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ships [message #13958] Tue, 31 October 2006 20:47 Go to next message
misohony is currently offline  misohony
Messages: 60
Registered: September 2005
Does anyone know what specifically controls when ships are visable? For example, in bowerstone warehouses, sometimes there's ships at the doc, othertimes they're not there.

Thanks


Re: ships [message #13960 is a reply to message #13958] Wed, 01 November 2006 00:31 Go to previous messageGo to next message
Keshire is currently offline  Keshire
Messages: 1266
Registered: July 2005

Administrator
CShipDef I believe.

Controls the tilt and pitch of how they move in water also.

Alternatively, it may be in the Village defs. Probably in the same one as the jobs and crates to use.



Apathy Cannot Inspire.
Ambivalence cannot lead.
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Changed me. Killed me.
Anything would be something.
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[Updated on: Wed, 01 November 2006 00:32]

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Re: ships [message #14114 is a reply to message #13960] Sun, 05 November 2006 21:31 Go to previous messageGo to next message
Marcopolo is currently offline  Marcopolo
Messages: 1292
Registered: January 2006
Location: north vancouver

heh now i'm tempted to make them spin instead of "tilt and pitch" wit the waved

Razz


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Re: ships [message #14117 is a reply to message #14114] Sun, 05 November 2006 21:38 Go to previous messageGo to next message
Keshire is currently offline  Keshire
Messages: 1266
Registered: July 2005

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Marcopolo wrote on Sun, 05 November 2006 23:31

heh now i'm tempted to make them spin instead of "tilt and pitch" wit the waved

Razz


I'd be more tempted to make a dungeon or Demon door with a moving floor myself. Of course I take what I know and think big. You can add that Def to any object.

You could have a sword that spun in the air until you picked it up.



Apathy Cannot Inspire.
Ambivalence cannot lead.
Loved me. Feared me.
Changed me. Killed me.
Anything would be something.
But nothing is worst of all.
Re: ships [message #14124 is a reply to message #14117] Sun, 05 November 2006 21:51 Go to previous messageGo to next message
Marcopolo is currently offline  Marcopolo
Messages: 1292
Registered: January 2006
Location: north vancouver

shweet

now if i'd known that i would have thought of something more fun Very Happy

spinning tavern anyone Laughing


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but when he posted,
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Re: ships [message #14138 is a reply to message #14124] Mon, 06 November 2006 03:34 Go to previous messageGo to next message
Augmented-Pickaxe is currently offline  Augmented-Pickaxe
Messages: 118
Registered: April 2006
Location: Adelaide, South Australia
Hmmm... Make a table into a see-saw.

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Re: ships [message #14163 is a reply to message #14138] Mon, 06 November 2006 18:35 Go to previous message
Marcopolo is currently offline  Marcopolo
Messages: 1292
Registered: January 2006
Location: north vancouver

lol

hmm make a hooker into a seesaw!!


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