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Re: Raise Dead Spell [message #10099 is a reply to message #10097] Sun, 16 July 2006 21:18 Go to previous messageGo to previous message
Keshire is currently offline  Keshire
Messages: 1266
Registered: July 2005

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Marcopolo wrote on Sun, 16 July 2006 22:51

blue, does it apply any effects to the "raised dead" like it does for the ghost swords?


It shouldn't. I thought I disabled it. You can't delete the specialEffectsDef without killing the game strangely. So I just set all the links in the def to 0. I'll probably add in some effects if they look nice. Getting them to raise from the ground currently is a no go because of the way ghost sword spawns them.



Apathy Cannot Inspire.
Ambivalence cannot lead.
Loved me. Feared me.
Changed me. Killed me.
Anything would be something.
But nothing is worst of all.
 
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