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Home » Fable TLC » Discussion » Graphics Editing » Giant Weapon Pack: Discussion & Suggestions
Giant Weapon Pack: Discussion & Suggestions [message #9834] Sun, 09 July 2006 20:16 Go to next message
Ailia is currently offline  Ailia
Messages: 57
Registered: June 2006
Comments, Questions welcome here ^^

http://img218.imageshack.us/img218/1684/ail8ac.png
Ailia
Re: Giant Weapon Pack: Discussion & Suggestions [message #9835 is a reply to message #9834] Sun, 09 July 2006 20:48 Go to previous messageGo to next message
Berserker is currently offline  Berserker
Messages: 3
Registered: July 2006
Don't know if you're aware of this, but at some parts of the game the Katana (Master Odachi) sort of hovers over the character and when you sheathe the blade it goes through the Hero's leg. Laughing I've had this happen twice so far, both after cutscenes. The first was when the hero was stopped from chopping Twin Blade's head off by his sister, the 2nd was as I entered the arena. That aside, the weapons look incredible. Thumbs way up on this one, thanks for sharing.
Re: Giant Weapon Pack: Discussion & Suggestions [message #9836 is a reply to message #9834] Sun, 09 July 2006 20:51 Go to previous messageGo to next message
Ailia is currently offline  Ailia
Messages: 57
Registered: June 2006
Not too sure what to do about the Odachi problem as its positioning can be effected by the armor you are wearing making positioning it perfectly near impossible, but I will try to improve on it in the next version. This seems to happen alot with larger weapons ^^

[Updated on: Sun, 09 July 2006 20:52]

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Re: Giant Weapon Pack: Discussion & Suggestions [message #9837 is a reply to message #9834] Sun, 09 July 2006 20:52 Go to previous messageGo to next message
Berserker is currently offline  Berserker
Messages: 3
Registered: July 2006
It's a pretty cool effect though, reminds me a bit of the "dancing sword" from Mahou Senshi Riui. Strangely enough you have a similar nickname to one of the characters in the show, Aira. She's the one with the connection to that sword as well.

[Updated on: Sun, 09 July 2006 20:57]

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Re: Giant Weapon Pack: Discussion & Suggestions [message #9838 is a reply to message #9834] Sun, 09 July 2006 20:56 Go to previous messageGo to next message
Ailia is currently offline  Ailia
Messages: 57
Registered: June 2006
Effect? not too sure what you mean by that. Hope to have a Legendary version of the other 2 new weapon classes by next release since I already did the staff, had a feeling the Odachi would be pretty popular, thouugh the texture needs abit of work ^^
Re: Giant Weapon Pack: Discussion & Suggestions [message #9839 is a reply to message #9834] Sun, 09 July 2006 21:03 Go to previous messageGo to next message
Berserker is currently offline  Berserker
Messages: 3
Registered: July 2006
Those textures are very good, can't even tell it's not an original weapon. If it was up to me I'd replace it with the original katana, that one looks more like a Tanto if anything. Oh and by the way, I meant the glitched hovering effect over the hero. Once again, kickass mod here. Thumbs Up
Re: Giant Weapon Pack: Discussion & Suggestions [message #9840 is a reply to message #9834] Sun, 09 July 2006 21:12 Go to previous messageGo to next message
Ailia is currently offline  Ailia
Messages: 57
Registered: June 2006
Origionally I planned to replace the Katana with a slightly smaller version of this but Drifter suggested I make this a seperate weapon, seems to work out better this way. Im still considering making a Wakizashi to replace the stock fable katana aswell as a set of kataka as the odachi is abit on the long side. Hopefully kesh can get the belt slot to work so that we can sheathe these things properly ^^
Re: Giant Weapon Pack: Discussion & Suggestions [message #9849 is a reply to message #9834] Mon, 10 July 2006 00:34 Go to previous messageGo to next message
Dark_Al'Thor is currently offline  Dark_Al'Thor
Messages: 5
Registered: June 2006

Awesome Pack Ailia
Downloading it before my browser even showed the pics Smile Smile Smile


Vini Vidi Vamoosi
I came... I saw... I ran away ^_^
Re: Giant Weapon Pack: Discussion & Suggestions [message #9861 is a reply to message #9834] Mon, 10 July 2006 07:23 Go to previous messageGo to next message
AlexX is currently offline  AlexX
Messages: 3
Registered: July 2006
Location: Québec

