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A Question for the Modding Community [message #13590] |
Thu, 19 October 2006 13:12  |
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The Dark Wanderer
Messages: 10 Registered: October 2006 Location: Anywhere and everywhere.
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Greetings Modding Community, I have a question for you that you may be able to help (or want to help).I am attempting to make an object that is not a bed, into a bed(It is the bed in the Demon Door of Rose Cottage, which you cannot use). Follow me? I tryed going into the TNG editor, posting the script (targetable script, bed script, and I think activate script, ownership script) that beds normally use, then, entered the game. That did not do it, which I should have expected. So, I entered the Fable Explorer, and came to find the OBJECT_BED_GRANNIES_CAVE (or something similar to that, look near the upper-middle, for objects with GREATWOOD in the name, then go down a bit). Using what little intelligence I was gifted, I copied all of the different things n the data arrays in another bed object and put them into the granny bed. Crashing the game was the only response, so I proceded to delete all that I had done, in hopes of that fable wouldn't crash and undid all that I had done. [SHRUG] Oh well, so coming to my point. Can you help me? Any help would be appreciated.
"Swing away Merrill..."
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