Fable Explorer Beta 4.1 [message #11940] |
Sun, 27 August 2006 20:34 |
Hunter
Messages: 108 Registered: September 2005 Location: San Jose, CA
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Idle Hands of the Devil
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Here's another update to FE.
This version now supports tng's inside of fmp's. However for these to work you need to be using the wad file and not the extracted files from freeroam app.
A number of bugs have been fixed and other functionality tweaked and so on.
And as always, you need Directx 9.0c and .Net Framework 2.0
Enjoy.
*Update 03/13/07: New build to fix environments bug. No need to get a clean game.bin, just recompile your existing one and your environments should be working again.
Note: There is also a new ability to preview and export animations inside of FE. To use it open a model, such as MODEL_HERO, and drag an animation for that model onto the preview window, such as ANIM_HERO_RUN. To export the animation you are currently viewing just export the model and the current animation will be embedded with the model in the x-file. This functionality has a known bug that causes FE to crash when closing the preview window. Use this feature AT YOUR OWN RISK.
Development Halted
I thought this was pretty much publicly known, but here it is anyway. I am no longer currently working on Fable Explorer or any fable modding. If you are interested in continuing FE development let me know and I will get you setup with access to the source code. FE was written in C++ and C#. If you plan on looking into developing FE you should be familiar with these languages or be interested in learning them.
As for me, I may return to working on fable modding and tools in the future, but most likely that will not happen unless Fable 2 goes to PC.
def.xml updatesFixed xml bug for Expressions (id="490EB7EE" was removed because of name collisions "ExpressionNumber") id restored for quick fix
Another fix. Script.bin fixed Arena data. - Silver
Edited xml to make all UI entries work. Controls for 534F6B34, E23F5B70 and B24937F2 made into arrays.
90788BC7 and F5F55B34 made into ints, links to namesbinoffset now. - JohnDoe
Edited xml again, all cutscene entries work now. Controls for CE30D4ED and 5800D39A made into arrays. - JohnDoe
05/08/2010 - Added CTavernGameCardBaseDef, CTavernGameCoinGolfDef, CTavernGameDef, CTavernGameShoveHaPennyDef, and CTavernGameSpotTheAdditionDef to the list of supported entries. Enjoy. - JohnDoe
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Attachment: FableExplorer.zip
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Attachment: def.xml
(Size: 847.11KB, Downloaded 48129 times)
[Updated on: Sat, 08 May 2010 17:36] by Moderator Report message to a moderator
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