H've a problem ... this message Mad index.php?t=getfile&id=1444&private=0

Al'xX...
Re: Giant Weapon Pack: Discussion & Suggestions [message #9864 is a reply to message #9861] Mon, 10 July 2006 07:42 Go to previous messageGo to next message
fable24man is currently offline  fable24man
Messages: 396
Registered: June 2006
here is a pic index.php?t=getfile&id=1445&private=0
and if u would make me a buster sword that would be great and just ask and iv got alot of ideas Rolling Eyes thx
Re: Giant Weapon Pack: Discussion & Suggestions [message #9865 is a reply to message #9864] Mon, 10 July 2006 07:44 Go to previous messageGo to next message
fable24man is currently offline  fable24man
Messages: 396
Registered: June 2006
and heres some pics of the buster sword index.php?t=getfile&id=1446&private=0
  • Attachment: bblade.jpg
    (Size: 40.42KB, Downloaded 13316 times)
Re: Giant Weapon Pack: Discussion & Suggestions [message #9867 is a reply to message #9865] Mon, 10 July 2006 08:21 Go to previous messageGo to next message
fable24man is currently offline  fable24man
Messages: 396
Registered: June 2006
are u goin to make a weapons at guild shopV4.1.fmp for the GIANT WEAPON PACK V4Beta2.fmp ???
Confused
Re: Giant Weapon Pack: Discussion & Suggestions [message #9882 is a reply to message #9834] Mon, 10 July 2006 16:36 Go to previous messageGo to next message
Ailia is currently offline  Ailia
Messages: 57
Registered: June 2006
http://fabletlcmod.com/forum/index.php?t=getfile&id=1444&private=0
This error is generally from not using a clean fable install like I said in the directions

And no, ive got no intention of doing a guildshop def for this version, there will be one released with V4Final though. The old one will work, it just will not let you buy the weapons I added since last version, you still have to spawn those yourself.

[Updated on: Mon, 10 July 2006 16:48]

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Re: Giant Weapon Pack: Discussion & Suggestions [message #9887 is a reply to message #9834] Mon, 10 July 2006 17:38 Go to previous messageGo to next message
AlexX is currently offline  AlexX
Messages: 3
Registered: July 2006
Location: Québec

a okay thank's Cool

Al'xX...
icon10.gif  Re: Giant Weapon Pack: Discussion & Suggestions [message #9888 is a reply to message #9887] Mon, 10 July 2006 19:15 Go to previous messageGo to next message
fable24man is currently offline  fable24man
Messages: 396
Registered: June 2006
thx Razz
Re: Giant Weapon Pack: Discussion & Suggestions [message #9890 is a reply to message #9834] Mon, 10 July 2006 19:38 Go to previous messageGo to next message
groo is currently offline  groo
Messages: 448
Registered: May 2006
could u make a sword and armor like this?...thx
http://i18.photobucket.com/albums/b120/Doddle576/arthus_with_frostmourne.jpg


http://i18.photobucket.com/albums/b120/Doddle576/Flag.jpg
---current projects---
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Re: Giant Weapon Pack: Discussion & Suggestions [message #9892 is a reply to message #9834] Mon, 10 July 2006 22:57 Go to previous messageGo to next message
Ailia is currently offline  Ailia
Messages: 57
Registered: June 2006
Fairly sure I remember saying Im taking a short break from mass producing weapons to experiment with Fable abit more ^^
Re: Giant Weapon Pack: Discussion & Suggestions [message #9894 is a reply to message #9892] Mon, 10 July 2006 23:13 Go to previous messageGo to next message
Marcopolo is currently offline  Marcopolo
Messages: 1292
Registered: January 2006
Location: north vancouver

*Marcopolo beats fable24man to within an inch of his life for suggesting that pure evil out of proportion ugly as sin ff7 fanboy sword*

sorry i have a bit of a thing against ff7 fan people and especially those dumb looking swords

actually mainly just the stupid swords Razz


There once was a member of this land,
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but when he posted,
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and now he has found himself banned.
Re: Giant Weapon Pack: Discussion & Suggestions [message #9903 is a reply to message #9834] Tue, 11 July 2006 06:03 Go to previous messageGo to next message
Tyson
Messages: 3
Registered: July 2006
Been browsing the site for a while now, looking for mods, and thought up one weapon type, a scythe maybe, possibly using the pick ax animations or the staff anim.

