Fable: The Lost Chapters Mod Scene
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Re: Xbox Xml & Xbox Mods [message #13875 is a reply to message #13870] Fri, 27 October 2006 12:50 Go to previous messageGo to previous message
Silverback is currently offline  Silverback
Messages: 170
Registered: July 2005
Location: Illinois

Cow Tipper
sjuut wrote on Fri, 27 October 2006 10:15

Well the puke expression for xbox doesnt work for me Sad
I loaded game.bin, names.bin and script.bin (they are the only one fable explorer can open Confused converted biz -> bin wont open in FE)
and I get the message "Object reference not set to an instance of an object"
can anyone help me? im not that really a n00b, i just can't figure this out. I tried everything. please help.


Please read the post again. biz -> bin (biz -> big) isn't allowed through my app ( it needs to be re-coded). You need to open text.big for almost all of these.

All you really have to do is grab all your xbox files. Decompress all the .biz with Fable tools (link above). Keep these and just hit convert textures big with XboxTools. Keep these files and when you need to create another directory when you hit recompile (.bigs) and save as .bin. Then compress all your .bigs back to .biz (make sure to convert textures.big above back to xbox).

Now when you close FE and open it again just select your originals (not the recompiled ones) and they are brand new and the others will have the mods.
 
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