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Mod Chest Problems [message #48439] Wed, 07 January 2009 16:19 Go to next message
DoomHammer is currently offline  DoomHammer
Messages: 6
Registered: January 2009
Hi, I'm new here, and I've been having trouble with chests. I can spawn them, and I can get normal items into them, but when I try to spawn mod items, it crashes. I made sure the scripts were all correct, and that I loaded the fmp's right. Any help would be greatly appreciated. Thanks.
Re: Mod Chest Problems [message #48456 is a reply to message #48439] Wed, 07 January 2009 23:08 Go to previous messageGo to next message
OldBoy is currently offline  OldBoy
Messages: 1112
Registered: October 2005
Location: Groningen

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Tell us which mods, and show the script. This tells us nothing...

http://img18.imageshack.us/img18/1640/48x48exit.png
this is not an exit.
Re: Mod Chest Problems [message #48457 is a reply to message #48456] Wed, 07 January 2009 23:58 Go to previous messageGo to next message
JohnDoe is currently offline  JohnDoe
Messages: 3007
Registered: October 2007

Retired
I will soon be invoking Law 8 which states: "Any requester of help that does not detail the specifics of his/her problem shall be sentenced to death by crocodile."
Re: Mod Chest Problems [message #48460 is a reply to message #48439] Thu, 08 January 2009 09:25 Go to previous messageGo to next message
DoomHammer is currently offline  DoomHammer
Messages: 6
Registered: January 2009
Sorry about that.

I've tried the separated assassin mask, job outfit, multiple weapons, nothing works.

The chest spawns, and functions, but fable crashes when opened.

Here's a script:

NewThing Object;
Player 4;
UID 18446741874686296151;
DefinitionType "OBJECT_CHEST_OPENABLE";
ScriptName NULL;
ScriptData "NULL";
ThingGamePersistent FALSE;
ThingLevelPersistent FALSE;
StartCTCPhysicsStandard;
PositionX 86.363530;
PositionY 78.636470;
PositionZ -5.593365;
RHSetForwardX 1.000000;
RHSetForwardY 0.000000;
RHSetForwardZ 0.000000;
RHSetUpX 0.000000;
RHSetUpY 0.000000;
RHSetUpZ 1.000000;
EndCTCPhysicsStandard;
StartCTCTargeted;
Targetable TRUE;
EndCTCTargeted;
StartCTCEditor;
EndCTCEditor;
StartCTCChest;
ContainerContents[0] "OBJECT_HERO_BOOTS_JACK";
ContainerContents[1] "OBJECT_HERO_TROUSERS_JACK";
ContainerContents[2] "OBJECT_HERO_SHIRT_JACK";
ChestOpen FALSE;
EndCTCChest;
Health 1.0;
EndThing;

I am using Albion Explorer.
Re: Mod Chest Problems [message #48462 is a reply to message #48460] Thu, 08 January 2009 09:32 Go to previous messageGo to next message
OldBoy is currently offline  OldBoy
Messages: 1112
Registered: October 2005
Location: Groningen

Administrator

DoomHammer wrote on Thu, 08 January 2009 18:25

Sorry about that.


No problem. It's just easier to help when given the right info Wink

Did you try the chest code with 'unmodded' items?


http://img18.imageshack.us/img18/1640/48x48exit.png
this is not an exit.
Re: Mod Chest Problems [message #48463 is a reply to message #48439] Thu, 08 January 2009 09:34 Go to previous messageGo to next message
Noctus is currently offline  Noctus
Messages: 969
Registered: May 2008
Location: England

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DoomHammer wrote on Wed, 07 January 2009 16:19

Hi, I'm new here, and I've been having trouble with chests. I can spawn them, and I can get normal items into them, but when I try to spawn mod items, it crashes. I made sure the scripts were all correct, and that I loaded the fmp's right. Any help would be greatly appreciated. Thanks.


He stated non-modded items work in them.

Try adding something unmodded into it. Such as a 1000 gold (OBJECT_GOLD_1000) along with modded items.


http://img696.imageshack.us/img696/9540/helpmeaaa.jpg
Re: Mod Chest Problems [message #48466 is a reply to message #48463] Thu, 08 January 2009 09:35 Go to previous messageGo to next message
OldBoy is currently offline  OldBoy
Messages: 1112
Registered: October 2005
Location: Groningen

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DarkenedSoul wrote on Thu, 08 January 2009 18:34

DoomHammer wrote on Wed, 07 January 2009 16:19

Hi, I'm new here, and I've been having trouble with chests. I can spawn them, and I can get normal items into them, but when I try to spawn mod items, it crashes. I made sure the scripts were all correct, and that I loaded the fmp's right. Any help would be greatly appreciated. Thanks.


He stated non-modded items work in them.

Try adding something unmodded into it. Such as a 1000 gold (OBJECT_GOLD_1000) along with modded items.


Ah, missed that.

