Fable: The Lost Chapters Mod Scene
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1 Forum: Objects «» Posted on: Sat, 02 April 2011 12:25 «» By: yunvich
Re: Ithlyreanvir, the Sword of Beginning
crap, that sounds pretty bad, it worked on mine, but ill just double check and put a new fmp if i find out whats going on. and its not a longsword mesh, not really -----EDIT---- ok fixed it i think, ill try using the fmp my self and see how it goes, the...
2 Forum: Objects «» Posted on: Mon, 28 February 2011 06:54 «» By: asmcint
Re: Undead's Bane
The only part I think you don't know is how to clone the entries and what entries are needed to get a working weapon. To clone an entry, rename it, and pack it into an FMP. Save the FMP and exit FE or cbox. DO NOT SAVE AND RUN FABLE. Load the FMP afterward...
3 Forum: Work In Progress «» Posted on: Mon, 14 February 2011 07:34 «» By: asmcint
Re: Spear animations (Beta)
Beta release 2: Fixed the issue where stabs do nothing to enemies or environment, by using a different animation. The following FMP had best be used after using the one above, unless you feel like changing the animation group the spear uses manually as sho...
4 Forum: General Discussion «» Posted on: Tue, 18 January 2011 23:13 «» By: holloren
Confused and a little frustrated about the aging mods?
Okay, I've worked on two different .fmp files that are told to have removed the aging process in the game when you buy spells. I've also done the method where you set the age from .7 to 0. I've downloaded and used the SimpleMorphing.fmp (even with start...
5 Forum: Tools Discussion «» Posted on: Sat, 15 January 2011 12:06 «» By: Duriel7
Other problems with cbox
Hello, Well, I've problems with cbox again. I open the program, load a FMP file, and, try to create a "UID database" and cbox just closes itself. When I try to generate "UID database", "Get Modified" (File menu, and &qu...
6 Forum: Definition Editing «» Posted on: Sun, 02 January 2011 02:08 «» By: JohnDoe
Re: Guards to summoners? etc
Or maybe read my post. So, you create a duplicate set of entries for the summoner or whatever creature you want as a guard. Take any entry specific to the creature (from the CREATURE entry), rename it, throw it all in an FMP, close FE, open FE again, load ...
7 Forum: Requests «» Posted on: Sat, 18 December 2010 05:27 «» By: Scythe of Blades
A little help from a modeler
so, I made my first clothing model from scratch over the last 2 days, ive got the basic shape down, but a couple problems arose 1. it doesnt take textures correctly 2. it looks horrendous compared to what i actually wanted to make. I was hoping so...
8 Forum: Requests «» Posted on: Sat, 11 December 2010 10:08 «» By: JohnDoe
Re: A relativley quick favor
Doesn't it? Every time something actually works is definitely a moment to celebrate. No matter how you did it, good work. That's interesting. 3DS exports texture coords just fine, and FE imports texture coords just fine. If you don't mind, could you...
9 Forum: Definition Editing «» Posted on: Sat, 04 December 2010 16:39 «» By: asmcint
Help request involving cobjectaugmentationsdef
Okay, I tried to remove the augmentation effects from the harbringer, just the two for it's augmentations, and I caused fable to crash. I attempted to put the effects back in properly, but it still crashed. I tried removing the augmentations from the weapo...
10 Forum: Objects «» Posted on: Sun, 28 November 2010 06:42 «» By: asmcint
Diernothil
This mod creates a new sword. This is a test to see if I can make a new object and have the FMP work. Plus I just felt like releasing this. statsDamage:150 Class:Longsword Animation group:SWORD Augments:no...
11 Forum: Graphics Editing «» Posted on: Fri, 26 November 2010 01:15 «» By: Arenar
Re: Blender mesh broken
I recommend you sen your wep to someone who can do this and then they can send you the fmp? Thats what I am doing with my mods until I learn how to do it myself Lol.
12 Forum: General Mod Discussion «» Posted on: Thu, 25 November 2010 04:18 «» By: OldBoy
Re: Fable Crash
-> Open a CWhateverDef (or any entry within FE, objects, cdefs etc.) -> Rename it -> Click apply changes (NOT: save mods and run Fable) -> Do this with all the CDefs you want (or any entry within FE) -> Put them in an FMP -> Save...
13 Forum: Graphics Editing «» Posted on: Wed, 24 November 2010 01:42 «» By: Arenar
MAELSTROM
Making a maelstrom wep mod. Would anyone be willing to import it to a fmp for me? I have no idea how to and my brain hurts from learnign hw to use blender (30 degrees celcius).... Anyway! If anyone could do that it would be great. And, How do i apply tex...
14 Forum: Definition Editing «» Posted on: Mon, 22 November 2010 20:36 «» By: KeithShap
Re: Frostmourne
Ok, here is how I did it, and it works just fine on my computer. (which is an eMachine, if that says anything). Just download frostmournefix2.fmp, open up FE, and click on file, click on load fable mod package, and there you have it. If you wish to add it ...
