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Home » Fable TLC » Discussion » General Mod Discussion » Throwing Disc *Discussion*
Throwing Disc *Discussion* [message #7157] Tue, 21 March 2006 01:50 Go to next message
Keshire is currently offline  Keshire
Messages: 1266
Registered: July 2005

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Please direct all complaints and grievances here. Wink


Apathy Cannot Inspire.
Ambivalence cannot lead.
Loved me. Feared me.
Changed me. Killed me.
Anything would be something.
But nothing is worst of all.

[Updated on: Mon, 15 May 2006 21:44]

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Re: Throwing Disc *Discussion* [message #7158 is a reply to message #7157] Tue, 21 March 2006 02:37 Go to previous messageGo to next message
OldBoy is currently offline  OldBoy
Messages: 1112
Registered: October 2005
Location: Groningen

Administrator

It's nice.
The only thing is that, after loading my kukri-mod, and then the throwing disc-mod, the throwing disc uses the kukri-texture.
No big thing, but thought I'd mention it (I changed it manually to the correct texture).
Something else: where can I find some of that Project Ego Concept art?

[edit]: Btw did you test it with augs?


http://img18.imageshack.us/img18/1640/48x48exit.png
this is not an exit.

[Updated on: Tue, 21 March 2006 02:40]

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Re: Throwing Disc *Discussion* [message #7159 is a reply to message #7158] Tue, 21 March 2006 02:40 Go to previous messageGo to next message
Keshire is currently offline  Keshire
Messages: 1266
Registered: July 2005

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OldBoy wrote on Tue, 21 March 2006 04:37

It's nice.
The only thing is that, after loading my kukri-mod, and then the throwing disc-mod, the throwing disc uses the kukri-texture.
No big thing, but thought I'd mention it (I changed it manually to the correct texture).
Something else: where can I find some of that Project Ego Concept art?


Ya I need to talk to Hunter about the Texture linking. But the Model helpers are corrected for sure.

I played with the augs a little bit. They don't look very good on a circular weapon though. Also think I spaced them out a little far.

As for concept art.
http://alterego.lionhead.net/files/concept.php



Apathy Cannot Inspire.
Ambivalence cannot lead.
Loved me. Feared me.
Changed me. Killed me.
Anything would be something.
But nothing is worst of all.

[Updated on: Tue, 21 March 2006 02:45]

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Re: Throwing Disc *Discussion* [message #7160 is a reply to message #7159] Tue, 21 March 2006 07:49 Go to previous messageGo to next message
OldBoy is currently offline  OldBoy
Messages: 1112
Registered: October 2005
Location: Groningen

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Thx for the link (no more weapons that are not in the game though Sad ).

Which def controls where the weapon is 'stashed' if not used?
Cause the melee throwing disc isn't visible on the back of the hero then. I'd like that for another weapon I'm working on.


http://img18.imageshack.us/img18/1640/48x48exit.png
this is not an exit.
Re: Throwing Disc *Discussion* [message #7182 is a reply to message #7157] Wed, 22 March 2006 12:31 Go to previous messageGo to next message
Marcopolo is currently offline  Marcopolo
Messages: 1292
Registered: January 2006
Location: north vancouver

youre not supposed to open names.bin it just gives everything in game.bin names. if you tried to open game.bin without names fe wouldnt let you

also the splash thing is nothing to worry about just press ok and it should work fine


There once was a member of this land,
a humorous posting he planned,
but when he posted,
by mods he was toasted,
and now he has found himself banned.
Re: Throwing Disc *Discussion* [message #7184 is a reply to message #7157] Wed, 22 March 2006 12:52 Go to previous messageGo to next message
Heinami is currently offline  Heinami
Messages: 34
Registered: September 2005
Location: Here

I tried spawning both of the throwing disc's only the Ranged one if able to be picked up, any clue why?

icon5.gif  Re: Throwing Disc *Discussion* [message #7447 is a reply to message #7157] Tue, 04 April 2006 20:30 Go to previous messageGo to next message
Rai_Sohe is currently offline  Rai_Sohe
Messages: 3
Registered: April 2006
Ah really simple question "Where do you find the dang thing?" Confused
Re: Throwing Disc *Discussion* [message #7448 is a reply to message #7157] Tue, 04 April 2006 20:37 Go to previous messageGo to next message
Keshire is currently offline  Keshire
Messages: 1266
Registered: July 2005

Administrator
The Read Only Mod forum in the General Section.

http://fabletlcmod.com/forum/index.php?t=index&cat=3& ;c=4:0&



Apathy Cannot Inspire.
Ambivalence cannot lead.
Loved me. Feared me.
Changed me. Killed me.
Anything would be something.
But nothing is worst of all.
Re: Throwing Disc *Discussion* [message #7508 is a reply to message #7157] Wed, 12 April 2006 09:26 Go to previous messageGo to next message
polaris1966 is currently offline  polaris1966
Messages: 3
Registered: April 2006
Location: New Hampshire, United Sta...