Well that means that the mod isn't loaded correct, or doesn't function at all.
I'd suggest loading the mod again on unmodded gamefiles.


http://img18.imageshack.us/img18/1640/48x48exit.png
this is not an exit.
Re: Mod Chest Problems [message #48467 is a reply to message #48439] Thu, 08 January 2009 10:10 Go to previous messageGo to next message
DoomHammer is currently offline  DoomHammer
Messages: 6
Registered: January 2009
Just tried it on a different profile, and adding normal items in with the modded ones, and it didn't work. I'm thinking there may be problems with my FE, so I'm gonna d/l chocolate box and see if that works better.

EDIT: Nevermind, CBox does not work at all for me.

[Updated on: Thu, 08 January 2009 10:17]

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Re: Mod Chest Problems [message #48469 is a reply to message #48467] Thu, 08 January 2009 10:19 Go to previous messageGo to next message
Noctus is currently offline  Noctus
Messages: 969
Registered: May 2008
Location: England

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DoomHammer wrote on Thu, 08 January 2009 10:10

EDIT: Nevermind, CBox does not work at all for me.


Do you have the presiquities?

Check the first post in th cbox thread.


http://img696.imageshack.us/img696/9540/helpmeaaa.jpg
Re: Mod Chest Problems [message #48481 is a reply to message #48469] Thu, 08 January 2009 13:01 Go to previous messageGo to next message
JohnDoe is currently offline  JohnDoe
Messages: 3007
Registered: October 2007

Retired
DoomHammer wrote on Thu, 08 January 2009 12:10

Just tried it on a different profile, and adding normal items in with the modded ones, and it didn't work.
Try loading the mod on unmodified files as OldBoy said, or at least try a chest with original items.
DarkenedSoul wrote on Thu, 08 January 2009 12:19

DoomHammer wrote on Thu, 08 January 2009 10:10

EDIT: Nevermind, CBox does not work at all for me.
Do you have the presiquities?

Check the first post in th cbox thread.
Yep, I've added to the list to include the DirectX Runtimes if you still get the lacking prerequisite error. If you're on Vista x64 then I've also added a compatible executable to the attachments that should work. There is now no reason for it not to work.

The only problem now that I can even imagine is a Vista-related user error in which you get Access Denied prompts, in which case running the app as an admin will work. For all your Vista infos.

[Updated on: Thu, 08 January 2009 13:04]

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Re: Mod Chest Problems [message #48482 is a reply to message #48439] Thu, 08 January 2009 13:50 Go to previous messageGo to next message
DoomHammer is currently offline  DoomHammer
Messages: 6
Registered: January 2009
Well, I somehow got it working, though I have no idea how. My fable doesn't seem to like the JOB clothes, as the legs make my character's legs invisible, the shirt just shows as I am wearing nothing for a shirt, and the boots crash my game when I mouse over them in the clothes inventory. Thanks anyway, guys.
Re: Mod Chest Problems [message #48484 is a reply to message #48482] Thu, 08 January 2009 15:41 Go to previous messageGo to next message
JohnDoe is currently offline  JohnDoe
Messages: 3007
Registered: October 2007

Retired
DoomHammer wrote on Thu, 08 January 2009 15:50

Well, I somehow got it working, though I have no idea how. My fable doesn't seem to like the JOB clothes, as the legs make my character's legs invisible, the shirt just shows as I am wearing nothing for a shirt, and the boots crash my game when I mouse over them in the clothes inventory. Thanks anyway, guys.
Sounds like a problem with either clipping or model assignments for the trousers and torso, this is a CAppearanceModifierDef issue.
The boots might have a problem with the textures or the CInventoryItemDef.
And because so many people seem to be having this problem, I'll be taking a look at it.

EDIT: I see no problems with the mod.

[Updated on: Thu, 08 January 2009 15:59]

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Re: Mod Chest Problems [message #48495 is a reply to message #48484] Fri, 09 January 2009 10:49 Go to previous messageGo to next message
DoomHammer is currently offline  DoomHammer
Messages: 6
Registered: January 2009
Hmm. Which specific one are you using? There's about 3 different Job outfits that I've seen on this site.
Re: Mod Chest Problems [message #48498 is a reply to message #48495] Fri, 09 January 2009 12:57 Go to previous messageGo to next message
JohnDoe is currently offline  JohnDoe
Messages: 3007
Registered: October 2007

Retired
I found and tried two of them, both of which looked fine.
If you can get me the links, I will check the other as well.
Re: Mod Chest Problems [message #48499 is a reply to message #48498] Fri, 09 January 2009 13:03 Go to previous message
DoomHammer is currently offline  DoomHammer
Messages: 6
Registered: January 2009
Oh, nevermind, the one I saw was the beta from crazybunny and the finished product from him.

How about the removable JoB mask from here:

http://fabletlcmod.com/forum/index.php?t=msg&goto=21393& amp; amp;&srch=JOB+mask#msg_21393

The second one that adds a new item.

Yeah, nothing works. The items have different effects for each of my profiles, even ones that I haven't modded at all.

[Updated on: Fri, 09 January 2009 13:33]

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