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Re: Giant Weapon Pack: Discussion & Suggestions [message #9835 is a reply to message #9834] |
Sun, 09 July 2006 20:48 |
Berserker
Messages: 3 Registered: July 2006
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Don't know if you're aware of this, but at some parts of the game the Katana (Master Odachi) sort of hovers over the character and when you sheathe the blade it goes through the Hero's leg. I've had this happen twice so far, both after cutscenes. The first was when the hero was stopped from chopping Twin Blade's head off by his sister, the 2nd was as I entered the arena. That aside, the weapons look incredible. Thumbs way up on this one, thanks for sharing.
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Re: Giant Weapon Pack: Discussion & Suggestions [message #9838 is a reply to message #9834] |
Sun, 09 July 2006 20:56 |
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Ailia
Messages: 57 Registered: June 2006
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Effect? not too sure what you mean by that. Hope to have a Legendary version of the other 2 new weapon classes by next release since I already did the staff, had a feeling the Odachi would be pretty popular, thouugh the texture needs abit of work ^^
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Re: Giant Weapon Pack: Discussion & Suggestions [message #9839 is a reply to message #9834] |
Sun, 09 July 2006 21:03 |
Berserker
Messages: 3 Registered: July 2006
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Those textures are very good, can't even tell it's not an original weapon. If it was up to me I'd replace it with the original katana, that one looks more like a Tanto if anything. Oh and by the way, I meant the glitched hovering effect over the hero. Once again, kickass mod here.
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Re: Giant Weapon Pack: Discussion & Suggestions [message #9840 is a reply to message #9834] |
Sun, 09 July 2006 21:12 |
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Ailia
Messages: 57 Registered: June 2006
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Origionally I planned to replace the Katana with a slightly smaller version of this but Drifter suggested I make this a seperate weapon, seems to work out better this way. Im still considering making a Wakizashi to replace the stock fable katana aswell as a set of kataka as the odachi is abit on the long side. Hopefully kesh can get the belt slot to work so that we can sheathe these things properly ^^
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Re: Giant Weapon Pack: Discussion & Suggestions [message #10029 is a reply to message #9834] |
Sat, 15 July 2006 01:13 |
fesonic
Messages: 3 Registered: July 2006
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i feel really stupid but whatever. how do you get the weapons to show i already downloaded Fable explorer and the weapon FMP now what do i need to do? Plz help ive tryed seaching for the directions on how to do it but alot of the how to's are confusing the stuff out of me. plzzz can someone help?
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Re: Giant Weapon Pack: Discussion & Suggestions [message #10070 is a reply to message #9834] |
Sun, 16 July 2006 08:20 |
fesonic
Messages: 3 Registered: July 2006
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ok so ive gone around now and people are telling me to just use the FMP on FE and start a new game. I did that and have yet to see anything new. Are you suppost to find them in a chest some where or buy them in a surtan shop or what? can someone plz anwser this Question PLZ
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Re: Giant Weapon Pack: Discussion & Suggestions [message #10410 is a reply to message #9834] |
Wed, 26 July 2006 15:42 |
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b444555
Messages: 20 Registered: July 2006
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I have been fiddeling with the weapons at the guild shop mod and gwp v2,and found out it still works to some extent. Most of the v1 weapons still work, the only exception being the will rings, which caused my game to freaze when i tried to equip them. As for v2 pack weapons, i had to spawn them manualy. Some of them had a few glitches, but i expected that v2 being a beta version.
I had a question too, any one know how to remove partical effects from weapons? Like some of the weapons in the GWP have some effects like avo's touch, archmages staff and skorm's tear.
Oh, i also made a new keblade texture if any one cares, the model stretches it..a lot .. but i looks more like a fable weapon than before and is more than 4 colors.
[Updated on: Wed, 26 July 2006 17:18] Report message to a moderator
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