Hi, everyone. I have one question:

Where do you put the file? I have all the other required files and updates, but want to make sure I put it in the right spot so I can activate it. Thanks in advance. Rolling Eyes
Re: Throwing Disc *Discussion* [message #7509 is a reply to message #7157] Wed, 12 April 2006 09:45 Go to previous messageGo to next message
polaris1966 is currently offline  polaris1966
Messages: 3
Registered: April 2006
Location: New Hampshire, United Sta...

Sorry...problems with computer today have me "almost" double posting. Apologies!

[Updated on: Wed, 12 April 2006 09:46]

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Re: Throwing Disc *Discussion* [message #7539 is a reply to message #7157] Sat, 15 April 2006 19:57 Go to previous messageGo to next message
Rai_Sohe is currently offline  Rai_Sohe
Messages: 3
Registered: April 2006
Ah not the file the item(s) you know in game
Re: Throwing Disc *Discussion* [message #7555 is a reply to message #7157] Mon, 17 April 2006 09:16 Go to previous messageGo to next message
Satan
Messages: 1033
Registered: September 2005
Location: Hades

Administrator
You need to add them to a tng manually, the game doesn't add them by itself. Open a .tng of your choice and either add OBJECT_THROWING_DISC_MELEE and OBJECT_THROWING_DISC_RANGED to a chest/bookcase or spawn them on the ground.

http://img259.imageshack.us/img259/1398/satansigv5gu3.gif

There is nothing in the Void.
There is no point to it's being.
I wish there was a reason.
There is nothing in the Void,
But what we put there.
Re: Throwing Disc *Discussion* [message #7565 is a reply to message #7555] Tue, 18 April 2006 02:28 Go to previous messageGo to next message
polaris1966 is currently offline  polaris1966
Messages: 3
Registered: April 2006
Location: New Hampshire, United Sta...

Ahh, thank you very much for the assist in this. I really appreciate it.
Re: Throwing Disc *Discussion* [message #7643 is a reply to message #7157] Fri, 21 April 2006 13:03 Go to previous messageGo to next message
Rai_Sohe is currently offline  Rai_Sohe
Messages: 3
Registered: April 2006
And how do I do that kinda new at this
Re: Throwing Disc *Discussion* [message #7693 is a reply to message #7643] Tue, 25 April 2006 08:44 Go to previous messageGo to next message
Satan
Messages: 1033
Registered: September 2005
Location: Hades

Administrator
How do you do what ? Add items to a bookcase/chest/whatever ?

It's easy enough using a text editor or AlbionExplorer.

Adding items to a Chest/Bookcase or similar object

  • Open the .tng file for the area you want the item to appear in.
  • Find/add the chest/bookcase or whatever you want to add the item to. e.g. OBJECT_SILVERKEY_CHEST.
  • Scroll down the objects code untill you see the section marked CONTAINER_CONTENTS (or similar)
  • Add the object name into the space between the ""s e.g. OBJECT_SWORD_OF_AEONS
  • If you want to add more than one item to an object either replace any current items or add another line underneath the one you just edited, making sure to increment (increase) the number in the brackets by 1.
  • Save and enjoy Smile

An example script for the above can be found here

Spawning individual items
  • Open the .tng file for the area you want the item to appear in.
  • Create a new object with a unique UID and set its co-ordinates. These can be calculated by using numbers relative to a nearby object or by adding the object code to the .tng in AlbionExplorer and moving its icon on the map.
    NewThing Object;
    Player 4;
    UID 18446766684187468629
    DefinitionType "OBJECT_SWORD_OF_AEONS";
    ScriptName NULL;
    ScriptData "NULL";
    ThingGamePersistent FALSE;
    ThingLevelPersistent FALSE;
    StartCTCPhysicsStandard;
    PositionX 47.659912;
    PositionY 33.154297;
    PositionZ 55.0;
    RHSetForwardX -0.743122;
    RHSetForwardY 0.669122;
    RHSetForwardZ 0.0;
    RHSetUpX -0.000517;
    RHSetUpY -0.000574;
    RHSetUpZ 0.999994;
    EndCTCPhysicsStandard;
    StartCTCTargeted;
    Targetable TRUE;
    EndCTCTargeted;
    StartCTCEditor;
    EndCTCEditor;
    Health 1.0;
    EndThing;
    
  • Save and enjoy Smile



http://img259.imageshack.us/img259/1398/satansigv5gu3.gif

There is nothing in the Void.
There is no point to it's being.
I wish there was a reason.
There is nothing in the Void,
But what we put there.

