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Re: Character Appearance Editing question. [message #14722 is a reply to message #14691] |
Sun, 19 November 2006 17:58 |
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Leviathan-Ran
Messages: 129 Registered: November 2006 Location: England
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First, Search button is your friend =)
1) You won't be able to make the summoner move because it uses a different skeleton to the hero, most bi-peds use the same skeleton so there usually no problem, but quite a few enemies, like balverines for example, though they look bi-pedal, they're in-fact not. just look at how they move.
I don't know how to fix this, nor do I know if anyone else does.
2) To make Weapon's invisible when they are sheathed is quite simple really.
Open Fable Explorer, go to the OBJECTS tab, expand it and search for
OBJECT_WEAPON_NAME_HERE
Double click that and then click the "Cdef" link in the new window.
Now all the Cdefs will expand on the right hand side, find the one that says CweaponDef, now click the "linktogamedef" link under it.
should bring up a new window, expand the new menu and search for
an entry called "weapon type string" directly UNDER that entry will be an item called 9151B4EC - UNKNOWN
click that and change the value from -1 to 0
Apply changes and save the bin files.
-1 is telling the game to basically keep the weapon visible when sheathed, 0 tells it to remove it when sheated.
Easy =)
"After an eternity away from you all... Jack of Blades, is back!"
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Re: Character Appearance Editing question. [message #14912 is a reply to message #14722] |
Tue, 28 November 2006 21:43 |
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Keshire
Messages: 1266 Registered: July 2005
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Administrator
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Leviathan-Ran wrote on Sun, 19 November 2006 19:58 |
1) You won't be able to make the summoner move because it uses a different skeleton to the hero, most bi-peds use the same skeleton so there usually no problem, but quite a few enemies, like balverines for example, though they look bi-pedal, they're in-fact not. just look at how they move.
I don't know how to fix this, nor do I know if anyone else does.
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You'd need to export and re-rig the model to the player's skeleton. Or replace all the player's animations with the summoner's (via the CappearanceDef or the Graphics.big)
Silver has the app that will read and let you edit the CappearanceDef. It's structure can't be read by FE.
Not many people understand how to do the whole animated model thing in 3ds max though. It's tricky with the shoddy directX support.
Apathy Cannot Inspire.
Ambivalence cannot lead.
Loved me. Feared me.
Changed me. Killed me.
Anything would be something.
But nothing is worst of all.
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