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Re: Trials of Albion 2 [message #9459 is a reply to message #9416] |
Sun, 25 June 2006 22:26 |
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Drifter
Messages: 116 Registered: September 2005 Location: Albion
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Sounds good. Send me the file when you finish.
Update:
1) Tattooist added to lookout point...
2) New shops are being worked on.
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Re: Trials of Albion 2 [message #9764 is a reply to message #9759] |
Fri, 07 July 2006 17:47 |
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Drifter
Messages: 116 Registered: September 2005 Location: Albion
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I thought the idea for destroyable crap was floating around the IRC before you even knew how to access the channel, that is, if I remember right. I believe Bluetooth was talking about it somewhere else, too. Not that it really matters anyway, it's all a matter of the people who actually do it.
We're not very close to finish yet, there's alot of stuff that I'm still working on, along with fixing lots of crashes which is currently destroying my Fable. Destructable environments are mostly done, we need a scaled effect of some sort though (also a way to edit objects health without having to go through every TNG file would be nice...), or it's quite ridiculous, they just disappear with a tiny effect.
By the by, I believe the someone you're talking about is Silver.
[Updated on: Fri, 07 July 2006 17:49] Report message to a moderator
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Re: Trials of Albion 2 [message #9935 is a reply to message #8044] |
Wed, 12 July 2006 04:41 |
JinaWaB
Messages: 2 Registered: April 2006
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Is there a sceduald date of release? It looks really kool and its coming together really well aparentley! Only 2 more things need doing as far as "my" eye can see!
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Re: Trials of Albion 2 [message #10332 is a reply to message #8044] |
Sun, 23 July 2006 10:11 |
Technobuilder
Messages: 2 Registered: July 2006
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Any updates to report?
Not trying to dog anyone, I'm just interested is all.
From the screenshots I've seen thus far, everything looks pretty neat.
Thanks for all the effort.
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problems.. [message #10481 is a reply to message #10477] |
Sun, 30 July 2006 04:55 |
ExtremE
Messages: 2 Registered: July 2006
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Hi all.
Could anyone help me, please?
I'm really a beginner at Fable TLC modding, and I have a lot of probs.
Right at the moment i want to realize something:
I want to spawn a chest at lookout point, with anything in it.
I used up the scripts, thanks for everone, I read almost everthing, but i'm stuck..
My problem is, i cannot implement the lookoutpoint.tng file, so it's useless.. I have already downloaded a lot of files, but i can't find the solution, nor any explain for this problem...
I dumped it originally with the freeroam app, edited with notepad, but after this??
Thanks for the help
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Re: problems.. [message #10568 is a reply to message #10513] |
Wed, 02 August 2006 01:04 |
ExtremE
Messages: 2 Registered: July 2006
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Hi.
Thanks for the help, and excuse me i was just a little unpatient, i asked in the wrong place.
Well actually, i fought much with fable modding, but in the end i realized it's not so heavy. I was just confused with the formats, and i thought i'm gonna need one another software to pack the extracted files back..
After i asked for Your help, i downloaded a tutorial guide from the webpage, and i understood how should i do the item spawning.
And in the end, it was a success! With fable explorer, i can found all the item names i want to spawn, and thats cool.
But, actually i began the modding because of i wanted to update the weapon damages and armor def values, and other values as well, but i didn't found these in the end..
I've read in the forum, thats impossible to cheat with the original values, but if you create a new item, thats ok.
Actually i've done this little modding with a few games in the past(doom3, gta:sa, q4, diablo2), and it was fun. However Fable was the hardest one from all, but i enjoyed it!
Maybe Fable2 will be simplier
Unfortunately, i had to remove the extracted finalalbion.wad files, and reinstall fable.tlc because at a point it just crashed(entering greatwood lake). I think i messed up something in the code with FE..
But its very cool i like it, my saved character remained with all the stuff, and its still playable no freeze or quit.
Thanks for Your help!
EXtremE
Waiting for Fable2!!
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Re: Trials of Albion 2 ( Work in Progress ) [message #11901 is a reply to message #11891] |
Sat, 26 August 2006 21:43 |
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Drifter
Messages: 116 Registered: September 2005 Location: Albion
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Quote: | currently were taking a break
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Quote: | We've worked alot, and will continue it eventually. I've been really busy lately.
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Quote: | were taking summer break so not yet
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Mark we're running out of excuses.
Okay, let me put this into perspective:
Drifter is very very angry at crashes, and they're making TOA 2 a misery to work with.
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