2008 14:47]

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