Dual Wieldin [message #13286] |
Mon, 09 October 2006 16:04 |
ChaosWolfs
Messages: 1 Registered: October 2006
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I haven't played with Fable Explorer that much, but to a point where I know what I'm doing. Fastlearner.
Two days ago, I was playing around with the weapons and how the character holds it. I switched my testing sword to the left hand when shealthe. This resulted in the fact that I was able to take out a sword and a crossbow and beat the opponents to death. It was pretty awesome. The animations seemed to fit, except on the flourish.
I spent a day trying to change the crossbow model to a sword and everytime, the model wouldn't show in game. I finally managed to do so yesterday, but I'm hoping to reduce the amount of steps it took me to do so.
I have encountered numerous problems with dual wielding.
You cannot shealthe your weapon if its' "shealthe" spot is in your left or right hand. With this issue, you cannot open chests (it will try to shealthe your weapon and it will pretty much stay stuck there), you cannot enter bowerstone or a few other towns without being committed of a crime (of holding a weapon), and that the second sword would disappear from your inventory once you shealthe the weapon. Although, this never happened when the graphic was left at a bow.
Also, dual wielding does not increase your damage. It currently only takes the damage of one sword while the other sword's damage is completely ignored. Thus, with these issues, dual wielding is currently only to show off, atleast for me =D
I would like to take the time to fix these issues, but I only have knowledge in Fable Explorer. I have no clue how to make another file within Fable Explorer to use as a Dummy/Test Item and I have no clue how to do scripting within Fable.
BTW: First Post =D
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Re: Dual Wieldin [message #14980 is a reply to message #13286] |
Mon, 04 December 2006 12:57 |
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Seventh Machine
Messages: 25 Registered: October 2006 Location: Bloaty's Pizza Hog
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Well, after messing around, I finally figured a way to dual wield. Well, technically dual wielding. In reality, you're using one sword, of course.
Anyway, here's what I did. I opened up the CWeaponDef tied to Avo's Tear, then switched it's type from 0 to 4, then it's class from 1 to 3. This would classify it as a Crossbow, but will still function as a sword in every way.
Then, I opened up the CDefs for the Sword of Aeons, and then opened up the CCarryableDef and switched it's sheathe entry from 926 (primary Sheathe) to 924 (left hand)
I Saved my changes, then ran Fable. When I opened up my weapon menu, Avo's tear swapped from the melee inventory, to the ranged inventory. So, I equipped it, and the sword of aeons, and I got this;
Dual Wielding pic 1
Dual Wielding pic 2
It's fun, even though the damage doesn't add up. Only one sword does damage. But both set of augments work. Don't know why they wouldn't.
EDIT: I take that back, Avo's Tear does not function properly. I'm still messing around, but Avo's tear doe not function if it's by itself. If you try to use it, Fable guy will raise the sword a few inches, then lower it. If you try to move, He will simply slide around as if he has no animations. So, it seems to only 'work' if the Sword of Aeons is equipped. Plus, Avo's tear has this whacked out damage rating of something like -28472748573.
Go Figure.
[Updated on: Mon, 04 December 2006 14:05] Report message to a moderator
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