Augment Question [message #14786] |
Wed, 22 November 2006 22:34 |
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Nitsua
Messages: 20 Registered: November 2006
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i just got done searching around to see if it's possible to put augments (for instance, have 5 mana augments in my mage sword i'm making) in Fable Explorer, and I havent found anything saying that I can.
Is this impossible? or am i just a bad searcher?
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Re: Augment Question [message #14789 is a reply to message #14786] |
Wed, 22 November 2006 23:01 |
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Nitsua
Messages: 20 Registered: November 2006
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I think i've done it right. I went to 3F0383D1 and added the Mana Augs, but they don't shot up in game.. am I forgetting to do something? my game didnt crash, so i guess that's a good sign. ^^
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Re: Augment Question [message #14795 is a reply to message #14786] |
Thu, 23 November 2006 11:06 |
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Nitsua
Messages: 20 Registered: November 2006
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right oh!
okay my weapon is done. only problem is that it replaces the iron longsword. so everyone with an iron longsword has infinite mana and 250 damage and a cool looking sword... as to where it's supposed to be a unique sword. i looked on wiki, but i dont know how to do it.
is there any way i could possibly save the weapon with new names and codes and what not? so i could just import it into the game somehow as a completely new and unique item?
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Re: Augment Question [message #14797 is a reply to message #14786] |
Thu, 23 November 2006 12:31 |
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Nitsua
Messages: 20 Registered: November 2006
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there is is. it's the first thing i've ever modified.. ever. so it's not THAT pretty. I'm also real new to Photoshop. But hey, I think it's OK for my first weapon ^^
I call it Zaubern-Klinge (means magic blade in German [i think])
hope you like it.
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Re: Augment Question [message #14800 is a reply to message #14798] |
Thu, 23 November 2006 14:24 |
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Nitsua
Messages: 20 Registered: November 2006
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chaos wrote on Thu, 23 November 2006 13:58 | Very nice
| Thank you very much!
Quote: |
You just need to replace existing entries, then export them to your desktop or wherever and then import them as new entries
| so i should replace something's entries, then export the object mawhatchet, set the entries of that said something back to normal, then import my new object? if i'm wrong, then what? heh.
If i do it right, i'm going to modify the colors of the hilt, then slap it on here for you guys ^^
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Re: Augment Question [message #14802 is a reply to message #14786] |
Thu, 23 November 2006 14:47 |
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Nitsua
Messages: 20 Registered: November 2006
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yeah i think. for instance, i replaced the information of the Iron Longsword. all i need to do is export the iron longsword and import it as OBJECT_BLAHBLAH. then reset the info of the Ironlongsword (so people arent walking around all epic-like)?
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Re: Augment Question [message #14804 is a reply to message #14786] |
Thu, 23 November 2006 16:06 |
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Nitsua
Messages: 20 Registered: November 2006
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right. ok this is gunna sound retarded, but just to make sure i dont screw up anything, what should i put in the "type" section.
like it says,
"File: blah blah"
"Symbol Name: blah blah"
"TYPE: ________"
what do i put as type if i just want it to be a 1h sword?
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Re: Augment Question [message #14806 is a reply to message #14786] |
Thu, 23 November 2006 16:20 |
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Nitsua
Messages: 20 Registered: November 2006
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cool. i did something wrong when exporting it i think. it showed up in game as a replica of what i had just modified (in this case, an iron longsword)
im fixing it right now. i think i know what im doing.
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Re: Augment Question [message #14808 is a reply to message #14786] |
Thu, 23 November 2006 16:47 |
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Nitsua
Messages: 20 Registered: November 2006
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ok. i replaced existing entries, and changed everything i needed to... then i exported it. imported it as OBJECT_ZAUBERN_KLINGE. i cant find it anywhere. i made sure i made it an OBJECT.
what have i done wrong?
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Re: Augment Question [message #14812 is a reply to message #14786] |
Thu, 23 November 2006 17:42 |
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Nitsua
Messages: 20 Registered: November 2006
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haha yeah. im still working out the kinks though, so dont give me too much praise. right now i am trying to figure out how to give the sword it's own defs. for instance right now it's using the iron longswords... still. man i wish it was just one file by itself.
im gunna try and figure it out while you tell me what you think is going on.
you know, if you want to. haha.
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Re: Augment Question [message #14813 is a reply to message #14786] |
Thu, 23 November 2006 18:32 |
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Nitsua
Messages: 20 Registered: November 2006
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woah. i was gunna test it. and fable crashed before it even opened! yowza-sauce.
well, im gunna reinstall it.
damn. i guess i have a lot of work to do.
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