spellbook [message #12636] |
Sun, 17 September 2006 17:25 |
ganan
Messages: 7 Registered: August 2006
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ok this is the first mod I have really done and released I havent fully tested it but I do know it wont crash the game lol
any problems things anyone thinks should be changed let me know
edited
Realized I should discribe what I did
I supercharged the lighting spell
boosted damage and distance of battle charge
boosted distance of assassin rush
I cut bluetooths insane power spell down to a much shorter duration and no chargeup time
supercharged drainlife
and more to others
and althought i did change slow time i'm still looking for a way to cut down the mana cost
still working on fireball... cant seem to get it right
[Updated on: Sun, 17 September 2006 18:56] Report message to a moderator
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Re: spellbook [message #12646 is a reply to message #12636] |
Mon, 18 September 2006 01:24 |
ganan
Messages: 7 Registered: August 2006
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ya I found the fireball shot area awial ago but I have to go deeper into the game to test the damage to make sure that its working ... know the boosted fireball speed works I just need to make sure it can punch a hole in a mountain.
PS personaly love the way lightning is setup really looks like your fryin them with a huge bolt
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Re: spellbook [message #14541 is a reply to message #12636] |
Thu, 16 November 2006 16:26 |
teamlopez7
Messages: 15 Registered: November 2006 Location: keller
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dude.... ever since ive downloaded and placed ur mod on FE, everytime i save mods and start game i cant polay. wtf is up with that?
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Re: spellbook [message #37281 is a reply to message #12636] |
Sat, 26 January 2008 10:28 |
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let me guess, you get an error? that's normal. just click ok and it'll work
"All of the work, and none of the play, will surely provide for a speedy decay"
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Re: spellbook [message #38952 is a reply to message #12636] |
Mon, 10 March 2008 17:38 |
Archons_Heart
Messages: 13 Registered: March 2008 Location: The Old Kingdom
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Dunno if this is part of the mod but when i started a new profile ( with mod loaded ) and for some reason i start like this
because i don't think i should be starting with the bereaver
-
Attachment: Wtf.jpg
(Size: 139.59KB, Downloaded 5240 times)
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Re: spellbook [message #38988 is a reply to message #38952] |
Tue, 11 March 2008 18:12 |
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Brambleclaw
Messages: 23 Registered: February 2008
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Ok first open up FE then go to CREATURE - CREATURE_HERO - Click the + and find Weapon1 - Change the number to 0 and there you go when you start a new game you won't have any weapons at all.
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Re: spellbook [message #38998 is a reply to message #38988] |
Tue, 11 March 2008 20:13 |
Archons_Heart
Messages: 13 Registered: March 2008 Location: The Old Kingdom
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Brambleclaw wrote on Tue, 11 March 2008 18:12 | Ok first open up FE then go to CREATURE - CREATURE_HERO - Click the + and find Weapon1 - Change the number to 0 and there you go when you start a new game you won't have any weapons at all.
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I already had it to zero..... also its not really a problem but i'm just wondering if its something with the mod because i haven't done anything to make that spawn for me o_0
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