I feel like I'm going about this all wrong... [message #12957] |
Sun, 01 October 2006 16:15 |
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Seventh Machine
Messages: 25 Registered: October 2006 Location: Bloaty's Pizza Hog
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OK, first thing first, I am a complete newbie when it comes to Fable modding, and so I stay away from virtually anything beyond mesh swapping and the occasional damage altering for a weapon.
I recently learned how to swap meshes, and so I've been occupying myself with fooling around with them. and every time i do swap a mesh, when i play, all the environments are not working or take effect. What i mean is; Darkwood, witchwood and lytchfield and all other places, have the same, standard skies and lighting, seen at barrow fields or Bowerstone for example. But I've never changed anything other then Fable guy's body and eye mesh. what could i be doing wrong?
I've held back on asking this here for three days, I've been trying to figure it out myself, including searching your forums for any answers but I've never found anything out, or i may have not used the right words in the search.
Here's how I have been swapping Fable guy's mesh:
I load up Fable Explorer, then double-click "game.bin" from the text box on the upper left of my screen. I then scroll down the list, expand the CREATURES list, then select Hero. I change his body mesh to Jack's then change his eyes to Jack's as well. I then hit "apply changes" and then exit out of that window. I then right-click on "game.bin" and select "Save As" and save it in "CompiledDefs" as "game2"
at this point, I exit Fable explorer and open up the "CompiledDefs" folder and then drag the file "game" and place it on my desktop, then rename "game2" to simply "game" and finally load up Fable normally.
When I load a save, Fable guy looks like jack, along with his eyes, but the guild hall is far too bright, as if it's using the outdoors lighting. It's the same everywhere else, all indoor areas are bright, and other environments like witchwood, or even the effects from Inferno wrath do not change from the standard bright blue skies.
here's some pictures to better explain what I mean about the environments
Chamber of Fate
Guild Hall
Darkwood Weir
Temple of Avo
I assume I'm going about it all wrong, and so would someone please explain how to go about this correctly? Thank you in advance.
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Re: I feel like I'm going about this all wrong... [message #12963 is a reply to message #12957] |
Sun, 01 October 2006 20:50 |
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Seventh Machine
Messages: 25 Registered: October 2006 Location: Bloaty's Pizza Hog
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what I'm asking is; am I doing something wrong with the way I change an object's mesh?
Every time I change an object's mesh, the skies never correspond with where I'm at when i try to play the game with the changes. An example would be the skies and overall environment of witchwood. It always looks like barrow fields' skies and environment. It looks bright and sunny. Not dark and rainy like it should be. Something tells me I'm doing something wrong resulting in my problem with the environments/skies.
simply put; is there a specific way I need to load and save the "game.bin" file when I decide to switch an object's mesh or make some other change?
With all due respect, I can't word my problem any simpler. Am I changing the game.bin file wrongly?
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Re: I feel like I'm going about this all wrong... [message #12974 is a reply to message #12957] |
Sun, 01 October 2006 21:55 |
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Seventh Machine
Messages: 25 Registered: October 2006 Location: Bloaty's Pizza Hog
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Right, short posts. Long posts are a habit of mine...
anyway, I only made changes to the hero's mesh and an object or two, mainly a sword or a mace. I never touch anything beyond meshes. I've had one too many mishaps with mods in a different game. I've never made changes to any WLD files, either. Heck, I don't even know where those are located.
I forgot to point out, the original game.bin file works just fine, All the environment/skies are normal. It's the modified ones i make, that have the environment/sky problems.
I'll try re-installing Fable tomorrow afternoon.
In respone to Marcopolo: So, chances are there's no way to fix those problems when I switch a mesh? Hmm. granted it does bug me, too. but it doesn't seem threatening to my game, considering it get fixed when I use the original game.bin file.
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Re: I feel like I'm going about this all wrong... [message #12982 is a reply to message #12957] |
Sun, 01 October 2006 23:20 |
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Seventh Machine
Messages: 25 Registered: October 2006 Location: Bloaty's Pizza Hog
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could giving the modded file an odd name cause the problems? when I make one, I always name it after the mesh I used for the Hero, IE if I use Jack of Blades, I name the file "jackofblades" to place in storage.
I've considered the possibility that the problems are being caused by my hardware, I'm pretty sure my video card and the other things are just above the requirements. But then again, the normal game.bin file works fine.
I'm starting to think this is little more then a freak problem.
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Re: I feel like I'm going about this all wrong... [message #20002 is a reply to message #12957] |
Sat, 09 June 2007 19:13 |
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illuzion69
Messages: 4 Registered: June 2007 Location: Shadow Domain
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Sorry about bringing up an old topic but I am having the same problem with the outside sky looking like Bowerstone in all locations and being too bright inside buildings and I am wondering if there is any way to fix it without having to reinstall the game. I know it is caused by a mod, but I don't know which one did it.
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