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Re: Fable:41 ( In Development ) [message #11253 is a reply to message #11216] |
Tue, 15 August 2006 21:26 |
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Keshire
Messages: 1266 Registered: July 2005
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Administrator
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Good luck running this with less than 2 gigs of ram.
I have a modified BowerStone Region to get around the Slums not being connected to the main landmass. I'll PM it to you later.
Edit:
NewRegion 2;
RegionName "BowerstoneSlums";
NewDisplayName "TXT_REGION_BOWERSTONE_SLUMS";
RegionDef "REGION_PICNIC_AREA";
AppearOnWorldMap;
WorldMapOffsetX 1008.0;
WorldMapOffsetY 839.0;
ContainsMap "FinalAlbion\BowerstonePosh.lev";
ContainsMap "FinalAlbion\BowerstoneSlumsWarehouses.lev";
ContainsMap "FinalAlbion\BowerstoneJail.lev";
ContainsMap "FinalAlbion\Bowerstone_Filler_01.lev";
ContainsMap "FinalAlbion\Bowerstone_Filler_02.lev";
ContainsMap "FinalAlbion\Bowerstone_Filler_03.lev";
ContainsMap "FinalAlbion\Bowerstone_Filler_04.lev";
ContainsMap "FinalAlbion\Bowerstone_Filler_05.lev";
ContainsMap "FinalAlbion\Bowerstone_Filler_06.lev";
ContainsMap "FinalAlbion\BowerstoneSlums_Filler_01.lev";
ContainsMap "FinalAlbion\BowerstoneJail_Filler_01.lev";
ContainsMap "FinalAlbion\BowerstoneJail_Filler_02.lev";
ContainsMap "FinalAlbion\DesertedFarm_Filler_03.lev";
ContainsMap "FinalAlbion\DesertedFarm_Filler_04.lev";
EndRegion;
And an edited warehouse I was working on turning into a new slums.
Your going to need to ask Baystone for the AE version that'll allow you to modify NPC navigation.
Apathy Cannot Inspire.
Ambivalence cannot lead.
Loved me. Feared me.
Changed me. Killed me.
Anything would be something.
But nothing is worst of all.
[Updated on: Tue, 15 August 2006 21:39] Report message to a moderator
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Re: [3%] Fable:41 ( In Development ) [message #14444 is a reply to message #14407] |
Wed, 15 November 2006 14:47 |
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SLRGrant
Messages: 30 Registered: November 2006 Location: England
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chaos wrote on Tue, 14 November 2006 23:25 | Ok, I was looking through your bowerstone slums warehouses and noticed all the kraken markers etc. Have you gotten it to work?
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Oh and about this, the reason it wont load is because of the vast amounts of Tng it has to suck up.. my god. just TRY and load it up on a system with less than 4GB of RAM because it wont work, it will give you an out of memory exception and if you check Task manager you will notice how Albion Explorer is sucking ALL of the available system RAM up.
What I'm doing in Fable TLC:
1. Get that fuggin Krakan to appear in B.Stone. (only the beginning)
2. Make Nostro's Sword into the coolest thing ever and release it as a packaged mod. (Done and released but still working on it)
[Updated on: Wed, 15 November 2006 14:48] Report message to a moderator
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Re: [11%] Fable:41 ( In Development ) [message #17036 is a reply to message #11216] |
Sun, 11 March 2007 10:24 |
MXGear
Messages: 21 Registered: November 2006 Location: NY
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Okay, I think I misunderstood you.
What I'm doing:
1) Replacing my files with the files in the download.
2) Using the freeroam application.
When I do that the game has no free roam and has normal boundaries.
Maybe I'm messing up the order in which this is supposed to be applied?
Hi, this spot is reserved for a witty comment, please leave.
[Updated on: Sun, 11 March 2007 18:55] Report message to a moderator
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