Easy Weapon Damage Guide. [message #12287] |
Sun, 03 September 2006 12:48 |
Myst
Messages: 9 Registered: September 2006 Location: Undecided.
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A lot of people are demanding for a guide on how to change a weapon's damage. Well, here it is, the Do-It-Yourself-Noob-Proof-5 step-All that and a bag of chips- Guide.
First things first, you need Fable Explorer, related link in the Wiki. Install it, browse it a little, scratch your head and let's begin.
Step ONE Open Fable Explorer, and look for OBJECTS in the scrollbar to your left, as seen HERE.
Step TWO Double-click OBJECT and scroll down until you find the weapon of choice. In our guide I'll be using a Steel Katana as an example, as seen HERE.
Step THREE Ok, after selecting the "OBJECT" item in the scrollbar to the right, you should see a list with tables and some other mambo-jambo. What you are LOOKING for it called "CWeaponDef", so scroll around until you find it. Now, right under that, there is a refference to CDefDataEntry followed by a number. HERE is an example.
Step FOUR Click the blue link right under it (called "Links to (GameBINEntryID)") and another panel emerges. Scroll down and find the Damage Entry. A number should be under it. THAT'S the weapon's current damage, divided by 10.
So for example if you want the weapon you are editing to havea damage of 500, change this value to 50. Example is shown HERE.
Step FIVE After you changed the value, click the "Apply changes" button and than either save the game.bin manually (right click, Save As), or in the FE Menu, click Action / Save Mods and Run Fable.
VOILA. You can experiment with other changes also, you can basically modify anything, from the weapons Augments to Augment slots,it's name and description, to swapping it's MESH (a bit trickier) and what-not. Hope this helps.
[Updated on: Sun, 03 September 2006 21:43] by Moderator Report message to a moderator
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Re: Easy Weapon Damage Guide. [message #14999 is a reply to message #12287] |
Tue, 05 December 2006 11:06 |
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Seventh Machine
Messages: 25 Registered: October 2006 Location: Bloaty's Pizza Hog
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The obisidan weapons are ID's as EBONY_WHATEVER. Like; EBONY_KATANA would be the Obsidian Katana.
Also, the Master Weapons, are ID'd as CRYSTAL. So, again, CRSYTAL_KATANA would be the Master Katana.
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Re: Easy Weapon Damage Guide. [message #15001 is a reply to message #12287] |
Tue, 05 December 2006 11:18 |
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Satan
Messages: 1033 Registered: September 2005 Location: Hades
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Administrator
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Weapon Types (By Rank):
Melee:
OBJECT_IRON_
OBJECT_STEEL_
OBJECT_EBONY_ (Obsidian)
OBJECT_CRYSTAL_ (Master)
OBJECT_LEGENDARY_
Ranged:
OBJECT_YEW_
OBJECT_OAK_
OBJECT_EBONY_ (Obsidian)
OBJECT_CRYSTAL_ (Master)
OBJECT_LEGENDARY_
There is nothing in the Void.
There is no point to it's being.
I wish there was a reason.
There is nothing in the Void,
But what we put there.
[Updated on: Tue, 05 December 2006 11:20] Report message to a moderator
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Re: Easy Weapon Damage Guide. [message #17341 is a reply to message #12287] |
Sat, 24 March 2007 10:43 |
CyborgDragon
Messages: 2 Registered: January 2007
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Henkm, to edit ranged weapon damage, you must go to CWeaponDef, then instead of Damage, go to Shot. Click the Link there and edit the field titled Minimum Damage. The maximum damage is found by an equation with the force being pulled back on it and the minimum damage, but I don't know the equation.
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Re: Easy Weapon Damage Guide. [message #17523 is a reply to message #17467] |
Thu, 29 March 2007 19:31 |
scorched
Messages: 7 Registered: March 2007
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If you add in a weapon like OBJECT_RIVAL_HERO_SCYTHE_WEAPON and try to edit the name it changees the name of all other RIVAL hero weapons such as: OBJECT_RIVAL_HERO_THUNDER_SWORD_V2. How can that be fixed?
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