[Updated on: Tue, 25 April 2006 09:15]

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Re: Throwing Disc *Discussion* [message #7703 is a reply to message #7157] Wed, 26 April 2006 04:11 Go to previous messageGo to next message
lord of the dead is currently offline  lord of the dead
Messages: 13
Registered: April 2006
thanks for the help but where is this .tng file located?

edit: hmm somewhow my reply was in here sorry this was meant for the topic titled Help


http://img226.imageshack.us/img226/6982/sigcopy3tw.jpg

[Updated on: Wed, 26 April 2006 04:12]

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Re: Throwing Disc *Discussion* [message #10161 is a reply to message #7693] Tue, 18 July 2006 13:47 Go to previous messageGo to next message
SerialF is currently offline  SerialF
Messages: 3
Registered: July 2006
Location: Portugal
Satan wrote on Tue, 25 April 2006 16:44


How do you do what ? Add items to a bookcase/chest/whatever ?

It's easy enough using a text editor or AlbionExplorer.

Adding items to a Chest/Bookcase or similar object

  • Open the .tng file for the area you want the item to appear in.
  • Find/add the chest/bookcase or whatever you want to add the item to. e.g. OBJECT_SILVERKEY_CHEST.
  • Scroll down the objects code untill you see the section marked CONTAINER_CONTENTS (or similar)
  • Add the object name into the space between the ""s e.g. OBJECT_SWORD_OF_AEONS
  • If you want to add more than one item to an object either replace any current items or add another line underneath the one you just edited, making sure to increment (increase) the number in the brackets by 1.
  • Save and enjoy Smile

An example script for the above can be found here

Spawning individual items
  • Open the .tng file for the area you want the item to appear in.
  • Create a new object with a unique UID and set its co-ordinates. These can be calculated by using numbers relative to a nearby object or by adding the object code to the .tng in AlbionExplorer and moving its icon on the map.
    NewThing Object;
    Player 4;
    UID 18446766684187468629
    DefinitionType "OBJECT_SWORD_OF_AEONS";
    ScriptName NULL;
    ScriptData "NULL";
    ThingGamePersistent FALSE;
    ThingLevelPersistent FALSE;
    StartCTCPhysicsStandard;
    PositionX 47.659912;
    PositionY 33.154297;
    PositionZ 55.0;
    RHSetForwardX -0.743122;
    RHSetForwardY 0.669122;
    RHSetForwardZ 0.0;
    RHSetUpX -0.000517;
    RHSetUpY -0.000574;
    RHSetUpZ 0.999994;
    EndCTCPhysicsStandard;
    StartCTCTargeted;
    Targetable TRUE;
    EndCTCTargeted;
    StartCTCEditor;
    EndCTCEditor;
    Health 1.0;
    EndThing;
    
  • Save and enjoy Smile




Well i have done all thoose things but i can't save it well (or i think that is that the problem)

I use albion explorer and i changed a street lamp to a chest with this code:

NewThing Object;
Player 4;
UID 18446741874686296333;
DefinitionType "OBJECT_CHEST_OPENABLE";
ScriptName NULL;
ScriptData "NULL";
ThingGamePersistent FALSE;
ThingLevelPersistent FALSE;
StartCTCPhysicsStandard;
PositionX 96.063965;
PositionY 73.392578;
PositionZ 38.446365;
RHSetForwardX -0.978137;
RHSetForwardY 0.207936;
RHSetForwardZ 0.0;
RHSetUpX -0.000102;
RHSetUpY -0.000478;
RHSetUpZ 0.999994;
EndCTCPhysicsStandard;
StartCTCTargeted;
Targetable TRUE;
EndCTCTargeted;
StartCTCEditor;
EndCTCEditor;
StartCTCChest;
ContainerContents[0] "OBJECT_THROWING_DISC_MELEE";
ContainerContents[1] "OBJECT_THROWING_DISC_RANGED";
ChestOpen FALSE;
EndCTCChest;
Health 1.0;
EndThing;


in the wend i just close the albion explorer and choose to save .wld... i open the albion explorer and this script is on the right place... but i search all the LookoutPoint area and i didn't find the chest... =X

[Updated on: Tue, 18 July 2006 13:50]

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Re: Throwing Disc *Discussion* [message #10170 is a reply to message #7157] Tue, 18 July 2006 20:47 Go to previous messageGo to next message
Keshire is currently offline  Keshire
Messages: 1266
Registered: July 2005

Administrator
UID 18446741874686296333;

UID's are saved in the save file. If you previously visited the area then you can't delete or replace. Only add. So change the UID. Be sure you offset the chest or it'll overlap the lamp too.