15 Forum: General Mod Discussion «» Posted on: Fri, 19 November 2010 03:00 «» By: DarkONI
Re: mod weapons i downloaded
Let's work on this step-to-step. Please stick with me. 1. Replace your Data folder (or the most important Fable: The Lost Chapters files that involve this mod) with the backups you have made.* 2. Download the fmp file from here. Afterwards go to Fabl...
16 Forum: General Mod Discussion «» Posted on: Wed, 17 November 2010 21:11 «» By: DarkONI
Re: mod weapons i downloaded
Welcome, razziel. The fact that you can learn fast is good. Therefore, let me point you at the welcome threads, take your time and read the basics about Fable: The Lost Chapters mods. Let me suggest to start from this thread. Remember, the fmp files con...
17 Forum: Packages «» Posted on: Wed, 10 November 2010 21:30 «» By: IonXi
3 New Weapons in a Chest
Hiya all! I've been lurking in the forums for about a week now. I stumbled across fabletlcmod while looking for a trainer, and had no idea that modding fable was this possible. As such, I'm fairly new to the modding scene. But I wanted to make my first ...
18 Forum: Tutorials «» Posted on: Sun, 07 November 2010 17:57 «» By: jwc2200
[General]How to Make Back-Ups
Making Back-ups OldBoy stresses the importance of this in his 'New to Modding' thread, but new modders just don't seem to get it. Hopefully this will help. Read this to learn how and what to back-up before you mod Fable. Toggle Spoiler It is ...
19 Forum: Tools Discussion «» Posted on: Sun, 31 October 2010 15:54 «» By: IDontKnow
Re: Fable Explorer... How to?
To load a .fmp you need to open fable explorer and click File > Load Fable Mod Package As for your problem Correct me if I'm wrong. Also Make sure you have the latest def.xml
20 Forum: Tools Discussion «» Posted on: Sun, 31 October 2010 14:56 «» By: Saluster
Fable Explorer... How to?
I just downloaded Fable explorer beta, and i just can run it. Maybe i just didnt readed something when i downloaded it? It just says: Object reference not set to an instance of an object. From: At FableExplorer.frmMain.main() and then it closes. What shou...
21 Forum: Graphics Editing «» Posted on: Sat, 30 October 2010 17:54 «» By: asmcint
Re: Custom Tattoo Post
Nice... Would've been better if you had ran it through FE, but Still nice. Also I have a question involving the below quoted post. How did you get a working frostmourne? The only frostmourne fmp I've seen made fable crash...
22 Forum: Tools Discussion «» Posted on: Fri, 22 October 2010 09:52 «» By: asmcint
Re: REQUEST(I need help with something)
First off you mean when you open FE? Or when you load an fmp? If you just say when I open it, how can anyone tell what you mean?(Also considering this is an FE issue I do believe you posted in the right place that a moderator moved the thread to the right ...
23 Forum: Work In Progress «» Posted on: Tue, 12 October 2010 18:40 «» By: Greenfang
Masamune and Muramasa
Based on the legend of the ancient Japanese sword smiths. First mod, new items; no retextures. I know the meshes and whatnot are simple, but, hey, it's mainly for a friend who doesn't know how to mod. Also, just to be sure, do items from an .fmp kee...
24 Forum: Graphics Editing «» Posted on: Thu, 23 September 2010 04:07 «» By: AlbionPiemaster
Re: Hero Muscle Tone
Unfortunately FixedMorphLayers.fmp wasn't very helpful at all. It made my hero's muscle tone only very slightly more visible, besides which, I not looking for a specific fmp that will solve my problems. I would much rather be equipped with the knowled...
25 Forum: General Mod Discussion «» Posted on: Sun, 19 September 2010 05:39 «» By: Temich
Re: how to mod?????
Step 1.You launch FE(Fable Explorer). Step 2.Click at the "File". Step 3.Then at "Load Fable Mod Package". Step 4.After that wait some time(it depends from size of .fmp). Step 5.And finally again step 2, again click at "Save ...
26 Forum: Requests «» Posted on: Fri, 03 September 2010 20:54 «» By: jwc2200
Re: can someone please help me with high res tats
Get cbox, click Editors, then Object Builder, Select a Definition Type, =OBJECT then a Template, =OBJECT_TATTOO-CARD_KHGWAR_CHEST_01 -or whichever body part. Check the Cdef Name Override, UNCHECK the boxes of CDefs you want to be created for the new Ob...
27 Forum: Definitions «» Posted on: Mon, 16 August 2010 21:38 «» By: IDontKnow
Re: Summon Dark Aprentices with Sword of Aeons
Then you'll want to say which entry it is supposed to be imported over and instructions on how to do it, since the FMP is the standard and because people are morons. Thanks for the insult i guess.
