.X file format? [message #13812] |
Thu, 26 October 2006 14:31 |
Grunge
Messages: 11 Registered: February 2006 Location: Scotland, UK
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Just as a quick question, does anyone know of a plugin for 3DS Max 8 that supports import/export of .x file format?
Thanks in advance!
Current Projects:
Learning to do anything of use within Fable TLC
New Weapon (Sabre)
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Re: .X file format? [message #13900 is a reply to message #13890] |
Sat, 28 October 2006 19:15 |
Augmented-Pickaxe
Messages: 118 Registered: April 2006 Location: Adelaide, South Australia
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Uhhh... Are you trying to import the mesh into Game.bin? If so, you are putting it in the wrong place. It needs to be in GRAPHICS.BIG> MBANK_ALL_MESH.
If you want to make a .bin entry, right click on the 'game.bin' and press new entry. Give it a type of 'OBJECT' then export header and sub-header data from another object into a txt file and then import into new entry.
Then modify it to suit.
Current Projects:
- Fable: A Hero's Journey
- A Kind of Evil: A true Fable
[Updated on: Sat, 28 October 2006 19:16] Report message to a moderator
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Re: .X file format? [message #13908 is a reply to message #13900] |
Sun, 29 October 2006 03:35 |
Grunge
Messages: 11 Registered: February 2006 Location: Scotland, UK
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I'm not as stupid as I look.
I've not tried importing the mesh yet, it was the header/sub header data it was asking for, and I didn't have a file to give it. I was creating the new entry in the game.bin, under OBJECT and then giving it the name (OBJECT_SABRE in this case).
Your help is greatly appreciated, Pickaxe, with any luck, you'll see that Sabre as a new weapon in a while.
EDIT: I'm having a little trouble getting the mesh in without having to replace something else... Or will I have to replace a mesh?
Current Projects:
Learning to do anything of use within Fable TLC
New Weapon (Sabre)
[Updated on: Sun, 29 October 2006 05:24] Report message to a moderator
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Re: .X file format? [message #13917 is a reply to message #13914] |
Sun, 29 October 2006 11:48 |
Grunge
Messages: 11 Registered: February 2006 Location: Scotland, UK
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Good news! I got it to spawn in game. Spawned it in the Guild Demon Door chest. However, there is one problem.
I have no idea how to texture the thing. Due to this, the model is invisible, only the lightning showing. Also, I think the hilt may not be held in his hand, just near it. I'm not sure yet, though.
Current Projects:
Learning to do anything of use within Fable TLC
New Weapon (Sabre)
[Updated on: Sun, 29 October 2006 14:03] Report message to a moderator
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Re: .X file format? [message #13962 is a reply to message #13812] |
Wed, 01 November 2006 04:56 |
demontamer069
Messages: 1 Registered: November 2006 Location: Newport, Tennessee
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Hey does anyone have a .x import/exporter for 3D Studio Max 9? So far I have only been able to find them for 8 and lower so I think I am kinda stuck. Anyone out there have a solution for this?
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Re: .X file format? [message #13963 is a reply to message #13962] |
Wed, 01 November 2006 09:59 |
Grunge
Messages: 11 Registered: February 2006 Location: Scotland, UK
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You could try and use the ones for 3DS 8, but I'm not sure about compatability and such. It may work, but there may be some bugs in it. Then again, it may not work at all. It's worth a shot, at least.
EDIT: Just thought I'd let you see how my Sabre is coming along. Got the UV mapping basics done, just got to put some detail, slap the texture into textures.big, and save it as a mod
Ok, having severe problems getting the texture to work. I can't link it to the mesh, for some reason.
Current Projects:
Learning to do anything of use within Fable TLC
New Weapon (Sabre)
[Updated on: Wed, 01 November 2006 16:49] Report message to a moderator
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Re: .X file format? [message #14216 is a reply to message #14180] |
Thu, 09 November 2006 18:13 |
Augmented-Pickaxe
Messages: 118 Registered: April 2006 Location: Adelaide, South Australia
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Click the bottom 'Apply Changes' button first, then the top one second.
Current Projects:
- Fable: A Hero's Journey
- A Kind of Evil: A true Fable
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