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Re: Albion Explorer Question [message #14751 is a reply to message #14734] |
Tue, 21 November 2006 00:02 |
Augmented-Pickaxe
Messages: 118 Registered: April 2006 Location: Adelaide, South Australia
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- Assuming you have it, open Albion Explorer.
- Double click 'LookoutPoint' on the left column.
- Click 'World Editor'.
- Right-Click 'LookoutPoint' and press 'Wizard'.
- 'Section= NULL', 'Template= Normal Treasure Chest'.
- Generate a Unique Identifier (UID) and press 'Okay'.
You have now create a simple chest containing the default 'Sword of Aeons'.
- Expand 'LookoutPoint' by pressing the + icon.
- Expand 'NULL' and scroll down the list until you find 'Object [OBJECT_CHEST_OPENABLE]. Reposition it somewhere near the fountain for now.
- In the box with the coordinates and other mumbo-jumbo, look for 'ContainerContents[0] "OBJECT_SWORD_OF_AEONS";'
- Assuming you have already imported .fmps to your archives using FE, open it and find the 'OBJECT' menu. Look for the object you want to spawn and copy its name.
- Got to Albion Explorer and change "OBJECT_SWORD_OF_AEONS" to "OBJECT_WEAPON_YOU_WISH_TO_ADD"
Enjoy!
Note: A search may have assisted you finding this without me having to locate this ^ preivious post of mine.
Current Projects:
- Fable: A Hero's Journey
- A Kind of Evil: A true Fable
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