Somethings like this maybe, or a bigger handle part

http://www.goldenyaoihuggle.com/Casey/images/Duo_Glory_Scyth e.jpg
  • Attachment: dfggd.bmp
    (Size: 2.12MB, Downloaded 842 times)
Re: Giant Weapon Pack: Discussion & Suggestions [message #9905 is a reply to message #9894] Tue, 11 July 2006 06:21 Go to previous messageGo to next message
fable24man is currently offline  fable24man
Messages: 396
Registered: June 2006
my friend wanted the weopons Shocked beat him lol Laughing
Re: Giant Weapon Pack: Discussion & Suggestions [message #9910 is a reply to message #9834] Tue, 11 July 2006 10:29 Go to previous messageGo to next message
b444555 is currently offline  b444555
Messages: 20
Registered: July 2006

A question about a weapon..mainly the rasor's edge
1. Was it in the first file in the weaopons pack (v4)?
(If yes to #1)
2.Do i have to spawn it myself?
3.Or does it replace another model?
Re: Giant Weapon Pack: Discussion & Suggestions [message #9911 is a reply to message #9910] Tue, 11 July 2006 11:07 Go to previous messageGo to next message
Marcopolo is currently offline  Marcopolo
Messages: 1292
Registered: January 2006
Location: north vancouver

tyson there is already a scythe in the game so if there was going to be one made it would use it's animations not the ones from the pickaxe



There once was a member of this land,
a humorous posting he planned,
but when he posted,
by mods he was toasted,
and now he has found himself banned.
Re: Giant Weapon Pack: Discussion & Suggestions [message #9916 is a reply to message #9834] Tue, 11 July 2006 14:27 Go to previous messageGo to next message
Tyson
Messages: 3
Registered: July 2006
There is? I haven't seen or heard of one
Re: Giant Weapon Pack: Discussion & Suggestions [message #9917 is a reply to message #9834] Tue, 11 July 2006 16:05 Go to previous messageGo to next message
Ailia is currently offline  Ailia
Messages: 57
Registered: June 2006
Razors edge is only in the V4Beta2 and yes you have to sapwn it yourself, V4Beta2 comes with no support since I released it out of request only.
Re: Giant Weapon Pack: Discussion & Suggestions [message #9921 is a reply to message #9916] Tue, 11 July 2006 20:53 Go to previous messageGo to next message
Keshire is currently offline  Keshire
Messages: 1266
Registered: July 2005

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Tyson wrote on Tue, 11 July 2006 16:27

There is? I haven't seen or heard of one


OBJECT_RIVAL_HERO_SCYTHE_WEAPON



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Loved me. Feared me.
Changed me. Killed me.
Anything would be something.
But nothing is worst of all.
Re: Giant Weapon Pack: Discussion & Suggestions [message #9936 is a reply to message #9834] Wed, 12 July 2006 06:04 Go to previous messageGo to next message
groo is currently offline  groo
Messages: 448
Registered: May 2006
someone should make Arthas's armor and sword...that'd be awesome... Twisted Evil

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---current projects---
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Re: Giant Weapon Pack: Discussion & Suggestions [message #10019 is a reply to message #9834] Fri, 14 July 2006 14:16 Go to previous messageGo to next message
b444555 is currently offline  b444555
Messages: 20
Registered: July 2006

One thing i have noticed is the master battlestaff's(dont know about other ones) partical effects are sideways, not on the weapon. The weapon is great, just that thing annoys the crap out of me. Any way to fix it?
Re: Giant Weapon Pack: Discussion & Suggestions [message #10029 is a reply to message #9834] Sat, 15 July 2006 01:13 Go to previous messageGo to next message
fesonic is currently offline  fesonic
Messages: 3
Registered: July 2006
i feel really stupid but whatever. how do you get the weapons to show i already downloaded Fable explorer and the weapon FMP now what do i need to do? Plz help ive tryed seaching for the directions on how to do it but alot of the how to's are confusing the stuff out of me. plzzz can someone help?
Re: Giant Weapon Pack: Discussion & Suggestions [message #10031 is a reply to message #10029] Sat, 15 July 2006 02:26 Go to previous messageGo to next message
OldBoy is currently offline  OldBoy
Messages: 1112
Registered: October 2005
Location: Groningen

Administrator

Look in this thread for a start.

You have to spawn the weapons yourself, in a chest or something like that. Info on how to do that is found in the scripting section.


http://img18.imageshack.us/img18/1640/48x48exit.png
this is not an exit.
Re: Giant Weapon Pack: Discussion & Suggestions [message #10040 is a reply to message #9834] Sat, 15 July 2006 09:58 Go to previous messageGo to next message
Ailia is currently offline  Ailia
Messages: 57
Registered: June 2006
b444555, could have sworn I fixed that in V4Beta2 ^^
Re: Giant Weapon Pack: Discussion & Suggestions [message #10059 is a reply to message #10040] Sat, 15 July 2006 13:29 Go to previous messageGo to next message
b444555 is currently offline  b444555
Messages: 20
Registered: July 2006

