Fable: The Lost Chapters Mod Scene
Fast Uncompromising Discussions. FUDforum will get your users talking.

Home » Fable TLC » Discussion » General Mod Discussion » evil spells
evil spells [message #60192] Mon, 15 November 2010 17:41 Go to next message
razziel765 is currently offline  razziel765
Messages: 36
Registered: November 2010
Location: new zealand
alright so ive been thinking, and i know alot of you want this too am i right? lol

red physical shield and will marks

and red orbs for mutli arrow

anybody want to enlighten the subject?

ive searched and searched on here and havent come across finals, just drafts.

i would do it myself but i cant find the right box with an effect number in it.

however FIREBALL_CASTING would be one badass orb lol

but rather big, so it would lag a bit. unsure on how much, it might not even lag at all lol but rather look like a... firestorm kind of look Smile

or turn them into ARROW_FIRE lol now that would be interesting just up the speed of the orbs and WOW u got an awsome firestorm goin on there!

then theres always my favorite choice in the will hands effect
unholy power hands Very Happy epic.
flaming lightning storm anybody? lol

please post ideas, links, help if you can Smile


Death and Decay...
is the only way...

  http://ahrimanes.mgbr.net/cutenews/data/upimages/standing.gi f  http://fc00.deviantart.net/fs10/f/2006/085/b/8/RazielSNK.gif http://www.stephenpauladams.com/images/icon_busyGir.gif
Re: evil spells [message #60196 is a reply to message #60192] Mon, 15 November 2010 17:59 Go to previous messageGo to next message
razziel765 is currently offline  razziel765
Messages: 36
Registered: November 2010
Location: new zealand
also i was thinking about making the armors shiney

you know like all 3 plate armors with the same shine effect as chainmail ^^

and does anybody have a solution to the missing villager glitch for white balverine quest? Smile

thanks ^^


Death and Decay...
is the only way...

  http://ahrimanes.mgbr.net/cutenews/data/upimages/standing.gi f  http://fc00.deviantart.net/fs10/f/2006/085/b/8/RazielSNK.gif http://www.stephenpauladams.com/images/icon_busyGir.gif
Re: evil spells [message #60200 is a reply to message #60196] Mon, 15 November 2010 18:21 Go to previous messageGo to next message
IDontKnow
Messages: 190
Registered: August 2010
Location: 127.0.0.1
razziel765 wrote on Tue, 16 November 2010 01:59



and does anybody have a solution to the missing villager glitch for white balverine quest? Smile

thanks ^^


What missing villager glitch?


27/4/11 23:XX (11:XX Pm) She went to a better place. 28/4/11 10:XX She was burried; RIP

Leren van de taal van Nederland is leuk.
Ik heb nog veel te leren, hoewel.

Tengo la ambición de aprender a español.
Yet I have no idea how to start.
Re: evil spells [message #60201 is a reply to message #60200] Mon, 15 November 2010 18:37 Go to previous messageGo to next message
razziel765 is currently offline  razziel765
Messages: 36
Registered: November 2010
Location: new zealand
its a well known glitch, a random villager goes missing

for mine its always the tattooist

look it up Smile


Death and Decay...
is the only way...

  http://ahrimanes.mgbr.net/cutenews/data/upimages/standing.gi f  http://fc00.deviantart.net/fs10/f/2006/085/b/8/RazielSNK.gif http://www.stephenpauladams.com/images/icon_busyGir.gif
Re: evil spells [message #60202 is a reply to message #60201] Mon, 15 November 2010 21:22 Go to previous messageGo to next message
JohnDoe is currently offline  JohnDoe
Messages: 3007
Registered: October 2007

Retired
razziel765 wrote on Mon, 15 November 2010 20:37

its a well known glitch, a random villager goes missing

for mine its always the tattooist

look it up Smile
It's not a random villager, it's just the tattooist. Not sure if anyone's isolated the exact cause of this glitch though, sometimes it happens, sometimes it doesn't.
Re: evil spells [message #60209 is a reply to message #60196] Tue, 16 November 2010 13:38 Go to previous messageGo to next message
asmcint is currently offline  asmcint
Messages: 1360
Registered: April 2010
Location: Behind the beef

Moderator
razziel765 wrote on Mon, 15 November 2010 20:59

also i was thinking about making the armors shiney

you know like all 3 plate armors with the same shine effect as chainmail ^^

and does anybody have a solution to the missing villager glitch for white balverine quest? Smile

thanks ^^

For that go into the armor's mesh and change spec map to 26 or 27. Be warned though as it causes uber reflectiveness just as it does to archon's platinum battle armor. So if you don't like your armor to be uber reflective, don't do that. As for a red physical shield, that has been requested many times. By all means it is possible,(I think.) however it would be a pretty large effort for a small result.


Read the site rules, as well as individual thread rules, stickies and announcements, and use search, or you will have smartassy or exasperated ownage rained down upon you by the site's crack team of mods and admins. Also, you can find all you need to get started on modding here.
Re: evil spells [message #60210 is a reply to message #60209] Tue, 16 November 2010 15:22 Go to previous messageGo to next message
JohnDoe is currently offline  JohnDoe
Messages: 3007
Registered: October 2007

Retired
asmcint wrote on Tue, 16 November 2010 15:38

For that go into the armor's mesh and change spec map to 26 or 27.
27. Because 26 is for round shapes, like eyeballs.
Re: evil spells [message #60211 is a reply to message #60210] Tue, 16 November 2010 19:18 Go to previous messageGo to next message
razziel765 is currently offline  razziel765
Messages: 36
Registered: November 2010
Location: new zealand
and were would i find the armor mesh?

i dont think its in game.bin>armor

hah Very Happy

but i know its a small result but imagine if some one did it? shitloads of people would be greatful Smile

considered a hero
you would be
-nods like yoda-


Death and Decay...
is the only way...

  http://ahrimanes.mgbr.net/cutenews/data/upimages/standing.gi f  http://fc00.deviantart.net/fs10/f/2006/085/b/8/RazielSNK.gif http://www.stephenpauladams.com/images/icon_busyGir.gif
Re: evil spells [message #60217 is a reply to message #60202] Wed, 17 November 2010 07:54 Go to previous messageGo to next message
jwc2200 is currently offline  jwc2200
Messages: 845
Registered: March 2008
Location: Texas

Administrator

JohnDoe wrote on Mon, 15 November 2010 23:22

Not sure if anyone's isolated the exact cause of this glitch though, sometimes it happens, sometimes it doesn't.


If you go to Knothole Glade before the White Balverine Quest, any one of the villagers, (only noticed if it's a trader)can be killed by the White Balverine as soon as you enter for the quest. Once I realized this I stopped going there during the Find the Archaeologist Quest, I have not had a trader go missing since.


Re: evil spells [message #60221 is a reply to message #60217] Wed, 17 November 2010 18:58 Go to previous message
razziel765 is currently offline  razziel765
Messages: 36
Registered: November 2010
Location: new zealand
thanks ^^

Death and Decay...
is the only way...

  http://ahrimanes.mgbr.net/cutenews/data/upimages/standing.gi f  http://fc00.deviantart.net/fs10/f/2006/085/b/8/RazielSNK.gif http://www.stephenpauladams.com/images/icon_busyGir.gif
Previous Topic: Modifying Villager Attraction
Next Topic: The game stops working when changing textures..
Goto Forum:
  


Current Time: Wed Apr 17 17:16:13 PDT 2024

Total time taken to generate the page: 0.00980 seconds