28 Forum: Definitions «» Posted on: Mon, 16 August 2010 21:31 «» By: JohnDoe
Re: Summon Dark Aprentices with Sword of Aeons
Then you'll want to say which entry it is supposed to be imported over and instructions on how to do it, since the FMP is the standard and because people are morons.
29 Forum: Definitions «» Posted on: Mon, 16 August 2010 14:42 «» By: IDontKnow
Summon Good Apprentices With Avo's Tear [Update 1]
Please Read and Post. Edit - Open to suggestions. This is my Second mod. Its pretty much in the title, Im not sure if someone has done this before me. This can let you summon light apprentices with avo's tear, Note: They only withdraw avo's tear...
30 Forum: Work In Progress «» Posted on: Wed, 11 August 2010 22:48 «» By: John McCain
Twinblades Sword - (Replaces Stick)
Moderator's note: until this is fixed, if ever, get a new object fmp of T/B's sword here: http://fabletlcmod.com/forum/index.php?t=msg&th=6658& ;start=0& Basically its the bereaver with Twinblade's sword mesh, and it replaces the Stick, so ...
31 Forum: Packages «» Posted on: Mon, 19 July 2010 03:22 «» By: SE_Danny
 The Apple Package 
Hi guys. Here's the Apple Package ! This contains: ApplePackagev2.fmp AppleStoreBowerstone.fmp The ApplePackagev2.fmp adds two new objects to the game : How to get it: Visit the AppleStore at Bowerstone South. ApplestoreBowerstone...
32 Forum: Objects «» Posted on: Fri, 16 July 2010 04:53 «» By: hwayunhae
Re: Necromancer Headgear
I know it's been a month since this topic was posted to, but there seems to be some ongoing confusion about how to use the .x file that was posted on page 1. So. A picture tutorial (warning, oversized pictures): Preparations: BACK UP YOUR game.bin ...
33 Forum: Scripts «» Posted on: Sun, 04 July 2010 13:12 «» By: SE_Danny
New Title : Eternity Warrior !!
Hello guys ! I've found how to make a new hero title. It's not very hard by the way. (I can make a Tuto if you want). So here's a little fmp that adds, not changes, a new title : Eternity Warrior I also tried to change the things people say to yo...
34 Forum: Packages «» Posted on: Tue, 29 June 2010 21:01 «» By: SE_Danny
Re: Eternity Project [FINISHED!]
Sorry, I'm not English. The WillRobe fmp just changes the Armor rating to 2000. Because the evil Will robe just looks awesome with this sword Yeah, you're right. The thing is I don't really know how to create a new object . But I'm going...
35 Forum: Objects «» Posted on: Sat, 26 June 2010 22:11 «» By: jwc2200
Re: Camo Apprentice Suit
Like any fmp, use Fable Explorer to install it. Then spawn the pieces in a chest or barrel or bookcase. The best place for you to start is with OldBoy's stickied thread, it covers everything a new modder needs to get started, read it carefully and chec...
36 Forum: General Mod Discussion «» Posted on: Sat, 26 June 2010 19:14 «» By: diego-f-duran
Re: New to this... I read the sticky
mmm well... for all the others fmps that include tng map (chest) files i have done the next proces... •Well first than all i have used the freeroam... •Second Make a Backup of the file to replace (in your case "LookoutPoint.tng" ) that file...
37 Forum: Objects «» Posted on: Thu, 24 June 2010 04:11 «» By: kajidiablo
first mod ever>.>
OK well as hard as i can Ive red more posts then id like to admit but i still don't understand how to make a mod appear in the game Ive loaded the .fmp with fable explorer and named it as suggested but where do i actually GET it i know theres a way to make...
38 Forum: Definitions «» Posted on: Tue, 15 June 2010 16:47 «» By: asmcint
The TRULY Evil Sword of Aeons.
This is just a simple mod I've learned how to do with the help of the tutorial which is just ahead, and experimenting. http://fabletlcmod.com/forum/index.php?t=msg&goto=31545& amp; amp; amp;&srch=Augmentation+Effects#msg_31545 Now then this add...
39 Forum: General Discussion «» Posted on: Tue, 15 June 2010 06:54 «» By: Guts
Can't mod Fable
For about the last week I've been trying to mod Fable. I've done everything right as far as I can tell, but no matter what I do, whether its loading any .fmp at all, modifying anything already existing, or just spawning an item in my inventory, it messes u...
40 Forum: Requests «» Posted on: Mon, 14 June 2010 09:12 «» By: Dorian Saignren
Re: Outfit - Modification of Guard Uniform
Considering I've yet to get everything set up right on my computer again, I can't upload anything to help you out. What I can do tough is hook you up with where I first got the detachable assassin mask and I can direct you to the armor merging guide. I ...
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