Oh..I havent instaled it yet. I will just wiat until it is done and compabible with v1. I can just use another weapon. Razz
Re: Giant Weapon Pack: Discussion & Suggestions [message #10070 is a reply to message #9834] Sun, 16 July 2006 08:20 Go to previous messageGo to next message
fesonic is currently offline  fesonic
Messages: 3
Registered: July 2006
ok so ive gone around now and people are telling me to just use the FMP on FE and start a new game. I did that and have yet to see anything new. Are you suppost to find them in a chest some where or buy them in a surtan shop or what? can someone plz anwser this Question PLZ
Re: Giant Weapon Pack: Discussion & Suggestions [message #10071 is a reply to message #9834] Sun, 16 July 2006 09:15 Go to previous messageGo to next message
Tre Cool is currently offline  Tre Cool
Messages: 8
Registered: June 2006
Location: Canada
They will be in the shop at the guild.
Re: Giant Weapon Pack: Discussion & Suggestions [message #10072 is a reply to message #9834] Sun, 16 July 2006 10:56 Go to previous messageGo to next message
fesonic is currently offline  fesonic
Messages: 3
Registered: July 2006
whats going on, i tried it and it just shows the old weapons that it always has and i even started a new game so what am i doing wrong?????????????????????????????
i want to use the KeyBlade so badly can someone help me PLZZZZZZZZ. Kingdom Hearts is one of my favorite games and i want to use it so badly.

[Updated on: Sun, 16 July 2006 12:29]

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Re: Giant Weapon Pack: Discussion & Suggestions [message #10335 is a reply to message #9834] Sun, 23 July 2006 13:00 Go to previous messageGo to next message
b444555 is currently offline  b444555
Messages: 20
Registered: July 2006

A question on whats in the V2 pack. Does it include the weapons from the v1 pack, some of them, or none at all?
Re: Giant Weapon Pack: Discussion & Suggestions [message #10379 is a reply to message #10335] Tue, 25 July 2006 10:37 Go to previous messageGo to next message
Satan
Messages: 1033
Registered: September 2005
Location: Hades

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As far as I am aware the V2 pack includes all the items from the first pack and more.

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There is no point to it's being.
I wish there was a reason.
There is nothing in the Void,
But what we put there.
Re: Giant Weapon Pack: Discussion & Suggestions [message #10410 is a reply to message #9834] Wed, 26 July 2006 15:42 Go to previous messageGo to next message
b444555 is currently offline  b444555
Messages: 20
Registered: July 2006

I have been fiddeling with the weapons at the guild shop mod and gwp v2,and found out it still works to some extent. Most of the v1 weapons still work, the only exception being the will rings, which caused my game to freaze when i tried to equip them. As for v2 pack weapons, i had to spawn them manualy. Some of them had a few glitches, but i expected that v2 being a beta version.

I had a question too, any one know how to remove partical effects from weapons? Like some of the weapons in the GWP have some effects like avo's touch, archmages staff and skorm's tear.

Oh, i also made a new keblade texture if any one cares, the model stretches it..a lot Confused .. but i looks more like a fable weapon than before and is more than 4 colors.

[Updated on: Wed, 26 July 2006 17:18]

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Re: Giant Weapon Pack: Discussion & Suggestions [message #10413 is a reply to message #10410] Wed, 26 July 2006 20:38 Go to previous messageGo to next message
Marcopolo is currently offline  Marcopolo
Messages: 1292
Registered: January 2006
Location: north vancouver

to get rid of the effects go to the caugmentation def of the weapon and set the effects id's to 0

There once was a member of this land,
a humorous posting he planned,
but when he posted,
by mods he was toasted,
and now he has found himself banned.
Re: Giant Weapon Pack: Discussion & Suggestions [message #10420 is a reply to message #10413] Wed, 26 July 2006 21:02 Go to previous messageGo to next message
b444555 is currently offline  b444555
Messages: 20
Registered: July 2006

Confused sorry, i phrased that wrong.. i ment the special effects, not the augmentation ones. Like the archmages staff in gwp v2 beta, it hase this fireball effect on the ends, i want to know if i can get rid of that.
Re: Giant Weapon Pack: Discussion & Suggestions [message #10427 is a reply to message #10420] Thu, 27 July 2006 00:16 Go to previous messageGo to previous message
Marcopolo is currently offline  Marcopolo
Messages: 1292
Registered: January 2006
Location: north vancouver

yeah the effects were done by hijacking the augmentation effects

so yeah


There once was a member of this land,
a humorous posting he planned,
but when he posted,
by mods he was toasted,
and now he has found himself banned.
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