Apathy Cannot Inspire.
Ambivalence cannot lead.
Loved me. Feared me.
Changed me. Killed me.
Anything would be something.
But nothing is worst of all.
Re: Throwing Disc *Discussion* [message #10174 is a reply to message #7157] Wed, 19 July 2006 06:14 Go to previous messageGo to next message
SerialF is currently offline  SerialF
Messages: 3
Registered: July 2006
Location: Portugal
another problem... when i open the chest it only appears the name of the discs and the image doesnt apear and then... the game crashes =X
Re: Throwing Disc *Discussion* [message #11910 is a reply to message #7157] Sat, 26 August 2006 23:53 Go to previous messageGo to next message
saulob is currently offline  saulob
Messages: 1
Registered: August 2006
Location: Brazil
ok.. is there any help on this mod ?

I need help.

I did it, put the chest, put the item, opened, got the melee one and the ranged, the melee worked, the ranged one, always crash my game Sad

tks.
Re: Throwing Disc *Discussion* [message #13479 is a reply to message #10174] Sun, 15 October 2006 02:48 Go to previous messageGo to next message
big a is currently offline  big a
Messages: 4
Registered: October 2006

SerialF wrote on Wed, 19 July 2006 15:14

another problem... when i open the chest it only appears the name of the discs and the image doesnt apear and then... the game crashes =X



The same thing happens for me. What should I do? Sad
Re: Throwing Disc *Discussion* [message #15314 is a reply to message #7157] Sat, 23 December 2006 23:45 Go to previous messageGo to next message
jesse_n is currently offline  jesse_n
Messages: 30
Registered: December 2006
when i try the ranged one, my game crashes too, what could be the matter? someone please help!
Re: Throwing Disc *Discussion* [message #18871 is a reply to message #7157] Mon, 07 May 2007 23:17 Go to previous messageGo to next message
sniperdesign
Messages: 156
Registered: September 2006
Location: Blinded in Chains
when i try to spawn the throwing disks it crashs as soon as i go into the area can anyone help me

\"Wednesday we sacrifice virgin chickens and take their blood,
Thursday we annoint ourselves with said blood,
Friday is poker night.\" : overheard from a shadow-worshiper

[Updated on: Mon, 07 May 2007 23:52]

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Re: Throwing Disc *Discussion* [message #25451 is a reply to message #7157] Wed, 29 August 2007 14:37 Go to previous messageGo to next message
akadeadman is currently offline  akadeadman
Messages: 7
Registered: August 2007
Location: here
how to u ad it to the game it never works with fe4
Re: Throwing Disc *Discussion* [message #25452 is a reply to message #25451] Wed, 29 August 2007 14:42 Go to previous messageGo to next message
ShadowX630 is currently offline  ShadowX630
Messages: 541
Registered: April 2007
DO NOT BUMP YEAR OLD TOPICS!
Re: Throwing Disc *Discussion* [message #25491 is a reply to message #25452] Wed, 29 August 2007 18:43 Go to previous messageGo to next message
HodgePodge is currently offline  HodgePodge
Messages: 440
Registered: April 2007
Location: Making Bagel Bites
Not quite a year old, but true nonetheless. And load it with FE3.

http://i186.photobucket.com/albums/x50/HawjPawj/PONG.gif
Re: Throwing Disc *Discussion* [message #25499 is a reply to message #7157] Wed, 29 August 2007 20:13 Go to previous messageGo to next message
akadeadman is currently offline  akadeadman
Messages: 7
Registered: August 2007
Location: here
what if i don't have fe3
Re: Throwing Disc *Discussion* [message #25500 is a reply to message #25499] Wed, 29 August 2007 20:17 Go to previous messageGo to next message
ShadowX630 is currently offline  ShadowX630
Messages: 541
Registered: April 2007
Than ask someone official, like Blue, Silver, or Hunter becuase when they came out with FE4 they take down the other vesrions.
Re: Throwing Disc *Discussion* [message #25508 is a reply to message #7157] Wed, 29 August 2007 20:52 Go to previous messageGo to next message
Keshire is currently offline  Keshire
Messages: 1266
Registered: July 2005

Administrator
Here's the extracted model and texture. Rebuilding the game.bin entries is a trivial job that I don't care to do.

http://fabletlcmod.com/forum/index.php?t=msg&th=3136& ;start=0&



Apathy Cannot Inspire.
Ambivalence cannot lead.
Loved me. Feared me.
Changed me. Killed me.
Anything would be something.
But nothing is worst of all.
Re: Throwing Disc *Discussion* [message #25762 is a reply to message #7157] Tue, 04 September 2007 00:02 Go to previous message
sniperdesign
Messages: 156
Registered: September 2006
Location: Blinded in Chains
when ever i spawn it, it crashes

\"Wednesday we sacrifice virgin chickens and take their blood,
Thursday we annoint ourselves with said blood,
Friday is poker night.\" : overheard from a shadow-worshiper
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